
In SerialThe Dungeon's Champion Fantasy Action Martial Arts Slice of Life
An overpowered dungeon hunter adventure
Matt is a young New Yorker at an all time low in his life, when suddenly a tower appears out of nowhere, right under his apartment. Stuck on top of the tower, Matt had 2 options: wait for help to arrive, or enter Tower and find his own the way out, and Matt wasn't much for waiting.
The tower, it turns out, is actually a dungeon full of monsters and chests filled gold, jewels and magical treasures, but the dungeon also possesses its own consciousness.
Fortunately for Matt, the dungeon gives him everything he needs to succeed, but Matt can't help but think that the dungeon has not revealed everything, and may have a hidden agenda. Even more troubling is that Matt suspects that the Dungeon may be suffering from a multiple personality disorder.
Between protecting a village from crazed dark mages and their soul starved demons, organizing the opening of a dungeon in New York, reforming a crime syndicate on another planet, stopping another dungeon champion from getting him killed, and last but not least, finding a way to thwart some Gods before they stop him; the impromptu dungeon champion has his work cut out for him.
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Chapter Selections
1. It can only get better...
2. Are you talking to me?
3. Some small upgrades
4. You gotta be kidding me!
5. What's a Starbucks?
6. An Evil in the Dungeon
7. A mage in New York
8. Off to a healthy start
9. The Homecoming
10. Joey's ambitions
11. Madam the Mayor
12. If you can’t sleep, rune
13. An Identity Crisis
14. Back to the tower
15. The rat King
16. A surprise from another level
17. Back to the Mayor's office
18. Cara and Ellie, Joey and Freddy
19. The mana core
20. Metallurgy
21. Return to the 10th floor
22. Greetings from Evola
23. Mr. Jensu
24. A Forced Alliance
25. Lunira
26. Will Power
27. A New Level, New Powers and New Targets
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Talented in magic but useless in physical combat?
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Extra Tags: Age Progression, Kingdom Building, Kingdoms, Multiple Races/Nonhumans, Monsters, Political, Wars ---------- In the world of Ethel, sahir dominated. Towns, cities, regions, whole countries were engineered for the single purpose of producing malsirs. Their ability to wield sahir was paramount. Those who could wield it the best accomplished unimaginable feats. They shook the mountains, they froze the seas, they stilled the winds. They were legendary.Today however, those feats are mere myths. Malsirs no longer command the same strength. Sahir, as a result, was steadily losing its luster, losing the limelight. A new age, an age of industry, was on the horizon and it threatened to revolutionize the world. Sadly, there were many who would never see the benefits of this new age. Caught in between the new and the old, fitting into neither, they were cast aside. Left to wither and die, they begin a revolution of their own.Enter Kain Basileus, a boy who finds himself caught in the midst of these turbulent times. Ripped from the shadows he found comfort and thrust into the light, what story will he write? ---------- Updates Every Tuesday And Friday W/ Potential For More. Spoiler: Spoiler This is a soft plot spolier Spoiler: Spoiler 'The Eyes' in the grand scheme of things is very much a prelude. ---------- This is my first time actually putting words to the ideas I've always had swirling in my head. As such, I can only assume its terrible. Hopefully by the time I've finished writing the first major arc I'll actually know how to do this whole writing thing.
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Alexandra Bedford is a weapon, a young woman with telekinetic powers capable of leveling entire cities, born to fight in the desolate remains of post-apocalyptic North America. There is only one problem: she may be losing control of her abilities. Sixteen years after a global pandemic devastated the earth’s population, the lines in the old United States have been drawn between the Cheyenne Directorate in Colorado and the New England Alliance on the East Coast. The Directorate, of which Alexandra is a part, is a small but powerful organization dedicated to returning the country to its former glory. However, when a diplomatic mission to the New England Alliance goes wrong, Alexandra finds herself at the center of a bloody civil war. Battles are fought on the old highways and in dilapidated towns and once-great cities. And as the conflict escalates, all of North America faces the threat of being burnt away by nuclear fire. Against this backdrop of war, Alexandra tries to uncover the long-hidden secrets behind the plague, her abilities, and the two men fighting to decide the fate of the United States - Henry Bedford, Alexandra's father and leader of the Directorate, and John Martin, the mysterious figure at the heart of the New England Alliance who may hold the key to everything she seeks. None of this will matter, however, unless Alexandra can prevent the power growing inside her from taking over and consuming the very world she is fighting to save. Author's Notes: I appreciate you taking a look at my novel, The Girl from the Mountain. If you're a fan of post-apocalyptic fiction, military thrillers, and/or cosmic horror, I think you'll enjoy this story. I completed the novel's first draft back in 2011 and made significant changes in 2016. Since then, I've more-or-less sat on the manuscript while working on other projects. Thanks to a bit of prodding, I've decided to send this story out into the wild with some touch-ups and additional revisions. I welcome any comments or criticisms, and I hope you enjoy The Girl from the Mountain!
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Rajid began his reign over the Djinn Kingdom with a dilemma.His father, King Justinian the Second, had manipulated his emotions to seek but a single goal. That is, to avenge the Djinn Kingdom from the horrible defeat of the Third-Year-War against the Lorope Empire.The Lorope Empire had summoned a diabolic beast known in legends as Salamander. It had single-handedly destroyed the Djinn Kingdom army and made Lorope win the war.How will King Rajid, the new King of the Djinn Kingdom, beat this invincible foe named Salamander?Wars and kingship management are the main themes of the story.I do not own the picture.
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Logan Randall, a coma patient, is given the chance to live once more in a fully VR MMO. Things go awry and he has to find a way to live in his new sci-fi world.Deadly aliens, new planets, and the ever present problem that is other players, Logan needs to make sure to carve out his own place because it's his only way to live now.
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