《Dungeon of Seasons》Chapter 27: Foundations
Advertisement
Now that I’ve made my level 20 selections and learned about [Quest]s it’s time to begin working on the 3rd floor. Depending how long Mulan and the staircases hold them off higher tier adventurers may be ready to explore it in under a month. It’s a little stressful to be creative on a time limit but nothing inspires hard work like a deadline.
Pushing the core room off to the side I paved a smooth stone hallway at the back of Camp Core behind a large red gateway. It’s a straight shot about 150 feet long. Where adventurers will merge onto the 3rd floor I carved out a rocky outcropping overlooking a steep incline. Said incline is over half a mile long at a 45 degree angle. Jutting out of the stone I sculpted hundreds of stone spikes and platforms.
Once at the bottom of the incline the floor opens out into a large plain of smoothed gray stones. In the middle of this plain I began [Terraforming] hundreds of feet downward. The opening of the hole was topped with a giant triangle outline of white marble. Inside the sinkhole itself it was a large cylinder but this couldn’t be seen from the platform. Into the walls of the hole I chiseled out large stairs circling down to the bottom. The purpose of the triangle, besides added flair, is to keep this staircase hidden from view. Only when the 3 trials are completed will the path down the stairs be revealed.
The plan is for each of the triangle’s points to lead towards one of 3 trials. In those areas adventurers will need to perform a different task. Once all have been completed they must complete the puzzle awaiting at the platform. If successful the stairs will reveal themselves. If not they could still attempt diving into the hole but will be made more dangerous. Thankfully [Micromanaging] exists to track which parties the stairs appear for.
Turning upwards to the ceiling of the floor I spent a healthy chunk of my mana budget embedding water and electric affinity stones dropped by my Ethereal Elk. The water stones leak water as their mana supply overspills, something that happens often due to the ambient mana in my dungeon. Electric affinity stones function similarly but release bursts of electricity into their surroundings.
Using these stones I’ve created an everlasting rainstorm with occasional lightning strikes. This is a cheaper solution in the long run than having [Micromanaging] constantly create rainwater. Soon the smooth rocks will become slippery and the water will flow downwards into the sinkhole. I don’t want the sinkhole to fill with water though so I need to act fast!
Moving quickly I generated several thousand pounds of mud and dirt that will flood down the slope at the floor’s entrance. At the bottom of the mudslide I placed a quarter mile of small hidden grated wherein [Micromanaging] will relocate the mud back to the top to flow down again. The mud would be pumped back out directly on the edge of the rocky outcrop above.
I did something similar with the magic stone produced rainwater by creating an enormous reservoir at the bottom of the sinkhole. From a 2d perspective the reservoir was really another room, albeit a very deep one. At the end of this room is where I’ll be placing the boss and core room. [Micromanaging] was of course put in charge of periodically absorbing the water when it raises too high up. Inspiration struck and I told the skill to recreate tides down in the reservoir. With my artificial tide not all of the sinkhole could be explored at all times. It would fluctuate but the tide would be lowered from around 9pm-6am. Since the ending of the floor will only be accessible during that time it should halt the progress of adventurers coming through.
Advertisement
The last step in designing the sinkhole is building 2 invisible structures from the [Construction] tab. A “Faucet” and a “Drain”.
Faucet’s will constantly spew water out from wherever they are placed for free once built. This may seem somewhat broken when looking at the usually expensive cost of producing water, but the Faucet water will only exist for 30 minutes before disappearing. For this floor though it would work perfectly fine. I attached the Faucet to the opening of the marble triangle, making it appear as if the entire sinkhole was filled with water.
The Drain was attached just above the reservoir below the sinkhole. As should be obvious the Drain will remove any water summoned by Faucets before the 3o minutes expire. The caveat for this being it only worked on Faucet water, not the rainwater, thus the need for [Micromanaging] and the tide system.
Together these 2 [Constructs] work in harmony to make an enormous pillar of ever flowing water cascading down the shaft in a cylinder of water. Since the Faucet and Drain are invisible it appears as though all the water is coming from the thunderstorm raging above. They would also serve to make the entire sink hole appear flooded.
Finally I slowed the flow of water inside of the pillar to manageable levels for aquatic life. This way anything I decided to put inside of the pillar can attack adventurers coming down the slippery stairs, but now all be thrown downwards into the reservoir. Something else will be calling that place home.
