《The Rise Of A Porter 》Skill descriptions
Advertisement
Arnold's current stats :
________________
NAME : Arnold Ling
TITLE : [Crouching figure], [Extraordinary figure], [Perfectionist], [Master Tamer], [Killer Of The Masses], [God Killer], [Forgemaster]
LEVEL : 162
RANK : Cosmic B
SPECIAL SKILL : [DEVIL'S RAGE]
CLASS : [Cosmic creationist]
SUBCLASS :
• [Magical Gunslinger] (lvl 10) [Max level]
EXP : --/--
[Abilities]
[QUICK SHOT] (lvl : 15)
[EXPLOSIVE SHOT] (lvl : 15)
[LUCKY SHOT] (lvl : 15)
[CRITICAL SHOT] (lvl : 15)
• [Engineering Pioneer] (lvl 10)[max level]
EXP :--/--
[Abilities]
[QUICK ASSEMBLY] (lvl :15)
[EFFICIENT RECYCLING] (lvl : 15)
[NOVICE PROGRAMMER] (lvl : 15)
[QUICK DISMANTLING] (lvl : 15)
• [Blood Maniac] (lvl 30)[max level]
EXP : --/--
[Abilities]
[BLOOD NECROMANCY] (lvl 30)
[BLOOD BOURNE INTELLIGENCE] (lvl 25)
[BLOODLUST] (lvl : 25)
[BLOOD BOND] (lvl : 25)
AFFINITY : Ice (Wind and Water), Lava(Earth and Fire), Nature (Earth, Water, Wind and Light)
[Increase your intelligence to learn more affinities]
Personal details and stats :
HP : 10138/10138
MANA : 20837/20837
EXP : 0/15000
STRENGTH (STR) : 161[+65] (due to the gears)
DEFENSE (DEF) : 161 (due to the gears)
STAMINA (STA) : 78
INTELLIGENCE (INT) : 241
AGILITY (AGI) : 91
ACCURACY (ACC) : 94
EVADE (EVD) : 78
CHARISMA (CHA) : 86
MYSTIC (MYS) : 155
Summons details :
NUMBER OF ELITE SUMMONS : 8/30
TOTAL NUMBER OF SUMMONS : 354
[Expand to see details]
ABILITIES :
• [ESSENCE OF LIFE] (lvl : 10)
• [POSEIDON'S BLESSING] (lvl : 10)
• [STATIC RAGE] (lvl : 10)
• [RAPID FLASH] (lvl : 10)
• [ELEMENTAL CONTROL : ICE] (lvl : 12)
• [ICY VEIL] (lvl : 10)
• [ELEMENTAL SUMMONING : FROST GOLEM] (lvl : 13)
• [FROZEN LANCE] (lvl : 10)
• [ELEMENTAL CONTROL : EARTH] (lvl : 10)
• [WILL OF EARTH] (lvl : 10)
• [DEMON'S RAGE] (lvl : MAX)
• [FORESIGHT] (lvl : 11)
• [PROBE] (lvl : 10)
• [ENHANCEMENT] (lvl : 12)
• [DEMON BLITZ] (lvl : 10)
• [SACRED PROTECTION] (lvl : 10)
• [SOUL GRAPPLE] (lvl : 10)
• [ASTRAL MAGIC] (lvl : 12)
• [BERSERKER'S RAGE] (lvl : 10)
• [ARCANE FLAMES] (lvl : 10)
• [ ELEMENTAL SUMMONING : LAVA HOUNDS ] (lvl : 13)
• [PLASMA SHIELD] (lvl : 10)
• [FROST FLAME] (lvl : 10)
ATTRIBUTE POINTS REMAINING : 404
POTENTIAL POINTS REMAINING : 214
Excess EXP : 0 (Stored EXP was converted into levels)
________________
Skill/ability descriptions :
• [ ESSENCE OF LIFE ] : (Active ability) After being used, you'll instantly gain half of your HP back, Further it'll increase by 10 points/minute for the next five minutes.
[ Rank : B ]
[Mana cost : 80]
[COOLDOWN : 1 Day]
• [ POSEIDON'S BLESSING ] : (Passive ability) Your HP will be increased by 250 points each time you level up.
