《Rise Of The Potato God (LitRPG)》Chapter 47 - Intermission
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Season 2 - Chapter 47 - Intermission
This chapter will include all current status/skill windows and other information from chapter fourty seven. I made this chapter since a lot of you have been asking about stats and other things. There are a few minor spoilers ahead so watch out.
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Winston June
Major Attributes
Level: 1 {91%}
Race: Potato
Path: Path to Potato Godhood (Guided) {0/10}
Xera: ∞
Class Attributes
Class: TBD
Rank: N/A
Level: N/A
Other Attributes
Accumulated Faith: 165
Skills
Path Skills:
[Divine Being] (Passive) [Xera Transfer] (Active) [Potato God’s Eye] (Passive) [Potato God’s Hand] (Active) (Locked)
L’Der Skills:
[Set Quest] (Active) [O.C.C] (Active)
Race Skills:
[Germinate] (Active) [Potato Battery] (Passive) [Potato Body] (Active) [Hull] (Active)
Misc. Skills:
[Mind Speech] (Active) [Perceive Domain] (Passive) [Mutation] (Active)
Class Skills:
[Element Infusion] (Active)
Statistics
Xera Purity: 10%
Xera Capacity: ∞
Xera Regeneration: ∞
Physical Strength Boost: 26.5% {0}
Mental Strength Boost: 26.5% {0}
Physical Endurance Boost: 26.5% {0}
Mental Endurance Boost: 26.5% {0}
Followers
Accumulated Followers: 2
Item Buffs
Xera Purity 10% Xera Capacity * Xera Regeneration Rate
Combat Power
Base Combat Power: 1
Current Combat Power: 1
[25 Stat Points Available] (Changed from skill points)
[2 Instant Evolution Available] (Transferred from old system)
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Class Status Window
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Winston June
Class Status
Class: Warrior-Mage
Class Level: 0 {0%}
Class Skills
[Element Infusion] (Active)
Class Attributes
+10% to all stats +10% to all skill cooldowns
Class Quest
Weapon Arts (1)
A warrior-mage must learn how to use a sword.
Sword swings: 111/1000 times
Rewards: +59% CXP
Penalty: None
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Path Status Window
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Winston June
Path Status
Path: Path Of The Potato God (Guided)
Path Level: 0/10
Path Skills
[Divine Being] (Passive) [Xera Transfer] (Active) [Potato God’s Eye] (Passive) [Potato God’s Hand] (Active)
Path Attributes
Accumulated Faith: 161
Path Quest (1/10)
Accumulate Faith
The first step to becoming a potato god is to earn people’s trust and respect.
Gather Faith: 4/10000
Rewards: Progression to next stage of Path (Title - Potato God (Stage 1)), L’Der skill - Transfer Faith
Penalty: None
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Skill Windows
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Divine Being
Tier: Legendary
Category: Class
Type: Passive
Faith Buffs (General): -16% time needed to level up skills, +16% strength for active skills, 16% xera reduction on active skills, assortment of special benefits to skills
Faith needed to generate quest: 500
Enables the L’Der to gain {Faith}. {Faith} is a unit that determines when path progression quests can be generated. {Faith} will also enable the L’Der to rank up, which may lead to unlocking new skills. The L’Der with {Divine Being} gains {Faith} whenever a Gifted places their trust in them. As trust grows, the amount of {Faith} the individual contributes increases. {Faith} will allow the L’Der to grow stronger. {Faith} can be lost.
Update:
Faith will now boost all statistics by 0.1% per unit.
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Xera Transfer
Tier: Rare
Category: Path
Type: Active
Xera Cost: Interchangeable
Enables the user to transfer xera in limited amounts to other people or beings. Xera can only be transferred from the user of the skill to a recipient. To transfer xera, you must either be touching or within a three centimetre radius of the recipient.
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This skill is compatible with {Germinate} and {Super Weak Telekinesis}.
