Losing Money To Be A Tycoon Chapter 330
Advertisement
Chapter 330 Multiplayer Horror Game, Be Quiet!
“Many horror movies made use of ghosts, monsters, and mutations. The visual impact of these was very powerful, but there existed another kind of horror movies that contained only ordinary people. The horrific effects are normally more outstanding.
“To put it plainly, horror is an emotion. There’s no need to obsess over ghosts, monsters, or mutated living beings to make a strong visual impact.
“Take our company as an example. We just had to close the curtains and immerse everyone in the atmosphere of horror. A single scream was enough to make us all feel terrified.
“That’s why the atmosphere is the most important. The human heart can be scarier than ghosts and monsters at times. That’s the most important point.
“If we can recreate the same feeling that we felt in the office in the game, wouldn’t the game be just as scary?”.
Wang Xiaobin strongly agreed with this observation. “That’s right, that’s right. I wanted to say the same thing.
“How about this? We’ll set a scary scene in the game and then throw all the players in, so that the fear can ‘infect others’ and ‘spread’. It’ll be just like what happened in our office.”
Ye Zhizhou continued, “In other words, our game will not induce fear by creating images of ghosts and monsters. Instead, it will induce fear using the malice of other gamers, the continually-expanding atmosphere of horror, and the surroundings. “Once the fear spreads, players might start fighting
“We cannot expect them to fully cooperate with one another. Otherwise, it would feel like a walk in the park for them because there’s strength in numbers. It’ll not be sufficiently challenging, and we would achieve the opposite of what we hope to.
“We have to cause infighting and conflict amongst players, so that they can scare one another. It would be precisely these unexpected threats and dangers that would generate fear, right?
“As for how the gamers would fight… Boss Pei had already revealed it to us: the weapon system!”
Ye Zhizhou looked at the third point that Boss Pei had emphasized. “The strongest weapon would be a pistol. Since everyone in the game is an ordinary person, and there would not be any ghosts or monsters, there would be no need for particularly powerful weapons. Those would only cause an imbalance in the players’ battles with one another.
“Other weapons could include daggers, stones, and anything that could hurt-but not kill-an ordinary person.” As both of them discussed the game, they took down notes.
Lin Wan found an appropriate time to interject. “There’s a hidden design in these instructions. Boss Pei did not reveal it to us explicitly, but the design seemed obvious as you were discussing the game. “The fact that fear is to spread among players means that most players should be ‘innocents’ in the beginning. Yet, the fact that they have to fight later on means that a portion of the players would become ‘assailants’.
“What would cause the change?”
Ye Zhizhou frowned as he thought deeply. “I remember Boss Pei saying that… the game should contain insane people at most?”
Advertisement
Lin Wan nodded. “That’s right, insane people! The assailants should be people who are mentally ill—in other words, lunatics.
“I think we can include the concept of a ‘mental health meter’, which already exists in many other games. That’s also known as a sanity meter. The elements in the surroundings will pile on the mental stress on players. Once they hit a certain value, the players would become insane. Then, they would become assailants, whose primary aim would be to kill the ordinary players.”
As Wang Xiaobin noted these details down, he nodded. “Indeed. Now that we’ve talked it out, everything looks much clearer. “We’re just lacking the finer details.
“For example… many people will be playing this web-based game. Should we add a voice chat function to allow players to communicate while playing the game?
“If we allow players to communicate while playing the game, they might engage in a string of lame behaviors and reduce the game’s horror effect. They could also use the voice chat function to discuss how to play tricks on others, find loopholes in the game, and make it less fun overall.
“Yet, if we don’t allow players to communicate… it might feel less interesting. Players wouldn’t have other ways to communicate, and they might fight everyone instead of trying to work together.”
Ye Zhizhou pondered for a moment. “This is easy to resolve. Since ‘in-game chatting’ is so important, we can think of a way to restrict their chatter.
“Players can communicate, but not at will. Every single sentence they speak would be precious. If they speak too much, they would be punished.
“Maybe… they could become lunatics.
“A good horror game should have an atmosphere similar to the one in our office. Everyone should be trying to advance while groping about in the dark. If someone suddenly speaks, everyone will start screaming. “Speaking of which, I suddenly thought of a good name for the game.
“Be Quiet! In Mandarin, it’ll just say ‘Shh!’!”
As the three of them brainstormed, they developed more and more ideas for the game.