[ Rank : B ]
• [ STATIC RAGE ] : (Passive ability) After successfully inflicting damage for 5 times in a row, the sixth attack would deal +35% of physical attack as additional true damage.
Advertisement
[ Rank : B ]
[COOLDOWN : 2 minutes]
• [ RAPID FLASH ] : (Active ability) After being used, you'll instantly gain additional 10% of your current agility (AGI), hence increasing your movement as well as reaction speed to superhuman levels. The skill lasts for two minutes and slowly decays over the next five minutes.
[ Rank : C ]
[Mana cost : 30]
[COOLDOWN : 4 minutes]
• [ ELEMENTAL CONTROL : ICE ] : (Active ability) You can conjure a field of ice and can control it as you wish. It can be used to slow down your enemies, to make weapons, you can do literally anything you want.
[ Rank : A ]
[Mana cost : 60/per use]
[COOLDOWN : None]
• [ ICY VEIL ] : (Active ability) After being used, your surrounding is immediately covered in mist and fog, lowering the accuracy (ACC) of your opponents while increasing you evade (EVD) by 10 points. The skill lasts for ten minutes.
[ Rank : C ]
[Mana cost : 35]
[COOLDOWN : 30 minutes]
• [ ELEMENTAL SUMMONING : FROST GOLEM ] : (Active ability) Summons 4 frost golems to do your bidding. Their HP and abilities depends on the summoner's level. When they are destroyed, they have 10% chance of exploding and freezing everything within a radius of 2 meters. This explosion can cause damage up to 30% of target's HP. The affected objects are frozen for a duration of 3 minutes.
[ Rank : S ]
[Mana cost : 100/Golem]
[COOLDOWN : 20 minutes after all summons are destroyed once ]
• [ FROZEN LANCE ] : (Active ability) summons five frozen lance from and throws them continuously at his target. Once hit, the target becomes immobilised. If more lances manage hit the target it causes continuous true damage (10% of target's HP/hit) to the target.
[ Rank : B ]
[Mana cost : 20/per lance]
[COOLDOWN : 2 minutes]
• [ ELEMENTAL CONTROL : EARTH ] : (Active ability) Similar effects like the ability [ ELEMENTAL CONTROL : ICE ], only it is less effective for attacking and duration is lesser. But consumed less amount of mana as well.
[ Rank : B ]
[Mana cost : 30/per use]
[COOLDOWN : None]
• [ WILL OF EARTH ] : (Passive ability) When used, this skill boosts the user's defensive abilities and exponentially increases the user's defense. The spell activates when user's HP is below 20% also makes the user invincible for a duration of 5 second.
[ Rank : A+ ]
[COOLDOWN : 1 day]
• [FORESIGHT] : (Active ability) After using this skill, you can immediately see some broken version of future however this future is not certain and can change. The duration of the skill is one minute, and you can only use this skill thrice a day.
Advertisement
[ Rank : A+ ]
[Mana cost : 200 per use]
[COOLDOWN : 5 hours]
• [ENHANCEMENT] : (Active ability) This is a type of support spell which can temporarily or permanently increase the rank and enhance the attributes (depends on the user's level and rank) of weapon and gears. This buff can be used on both yourself and you allies. One item can only be boosted once in a day, and the duration of the buff varies from gear to gear.
[ Rank : B ]
[Mana cost : 100 per use]
[COOLDOWN : None]
• [PROBE] : (Active ability) This skill can be used on any target such as items, weapons, monsters, humans etc. When used, the user gains the ability to know about the level, rank, abilities and some other basic information of the target. The information provided will be decided by the difference in rank and level of the user and the target.
[ Rank : D]
[COOLDOWN : None]
• [DEMON BLITZ] : (Active ability) (Only applicable when using artillery class weapon) A type of enhancement spell. It can only be activated when your weapon has a last bullet left it. After using this ability, your weapon will be able to fire infinite bullets for a short span of time. Each bullet will cause additional true damage up to 2% of target's max HP.
Duration of skill : 2 minutes (Can be increased by leveling up).