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Unfortunately, this skill hasn’t been used much!!
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Potato God’s Eye
Tier: Godly
Category: Path
Type: Passive
Buffs: Increased Area Of Awareness
The first path skill, which is unlocked at the beginning. A path specific skill that utilizes the system to reveal a portion of a Gifted’s profile. Profile information will be shown in comparison to the user’s own statistics. Can be used as a power gauge. This skill also works on your Gifted. This skill also works on monsters after your path has been altered. The skill ‘Perceive Domain’ is a sub skill of this skill.
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Set Quest
Tier: Common
Category: L’Der
Type: Active
Faith Cost: 20 on activation. Varies depending on the rewards promised.
A method of controlling or instructing your Gifted to perform tasks with special rewards. Compulsory rewards include: Double experience points for all skills used during the quest timeframe. An allocated amount of experience points will also be rewarded depending on the amount of Faith used to generate the quest. Quest conditions and penalties are all custom set by the L’der. The L’Der will receive a notification when the quest is accepted and completed.
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O.C.C (Open Communications Channel)
Tier: Common
Category: L’Der
Type: Active
Xera Cost: 80 Faith to open, 1/s to sustain
An L’Der must have a method of communicating with their Gifted. This skill creates a channel through space to a designated target, allowing their surroundings to be heard by the user.
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Germinate
Tier: Rare
Category: Race
Type: Active
Xera Consumption: Interchangeable
Buffs: None
Potato race unique skill. When activated, enables the user to produce potato ‘seeds’ out of themself. These seeds will then grow into new potatoes. Options available for germination.
Identical: 10 Xera Consumption per potato
Identical. The potato seed will grow into the exact same form as the ‘parent’ potato.
Each potato seed has a 1/100 chance of becoming sentient. Sentient potatoes can communicate with the ‘parent’ and inherits its parent’s {misc} skills. Sentient potatoes may/may not be granted a class depending on their type.
Each potato seed has a 1/500 chance of unlocking a new type. This type will then be added into your potato dex, which can be found in this skill window. Once a new potato type is unlocked, you will be able to constantly produce it.
Non sentient potatoes will retain the parent’s {Potato Battery} skill.
Currently, it takes 160 minutes (minimum) for an identical potato to be grown. Different environments may cause the seed to grow slower.
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Potato Battery
Tier: Mythical
Category: Race
Type: Passive
Buffs: Multiplies xera regeneration rate by maximum capacity
Potato race unique skill. Enables the user to passively intake more xera. The potato body is incredibly flexible, and attracts more magical energy than the human body. When overloaded with magical energy, the potato will explode. This energy can also be transferred from potato to potato.
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Potato Body
Tier: Mythical
Category: Race
Type: Active
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Xera Cost: 100 on activation, 1/s to sustain
Potatoes have been rumored to be able to sustain life. When activated, it creates a ‘body’ surrounding the host potato. This body can vary in size and shape and may restrict certain skills from being used. The host potato will reside in the body’s core. Creatable potato bodies:
Human (Original)
Human. Creates a replica of the human body you are most familiar with, but at its peak performance level. Some aspects may be slightly altered from the original species.
Potato roots run through the body to re-enable touch, smell, hearing, sight, taste, and sense of pain. The host potato resides in the chest of this body, where the heart is. If the host potato is removed, the skill will end.
This body prevents the use of: [Germinate], [Area Of Awareness]
Human (Opposite)
Identical to [Human (Original)] except for gender.
If unspecified, [Human (Original)] will be selected.
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He hasn’t used his human body (opposite) yet… I wonder…
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Hull
Tier: Common
Category: Race
Type: Active
Xera Cost: 200
Creates a protective layer around the user’s body. This is made out of hardened potato roots which will sprout from within your body. This skill will also activate while {Potato Body} is active. This skill will deactivate once 60% of the roots armour has been removed. It can also be automatically removed by deactivating this skill. The root armour will not regenerate.
