《Dungeon Scholar》5 - Guilds and Gossip
Advertisement
We did in fact go sightseeing at Bessie's behest, only this ended up involving more talking and snacking than walking and seeing. My fault; my nostalgic familiarity with the local foods -- my favorite were the color bubbles, small fish balls coated in different spices of rainbow coral -- revealed I'd originally come from Orinavia, albeit the far end of the war-ravaged country, prompting much curiosity. Mercifully, my friends refrained from peppering me with questions, letting me peacefully reminisce about some happier memories. To lessen my discomfort, they even swapped their own stories of growing up: Bessie and Tom in their farming village, Hannah with her parental blacksmiths, Blake in the Underworld.
This last was so disturbing I couldn't help crying in dismay, "Don't you have any positive memories?"
"That was one," he said. "I'd never eaten so much before in my life."
"Only because the baker was dead!"
He shrugged. "Not like I could've ever gotten his bread otherwise. For once I didn't have to steal or fight; we were all too busy stuffing our own mouths and pockets to bother with each other."
"Just don't ask what happened the day after," Tom advised.
I opened my mouth to satisfy my curiosity, but seeing and feeling my friends' sincere foreboding, managed for once to quash the urge. Blake just kept looking perplexed but also used to our incomprehensible behavior. I sighed and said, "One day, Blake, I hope you find more happiness than from a full stomach with a dead body in the other room."
At that, he smiled. The expression was so startlingly sweet I found myself smiling back, even before he said, "I already have."
The return caravan, thankfully sans mourners but with their prepaid amenities, saw us chatting with our wagon's sole fellow passenger. "You're not a merchant, then?" I said in surprise.
"No, just a humble woodworker," my haggard-looking neighbor said. "What you saw loaded back there were all pieces I personally crafted, plus everything else I own."
"What brings you to Wilton?" Bessie asked. "You don't seem excited for the move... no offense."
"Escaping guild trouble," he answered grimly. "Not the Merchants, they wouldn't bother with my small sales. You know their motto, 'easy money, fast money, big money,' I'm none of those. I couldn't even afford their fees, ha! No, it's the Artisan's Guild that won't stop knocking on my door, demanding I join or fold. So much for 'creation over destruction.' I told them I can't pay, but will those bloodsuckers listen? Better question, do they care?" He was growing more animated as he spoke, like a deflated soufflé filling with air. "Either I kowtow to one of their junior members and let them call me their Apprentice -- at my age! -- or they'd close me down, some rot about needing to offer quality assurance. I offer cheap and sturdy; haven't had a single customer complain about quality for over ten years! I never claimed to be no stinking artisan, just a good hard worker. Bah, the only quality they need to work on is for their lies!"
We all listened to his tirade with varying degrees of sympathy. Bessie and I were on one end, Tom in the middle, Blake predictably on the other... and Hannah, to my surprise, though I supposed she was a Journeyman Artisan herself. "But how does moving to Wilton help?" Bessie asked. "The Artisans are just as big a deal, sorry to say. No offense," she added, her eyes flickering to Hannah and away.
Advertisement
"I've got a friend there," he said, sighing. "Way I figure it, only way out from one of the Great Seven is with another's backing. Anyway, he's in the Mercenaries."
As one, the adventurers winced. Their reactions were so noticeable even he couldn't miss it, so I explained, "Ah, the Adventurer's and Mercenary's Guilds have some friction."
"Truly? I didn't realize..."
"Unlike the others in the Great Seven, the Mercenaries' branches can be individually quite different," I said, tactfully not mentioning the possible correlation with the Adventurers controlling the portals. "Wilton's local branch at least is, um, rather aggressive."
"They might as well be renamed the Rogue's Guild," Bessie said. "Sometimes they try to sabotage our missions, steal our clients. And what's with their dumb motto? 'Payment first,' really?"
"Their Rookies are treated like cheap fodder," Blake said, his dark eyes glittering. "Thrown into the worst missions with no real training."
"I, I'm sorry to hear that," the woodworker said, clearly off-kilter from the unexpected derailment of his righteous rant, before straightening. "But everybody's got their circumstances. I know my friend hit a rough patch before, and his guild pulled him up. Same as I'm hoping he'll do for me." He leveled us a challenging look. "Or do you claim the adventurers would help me?"
