
In SerialLuck And Chronomancy Fantasy Action Adventure
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power.
This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too.
I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time.
*******Story Details*******
No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log.
2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff.
8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective.
Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well.
I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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Chapter Selections
1. School-ish Days
2. Synergy
3. Dive Deep, Well Not Really
4. Trees And Mountains
5. The Chittering Horde
6. The Web Of Magic
7. The Unfortunate Side Of Fortune
8. Into The Wild
9. The Princess Would Prefer Not To Be In Any Castle
10. Tiering Up Your Princess
11. The Dungeon Challenge And The Upgrade
12. Tier 2 Abilities, Equipment Upgrades And A Return To The Wilds
13. When Monsters Have Magic
14. The Dank Dungeon
15. Deeper Danker Dungeon
16. The First Core
17. Weighty Talent Decisions
18. Practice And Perfection(1)
19. Practice And Perfection(2)
20. Practice And Perfection(3)
21. Practice And Perfection(4)
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Puck Mallory has devoted his life to the thrill of gambling. When a round of poker with members of a planet-dominating crime syndicate goes wrong, he finds himself forced into a new kind of game - LimeLight. Puck thought he was going to be forced to fight to the death for the viewers' sick amusement. He was wrong. Something far more sinister was lurking beneath the competition's surface. Genetic alterations and cybernetic augmentations are commonplace in the galaxy, but rumor has it LimeLight takes them to a whole new level - using failed competitors as their test subjects. Will Puck bite the dust on live broadcast for the entertainment of millions and end up a lab experiment, or score the jackpot of his life?
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I don't remember who I am. I forgot. I don't feel pain. I don't have feelings. This is what I must do to live. It is my way. That is, until I killed a guard with my mind to save my cellmate, Nathan. Releases weekly on Wednesday around 10:15 Eastern US Time. - Currently on Hiatus while I finish Dishonor. Will be back in July.
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In order to live freely, you must have a name. But names in Samark aren't easy to come by, especially for those without money or family. And for the children willing to do anything to seize a name, sometimes their path leads them into the shadows.....
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Witnesses say that the angels blaze appeared back in the eighties. A dazzling light ripped through the sky all across the world. People say they saw a rainbow of colors bathing the sky. It was gone in a instant. Some legends say that it was an angel falling from the sky. But most scholars agree that it was a rare comet. They all were wrong. The light was a breaking of the veil, the veil to my world. Now creatures from my side of the veil are breaking through and it's my job to keep them back and protect all the humans. But I tend to like to watch the chaos.
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(This is a complete rewrite of The Wandering Merchant, which is discontinued.) A world governed by a never-ending Narrative, with each person with a Role to play and progress through Levels that beget Feats from their deeds. Throughout time immemorial, these had provided the means to build great civilizations, legendary exploits, and even opposing Gods, championed by great men and women throughout history that spans millennia and the forgotten beyond. This is one of its stories. A young [Trader] of his family-owned company with above-average wealth and influence left the continent of Libertalia behind because of great danger and competition from the many companies that rule its city-states. Armed with the knowledge that he had gained from his father's vault after the tragedy of losing him, he sets sail to the Golden Triangle of the world with his ambition to one day attain wealth and influence in Yhril, the Human Continent, to challenge the people that had wronged him.
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