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Mind Speech
Tier: Common
Category: Miscellaneous
Type: Active
Xera Consumption: None
Buffs: None
Enables the user to communicate their thoughts directly into another individual’s mind. Range is limited, and depends on the skill level. Amount of individuals one can communicate with at once is limited.
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Perceive Domain
Tier: Mythical
Category: Miscellaneous
Type: Passive/Active
Xera Cost: Varies
Buffs: Heightened Sense
A more powerful form of the human’s senses. Allows the user to see and hear in a radius around them. Current radius: 100m. Several other advanced methods of sense are available for use in your domain at the cost of xera. Methods of sense:
Xera Vision (10/s) Foresight (200/s) Night Vision (10/s) Slow Motion (1/s/second slowed)
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Mutation
Tier: Epic
Category: Misc
Type: Active
Xera Cost: 450
Mutates random aspects of your current form. This skill is completely random and cannot be controlled. This mutation can form limbs, weapons and allow you to use special abilities. A twenty minute countdown will commence once the mutation is complete. Once the countdown has begun, you will be unable to change form or revert your mutation back to normal. Once the timer ends, your body will revert back to normal, resetting any injuries you have sustained during the mutation time period. This skill can be used to unlock different species of potatoes produced via {Germinate}.
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Element Infusion
Tier: Common
Category: Class
Type: Active
Xera Cost: None
The most basic skill of the {Warrior-Mage} class. This skill allows you to use spells on a specific weapon or item. The weapon or item will retain the spell’s properties, and it’s shape may be altered depending on the type of spell. The spell may also be altered depending on the type of item.
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Temporary Skills (Caused by mutation)
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Xera Funnel
Lvl: N/A
Category: Temporary
Type: Active
Xera Cost: 100% of xera capacity
Shoot a beam of pure xera. This will disintegrate most objects, including stone and human flesh. This skill consumes 100% of your xera capacity. This beam is invisible and lasts for two seconds. This skill has a cooldown of ten minutes.
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Kill Aura
Lvl: N/A
Category: Temporary
Type: Active
Tentacles that have a mind of their own are called ‘Kill Aura’. These tentacles cannot be directly controlled but can be influenced by the user’s emotions and thoughts. They have three different settings. ‘Freeform’, which allows them to be used for maneuverability. ‘Defense’, which blocks incoming attacks the best they can. ‘Kill’, which will automatically attack anything that goes into its range.
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Mould
Lvl: N/A
Category: Temporary
Type: Active
Xera Cost: None, once only.
An escape skill meant to be used as a last resort. This skill will create a mould of your current body while ejecting your real body. This skill can only be used once.
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Absorption
Lvl: N/A
Category: Temporary
Type: Active
A liquid that takes on the properties of the objects it devours. It protects its owner and will do everything it can to prevent its owner from being harmed. When an object touches it, it will eat it and use that material to protect its owner.
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Hunting Instinct
Lvl: N/A
Category: Temporary
Type: Passive
A skill that allows your body to move on its own. Its actions will be fueled by your desire to kill something or someone, or when you are in danger.
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Bloodlust
Lvl: N/A
Category: Temporary
Type: Passive
Debuff: Mental strain
When your desire to kill surpasses a certain level, your physical strength and xera capacity will greatly increase with your desire. However, your sanity will decrease proportionately. This can cause painful headaches. Since this skill is paired to {Hunting Instinct}, you may lose complete control over your body if your bloodlust is too high.
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Saw
Category: Temporary
Type: Passive
Not tentacles, but saws. This skill grants them permission to cut through anything, whether that be stone, human flesh or wood. Be wary, for you may cut yourself with them too.
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Absolute Counter
Category: Temporary
Type: Active
A skill that reflects any magical attack back at the opponent. While being a defensive skill, it can also be used for attack. This skill is unable to reflect physical attacks. Magical attacks can only be reflected provided they are aimed towards you.
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If you have any further questions, feel free to let me know below.
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