
In SerialThe Paths of Magick Fantasy Xianxia Tragedy Action Martial Arts Slice of Life Psychological
Credits:
Story by Xcaliburnt.
Cover Art by @Bervolart.
Magick, the power to bend the laws of reality. All because of a mystical substance known as mana.
Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless.
Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable.
Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power.
These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage.
Per aspera ad astra.
Ad mortem vel divinitatis.
(Through adversity to the stars. To death or divinity.)
There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn.
Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot.
What to Expect:
This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world.
There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it.
This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all.
Onto the viewer discretion is advised parts:
This is grim-dark/ grim-heart. Take the tags seriously.
There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane.
Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof.
This is not for the faint of heart.
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Chapter Selections
1. Chapter Zeroth: Of New and Old
2. Chapter 1 - The Exorcist & the Thief
3. Chapter 2 - The Man Clad in Black & Darkness Made Manifest
4. Chapter 3 - Unripe Fruit & Innocent Monsters
5. Chapter 4 - Awakened, Blessed from a Curse
6. Chapter 5 - The Priest & the Mercenary
7. Chapter 6 - Dreams Show the Home of the Soul
8. Lore - The Path of the Soulcerer I
9. Lore - Magical Energy, Its Aliases and History
10. Lore - The Origins of Soulcery
11. Chapter 7 - The Mother of Learning
12. Lore - The Path of the Soulcerer II: The Aura
13. Chapter 8 - A Mage's Greatest Weakness: The Mind
14. Lore - The Path of the Soulcerer III: Magical Awakenings
15. Chapter 9 - The Beast Within & The Mirror that Caught the Stars
16. Lore - The Path of the Soulcerer IV: Arcanums
17. Chapter 10 - The Core of the Soul is Black
18. Chapter 11 - Blood under the Moonlight
19. Chapter 12 - Bloodborne, Cursed from a Blessing
20. Lore - Mageborne I
21. Chapter 13 - Vibrant Red & Fumes of Death
22. Lore - Mageborne II: The Beastborne
23. Chapter 14 - The Red Sparrow's Remembrance
24. Chapter 15 - Of Blood and Shadow, There Is No Escape
25. Chapter 16 - When Time Is Meaningless, Practice Does Indeed Make Perfect
26. Chapter 17 - And When Practice Makes Perfect, Mastery Is Impossible
27. Lore - The Path of the Spiritualist I
28. Lore - The Path of the Spiritualist II: Convergence
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Extra Tags: Age Progression, Kingdom Building, Kingdoms, Multiple Races/Nonhumans, Monsters, Political, Wars ---------- In the world of Ethel, sahir dominated. Towns, cities, regions, whole countries were engineered for the single purpose of producing malsirs. Their ability to wield sahir was paramount. Those who could wield it the best accomplished unimaginable feats. They shook the mountains, they froze the seas, they stilled the winds. They were legendary.Today however, those feats are mere myths. Malsirs no longer command the same strength. Sahir, as a result, was steadily losing its luster, losing the limelight. A new age, an age of industry, was on the horizon and it threatened to revolutionize the world. Sadly, there were many who would never see the benefits of this new age. Caught in between the new and the old, fitting into neither, they were cast aside. Left to wither and die, they begin a revolution of their own.Enter Kain Basileus, a boy who finds himself caught in the midst of these turbulent times. Ripped from the shadows he found comfort and thrust into the light, what story will he write? ---------- Updates Every Tuesday And Friday W/ Potential For More. Spoiler: Spoiler This is a soft plot spolier Spoiler: Spoiler 'The Eyes' in the grand scheme of things is very much a prelude. ---------- This is my first time actually putting words to the ideas I've always had swirling in my head. As such, I can only assume its terrible. Hopefully by the time I've finished writing the first major arc I'll actually know how to do this whole writing thing.
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