[ Rank : S ]
[Mana cost : 250]
[COOLDOWN : 10 minutes]
• [EXPLOSIVE SHOT] : (Passive ability) (Only applicable when using artillery class weapon) deals additional 60% damage when the target is closer than 10 meter.
[ Rank : C ]
[COOLDOWN : 5 minutes]
• [SACRED PROTECTION] : (Passive ability)
A type of defense spell. The ability will automatically activate and will protect you from a lethal damage once. Even if you're on the verge of death, this ability will help you survive as long as it is activated. However you'll lose 20% of your health after the ability duration is finished. Number of usage and Cooldown can be decreased by leveling this skill.
Duration of skill : 20 seconds
[ Rank : S ]
[Mana cost : 250]
[COOLDOWN : 7 Days]
• [SOUL GRAPPLE] : (Active ability) Using this ability allows the user to control the target's for a short duration of time. The ability has a low rate of success and depends on the difference between user's and target's level. This ability will use up all of user's remaining mana, and the amount of mana consumed will decide the time limit the ability would have.
[ Rank : S+ ]
[Mana cost : Entire mana]
[COOLDOWN : 10 days]
• [PLASMA SHIELD] : (Active ability) When activated, the user gets surrounded by a thin layer of plasma which absorbs 45% of the incoming damage (Both Physical and Magical. Not effective against true damage).
[ Rank : C+ ]
[Mana cost : 80]
[COOLDOWN : 2 minutes]
• [ ELEMENTAL SUMMONING : LAVA HOUNDS ] : (Active ability) Summons 5 lava hounds to do your bidding. Their attributes depend on the summoner's level. When they are destroyed, they have 16% chance of splitting up and forming 2 smaller lava hounds, and will have 80% of the original hound's attributes. They have low health which use compensated by their high attack and agility.
[ Rank : S ]
[Mana cost : 120/Hound]
[COOLDOWN : 8 minutes after all summons are destroyed once ]
• [ARCANE FLAMES] : (Active ability) The user controls the power of hellfire and can guide a sea of flames to incinerate anything in its path. This skill is only effective on organic targets.
Targets affected by the skill will get marked and receive 0.5% additional damage per second.
[ Rank : A ]
[Mana cost : 150]
[COOLDOWN : 5 minutes]
• [BERSERKER'S RAGE] : (Active ability)
A type of offense spell. When activated, all of the user's attributes will be boosted by 150%.
Duration of skill : 20 seconds
[ Rank : B ]
[Mana cost : 100]
[Cooldown : 1 Hour]
• [ASTRAL MAGIC] : (Active ability)
A type of Defense ability. When activated, the user is allowed to access the astral plane, making the user immune to all types of damage.
Duration of skill : 10 seconds (Can be increased by leveling up).
[ Rank : C ]
[Mana cost : 95]
[Cooldown : 6 minutes]
• [DEVIL'S RAGE] : (Active ability) When activated, instantly boosts user's attributes by 400% and resets the cooldown of every ability the user has. The damage taken is reduced by 80%. Furthermore the ability temporarily boosts the user's rank. The number of ranks boosted is arbitrary.
[ Rank : [Can't be measured] ]
[Mana cost : none]
[Cooldown : none]
[Lifetime usage : 06]
• [VOID DOMAIN] : (Active ability) Advanced ability for [Cosmic Creationist] class. This ability helps the user to summon the void domain which is the domain in which users summons live in. The user can use this ability to enter the void domain or place different items into it. Time flow inside the domain is thrice as fast as the regular world, meaning if you spend a day inside the domain only 8 hours would've passed in the real world. Unlike your inventory, there's no limit to the number, size or type (organic/inorganic matter) of items that can be placed inside the void.
The user can use the ability to enter or exit your domain at anytime, but there is a cooldown period of 02:00 hours, if the user wants to summon his surroundings into the [VOID DOMAIN].