Bessie shook her head, with sincere regret. "We fight monsters, not men."
"And I respect that," he said quickly, obviously aware he was sharing sitting space with people a lot more dangerous than him. "'Always another adventure,' right?"
"If you do take up with the Mercenaries, you can never leave," Hannah spoke up for the first time. "You know they're hand-in-hand with the Assassins?"
"Surely not! I've heard rumors, but they'd be closed down if they openly associated with a shadow guild. Right?"
"There's not enough proof that'll convict them in a court of law, not when they have the best defense lawyers, but at this point it's an open secret. You walk into any Mercenary's Guildhall, tell them you need a problem permanently dealt with, and make an appointment. Then later in a private room you meet someone who they have absolutely no idea is working for the Assassins. It's just a coincidence that every time the client hands over an obscene amount of money, of which they take a commission, and later someone who's a personal or professional obstacle is removed."
"They just provide the secured room," Tom said. "So secured they have no idea what manner of business is conducted inside."
"But the nobles..."
"Some of their best clients," Hannah said with vicious satisfaction.
The woodworker, by now looking quite pale, attempted to rally. "W-well, all that is unfortunate, most unfortunate, and of course I won't have anything to do with it! I'll just be making tables and chairs. My friend told me Mercenaries love cheap furniture and love breaking it, so I'm a perfect match."
"What rank is your friend?" I asked.
He hesitated, his eyes darting over the others, before answering, "Veteran."
I nodded. "Then it should be fine." Their Elites and Bosses rarely bothered with the small stuff, at least from what Senior Rubrik had told me. Though they were still more involved than our own Master Scholars, who typically wanted nothing to do with management, leaving everything to the Scholar Board comprised of Head Scholars.
"Who are you, anyway? You don't seem like an adventurer?"
"I'm a Scholar," I couldn't help boasting proudly.
Advertisement
To my surprise, he flinched and shrank away from me. "Not a fan of Scholars?" Bessie said.
"Of, of course not! I mean, of course I would never say anything against a Scholar... To be honest, I just find you terrifying."
"Oh, of course, we all do."
I laughed, pausing when the others stared back at me, seeming quite serious. "No, really? We Scholars scare you?" Incredulity filled my voice despite myself.
"Not you specifically, no offense, but your guild? Absolutely."
With an effort, I closed my gaping mouth. Even straining my [Advanced Empathy], I couldn't sense a joke. Was it our academic superiority? Had Executive Scholars knocked on their doors demanding they return all their books? "But... why?"
"Do you truly not realize how others see your guild?" Blake asked curiously, then answered himself, "No, I suppose you wouldn't, since you may as well live in the library."
I huffed at him. "We can't even fight. Well, most of us."
"Because you don't need to. You control the spy networks, the news, and most critically, the Skill Books. All you have to do is blacklist an offender's whole family and known associates, post an announcement in the press along with a laundry list of their dirty deeds, and if they dare to protest, or when they inevitably come begging for leniency, sic your Executive Scholars on them." As always, Blake was most eloquent when presenting a straight serving of unvarnished facts, and the others were more than happy to let him. The woodworker was nodding along, mopping his brow. "Do you think any other guild could support so many book-readers, navel-gazers, and daydreamers while guarding a hoard of some of the world's greatest treasures? Even other Names quail before the Librarian!"
"That's right!" said whatever-his-name. Woodworker, so Woody? "And you literally have someone Named the Executor!"
"...So?"
"So how'd they get their Name? Probably from executing people who don't return their books on time!"
I stared, but a wagon full of people looked back without a clue. "The word you're thinking of is executioner," I said slowly. "An executor is someone who executes actions. Our Executor is just in charge of the Executive Scholars." Dead silence. The awkward staring contest went on until I shook my head and deadpanned, "Truly, the state of our modern education is terrifying."
"Still," Blake said, reddening a little, "The Scholars have so few enemies you remember well each one, with your excellent information sources and memories. There's a reason your guild is widely considered the most terrifying, even in the... where I come from."
