Omni-Mastery Chapter 17
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The smithy was in a mess, a complete mess, it was full of products that I made in order to acquire the new skills.
[Skills:
....
'Smithing' (NEW)
'Leather crafting' (NEW)
'Material processing' (NEW)
'Heavy Hammer Strike' (NEW).]
Aside from the already existing skills, I gained the 3 necessary skills which were the main reason I started doing side quests, I also gained a Hammer skill and most importantly the 'Hammer-Mastery' in my skill acquisition list.
"To think you have got the hang of these crafting skills in just two days, I really did underestimate you too much."
"Sigh, I have decided!"
"Huh?"
"I'm going to teach you the ins and outs of this job for the next ten days, if you help me while teaching all the work I have would probably be done much easier!"
"....?!"
>>>>
'Jackpot!'
For the whole last ten days, I stayed at the smithy for most of the time as the smith hammered his experience into my mind directly.
There was no other way to describe this other than me hitting another jackpot, the skills leveled up too fast under the influence and teaching of the smith and the subsequent daily quests that came one after another.
Today was the last day left for me to finish the quest and collect the rewards, even though I believed what I gained so far was enough as rewards, I wouldn't say no if there was more to come.
['Smithing' has reached lv.10]
[your skills 'Smithing' lv.10 & 'Leather Crafting' lv.10 merge together and create the new skill 'Craftsmanship' lv.1]
[A skill combination has occurred under effect of a dormant ability of 'Omni-Mastery', its second ability is only semi-unlocked due to the insufficient unlocking requirement]
['Craftsmanship' lv.1
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Skill type: Passive
Skill accumulation:
'Smithing' Intermediate lv.1, 0%.
'Leather Crafting' Intermediate lv 1, 9%.]
Skill combination!
A whole new world of possibilities, it was as if making a bigger pot to contain smaller full pots, skills after all were nothing but normal.
After staying in this game for the last month & half, I have got a small grasp of what skills were and how did acquiring them by 'Omni-Mastery' worked, according to my own experience.
Firstly, there were normal skills like weapon techniques as well as crafting skills, as soon as I acquired them, the knowledge I already had about them would sprout as as if a small seed was planted in my mind.
The knowledge became more practical as if it was simulated in my brain, the process of using the skills as well as how to perfect it were like the branches of the tree that grew up from the small seed of knowledge.
So in easier words, 'Omni-Mastery' was like a gardener that planted seeds of knowledge and stimulated a fast growth using a fertilizer(Intelligence).
Secondly, there were the mastery skills, which almost came out of nowhere, err, no, that's not it either.
Mastery skills were somehow derived from several skills that contained knowledge about the mastery type.
Take for example 'Sword-Mastery', the information that came from several sword techniques that were in my house's small library was agglomerated to form the possibility of acquiring it; as if my body was a computer that was given a hard drive containing data of a new system to adapt to it.
So, by doing simple sword training like swinging my body was adapting to the sword by the drive of the skill seed. So, after acquiring the skill, my body started to resonate with the sword making my attacks more harmful. on the other hand, my sword training in other techniques would also become much easier, which explained the need of acquiring a sword technique to set a foundation for the mastery skill itself.
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The Importance of the first level of 'Omni-Mastery' was the mastery skills acquiring ability, but that didn't mean that the regular ability of acquiring skills through knowledge was lackluster, it was the complete opposite.
A great cheat like 'Omni-Mastery' was as beneficial as special abilities could get, which made getting a small clue about the next level a very exciting matter!
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- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. 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I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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