Basically, Be Quiet would be a multiplayer horror game. Every round would contain eight players and a random number of NPCs. There could be anywhere from four to eight NPCs, which would be controlled by artificial intelligence. Their purpose would be to confuse players. All players and NPCs would first enter a randomly generated map in the game. There, they would have to look for items and the way out. They would also have to interact with other players and NPCs.
There would be different maps in the game. For now, they had come up with a mental institution, a village of lunatics, a hotel in the countryside, an ancient castle, and a school.
These maps would all be highly randomized. At the start of each game, a set algorithm would randomize every room’s purpose and the items to be found inside.
In each room, players could find items that they could pick up, as well as stage props. Stage props could not be picked up, but players could interact with them to generate a special effect. For example, a radio could play a designated audio recording and increase the player’s mental stress.
Advertisement
Players and NPCs would also spawn on random areas of the map. Once the game began, they would be allowed to roam around to look for clues and items.
Players would find special items around the area as well, such as daggers, bandages, psychotropic drugs, mysterious statues, and the like. These props could be used to attack others or heal oneself. Some could reduce mental stress while others would increase mental stress.
How these props should be used would depend on individual players’ game strategies.
At the same time, the eight players would take on different roles at the start of the game. The method of winning the game would in turn depend on their roles.
Among the eight players, one would be a police officer, three would be good guys, three would be mentally-ill, and one would be an ambitious schemer.
The police officer and good guys would have a common goal—to escape. The mentally-ill people’s goal would be to either drive everyone crazy or kill them. The ambitious schemer’s goal would be to end up as the last one standing.
Half of the NPCs present would also be good guys while the other half would be mentally-ill people.
Anytime a player died, his role would be exposed. There would be weapons and items around the map. Once the police officer spawned, he would have a pistol, which could deal great damage to both good guys and bad guys alike. Other players could collect items from around the map or drop them on the ground for other players to pick up. Daggers and glare flashlights would be common items. Daggers would deal damage to ordinary people while glare flashlights would deal greater damage to lunatics.
Players could also look for rarer items like axes and stun grenades. Of course, these would be more powerful.
The mentally-ill would be different from lunatics. ‘Lunatics’ was a concept for ordinary people.
At the start of each round, the police officer, the good guys, the mentally ill, and the ambitious schemer would all be considered ordinary people. All of them would have the same stats.
As time passed and under the influence of the surrounding props, players’ sanity meter would keep decreasing. When they hit a certain point and fail to consume special pills, they would turn from ordinary people into lunatics.
Lunatics would have higher speed, more health points, and greater power than ordinary people. However, once they became lunatics, the player would lose all ability to communicate. What’s more, their muscles would expand and they would look different, so as to allow other players to identify their status.
Voice chat would be allowed in the game, but it would be strictly limited.
Each time they wanted to speak, players would only be given ten seconds to say one sentence. Once they were done, the recording would be edited by the system before being broadcast to other players.
Every time they spoke, the players’ sanity meter would decrease.
If they did not speak at all, others could mistake them as enemies or bots. Yet, if they spoke too much, they would be at higher risk of becoming lunatics; and other players could suspect their true motives.
On top of this, in order to prevent trolls from trying to inject humor into the game, Shang Yang Games would get rid of the most meaningless actions.
For example, players would only be allowed to jump when they reach a particular terrain. Otherwise, they would not be allowed to.
The fact that players—especially those playing mentally-ill people or the ambitious schemer-could use different strategies and methods in the game was inspired by board games.
The police officer and good guys had to roam around the map looking for machinery or exits, warn other good guys, and deal with any signs of infection quickly and decisively.
The mentally-ill would have much lower sanity meters than the good guys. Thus, they could use the props around the map to become a lunatic and attack the good guys, or they could act as good guys and mislead the actual good guys and trap them.
The ambitious schemer could also act as a good guy or become a lunatic to achieve his own goal.
Every player in the game would keep guessing other parties’ roles while trying to keep to their strategy.
An overall score would be calculated at the end of the round, taking into account every player’s difference in stats, game time, and role.
For example, it would be extremely difficult for ambitious schemers to achieve their goal. Thus, even if they did not, only some points would be deducted. On the other hand, if they did, a lot of points would be added. The system would also add points for attacks, kills, solved riddles, and collected items. That would ensure even ambitious schemers would be motivated to play well despite their difficult missions.
In just one short afternoon, the general framework of the game was complete.
They raised problems and resolved them, forming a continuous, virtuous cycle. Soon, they had some details for the game’s design set.
As they looked at the nearly-completed first draft of their design manuscript, Ye Zhizhou and Wang Xiaobin could not help but feel moved.
Everything went much smoother than they had imagined!