"We have so few enemies because we don't antagonize people," I said. "The only other Great Guild as intentionally inoffensive is the Companions. Speaking of, why didn't you think of turning to them for protection?"
"It's like rolling dice with them," Woody said, "While still paying guild dues. The Companions are all about making the right friends, who mostly don't like trouble."
"But aren't they egalitarian?"
"E-what?"
"She means how they don't have official ranks," Hannah said. "Well, Rena, there's official and then there's unofficial. You know their motto, 'we're all friends here,' but some friends are more equal than others. It's the same with the adventurers. If you take your complaints to the Guildhall, they'll offer you some sympathy--"
"Maybe even some drinks," Tom said.
"But adventurers are typically expected to solve our own problems. Well, unless it's about the Mercenaries, or you catch someone in the right or wrong mood."
"You're lucky you're a Scholar," the soon-to-be Mercenary said. "No other guild is so protective of their least members. If I had any scholarly talent, I'd jump into your wagon in a heartbeat."
"You don't need talent," I started to protest, but my friends all gave me a look, and I subsided. "Well, I suppose 'to learn, to discover, to know' isn't for everyone."
"Wow, you even managed to say that with only a little judgment," Bessie said. "Please forgive our Rena, she would eat and breathe books if she could."
"Of course!" Woody had gone back to looking as though I might execute him.
"It's really too bad you don't make enough profit for the Merchants," Bessie continued, seeming resigned to her new friend turning enemy. "They're usually the ones keeping the Artisans in check."
"Merchants and Artisans, Adventurers and Mercenaries, Mages and Scholars," Tom said. "And the Companions are friendly with everybody."
"Wait," I said. "We don't have any problem with the Mages."
"No, you only both study the greater mysteries of arcane might," Bessie said in an exaggeratedly pompous voice. "But where true Scholars care only about learning..."
"'The greatest reward for learning is learning itself,'" Tom quoted me. "If all Scholars are like you, you should change your official motto."
"The Mage's Guild is also all about power, maybe more so."
"It's right there in their motto. 'Mana is life, magic is might.'"
"So we have different priorities," I said. "That hardly makes us rivals or whatever you're suggesting. And I like our motto."
"But can any Scholar join the Mage's Guild while remaining a Scholar?" Bessie said. "Or vice versa?" She nodded at my hesitation. "You're famously impartial, whereas the Mages couldn't be less so if they declared themselves an independent nation."
"Scholars are partial to knowledge," Hannah said. "But I see what you're saying about opposites. Scholars share what you can for everybody's benefit. Mages hoard their knowledge and always have ulterior motives."
"The Mages might keep a secret even when it hurts them," Tom said, "While the Scholars might do the opposite."
"Also, they're the ones least afraid of you, meaning Scholars, no offense," Bessie said, "Since they have their own Skill Books and knowledge."
"That they never let anybody else see. Or preferably even know about."
I couldn't help feeling a little ganged up on and asked Blake, "Not going to weigh in?"
He shrugged. "I've never met anyone in the Mage's Guild."
"Well, you certainly seem to have put a lot of thought into this..."
"Actually," Bessie said, "When Tom and I first signed up as adventurers, we nearly picked up a teammate already in the Mage's Guild. The nice receptionists explained the situation to us ignorant yokels. We told Jacob we were happy to go on official quests together, but if he ever asked us to help his master or his other guild, we'd have to refuse. He quit the team on the spot. Then during our abundant downtime--"
"Waiting for overpowered monsters to pass us by," Tom contributed.
"We couldn't help noticing certain similarities and differences between you two. For instance, you both like to talk about magic using big words that go way over my head, then say something like 'this is one of the most basic concepts' and stare at me like I grew up on a farm. No, don't apologize. At least I can tell you're actually trying to teach, instead of just showing off. On the other hand, Jacob was great to have at your back in any monster fight, but not any other time, and, er, you're sort of the opposite... no offense."
"I know you don't mean offense, Bessie," I said with just a bit of a bite to my voice, "But it's a little worrying how often you don't mean it."
She grinned. "See, Jacob was witty too, but meaner."
