《The Way Ahead》Bonus Chapter: The System Explained
Advertisement
Skills
Skills are the base aspect of the System, and to unlock a skill, you must want the skill and must already be capable in some form of whatever the Skill would provide. You could not, for example, gain the Fireball skill if you can't already cast a Fireball. Exactly what counts as sufficient capability and desire for a Skill to unlock is unknown, and seems to vary person by person. Some people find it really easy to unlock certain Skills, others might find it almost impossible. The one unifying theme of all unlocked Skills is that they are already something you are capable of doing, and leveling them just makes you better at what you can already do.
There is no hard-set skill cap, however, if you already have Skills with overlapping effects to the Skill you are trying to gain, it can be very difficult to actually unlock a new Skill instead of simply leveling your old one. For example, unlocking the Running skill can be very difficult when already possessing the Walking skill, as the skills are similar enough that practice running will usually level Walking instead. Note that this does not mean it's impossible, just tricky. In addition, it tends to be somewhat harder to unlock new Skills once you have a lot, but the point at which getting new Skills becomes impractially difficult seems to vary from person to person. If there is a hard limit to how many Skills a single person is able to have, it is not known.
Skills are not prescriptive. Just because you don't have the Walking skill does not mean you can't walk, not having the Swordplay skill does not mean you can't fight with a sword. However, it can be very difficult to keep up with someone who has the appropriate Skill, as any training they may do essentially counts twice; once to improve with practice (such as learning the proper forms of a sword style), and once with leveling (in the case of Swordplay, the skill improves proficiency with swords and damage dealt (essentially cutting power). As a result, most people don't think to try and do something they don't have a Skill for. Some do, though.
There is no way to remove a Skill once you have accepted it (though there are stories about anything from fey to devils to the elves which say they can steal Skills or remove them in some way, usually in the form of a cautionary tale about not being caught in the woods), though a declined Skill can be unlocked once again in the future.
Advertisement
Paths
Paths are, in a sense, the 'achievement' side of the System. Paths are unlocked for accomplishing something that the System deems notable. This can range from a Skill reaching some level to slaying a mighty foe or accomplishing something unconventional. Other ways to get a Path include being hired for a certain job/becoming an apprentice, learning some sort of information (or displaying knowledge about said information), finding a legendary treasure of some sort, being born a particular nationality or species, and more besides.
Paths have a cost associated with them, usually some value along Base 60. To complete a Path, you must a spend a number of 'Skill Points' equal to the Path's cost on the Path. You get one Skill Point each time you level a Skill. Spending Skill Points on a Path relating to an Attribute you have (see below) can improve the corresponding Attribute, but unlocking an Attribute does not retroactively give you the benefits of a Path which might have increased it (for example, any magic-related Paths completed before unlocking the Mana Attribute would not increase Mana, though later ones would).
If at some point you somehow manage to have no Paths left uncompleted, the System takes note of that, considers it an 'achievement,' and rewards you with a Path corresponding to your current Class.
Completing a Path has can have one of two confirmed effects. Either it upgrades/evolves a Skill you already have, or it unlocks an Attribute. In addition, completing one Path may remove another Path you have unlocked but not completed. Completing the Escapee Path will often remove the Slave Path from your options, completing the Traitor Path would remove the Loyalist Path from your options, completing the Killer Path removes the Pacifist Path, and so on.
It is possible to unlock a Path you have already completed. The Killer Path is the most obvious example of this, as you regain it every time you kill a sapient creature barring circumstances which would make you gain a more specific Path (such as Assassin, Executioner, Poisoner, or Murderer). Completing the Path again functions as any other Path, though naturally it does not give the exact same reward as the first time.
Attributes
Attributes are similar to Skills, in that they enhance certain aspects of the individual and can even overlap with and enhance certain Skills. However, they do not level through practice, only increasing by spending Skill Points on a related Path. Some of the more common Attributes, and their effects, include:
Advertisement
Constitution: Makes the body hardier and more capable of fighting off disease, poison, and makes recovering from an injury faster.