Before this, they had tried to think of the game’s design while playing as many horror games as possible. Even after two weeks, they did not achieve much.
Yet, now, after just one afternoon, they could picture what the game would look like!
What caused the difference between these two attempts?
It was Boss Pei’s directions and Director Lin’s analysis of Boss Pei’s intentions. They only had to follow the directions to solve all the problems easily!
Although nobody knew if the game would succeed, the gameplay was at least set. There was nothing like it in the market, and that meant there would be no competitors. Players would have a novel experience with this game. Moreover, the fact that Boss Pei had pointed them in this direction made them feel more confident.
Ye Zhizhou read the design manuscript, feeling emotional.
“Could it be that this was what Boss Pei imagined the horror game would look like? How exciting!”
Advertisement
- In Serial163 Chapters
Chasing Experience
Alex Hunter lived a life of missed opportunities, fear of what may be giving way to what might have been. Just when he thought he was getting a second chance, it turned out he was one of a small fraction of humanity immune to the complex gene therapy that was providing his peers with eternal youth. At 82 he's informed that he has weeks to live in a rapidly failing body, while those around him turn towards an eternity amidst the stars. Alex chooses to cut what life he has left short. He wakes to find a strange dragon offering him a second chance in truth - a new body of his own design, and fantastic new abilities, all for helping out a few gods in need. Alex finds himself on a planet populated by the incredible, where even children have the strength kill him. Still bound to complete the tasks sent directly to his mind, Alex struggles to wring what he can from his second life, all the while trying to stay alive and Chasing Experience.
8 149 - In Serial40 Chapters
INTERGALACTIC BASTARD
There was no room for puny humans in the arena alongside the galaxy’s mightiest warriors... until now. Coop Sabre, along with his exploding barbed wire bat, Guy, has turned the galaxy upside down, taking crowds across the galaxy by storm. The brutal bloodsport of alien deathmatches was no place for the average person, but nothing about Coop and his reckless fighting style was average. Join Coop as he battles it out for galactic supremacy in the INTERGALACTIC DEATHMATCH. He is the INTERGALACTIC BASTARD.
8 208 - In Serial18 Chapters
My Girlfriend is a Demon
This story revolves around a shut-in otaku named Shiro Akashi. When he was a kid, his father disappeared. Because of that, Shiro stopped going to school. In loneliness, he devoted his life playing games and watching animes. One day, as Shiro woke up from his bed, he saw someone sitting on top of the table on the other side of the room. That person, a girl with black wings, two horns and a tail, wearing nothing but a bra and her underwear, covered in a coat, hiding her face, appeared right in front of him. This girl suddenly said that she will be Shiro's girlfriend Will this encounter bring good luck? Or will he continue to waste his time watching animes and games?
8 110 - In Serial8 Chapters
Dungeon Core: Total war
Born in stone deep within the earth, a gemstone stares out into the grassy expanse before them. A cascade of light from a giant crevice above is the only thing that sustains this underground world. Lining the walls of the ravine this dungeon core is delighted to find that there others like them. However with so many competitors in this enclosed eco system it will soon become apparent that there is limited natural resources and room for expansion. And there are those who will believe that for their growth to continue unimpeded there are those who must be, Eliminated. You have seen plenty of dungeon core stories, but what if there were many, and there could only be one? Well that's the question I ask today. So assuming you decide to read this and I decide to write this here are my plans: 1. PvP between Dungeon Cores 2. Take monster suggestions 3. At least 3 major players
8 178 - In Serial23 Chapters
The Rise Of An Evil Monarch
Uric is an orphan who is fed up with his life. Then, one day, he has an accident and reincarnates into his favorite web novel, Aaron’s Quest.Everything will be fine for Uric? As it usually happens in other worlds? Well, not really. He soon realizes not only was he born as an orc who are sworn enemy of humans, but he is an orc used by the main character as a stepping stone in his growth. Humans? Elves? Dwarves? Dragons? Uric has many challenges in this world, but Uric is sure of one thing. He needs power in order to survive, not only individually but also collectively. But how he is going to become powerful? By doing hard work? Or by stealing MC’s hidden opportunities? Join Uric on his journey as he attempts to rise in an unknown world along with his tribe.
8 138 - In Serial8 Chapters
2 people meet at a party and 1 thinks it's love at first sight but the other thinks it's a coincidence.va·lenceNOUNanother term for valency.relating to or denoting electrons involved in or available for chemical bond formationIf the sturniolo's uncomfortable with this it will be taken down immediately.
8 180

