《The Mech Touch 》Chapter 503. Dice Rolling
Advertisement
The Verle Task Force transitioned back into FTL immediately after the space burial. They needed to leave the vicinity of the Detemen System as soon as possible in order to throw off pursuit.
In truth, the caskets thrown out into space for the space burial might easily be detected by any scouts that entered this system. Ves guessed that Major Verle wasn't stupid enough to leave behind some breadcrumbs without a good reason. Perhaps there was a deliberate element of strategy here.
"I don't think anyone in the Kingdom expected your Vandal fleet to split up." Iris explained when she saw his puzzlement. "It's even more perplexing that this task force is heading in the opposite direction."
At the very least, it would scramble the defense forces of the Kingdom and force them to split their focus, but only up to a certain extent.
Each fief in the Kingdom hosted their own separate defense forces. Each noble House maintained their own garrison fleets that ordinarily guarded important star systems, but they were not above combining their forces and pursuing an intruding element like the Vandals passing through their domains.
Of course, each House eyed each other warily, so they wouldn't easily team up. Not even the royals possessed that much power. Even the Mech Legion couldn't resist being fractured by the competition between powerful interest groups.
"How dangerous will it be to sneak this task force to the Reinald border?" Ves asked.
"Very challenging." Iris said. "We managed to breeze through their territories because we successfully hid our presence. That's no longer an option."
"Your VRF can't keep hiding us?"
"Not when the entire Kingdom is alarmed and out for our blood. We're close to the heart of their Kingdom. There is no way the Vesian nobles will tolerate our escape. They'll deploy much more probes to the surrounding star systems. The rebel groups aligned with us can obfuscate some of the probes, but it's impossible to catch them all."
After some clarification, Iris explained that the VRF would only be able to keep their journey hidden at some points along their route. There were still many desolate star systems within the border of the Kingdom, but the odds of detection when transitioning out of FTL was roughly thirty percent.
"So one times out of three, the task force's presence is passed on to the Vesians. While that wouldn't be sufficient to catch up on us, they can make a good guess where we will transition to next and prepare enough ships to greet our arrival with a storm of fire."
"The odds of guessing our next destination shouldn't be easy." Ves pointed out. "There's dozens of potential destinations with each hop in our journey. Also, it's impossible for those selfish Houses to volunteer their valuable defense forces to clash against us wholeheartedly."
What benefit would they receive if they hindered the formidable task force? A force that consisted of half a mech regiment was no joke. Even though they split their mech compliment between spaceborn mechs and landbound mechs, not every noble House can conjure up hundreds of mechs at the snap of their fingers.
Advertisement
"You're right about that. Much of the Kingdom's military strength is transferred to the frontlines. With the absence of first-rate mech divisions and mech regiments, what's left behind are second-rate defense and garrison troops. They play a vital role in the defense of critical infrastructure. The moment that someone redirects these forces to somewhere else, the VRF will instantly instigate the local rebel groups to strike their defenseless assets."
In a way, this was an open conspiracy between the VRF and the noble Houses. Even if they wished to fight for the glory of taking down the intruders that brazenly raided the Detemen System, they couldn't afford to sustain any damage to their industries and defensive installations.
"Still, it's hard to believe that the Vesians don't have any large mobile assets available to defend their own territory. Or else, any random pirate swarm could have wreaked havoc within their borders."
It sounded too stupid if that was the case. The Vesia Kingdom stood stable for hundreds of years, and grew up alongside the Bright Republic that would have pounced on this weakness.
"That's the most dangerous part in our escape. The Mech Legion hasn't sent all of their mech divisions to the frontlines. Every duchy is still in the process of mobilizing their mech forces. Even if their mech divisions are incomplete, they can easily overwhelm our task force if they managed to catch up to us."
The premise here was that they could catch up to the Vandals at all. Splitting up the divisions into regiments or smaller allowed them to cast a wider net. However, the Vandals could easily pierce through a net that was spread too wide.
Basically, it all came down to luck and probability. Ves guessed that they would probably get caught a few times along their two-month journey to the Reinald Republic.
Ves summed up the task force's predicament. "It's as if we are playing a game. Each new turn, we get to take a step forward, but we also have to roll a dice. If our luck is good, nothing will happen."
When their luck took a bad turn, the task force might need to fight their way out. Battle was inevitable.
"Thus, it's important for you to get your act together, Ves. A head designer isn't just a figurehead. It's a position that demands tough decision-making. A critical oversight might lead to bad matchups in the coming battles! The lives of hundreds of mech pilots are at your mercy!"
