
In SerialAmber Foundation Fantasy Sci-fi Action Adventure
Joseph Zheng never expected to embark on any grand adventures, but when a sarcophagus left behind by his late grandma strands him across the multiverse, he doesn’t have much choice in the matter.
He'll need whatever help he can get if he wants to return to Earth in one piece, even if that means accepting the deal offered by the bizarre and powerful magician Wakeling: Joseph will work for her guild, the Amber Foundation, and in exchange, they'll help him return home.
A simple transaction, until Joseph has to race pirates for plunder aboard an abandoned space station, or fight for his life against other guilds, or complete any number of impossible tasks he would never do back home. But if he wants to see Earth again, he'll have to survive long enough to find his place in the multiverse.
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Updates Saturdays.
Cover is by @PenPeaches on Twitter.
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1. 1. Nai Nai's House
2. 2. First Time Traveling
3. 3. The Amber Foundation
4. 4. The Newest Member
5. 5. Guild Life Rituals
6. 6. Out of Scuttleway
7. 7. Wildarm's Bargain
8. 8. Clients of the Amber Foundation
9. 9. Metahuman
10. 10. Song of Cities
11. 11. Space Station Jamboree
12. 12. Metafight
13. 13. Guilt and Guild
14. 14. The Prince
15. 15. A Heavy Burden
16. 16. The Guild of One
17. 17. The Lands of Nesona
18. 18. Towards the Horizon
19. 19. Beyond the Possible
20. 20. Ecstasy of Dawn
21. 21. Guild Mourning Rituals
22. 22. Amber Foundation v. Marlish Empire
23. 23. Stone in the Ice
24. 24. Fetch Quest
25. 25. The Knight and the Dragon
26. 26. Iresine's Travels
27. 27. The Patron's Arrival
28. 28. The Last Week; or, Three Tales of the Amber Foundation
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Touch O' Luck (The Old Realms)
A young provincial thief of no particular renown has his life of crime changed in a day. He ‘stumbles’ upon a huge pile of gold for starters and soon after a dead man carrying a letter of 'royal' interest. Literally. While at it he ‘earns’ a title of sorts, along the promise of a life out of the gutter. Before he can properly appreciate the dramatic turn of his fortunes, he’s drawn into a dangerous conspiracy that threatens to embroil two continents in a devastating war. The whole affair seems to cry out for a gallant hero of old, or failing that a cunning diplomat, but he’s neither. Perhaps a lying scoundrel, which our lad definitely is, would have to suffice. He does ‘acquire’ a dagger that knows a dead language after all and that must count for something. The Old Realms series: Touch O' Luck (Finished) Lure O' War (Ongoing) Wings O' Fate First chapters will be uploaded immediately. After that there will be updates every 3-5 days. Cover artwork by @IntheBlackveil All tags are relevant but most chapters are not too extreme. Fair warning dear reader, this is an 'unfiltered' story, sometimes sweet, others bitter, touching some heavy subjects or problems, like crime, war, betrayal, pride, politics, revenge etc set in a Epic Fantasy backdrop with shades of Grimdark. In its heart of hearts though, it is an adventure.
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After the rises of mysterious towers all over the world, the rises of hunters came to existence to raid the towers. With the power of aretisites, hunters can wield special abilities. A young man name Lyden enter a tower without an aretisite to protect him. He only had one to chance to become a hunter, but the unexpected happens. In the tower, he turned into a powerful monster when he obtains a strange aretisite. Now with his new body, will he be hunted by the hunters and killed or will he become a being that would fight against the human race?
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After Days Chronicles: A Cabin By A Lake And The Things Beyond.
They had come to this place in a mysterious way. A tempest in time whisked her to him then him and her to here, a cabin by a lake, on the top of a mountain, in a valley that no map remembered. Earth, after the Breaking, is a middle ages, modern day, post apocalyptic cluster-fuck. All living things have been altered, in one way or another. The human race is not exempt. Although most of its changes are physical, not mental. Nor moral, for that matter. This is just one of the many stories of the time known as The After Days. 'So, you control the essence?' "No. I give the thing that is, hmm... the essence inside, the bility, hmmph, the a-bilty to move and shape. I tell what I need and they do, or do not if they not liking it." 'Okay let's see if I get this straight then, you touched the rope and gave its essence the ability to move like a snake, then you asked it to do what it did and it...?' "NO! I speak with mind to the hemp and vine, gave its essence the ability. Yes. Ask it to help me. It say sorry for the hurt. Not you I say, not you, you not hurt me. He make you to hurt! He hurt. You no hurt. Help me, free me. Please. Get me keys. It touched the blood on me. I felt it, sad. I felt it anger. I not ask it to. It kill Mekel, I not ask, but I knew, it, was... umm... chance... poss-a-bility. Nature knows. Nature does. I not force nature, I only ask for help."
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