"We're insufferable gossipers," Tom said apologetically. "Comes from growing up in a small village."
"Speaking of gossip, we've gone through all the Great Seven, but what about the smaller guilds?"
"You mean the ones that are left?"
"Thinking of joining the Cook's or Eater's Guilds, Tom?" Hannah teased. "No, I forgot, the Cooks joined the Companions."
"I wish. If only I could afford the extra fees and time..." He stared off into space dreamily.
"There are more guilds still around than you might think," I said, glad for the change of subject. "Some are even pretty powerful, like the Alchemists."
Hannah nodded. "I'd give them good odds against the Assassins."
"They're sort of their own opposites," I noted, "With the Assassin's motto 'nothing cannot die' and Alchemist's 'prosperity, virtuosity, immortality'..."
Like that, the rest of the ride passed in a blur of gossip. It was fun and informative, and I returned to the Scholar's Guildhall eager to continue my studies. My mentor was surprised to see me back early, but readily made time for me to review my recent findings and present the current state of my research. "Since I do not know of a method to check if a dungeon is anomalous, it might be easier to either confirm or disprove the alternative that it is an older, relocated dungeon. However, if it is an Elder Dungeon, why doesn't it communicate? If..."
Senior Rubrik heard out my arguments in favor or disfavor of the dungeon's Elder or Mature status, before pointing out, "No Elder Dungeons have been reported as destroyed recently."
I froze, realizing he was right. That would have immediately made worldwide news. "Oh," I said, "I should check if any Mature Dungeons recently have been!"
As he watched indulgently, I hurried to the news reading room. The Scholar's Guild did control pretty much all news these days, which was less due to our own efforts than everybody else's, namely the readers who preferred our unbiased reporting and the various factions who'd pressured papers without the protection of our backing. This meant the room had neatly organized stacks of every newspaper that mattered in the world, starting from the most recent prints and dating backwards. I made a beeline toward The Dungeon Chronicle, the go-to source for everything dungeon-related, the one paper all adventurers read religiously, the ultimate arbiter of dungeon rankings, when another title caught my eye and I paused.
I tried to browse a few papers every day or so: Scribe Daily for global news, Namasia News for continental, Grimmark on the Go for national, Scholastic and The Journal for scholarly, and the internal Scholar's Notes. But a few others occasionally earned my attention, usually thanks to a polite notice in the Notes, which after all catered to absentminded, work-absorbed Scholars.
Thus was I familiar with Guild News, a one-page weekly with its signature eight-post layout, one from each of the Great Seven artistically rotated around the central winning article by a small guild. My eye was first drawn to the latter, since stiff competition for the coveted spot guaranteed an interesting read. And indeed, the Herbalist's Guild announced the discovery of a new plant in Ticamira's A-Ranked Woodland Dungeon with potentially revolutionary properties and already several useful applications. No doubt many Scholars would be scrambling to investigate, if they weren't there already.
The Adventurers had a complementary story of the intrepid party who'd inadvertently stumbled upon the plant and barely left the dungeon with their lives. I couldn't help but notice how many of their weekly tales of heroism included this ending, sans plant; I supposed dead adventurers were too depressing, while easy victories were too boring.
Meanwhile, the Mercenaries were declaring neutrality in the latest border war in Drameria. Neutrality, Senior Rubrik had previously explained, actually meant they'd been paid not to fight, a cheaper prospect than securing Mercenary support and a surer bet than outbidding the opposition. I wondered if once again they'd managed to get paid by both sides to do nothing. They'd also posted a recruitment ad for those escaping the conflict, conscription, or persecution, conveniently omitting their own comparably high attrition rates. Personally, I thought I might prefer to take my chances in a dungeon.
The similarly mercenary Merchants used theirs as advertising space for individuals and goods. By contrast, the Artisans listed their best recent sales, which I'd previously considered pointless boasting, but now thought might be intended to intimidate or inspire unaffiliated or prospective artisans.