[ Rank : A ]
[Mana cost : -->
[COOLDOWN : -->
Advertisement
- In Serial28 Chapters
Exponential Mana Regeneration
When the Change occurred, humanity suddenly found itself with superhuman constitutions and the ability to use mana. All the government leaders had known about it beforehand and had made an announcement, so there was little strife and instead excitement to loot the dungeons that the Change had created. Kyle Anders was incredibly excited when he saw his starting skill, called Exponential Mana Regeneration, but his excitement quickly waned when he realized it was almost useless with his starting mana pool of twenty. He had nearly given up hope on being a mage when his family got him a new skill for his 18th birthday. Suddenly, with his mana pool expanded because of the skill, Kyle’s mana regeneration shot through the roof. But while humanity worked hard to loot dungeons and increase their skills and stats, Change was coming, and peace cannot last forever. The story is currently on haitus. (This story is a work in progress. As the first story that I have ever written, the beginning, especially the first ten chapters or so, needs heavy editing. I have decided to continue writing the story instead of going back and editing the beginning. I hope that despite all its flaws you will still find my story enjoyable.)
8 92 - In Serial38 Chapters
Adventurer - Sunrise Over Sunset
Thrust into a world governed by tabletop RPG rules, Cire seeks out a place to belong, protect, and thrive. The allure of community is strong when you have nothing. He will strive to prove himself worthy of acceptance, while struggling to hide a dark secret. He wasn’t chosen by the gods. He wasn’t granted unique or powerful skills. He definitely wasn’t gifted good fortune. With a motley band of friends, remote starting location, and questionable prospects Cire will endeavor to survive in Elysium. Series – Dice rolls, quests, and intriguing characters are only the tip of the spear. The Adventurer series includes playable game mechanics, maps, and more! Thrust into a world governed by tabletop RPG rules, Cire must survive an onslaught of wondrous and horrific challenges. His peculiar race, charismatic personality, and talent for turning negative situations sideways might just be the tools he needs to achieve his goals, or they may lead to his ruin. Adventurer Book II - Dawn of an Empire Short story prequel- The Lurking Lair: An Adventuer Series Short Story Summary for the LitRPG savvy reader: Looking for a LitRPG that is more tabletop traditional role playing game and less MMORPG? This is probably your cup of tea. Long term progression with a heavy slice of life element. Strong mix and inclusion of ancient Greek life, values, and myths. Hence, the world can be a bit more harsh and brutish than modern sensibilities. The system is tangible and knowable beyond the MC's insights. The MC is more of an everyman than someone specifically chosen for the experience. Author's Note: This is my debut novel. Up until this point, the only thing I have written of comparable length has been non-fiction and related to history. I am immensely grateful to all the folks who have given me feedback and helped me improve my writing.
8 133 - In Serial16 Chapters
Goblin Flood
John is a young boy of just fifteen winters. He has trained his whole life, and fate has decided it is his time for an adventure. John will face wonders, fears, and dangers with each step he takes. As John struggles for his life he will learn what it truly means to live. Please come support our young hero as he finds out the Truth of the world. The title of hero belongs to those who happen to survive.
8 276 - In Serial21 Chapters
The Lost World
John and Cary Ford are two bored university students whose lives spin out of control when their wish for excitement and adventure goes sideways, and they're whisked away into a game and separated without instructions. John is suddenly in a nine year old body and working as a slave. Cary is suddenly a respected sergeant in the army. Thrust into unfamiliar bodies, they must try their best to survive in the dangerous new environment, and reunite with each other and find a way back home. In a world of with magical beasts called Rasts, and shamans with mysterious powers, who knows what could happen? [participant & winner in the Royal Road Writathon challenge]
8 165 - In Serial24 Chapters
A Wizard's Birth: Awakening
A new city, a new life. It was all the same to William Carter. After the disappearance of his mother, Isabelle, two years ago, he and his father, Jonathan, were always heading to a new place, never stopping for more than a few months. Upon reaching his new home in Colorado, a mysterious man named Michael thrusts him into a world of magic. For Will to be able to make it in this new world of Crystallia, he must learn to hone his new skills and rely on unexpected allies. He must cast away everything he once believed and learn a new way to survive. Join Will in an adventure to a new land as he awakens his royal flame and gains unexpected allies. The journey he embarks on is not one for the faint of heart.
8 126 - In Serial12 Chapters
Decs grief
Ant supports Dec through the death of his father.
8 68