Charisma: Makes the person have more 'presence,' making them harder to ignore in some indefinable way. A wandering gaze will linger on them longer.
Dexterity: Improves coordination and proprioception throughout the body (though does not improve reaction time).
Health: Makes the body more resistant to injury and improves recovery.
Intelligence: Improves memory and pattern recognition capabilities.
Mana: Increases the amount of mana availible to the person before they are magically exhausted.
Magic Resistance: Reduces the effect of magical effects on the person. This can be lowered if the person knows how to, but by default affects both beneficial and harmful magics.
Perception: Improves spatial awareness and ability to handle additional sensory information.
Speed: Speeds up reaction time and improves how quickly one is capable of moving their limbs.
Stamina: Enhances the body's natural recovery abilities, allowing for physically draining tasks to be done for longer before the person is drained.
Strength: Enhances the body's natural muscle growth capabilities.
Willpower: Improved ability to focus and ignore mental compulsions, such as the effect of Charisma.
Skill Tiers
A 1st-tier Skill, or Basic Skill, is one that is unlocked individually. This is something that a person is already capable of doing in some form, and what most of Edwin's skills (at the moment) are. When a Path is completed, a Skill will usually be targeted, increasing its tier. This is in-universe referred to as either skill Evolution or a skill Upgrade, depending on who you ask.
The Skill chosen by the Path is usually one related to the Path in some way. For example, completing the Mage Path has a high likelihood of evolving the Mana Manipulation skill, whereas the Warrior Path is more likely to upgrade the Spear Proficiency skill. However, above all else, the Skill chosen is of the lowest tier skills that the individual has. If an Experienced Mage has ten magic-related skills at tier 2, and the Walking skill at tier 1, completing the Mage Path will always evolve the Walking skill, instead of upgrading Mana Manipulation, Mana Sense, Mana Shield, or any other tier 2 or higher Skill.
The resulting Skill after an evolution is based on the combination of the two Skills, filtered somewhat through whatever the individual's Class is. For example, a magic-related Path affecting a weapon Skill will often result in some kind of weapon enhancement skill, where mana is poured into the weapon and it improves its toughness, cutting power, and possibly even add even more exotic effects. Upgrading the Knives skill with the Killer Path would produce the Bloody Knife skill, which would make stab wounds with a knife bleed more, but upgrading it with the Cook Path would result in the Precision Cutting skill, which would make it easier to chop food in specific ways.
A higher-tier skill does have a higher impact per level (an indivudual with 30 levels in tier 2 Running would be somewhat faster than an individual with 30 levels in tier 1 Running), but it is a matter of in-universe debate how much of an impact it has and if it's worthwhile. Everyone agreed, however, that higher-tier Skills provide effects which often simply cannot be replicated as a 1st tier Skill. Teleportation is a possible upgrade to various movement-based Skills and is essentially impossible to unlock as a basic skill unless you are a master mage. The larger the Path (the more Skill Points it took to complete), the more drastically the original Skill is changed. A 12-point Path would change Walking to Running, for example, whereas a 120-point Path might change Firestarting directly into Fireball. Thus, those people with higher-tier Skills tend to have skills which provide very exotic, frequently abstract effects, whereas those with a lot of Skills at lower tiers are good at many basic actions.
When a skill is upgraded/evolved, the old effect of the Skill is not lost. However, it can no longer level.
Because I know I'll be asked: Most people in the Empire reach Tier 3-4 in all of their skills, with most young adults in Tier 2. Particularly skilled individuals tend to reach Tiers 5-6, and elites reach tier 7-8. It is rumored that Royals, individuals like Emperor Xares, demigods in their own right, might be as high as Tier 20.