The Companions welcomed their newest members. At the very top of a long list was an apparently wealthy and famous lawyer who was leaving the Mercenaries with their blessing to join his children in his new guild, and also take a long vacation. My eyebrows lifted, as the two guild's lawyers couldn't be more opposite in reputation; while the Mercenaries were ruthless and expensive, the Companions were known as the friendliest and cheapest, often working long-term with the same family or organization, and the Scholars somewhere in the neutral middle of the three guilds preferred for lawyers.
Other new Companions also included generous descriptions, and they'd made some effort not to obviously rank them, but those with valuable abilities, connections, or experiences tended to be nearer the top or afforded longer characterizations. I'd never even noticed before, just finding the mini-anecdotes quaint.
Then there were the Mages. I didn't see them as rivals or anything, but they were self-evidently full of themselves, dedicating their entire article to arguing the word 'mage' should be reserved for members of their guild. No, seriously, I could not have made this up.
In the author's opinion, whenever anybody referred to adventurers, artisans, mercenaries, merchants, scholars, etc, they either meant guild members or clarified if they did not, with the sole isolated exception of the poor mistreated Mages. And the Companions, but they were bohemian enough to permit general use of the word 'companion.' Thus the Mages merely campaigned for the same treatment, with varying suggested alternatives for others who used magic, such as, but not limited to: Caster, Hedgewitch, Magician, Warlock, Wizard, mage-practitioner, unlicensed mage, or subdivisions like Shaman or Sorcerer. The True Mages were willing to accept votes on which would be preferred.
Finally, the article concluded with a very serious warning the guild was considering casting a curse on misappropriated use of the word 'mage.' Upon reading this, my eyes nearly rolled into the back of my head. Any mage with actual talent would know better... wait. No, Bessie wouldn't be taken in, would she? I supposed the point was moot, since she only ever called herself a spellsword.
Having saved the best for last, I turned eagerly to the Scholar's section. Oh, it was an excerpt from a newly published work on Anomalous Skills. For convenience, the author, one Jonathan Clements, chose [Scribe] as the classic anomalous example. While Skills typically could only be used in a single predetermined fashion, with highly limited flexibility and versatility, the initial Tier-2 Skill [Basic Scribe] could be used to copy a page's contents onto an unprotected page; or to reproduce a mental image onto an unprotected page; or to assist with reproducing a mental image, most notably used for drawing the perfect circles and straight lines required in runic formations. The upgraded Tier-3 [Scribe] could fully copy an entire page, including the page itself, assuming only simple paper was used; or reproduce a mental image on Skill-created paper; or copy a single magical rune; or repair an existing magical rune; or, though this use was rare, copy an entire book from memory onto an equally-sized unprotected book. The Tier-4 [Enhanced Scribe] had ten possible uses...
After the excerpt, Senior Clements claimed their book collated all the known Anomalous Skills, their variable uses, and their complications; detailed general commonalities these Anomalous Skills shared, including two original discoveries, and any notable exceptions; and finally, presented possible conclusions that might be drawn therefrom. As something of a Skill Scholar, the whole thing made my heart pump faster. I was bound and determined to read the publication, just in case I could learn anything new.
Satisfied and invigorated, I put down the paper and recalled my original purpose in the reading room. Whoops. But I couldn't consider the time wasted, just as going out and gossiping earlier had surprisingly informed and enriched my recent reading. Perhaps I should continue this more adventurous trend. As I straightened the stack and took one last look at the eight represented guilds, a small, pleased smile curled up my lips.
Yes, my guild was definitely the best.