Iris might have exaggerated a little, but Ves did wield enough influence over mech policy to affect the outcome of any battles during this period. Even if he maintained the status quo, that was also a decision in itself that may attract some blame to him if a battle went south.
At his first day of work, Ves needed to get apprised to current status of the mech companies under his purview. Naturally, Ves wouldn't be able to call up a convenient System-like Status page for every mech company, so he needed to do things the old-fashioned way.
He read. He read a lot. Major Verle's ships had a four-day journey ahead of themselves before they arrived at the next star system, so Ves spent almost every hour getting up to date.
Advertisement
In the meantime, he issued a broad instruction for every mech company to perform repairs at their own judgement. He only added an extra instruction to channel most of their available manpower and resources to fixing up their spaceborn mechs. Without the strength to contest in space, the task force could forget about escaping Vesian space.
For his reading marathon, Ves first tackled the welcome package sent by Professor Velten. Some of it contained regulations that reiterated the points in their discussion, but in more exact and official terms.
The most important point was that a head designer still fell outside the chain of command. Nothing changed in that matter. Ves wouldn't be able to point to a random crew member aboard the Shield of Hispania and order them around.
In practice, this meant that his scope was wide, but his actual authority was more nebulous. If he couldn't convince the mech officers and the staff officers that his decisions benefited the Vandals, they would be free to treat his words as air.
"This isn't very different from my days as an entrepreneur." He snorted. "The only thing that's different is that my customers have changed. Before, I tried to sell my mechs to the market. Now, I have to sell my proposals to a single customer."
In truth, the Flagrant Vandals didn't consist of a single 'customer' per se. Though a mech regiment imposed a high level of standardization, every mech company performed a different role. Besides distinguishing themselves as spaceborn or landbound units, they also pursued a broad specialization, such as scouting, defense or assault.
After reading the mountain of regulations, Ves dove into the nitty gritty of the Flagrant Vandals. He not only read through Velten's summary, he also dove into the databases to make his own investigations.
A clear picture started to form in his mind.
As a rule, the Vandals really liked to raid. Their spaceborn assets leaned towards lighter mechs and most of their mechs fulfilled some sort of offensive role. Their defensive capability was frankly piss-poor.
"We don't have a lot of knights or rifleman mechs on our rosters."
This presented a fairly substantial hole in their mech lineup. The Flagrant Vandals only excelled at a limited variety of mission profiles. Once they performed a mission out of their element, their strength took a nosedive.
From another perspective, the Vandals acted like a sharp and silent dagger. A large proportion of their combat carriers and mechs were quite fast, and could appear in unexpected locations with ease. Once an enemy detected their presence, they could either strike hard and fast or scurry away like cowardly rats.
"We're basically a one-trick pony."
This deliberate direction enabled the Vandals to become very good at what they did. It also earned them a decent amount of efficiency compared to a balanced mech regiment. Mech pilots could easily transfer between different mech models that performed the same role, and mech technicians were highly familiar on how to tweak the mechs to bring out their strengths.
Mechs that performed similar roles also used up the same broad pool of material types. For example, a knight mech design mainly utilized dense alloys, while a skirmisher mech exclusively made use of lightweight alloys.
Plenty of exceptions existed of course, but light and skinny medium mechs were responsible for the bulk of the task force's resource demands.
This emphasis tremendously eased the logistical burden of the Vandals. Rather than drawing up smaller amounts from a large pool of material types, they instead drew up larger amounts from a more limited pool.
It was like the difference between someone eating a varied diet of food and a crazy person that predominantly ate eggs. While the latter person also ate some fruit, vegetables and meat, but it was to such a small extent that they barely played a role.
After analyzing the task force's mech lineup from the perspective of the line officers and staff officers, he turned his attention to the giant anomaly in their midst.
"The professor wasn't kidding that maintaining an expert pilot costs as much as a combat carrier!"
The abundant amount of money in the form of resources spent on upkeep, repairs and overhauls easily surpassed several billion credits on an annual basis.
Even a normal mech regiment would have a heart attack if they wished to support an extra expert pilot!
This black hole in their roster and budget swallowed so many resources that even the Vandals couldn't bear the expenditure. Digging a little further into the database, Ves found out that the Vandals actually retained two expert pilots!
"They're already in the red for supporting one expert pilot. Adding another is straining their budget to the bursting point!"
The dire financial position of the Vandals could partially be attributed on their insistence in supporting two expert pilots. Some mech regiments outright went without any expert pilots because they couldn't find any or bear the cost of upkeep!
Naturally, the saying that you got what you paid for also applied in this case. An expert pilot paired with a supremely built expert mech formed a very powerful spearhead that could be sent to accomplish the impossible.
For someone like Venerable O'Callahan, fighting one against hundred wasn't out of the question.