Mudslide and sinkhole completed I got to work on the rocky plain itself. The entire floor was sloped down slightly towards the sinkhole so all the rainwater would flow there, but I still added some bumps and trenches along the way to make it appear more organically constructed. Perfect funnels aren’t exactly common in nature after all. For the still developing “lore” of the floor I also placed some “Stone Ruins” from the [Construction] tab. This place needs to look like someone other than my monsters lived here. Outside of the “city limits” I began placing Crystal Trees periodically.
I found myself able to alter the tree’s colors and material to that of any jewel I currently have a template for. To match the gray color scheme of the floor I went for a stainless steel metallic look. Given their susceptibility to magical influence I granted the trees a small affinity to Lightning. This resulted in an effect where the water near the trees would be electrified when the trees mana reserves topped off. Also as a consequence of my tampering lightning strikes would strike the trees regularly creating a much more severe version of the AOE shock.
Heading west from the leftmost point of the triangle I began constructing a dark forest of gangly dark oak trees. This would be my haunted forest of spiders so I granted the oak’s the same magic weakening effects of the Superlunary Mangroves. Not being able to use magic with ease should only enhance the creepy atmosphere I’m aiming for.
Up from the northern most point of the triangle I lifted several hills covered with the remnants of an ancient battlefield covered in rusty iron weapons still held by skeletal hands. These bones and weapons were taken from many of the young adventurers who had fallen to the Mangle Bog in the early days. Given that they were real weapons, some of them may still be salvageable and worth something to adventurers.
Advertisement
Atop the highest hill I placed a torn but still waving green and blue flag with the fictional country of Burza’s emblem sewn into it. This flag was set to respawn every day at noon, as claiming it was one of the 3 tasks. If my evolution experiments are successful stealing the flag from the remnants of Burza’s military will prove a difficult task.
Finally, to the triangle’s rightmost point I dug out a large watering hole surrounded by reeds possessing a slight paralytic agent. As I left the hole to fill up with rainwater I was reminded of a skatepark’s appearance. Not much else to be done here before my creature [Quests] are fulfilled.
With the beginnings of my 3 trials completed I began summoning the first generation of creatures onto the floor. A rather cheap endeavor since all of these creatures are left fundamentally unchanged from their templates. Perfectly manageable amount for the remaining third of my mana.
Beginning on the mudslide I summoned about 20 goats. For alterations I gave them a small affinity to Earth magic focused around their horns. Hopefully that would help them survive the rather harsh environment. Knowing the ridiculous scenarios Earth’s mountain goats could get themselves into though I’m not terribly worried.
Next I created a colony of about 1,000 common and wolf spiders in the western forest. My hope is that they will spread throughout the entire forest, as one of the 3 tasks will be retrieving a mini boss spider’s silk. When altering the spiders I enlarged them to the size of a small dog, granted the spiders small electric affinity stone pads on their legs, and made their threads conductive. It should be obvious what I’m hoping for in their evolutions.
Across the northern battlefield I summoned a new breed of Clay Golems. Using what I know now I molded the golems into human skeletons. Selling the effect of a dead army I ordered them to play dead until noon when the flag is raised. Every time a party attempts to steal the country’s flag its fallen citizens will rise from the grave to defend it.
As I mentioned earlier the eastern waterfall is on hold until my [Quests] are fulfilled. For now I only created a small, buoyant, waterproof, and anchored chest in the middle of the water. Inside would be a knitting needle and several different colored dyes. Obtaining the dyes would be the last of the 3 trials adventurers need to finish before returning to the sinkhole. The final hint would be a metal pole standing at the triangle’s base.
It’s was the first real puzzle of my dungeon and I’m excited to see how long it takes adventurers to solve. The goal wasn’t for it to be extremely difficult to solve but difficult to gather the needed materials required.
During the concept phase the voice had chimed in with puzzle requirements. To cut the ceremonial speech short a puzzle could be anything as long as it’s feasible. Obviously a puzzle required to progress through the dungeon needed to possible, but it couldn’t be absurd. For example I couldn’t make the puzzle “Sit in this room for 50 years.”. But I could make the puzzle “Wait in this room for 5 minutes.”.
Once the puzzle is solved adventurers will head down the revealed staircase around the pillar of water towards the reservoir. They won’t have time to relax just yet though. I plan to summon and evolve a variety of creatures within the pillar itself.
The first created was an older template of mine, a few dozen Caiman. It may seem weird I didn’t opt for the Alligators, but I want them to evolve a different way. At the very least into Salt Water Crocodiles since the Faucet and Drain combo only pumps out salt water. To make sure they survive I granted the Caiman a much stronger affinity to water magic manifesting in both claws and teeth made of whitish blue crystal. Using their magic the Caiman are perfectly comfortable breathing water over air.