Advertisement
- In Serial56 Chapters
Tome of the Mind
SPOILER WARNING: This is a sequel to Tome of the Body. If you have not read it, please do before reading this story, otherwise, a lot of things will not make sense. It can be found here. ~SYNOPSIS~ Every great story needs an author. Samuel Bragg, now the chosen champion of Arcana, has returned to the world of Ahya after one hundred years of being presumed dead. He awakes in his old home village, tended to by his last living friend, now an old woman. He spends some time enjoying the peace he finds but finds that his time away from the world has weakened him. Struggling with his new purpose in life and the returned boredom of village life, Samuel sets out on a nostalgic trip back to the capital city of Milagre. He is surprised to see that much of the world remains unchanged in the past hundred years, with a few exceptions. Accepted back at the Mage’s College with high honors, Samuel is offered the chance to teach his own class and educate future mages, but declines, deciding he needs more experience. Desperate to learn more about the mysteries of magic, he takes an apprentice and travels to the distant land of Zaban, where it is rumored that mages skilled in unique magic live. He is given a new title and permission to travel from the Royal Family of Gorteau and sets out for the natural nation of Zaban. On his journey, he learns new skills and discovers his talent for teaching. Powered by Arcana and guided by his influence, Samuel returns to the capital city Milagre, to find those small parts of his life that were lost. He encounters his old friends Shigeru and Grimr, each now well-known for their services to the world. But upon connecting with the world as he knows it, he also learns of a terrible war brewing beneath the surface, filling everyone with unease. With a god behind him and a new ally at his side, Samuel steps once more into the unknown. Can he continue to grow as a mage and find triumph again? Read Tome of the Mind, the second book in the Tomes of Ahya series, to witness the truly thrilling tale of a growing legend and the challenges he will face. This story is also available on Scribblehub.
8 136 - In Serial14 Chapters
Quest for the Elysian Fields
Wünder is a fifteen year old, four feet tall lad who likes nature and loves discovering vistas every now and then. Elysia is a prim and proper girl who dreams of finding her prince charming one day. They live in the village of Delossus, and live an inane life bereft of excitement, but for the stories told by Mrs. Detroit. One day, a miner wounds up dead in the Taitanus Caves, the place where Wünder's brother works. That incident leads Elysia, Wünder and his brother to an expedition into the depths of a mountain so colossal, that it has terrified villagers and noblemen alike about the possible existence of a certain god residing in its depths. What they find instead is nothing short of the incarnation of tyranny, and trails leading to a certain legend - the realms long forgotten, not even a remnant of lores... The Elysian Fields.
8 183 - In Serial13 Chapters
Zero Views: Short Stories
I get it. No one cares about Short Stories. That doesnt Mean that I don't want to post the crap I write when I do a writing prompt. Or the good stuff that I write when I do a writing prompt. You know. Cover all the bases. I'm starting off with a backlog of different stories that I've written over the years. Kick back, and read the words I put on virtual paper. Why not?
8 74 - In Serial958 Chapters
Legend of the Lost Star
[More placeholder space for the next Writahon...] [Completed the October 2020 Royal Road Writathon challenge] [Completed the April 2020 Royal Road Writathon challenge] Book 1: First Light Synopsis: As a war of epic proportions enters a ceasefire, a soul from another world enters a dead boy's body. Without any memories of who he was, with only a little companion by his side, the lost soul begins his long, arduous journey to recover his memories, while unraveling the mysteries of a war-torn world. Why was he sent here? And where will he go now? Even he himself does not know. But one thing is for certain: the world will never be the same again. Book 2: Foredoomed to a Rendezvous Synopsis: As war continues to break out between the Five Lands, Gaius finds himself inheriting a legacy of ancient times. With the flames of battle spreading through the South once again, the lost soul throws himself into battle over and over, in an attempt to protect his home and those he holds dear. How will the boy, nearly unrivalled in martial might, fare in a web of conspiracies beyond his ken? Book 3: The Last and the Lost Synopsis: The boy has set himself an unbelievable target in a bid to save someone precious to him. With his former home now out of reach, he stalks the Southern Continent, inciting rebellion and revolution where possible to lure his prey out. Meanwhile, in the heart of the South, embers of war begin to rekindle. Will it be the death knell of yet another nation millennia old? Book 4: The Unravelling World Synopsis: Time is not on Gaius' side. Everyday life, already