《Fantasia》Chapter 4
Advertisement
Chapter 4 - Windfall
The tavern keeper, Fey was surprised to see, was human. Well, I guess elves wouldn’t aspire to becoming tavern owners. Just as she neared the tavern, he came out to collect wood from a rather small pile near the entrance. The game system informed Fey that this was Tallen, who had moved to Moonwood about ten years ago. A large, cheerful-looking red-haired man, he dropped the wood he was holding upon spotting her. “Ah! So somebody read my notice!” he exclaimed. “I was just about to run out of wood.”
“Yes sir,” Fey replied, “but why do you need all these twiggys?”
“For cooking fires, of course; you can’t cut down trees around here. Well, not unless you want to die.” He chuckled (odd sense of humour). “But twiggys work just as well, so I’m not complaining.” So… We’re not allowed killing trees for wood, but animals are just fine? “Anyways, just pile those over here,” he said, indicating the woodpile, “and I’ll go get your reward.” As Fey untied her bundles and coiled her rope, Tellen disappeared inside and returned with a ten-gold and twenty-gold piece. He handed them over and Fey put them in her pouch, hearing the clink as they hit all of the one- and five-gold pieces she had collected from the monsters. I’d better get them changed to larger denominations before I clink every time I take a step.
“Would you like to come in for a bite to eat? It’s on the house.”
Fey noticed she was hungry. So we get hungry here. I hope we don’t get sleepy. “Sure. I’ll be right in,” she replied. Tallen went back inside, and Fey went to find her pets.
Amethyst was right at the end of the trail. Fey put the slime on her shoulder and continued on. Stumpy was quite a ways further back, about halfway between the village and the twiggy area. Fey picked him up easily, but the circumference of his trunk was too large for her to be able to carry him easily in one hand. Ugh, more trouble than it’s worth. Bracing one end (the head; she wasn’t mean enough to hold him upside down) on her shoulder, she turned around and walked back to the tavern.
Advertisement
The inside of the tavern was more human-looking than the other buildings Fey had been in. The tables and benches were still grown out of the tree, but they had sharper edges and corners that made them look more furniture-like.
“Ah! There you are!” called out Tallen. “I was wondering if you’d been eaten by wolves.” (Fun mental image. Fey wasn’t disturbed at all.) “Sit down and I’ll bring you some stew. Ale or cider?”
“Cider, please.” (Arwyn had been to horseback riding camp, and in her opinion, beer smelled suspiciously like horse piss.) Fey sat down at a table, a couple of seats away from the tavern’s only other patron. Judging by her clothes, Fey guessed that she was a high-level mage (and yes, Fey could now confirm that the sluttiness of the clothing was directly proportional to level). The woman was immersed in a book (no doubt full of arcane knowledge), but looked up as Fey sat down, putting Stumpy on the ground beside her. Her eyes fixed on Amethyst, still on Fey’s shoulder, and she asked, “Why do you have a monster on your shoulder? How do you keep it from attacking?”
“Well, it’s actually a pet,” Fey explained. “You can tame monsters and turn them into pets.”
“You don’t say!” exclaimed the mage. She patted Amethyst, who had hopped onto the table. “It’s so cute! I don’t suppose you’d consider selling it to me?”
“Uh, no.” Fey had grown quite fond of the evil, adorable bag of slime (it reminded her of herself when she was little and still cute. The evil part, of course, had never gone away).
The woman sighed. “Oh well. It looks like its main element is water, anyways. If you had an earth-element pet, I’d really have to buy it from you. I’m an earth mage.”
“Well, actually…,” said Fey, picking Stumpy up and putting him on the table.
“A twiggy! It’s perfect!” exclaimed the mage, examining the twiggy. “I really have to have it; I won’t take no for an answer! I’ll pay you a thousand gold for it.”
Advertisement
“A thousand.” Fey repeated, stunned at the unimaginable riches being offered. Moneymoneymoneymoneymoney…
“No? How about two thousand?”
Fey’s mind had finally caught up, and she said, “Deal,” before the poor (rich, actually) stranger started offering such ridiculous sums that Fey would start feeling guilty.
“Great!” said the mage, and Fey felt rather than saw her open a trade dome.
As this was her first trade, a system notice dropped into her head:
Ah. Fantasia frowns upon con men, I guess.
“Okay,” said the mage, taking out two crystal coins and placing them on the table. “Do you accept two thousand gold in exchange for your pet twiggy?”
“Yes.”
“What did you name it?” asked the mage.
“…Stumpy.”
The mage raised an eyebrow at that. “Well. I think I’ll go with Alder. I’m Terra, by the way.” She held out a hand, and Fey shook it.
“I’m Fey.”
“Fey,” Terra repeated. “I’ll remember that name.”
Now that’s just silly.
Tallen came over with a bowl of stew and a cup of cider.
“Enjoy your meal; I’m going to go see what kind of power I can channel through my new familiar,” said Terra, standing up. She picked up the twiggy and left the tavern.
Putting the coins away (moneymoneymoney), Fey turned to her stew. I guess she’s the curious academic type, always experimenting. Never judge a book by its cover (or indecently cut clothing). A bite of the stew put all such trivial thoughts from her mind. Mmmmmm… If I were a loser who cared about gaining weight, I would rejoice that food like this exists in a video game and start bingeing. Though I bet you can actually get fat in this game. Polishing off the stew, she turned to the cider. It was okay; then again, she had never liked cider. Thanking Tallen for the meal, she left the tavern.