Advertisement
- In Serial13 Chapters
The Cage
Mighty abominations and their more powerful gods dance between the galaxies in eternal migration, exploring, experimenting and playing. They leave destruction in their wake, heedless of the suffering of the sapients they slaughter, alter or drive to extinction as they toy with entire star systems for passing amusement. These monsters are called mankind. They are finally betrayed and defeated, but they cannot be killed. They are diminished and stripped of all memory of what they were, locked in a bottle reality on a false world called Earth. For thousands of years, mingled shards of their Broken Gods continue to chance across the cage that holds the species of their birth. The shards merge with suitable hosts to create empowered archetypes who awaken to supernatural Gifts and fractured dreams of a lost history. The greatest among them are magnificent heroes and villains: The Vigilante. The Mastermind. The Assassin. The Polymath. This is the story of their inferiors: The Beggar. The Homewrecker. The Gambler. The Henchman. The Miser. The Monster. Together, they will attempt to save the world, free humankind and escape the Cage. This will probably end really badly. *Cover art taken from internet source of free-use, uncopyrighted photos and images.
8 183 - In Serial18 Chapters
Advent
This Novel is currently being overhauled and the better version will be posted soon! (Cover is from the Lord Inquisitor fan film by Erasmus Brosdau) A Future where humanity tries to survive and fend off a parastic alien race.
8 178 - In Serial7 Chapters
Faery Knight - A Mirai Suenaga Adventure
On the colonized world of Pantheon, where humanity is lorded over by the enigmatic Archons, Mirai Suenaga survives the vicious invasion conducted by the alien Genjitsu, but the price she and humanity pay is high.Ten years later, as a teenage girl attending her second year of high-school in the city-state of Pan Pacifica, Mirai is a member of the Crimson Force Team, training to qualify as a fully fledged Faery Knight. Taking part in the Summer Tournament, where the various teams of the academy compete for dominance using their Battle Faeries, Mirai faces obstacles and adversaries as she aims for victory. But she will face her greatest challenge outside of the battle arena, when the Genjitsu choose to invade Pantheon yet again, and crush humanity once and for all.A sci-fi action adventure featuring the creation of Danny Choo, Mirai Suenaga.
8 183 - In Serial22 Chapters
Love, Napalm & Homicidal Fairies
When Nasilain started traveling between worlds, she hadn’t expected to get caught by a police officer. Nasilain: Traveling between worlds always filled Nasilain with dread. All those men with their friendly smiles and hundreds of questions. What was the last movie she watched? What music did she like? What country was she from? If Nasilain could use magic in this world, she would’ve blocked the flow of calcium ions in their jaw muscles just to shut them up. The scientific knowledge she could find on the internet using the free Wi-Fi in one of the local coffee shops forced her to tolerate the occasional interrogation. But even hipsters were better than Seth, the beefy police officer that caught her teleporting. Apparently, she wasn’t allowed to lie to him, which was fine as long as he didn’t ask about the clone. Seth: Seth had seen his share of bad luck. On normal days, it manifested as a shoulder injury that got him discharged from his SEAL team or wounding a civilian while on the police force. But landing in a parallel dimension with elves in neon green pants, a cute mad scientist with magical abilities, and swarms of carnivorous fairies? That was a first. At least Nasilain promised not to use her magic to split atoms. Content warning: This book DOES NOT contain zombie fairies. Everything else is fair game though.
8 125 - In Serial7 Chapters
Off the Vat
Sergeant Gonzal had a very good nose for trouble. But this time, rather than the Cloning vats, the reek of things rotting came from the Mess Hall. *** "Off the Vat" is a complete, very short novel (around 20,000 words across 7 chapters), inspired by the recloning mechanic that Sci Fi MMOs like EVE Online or The Repopulation use to explain why players respawn.
8 152 - In Serial41 Chapters
Cloud Piercer
Shifters never mingle with humans. They reside high in the mountains venturing below only once a year for the night of the Red Moon. They invade the human villages below, take and kill who they want, but they never leave any witnesses. Not before Freya.*****18-year-old Freya Raune will do anything to find out why the shifters took her brother. And that includes searching for the deserters, an elusive rebel group determined to end the shifters' rule. But as the next Red Moon approaches and the mysterious yet charismatic Killian Li sweeps into her village, Freya is forced to be more careful. Those caught fraternizing with the deserters are murdered, and Killian's arrival is a reminder that nobody can be trusted--even those Freya is closest to.COMPLETE
5 159