disturbed by the flames of mortal war, falls apart entirely as beings of legend once again appear on Orb. Forced to a foreign land to treat his injuries, the boy must confront the outcomes of his actions, directly and indirectly. But the tide is rising. Countless enemies are throwing themselves against the nations of Orb, cleaving a path of blood wherever they go. Gaius has to hurry...or drown with the rest. Book 5: World's End, Divines' Rondo Synopsis: The great gods of Orb have staked their claim on the world itself, killing all in their way. Each of the Cardinal Continents are fighting their own battles and making their own peace, but none are aware of the growing threat from the Wildlands, where a self-exiled legend continues to gather strength. Meanwhile, a new threat stalks the whole of Orb, killing whatever remains of the Constellation Heroes. Against such a chaotic backdrop, a boy continues to protect a semblance of daily life for his loved ones, but will he be successful when the curtains finally open? Book 6: The Frenzied Tide Synopsis: A sword hangs above the Eastern Territories. The Human God, progenitor of all life, the direct cause of the beastfolk genocide, has made his will known to the rulers of the East — make peace with the God of Water, or be destroyed in three months. Gaius, who has left the battlefield to return home, is once again called to fight, to support a do-or-die offensive upon their foe's territory. But in the background, the threads of destiny are beginning to come together. Plots set in motion long ago are coming to fruition... Book 7: Limina of Ruin Synopsis: The chalice has broken. The East is beset with turmoil, as factions turn on each other. The Great Divide, however, brims with a setting radiance, ensuring a final, transient peace. And in the midst of it all, one young boy follows the fettered winds and the unshackled waters, heading to a new land to uphold a promise. For him, the days of fighting will be a distant memory before long...and a daily event in the years to come. Uncovering ancient memories, putting to rest regrets, enjoying the last of a peaceful life...the people of the Five Lands will live to their fullest. Yet, this is but the calm before the storm. Book 8: Power Talks Synopsis: Fate. A curious word to most...and a frightening word to Gaius. Alongside the rulers of the North, Gaius witnesses frightening truths, proof of an inevitable future. Spurred by a myriad chilling revelations and urged by a god's killer, the Mortal Light Dynasty gathers both mortal rulers and divine sovereigns, covering past conflicts with a offer of cooperation of an unprecedented scale. However, can this unity, first of its kind, stand up to time, fate and mortal nature? Or will it burn, along with the Five Lands? Book 9: Homeland Song Synopsis: Gazing out at the Orb of old, Gaius ponders his destiny and the great stakes with it. Time and again, he has led a life of choices, making one after another for the sake of those he cares about. His latest choice, however, carries implications of an immeasurable scale. Charged with the protection of the future, all that awaits him is an eternal solitude... On the other side of the false world, a single star shines, one whose light is meant to protect. Gemini, who has long found a homeland in the form of Ark City, has spent years defending it with friends and family alike. However, an inexorable end is approaching. The day the Great Divide falls looms ever closer. At the crossroads of destiny, when the chains of fate bind him fully, what will the last Constellation choose? And what will his choice mean for the rest of the Five Lands? Book 10: Immortal Indignant Synopsis: As the Five Lands reel from an unexpected revelation, Gaius continues his struggle to accept his immortal destiny of eternal vigilance. Mortal fetters continue to tie him down, with the prospect of breaking them a heart-rending prospect. There is little light for him in the darkness; his emotions seemingly a poisoned apple. For him, the days ahead are one of balancing his emotions; his immortal destiny is antithetical to the aspects that make one mortal. However, he isn't the only immortal indignant at the current state of affairs. Behind the scenes, huge powers push and pull, tussling in an insane game of wrestling sanity. The Five Lands and the great gods prepare in the background, awaiting their time to strike... Book 11: Cause Convergent Synopsis: As Orb reels from an unexpected turn of events, the crumbling of the Great Divide speeds up. With time now at a premium, Gaius travels the world, addressing a particular personage's last will, while ensuring that he leaves no regrets behind. Revisiting the Five Lands with his beloved one last time, he casts his eyes to a new future, a world full of a peace forged by collective resistance. Far away from Gaius, at the very borders of the Southern Continent, soldiers train day and night, awaiting the day the rift between worlds crumble. But the battlefield there isn't just between the Five Lands and the Wildlands... Book 12: Boundary Belligerent Synopsis: The rift between worlds crumble. The