
In SerialFixture in Fate Fantasy Action Drama Psychological
Heroes aren’t to be trusted. They aren’t to be revered, or to be praised. They are to be feared, no matter the good they do, or the justice they seem to embody. Because it’s all a lie, a fabrication to make you believe that Heroes exist.
Heroes don’t exist, only humans. And there is no scarier monster than a human with a ‘link’.
Yet, what happens when someone tries to be a hero? A real, true hero—fighting to protect the world from those of their own who wantonly dominate and rule? Can a world, betrayed so thoroughly, ever truly want to be saved?
This is a Superhero Fantasy story, set in a world that fears those called Linked. This story is also reminiscent of others in the genre like Worm by Wildblow.
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1. Chapter 1: Concrete and Trees
2. Chapter 2: The Clean and the Dirty
3. Chapter 3: Warm Soup
4. Chapter 4: New Arrivals
5. Chapter 5: Awkward
6. Chapter 6: Willem
7. Chapter 7: Jelly
8. Chapter 8: Protect and Destroy
9. Chapter 9: Control and Stumble
10. Chapter 10: Team Leader
11. Chapter 11: Organ
12. Chapter 12: Dark World
13. Chapter 13: Two Blows
14. Chapter 14: Whisper
15. Chapter 15: Big Fish
16. Chapter 16: Liaison
17. Chapter 17: Kids
18. Chapter 18: People Watching
19. Chapter 19: Dead or Alive
20. Chapter 20: Remembrance
21. Chapter 21: Capital H
22. Chapter 22: Exploding Man
23. Chapter 23: Nightmares
24. Chapter 24: Big Number
25. Chapter 25: Baxter
26. Chapter 26: Examples
27. Chapter 27: Dangerously Close
28. Chapter 28: Awakenings
- In Serial34 Chapters
Touch O' Luck (The Old Realms)
A young provincial thief of no particular renown has his life of crime changed in a day. He ‘stumbles’ upon a huge pile of gold for starters and soon after a dead man carrying a letter of 'royal' interest. Literally. While at it he ‘earns’ a title of sorts, along the promise of a life out of the gutter. Before he can properly appreciate the dramatic turn of his fortunes, he’s drawn into a dangerous conspiracy that threatens to embroil two continents in a devastating war. The whole affair seems to cry out for a gallant hero of old, or failing that a cunning diplomat, but he’s neither. Perhaps a lying scoundrel, which our lad definitely is, would have to suffice. He does ‘acquire’ a dagger that knows a dead language after all and that must count for something. The Old Realms series: Touch O' Luck (Finished) Lure O' War (Ongoing) Wings O' Fate First chapters will be uploaded immediately. After that there will be updates every 3-5 days. Cover artwork by @IntheBlackveil All tags are relevant but most chapters are not too extreme. Fair warning dear reader, this is an 'unfiltered' story, sometimes sweet, others bitter, touching some heavy subjects or problems, like crime, war, betrayal, pride, politics, revenge etc set in a Epic Fantasy backdrop with shades of Grimdark. In its heart of hearts though, it is an adventure.
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Being a kid is hard. Being the equivalent as a spirit is even harder. What will our protagonist do when it learns that life isn't all fun and games? Come along as a new spirit sees the world and grows, from dumber than a doorknob to quite the intellectual. With the occasional stumble here and there. (*No it is not a reincarnator*)
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After the rises of mysterious towers all over the world, the rises of hunters came to existence to raid the towers. With the power of aretisites, hunters can wield special abilities. A young man name Lyden enter a tower without an aretisite to protect him. He only had one to chance to become a hunter, but the unexpected happens. In the tower, he turned into a powerful monster when he obtains a strange aretisite. Now with his new body, will he be hunted by the hunters and killed or will he become a being that would fight against the human race?
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After Days Chronicles: A Cabin By A Lake And The Things Beyond.
They had come to this place in a mysterious way. A tempest in time whisked her to him then him and her to here, a cabin by a lake, on the top of a mountain, in a valley that no map remembered. Earth, after the Breaking, is a middle ages, modern day, post apocalyptic cluster-fuck. All living things have been altered, in one way or another. The human race is not exempt. Although most of its changes are physical, not mental. Nor moral, for that matter. This is just one of the many stories of the time known as The After Days. 'So, you control the essence?' "No. I give the thing that is, hmm... the essence inside, the bility, hmmph, the a-bilty to move and shape. I tell what I need and they do, or do not if they not liking it." 'Okay let's see if I get this straight then, you touched the rope and gave its essence the ability to move like a snake, then you asked it to do what it did and it...?' "NO! I speak with mind to the hemp and vine, gave its essence the ability. Yes. Ask it to help me. It say sorry for the hurt. Not you I say, not you, you not hurt me. He make you to hurt! He hurt. You no hurt. Help me, free me. Please. Get me keys. It touched the blood on me. I felt it, sad. I felt it anger. I not ask it to. It kill Mekel, I not ask, but I knew, it, was... umm... chance... poss-a-bility. Nature knows. Nature does. I not force nature, I only ask for help."
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The Mage of Shimmer Mountain
In a world that treats magic like science, Hugo has a chance to gain magical powers by letting Shimmer Mountain mark his soul. He doesn’t know it yet, but that trip up the mountain will have far reaching consequences for his walled city. For now, Hugo is just trying to make it through the day. It isn’t going to be easy to make the transition from a laborer to a mage in the upper class. But that is what the magic academy is for. At the school, he will face off against noble students that don’t want him to be there, teachers that expect him to already know everything, and literal monsters that want to kill him. He is going to need friends, tutoring, and weapons. But first, he is going to need to figure out how to pay for it all. Manapunk Magic School LitRPG featuring slice of life. A slow buildup of power. No harem, no sexual content, some time travel.
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Murder of Crow
An American Crow, Corvus brachyrhynchos, wakes up one day to find itself in a plastic maze inside a strange, abandoned lab. With nowhere to go but forward, the bird will have to make its way through numerous puzzles in order to escape, if what lies ahead even is an escape. The crow has no idea what awaits it, why it’s here, or even what its life was prior to waking up.
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