"At least it's a good thing that he's piloting a spaceborn mech."
O'Callahan piloted a lancer mech, which was basically a spearman mech with a flight system. His mech excelled in duels where its lance could chew up any enemy mech in its way with a single charge. The only demerit to this mode of combat was that he couldn't eliminate mechs in a group.
"That should be another deliberate choice." Ves mused. "The regular Vandals can take care of the cannon fodder. O'Callahan should only be brought out when the enemy threatens our rank-and-file with elites."
The Venerable's lancer mech could also be converted into an aerial mech that was suitable to operating within the gravity well of a planet. The conversion process demanded a lot of time and resources, though, so the switch needed to be done well in advance.
All in all, the mechs of the task force appeared to be very strong in writing. However, Ves also spotted the cracks while riding between the lines.
Advertisement
- In Serial18 Chapters
Street Cultivation - a modern wuxia/litrpg hybrid
In the modern world, qi is money. The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity. Rick is a young fighter in this world. He doesn't dream of immortality or becoming the strongest, just of building a better life for himself and his sister, who suffers from a spiritual illness. Unfortunately, life isn't that easy... (Author's Note: After the first book's successful run on Amazon, I'm posting the sequel chapter by chapter here as well for all the fans who supported me.)
8 144 - In Serial44 Chapters
Dig a Little Deeper
[participant in the Royal Road Writathon challenge] Being a dungeon isn't easy. Past memories just out of reach, not wanting to be a murder pit and trying to find a purpose are just the beginning. It takes time and several hiccups to transition from being a mobile being to being a stationary rock that changes the word with its mind. What is the miasma right outside the door? What monsters does it hide? Can the people that have found me really be trusted? Now planning to post a chapter every other week. I have added a volume for the maps so they are easy to find. There are spoilers on the maps. Cover art commissioned from Rachel Paizs through Upwork.com
8 230 - In Serial7 Chapters
My love story is not supposed to happen like this
Hiroshi Tohmaru isin big trouble while confessing his love to his childhood freind Yui. But little does he know that his expectation and imagination are way beyond what he thought
8 161 - In Serial19 Chapters
Green Raven, a Running with Devils LitRPG
One minute Ronald McGreen was thinking about how he would get out of the cleaning closet his new classmates had thrown him in. The next he is transferred to something of a waiting room for a new game world. Giving him two hard choices. Not that he wasn’t used to hard choices since his fathers death and his mothers depression, where he chose to step up and do everything in his power to get his mother back up on her two feet. This is a story of a young man around 16-17 years growing up and making choices for himself, that sometimes affects others. This story is a slow burn, the MC will become stronger but he has insecurities that he needs to overcome and so on. I've read plenty of books over the years and lately fallen hard for the LitRPG genre of Fantasy, and this is my first attempt to write a book.
8 220 - In Serial7 Chapters
The Great Nok Ma
It was year 20XX, earth was facing a crisis with over population and global warming. It was then that a crazy scientist invented a device to shrink all the humans in the world together with the help of the world leaders. Smaller size = Smaller space = Smaller pollution But they got more than what they hoped. For this event led to the discovery of the world unknown to all of them. Follow Nok Ma as he makes the best of it.
8 185 - In Serial22 Chapters
Every Part of the Gods
And now my laptop is acting up... Seriously T_T no chapter until the issues are resolved. ----------------- “The revolt of humanity”, a recent event that will be forever etched in history books, when humanity rose against the Gods and enslaved them. Shattering their bodies and scattering them towards the masses, humanity used them to obtain power and fulfill their heart’s desires. With memories of the Revolt still burning within his mind, Fleck goes around the world working as a member of the Church of the Fallen Gods. They have one mission only: To put back together every shattered God and return them to the Empyrean, homeland of the Gods. Known as a lone wolf by other members of the Church, Fleck willingly takes on the most dangerous missions, always reaching a little bit for the right that Goddess Ereshkigal, leader of the Church, has taken away from him: Death… For that darkness’ cold lull to ease his burden and keep away the burning flames in his mind… When a mission that looks simple enough comes to Fleck, a mission that will take him on another journey, he takes it on without much thinking. With the sky suddenly turns crimson, a sky under which he will have to move in his travel in the company of Hashi, a woman of the rarest beauty, a mysterious past and a prosthetic arm, Fleck will come to face situations that are increasingly far out of his control, bringing life and death, past and future together, being thrown entirely into the flames… A journey where he may lose the flames of his mind, losing his humanity in the progress… and given a death worse than street dogs. --------- Release Schedule: Monday to Friday, 5 days a week, 1pm.
8 144