moon, the sun and the sky shatter, revealing the vast expanse beyond. The cold light of the stars gaze down upon Orb, illuminating a bloody battlefield at World's End, where gods and mortals wrestle. Immortal troops charge the Five Lands, over and over again, only to be repelled by vast engines of war. For many, the moment of destiny has arrived. The Third Extermination has begun. However, Gaius gazes not at the present, but at the future beyond. What does he see there? And what will he do? Book 13: Destiny Divergent Synopsis: Bells ring, and destiny veers. Mortal miracles, having pierced a divine destiny, now turn their light of annihilation upon the legendary land of dangers and dark myth. A single being who should have slept forever reawakens, carrying out a inherited duty to protect. Under a dome of absolute law, the hulks that darken the skies are grounded, forcing the Five Lands to move ahead on foot. Hidden differences erupt, comrades turn upon comrades, and the alliance begins to crumble. What should have been a happy ending begins to fall apart. Watching from high above, the Abyss Sovereign laments his weakness, cursing the new destiny laid upon the world. And yet, he will never give up. Book 14: Abyss Ascendent Synopsis: As a future of never-ending conflict draws closer, Gaius stands at the centre of Orb, his will tempered and set. What the Wildlands has ceased to be, he will inherit. Divine Kingdoms and mortal nations clamour for peace to prepare for greater wars, but Gaius will no longer stand for that. For the sake of his dream, the Five Lands — and now, the Wildlands — must be unified against a common enemy. Gaius himself. Raising the flag of rebellion against mortal nature and destiny, the Abyss Sovereign commences a festival of creation for his new world, a paradise unimaginable to both mortal and divine minds. With his intentions made known now, there is no going back. He will succeed. Or die trying. Book 15: Terminus Transcendent Synopsis: ??? This is a story that may, depending on how impatient you are, take some time to spin up. I have enough in my mind for a long run, so it's essential that I lay out a great deal of groundwork at the start. Eleven books have been released so far, and this work will end at Book 15. Be aware of late arrival spoilers! My Patreon link is here, which allows for up to sixty-five advanced chapters ahead of the free releases, or if you'd just like to support me. Release schedule: My original promise was 2 a week, minimally, but it's been a daily release for a long time. So yeah...
8 835 - In Serial111 Chapters
Healing Dungeon
// DUNGEON Mechanics will start to appear around chapter 100+/Arc 3 of the story! \ Avan, a 25-year-old young man, is torn from his rather boring life. He awakens in Aorus, a world full of magic, monsters and dungeons. By a stroke of luck and an ominous skill called "Potential", he awakens a new class never seen before called Dungeonheart (Human). Dungeons, although sentient, are never sapient nor mobile. Join Avan as he pursues his passion for healing and martial arts, and building his very own dungeon at the same time. He’s the hybrid of a moving dungeon and a healer. "Healing Dungeon" will include City building, strategy, very little romance, exploration of the world of Aorus, and a touch of power levelling. (There are elements from other fantasy novels, as well as anime, games, and more). What will all be possible with a dungeon that can move, but still brings some of the familiar dungeon mechanics along for its journey? -- Please note that the beginning and thus the first chapters were really my first writing works in english, and can only be rewritten at a later time (lack of time in favor for new chapters) --(The writing style and also the story improves VERY much from the 12th chapter at the latest! Proofreading is available, but I depend on any well-intentioned advice from you guys). If you have any questions, suggestions, constructive criticism, or just because you feel like it, feel free to leave me a comment below the respective chapters!For every positive and serious review or rating, I am infinitely grateful! ;) I am a creature of few words and the beginning is therefore a little faster than I would have liked it now in retrospect. Please do not expect huge paraphrases and descriptions of the environments, but only what is really necessary to get into the scene. Cheers and hopefully see you in the comment section.
8 309 - In Serial32 Chapters
cheater {leviHan}
hanji Zoe was married to erwin Smith it all changed when hanji got pregnant and had there first non-identical twins Eren and Armin....Erwin has been gone and rarely ever talks to hanji....it has been going on for 3 years after armin and Eren's birth....so she confronts him to find out he was cheating on her....Levi Ackerman was a single father raising a baby girl named Mikasa...the mother abandond him with his 3 year old daughter...when there children meet up in the same school they became the best of friends....which meant one thing....bringing the parents together.....⚠️ trigger warning ⚠️-cutness-cussing-adorable kids.
8 201