Next I summoned 150 of my selected stingrays to form a few schools inside the pillar. These were granted an affinity to darkness and a sizable increase in width. Manta Rays are called devils of the deep after all! Down inside the reservoir I created another 500 light and air affinity stingrays. To help me differentiate them I gave this second group luminary organs on the tips of their fins.
The final offensive monster I created were several enormous sea snakes. Moving all the way down to their paddlelike tails the serpents repeat a pattern of blue, black, and white rings. I had only had 1 person donate these to the dungeon so far and what a find they’d been! Large, venomous, aquatic, and beautiful. For fun I gave the 15-18 feet long reptiles small affinities to light.
For all these predators to feed on I summoned prey fish like tuna, bass, and tang. The larger fish will be eaten by the Caiman while the others will be consumed by those waiting down in the reservoir. Of course these fish were granted breeding tunnels so I wouldn’t waste mana producing on my newest mana farm.
Taking a glance at my mana supply I will sadly need to take a break. Hopefully by the time my mana comes back I’ll have some new templates and evolutions.
Advertisement
- In Serial21 Chapters
Origin of Chaos (Rise of Anarchy Book 1)
A stream of cataclysmic incidents. A tide of horror and sadness interspersed with small moments of light. What drives Nyx forward? Is it the need for revenge that haunts his dreams? Is it his beloved comrades he leaves behind, with the promise of returning? Is it the demons ravaging Earth, his homeworld he abandoned over five-hundred years prior? When Nyx passes through realms in his return home, Chaos builds, and the balance is shifting. Unwittingly he becomes both its catalyst and harbinger. This is his story. Note from Author: Things have come up irl so I have had to put the story on a (hopefully) short hiatus.
8 100 - In Serial49 Chapters
Dreamshards
As the 21st century creeps past its midpoint, Earth’s galactic neighbors make their presence known and send us a mysterious game. Those in power ponder how first contact will change the political landscape, game companies plan and plot how best to take advantage of their new competitor, but for one jaded game designer and tester, this may be the opportunity of a lifetime. This is my first publicly posted fiction, reviews and suggestions are welcome. New chapters come as I finish them, about once every 3 weeks at the moment. Contents: sci-fi, fantasy, full-dive VRMMO, progression, light elements of litrpg and cultivation
8 227 - In Serial6 Chapters
Wild Child
Flynn was a normal college student with a normal routine. Wake up, go to school, come home, do homework, laze around until midnight, lay in bed trying not to let the existential dread of inevitable death set it, and go to sleep. Completely normal stuff, really. That is until he mysteriously wakes up in a space between dimensions with game-like prompts demanding he purchase skills before he is sent off to another world. And look at that, it only takes 95% of his skill points to buy the [Eternal Youth] skill, what a steal! Too bad that in this new world there is no civilization, uh… anywhere. ---------------- Hey all, this is just a side project I’m working on in my spare time so I don’t get burned out while writing my more planned out stories. I’m making all of this up as I go on, so read at your own risk.
8 70 - In Serial60 Chapters
The lonely wolf [bxb]
Elias Emerson's life took a drastic turn after he shifted into his wolf. Not knowing what to do, he ran after he was banished from his pack. How will Elias survive from now on and what's going to happen to him? Ryker green is the alpha of one of the strongest and most feared pack in the US. His reputation of killing anyone who dares to challenge him was known worldwide, making everyone afraid of him. He doesn't have a mate, but that's the least of his problems because he didn't want one. Find out more on their journey....All rights reserved....Written by: princessjody....Follow me for more chapters on the way....
8 305 - In Serial23 Chapters
Claimed by the Desert
Vera is a young archaeologist with a determination to prove herself in the field. While on a dig with her father, they happen to stumble across an ancient ruin that releases a jinni through a doorway between the worlds. Out of naivety and sympathy, Vera befriends the ancient creature only to realize the dark, nightmarish truth behind classic fairy tales of the Genie. The jinni's fascination with her quickly turns into dangerous obsession.Soon mangled bodies begin turning up all over desert and Vera has no clue how to stop it. When the jinni begins to posses her friends and threaten their deaths, Vera finds herself desperate to end the madness.
8 161 - In Serial13 Chapters
Below Water | Kisame Hoshigaki (Kisame Love Story)
Kisame love story ❤️What would you do if you're asked to do something for an old friend?Would you reject? Or accept?When Sana is asked she's not so sure. She knows declining would bad but what she doesn't know is that accepting is equally terrible.After all, if she accepts she'll have to meet a monster... a demon...a shark.
8 132