Annoyed at the loud jangle her pouch made every time she took a step (it’s much easier to sneak up on your victims when you can walk quietly. Not that Arwyn had any victims…*innocent face*), Fey wandered off to the banker’s. There she stored her two (beautiful) crystal coins away, and had the rest changed to two fifty-, a twenty- and a five-gold piece (that totals 125g, for those of us that can’t add). She was tempted to go out and blow all her money on new armour and weapons, but logic (barely) prevailed and she decided to wait until she reached level ten and had joined her first class. Speaking of levels, Fey checked her stats again:
That’s more like it. Not that I’m actually strong or anything… Opening up the submenus, Fey saw:
My skills are really… Disparate. Determined to reach level ten and start learning proper warrior skills, Fey went to find something to kill.
Back at the notice board, a couple more quests were now open to her. Some were item collection requests for things like herbs and mushrooms; she ignored these. Another wanted wolf pelts for tanning. Ooh, wolves. Maybe I could get a wolf pet. Fey was about to accept the quest but then reconsidered. She thought about wolves’ teeth, and the fact that their movement speed was faster than that of a turtle. Then she looked down at her oh-so-rippable clothing… Maybe later… Fey didn’t like being in pain (not that there’s anything wrong with that kind of thing).
Looking back at the other requests, Fey realized that the mushrooms[i] being requested were actually killable monsters. Better yet, there were no exact numbers requested; the reward was gold per mushroom. There were five different varieties: white, yellow, green, blue, and poison, from level one to five. The gold per mushroom corresponded to the level of the mushroom. Wary of poison, Fey decided to go for the level four blue mushrooms. And I’m not stopping until I hit level 10.
Footnotes:
[i] Okay, stolen from Maplestory again. But they don’t have white or yellow ones
Advertisement
- In Serial20 Chapters
The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
8 148 - In Serial14 Chapters
Dive Sasquatch God!
Kimarya is a quirky and eccentric girl who's also strangely obsessed with this mythical creature known as Sasquatch from her previous world. She arrives in a magical and dangerous world on the brink of its most deadly transition. Where two worlds of magical powers, ancient monsters and civilizations collide. She must survive and THRIVE using the help of her futuristic knowledge, a hyper-strengthened subconscious, and Sasquatch, whose fate and soul somehow mysteriously intertwined with hers to forge a path of power, discovery, and understanding that resonates with her heart.
8 263 - In Serial52 Chapters
The Blackgloom Bounty
In the dark days before the end of the first millennium, Scotland (or Scotia as some called it) was a leaderless hodgepodge of tribes, clans and warring factions all bent on the same thing--domination of the land. Wizards, sorcerers and magicians still plied their trade, though much of their power had given way to the machinations of men and their war machines. To the south of Scotia lay the realm of the Saxons ruled by Ethelred the Unready and his ruthless minions. To the west, Ireland had just come of age. Everywhere else the constant threat of a lightning swift Viking incursion loomed over the land.Growing up in this lawless world is a displaced Daynin McKinnon, heir to an ancient familial keep on the island of Rhum. He and his grandfather Ean scratch out a living amongst the Saxons, careful never to divulge their clan heritage. That all changes when Kruzurk Makshare chooses Daynin as the ideal prospect to help him bring down a vile sorcerer named The Seed of Cerberus, ferreted away in his impregnable fortress at Blackgloom. Little does Kruzurk know that in so doing, he will launch young Daynin, himself and others on a vast, dangerous quest that no one could have foreseen. *****One Hollywood producer has dubbed this three book fantasy epic from Jon Baxley as, "BRAVEHEART meets THE LORD OF THE RINGS." Real places, people and events flesh out this fast moving, multi-faceted semi-historical series but fear not fantasy readers. There's more than enough of the magical, mystical mayhem you have come to expect from great fantasy. Romance readers, too, will enjoy the 'spice' in these characters--and there are a lot of them--both human and otherwise. And if you're into Viking lore, this series certainly is for you.When someone asks the author about his series, he answers with, “There were far more surprises in this tale than I ever expected and it's not over yet! This volume and the next two contain hundreds of pages filled with rollicking good times, fast moving action and a page turning adventure you will not soon forget."Books In The Scythian Stone Saga:THE BLACKGLOOM BOUNTY Episode 1 - 500 pagesTHE REGENTS OF RHUM Episode 2 - 800 pagesTHE SCIONS OF SCOTIA Episode 3 - 800 pages
8 181 - In Serial18 Chapters
Choose 3 (Dropped)
VR game with a different magic system. With 145 different magics to choose from, each player is only allowed to choose 3. These 3 magics determine their class and how they'll play the game. With 497,640 different ways to choose 3, anything could happen.
8 107 - In Serial61 Chapters
Darkest Hero
What happens when Izuku took Bakugo's advice and took a swan dive off the roof? As they say suicide is a sin so how does hell cope with a pure soul and how will the heroes cope with a innocent demon? Izuku/momo/charlie/vaggie/Mina/Toga/LoonaBNHA/Hazbin Hotel/Hellraiserfrom my Fanfiction account Bfghunter2, polls will not be present for already posted chapters.work is rated mature for a reason and for those who are ask I am more than happy to explain something.
8 269 - In Serial8 Chapters
A Betrayed Mate
Quinn Warren lost her mate Derrick almost three years ago. She had know him since their earliest puppy years. His parents helped her adoptive human parents learn how to raise a growing wolf shifter. Now a full-fledged she-wolf, Quinn wonders what she will do once Derrick's twin brother returns home. Once Markus returns with his mate, the pack won't need a stand-in Luna anymore and Quinn isn't sure she wants to stay in a pack full of bittersweet memories. A visiting Alpha has everyone excited until he claims that she is his mate and his Luna. As things spiral out of control, Quinn isn't sure who to believe and what the truth actually is. Was she abandoned as a pup, or was she sent away for her protection?
8 176

