《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Extra Non-Story: Skill Reference (will update regularly)
Advertisement
The System is essentially a stat-based skill system. You can purchase skills in each stat, by spending skill points (obtained by levels), 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).
Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier of the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool.
This is the list of skills we've encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill.
Strength skills
Fleshless (tier 25)
Requires: Authority 21/Strength 20/Perception 19/Level 11
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.
Active cost: 1 mana per (Eff) seconds
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Shaper
AUT 16/Lvl 1
N=1
Ghostly Armor (tier 25)
Requires: Strength 22/Authority 22/ Level 11
Effective: N × Strength + Level (adds stamina)
Passive: Adds (Eff) mana.
Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.
Active cost: 1 stamina per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Eversharp (tier 14)
Requires: Strength 20/Dexterity 17/Authority 17/Level 6
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Active: Cuts any unprotected material up to (Eff/12) inch deep
Active cost: 1 stamina per lateral inch
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Metal Spikes (tier 10)
Requires: Strength 19/Lvl 7
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair
Active cost: 1 mana per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Metal Skin (tier 9)
Requires: Authority 17/Strength 16/Lvl 6
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%
Active cost: 1 mana per (Eff) seconds
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Succor (tier 8)
Requires: Strength 16/Dexterity 16/Empathy 16/Level 5
Effective: N × Strength + Level (adds mana)
Passive: You know instinctively the gravity of a wound.
Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.
Active cost: 1 mana per level of target
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Double Tap (tier 8)
Requires: Strength 17/Agility 17/ Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.
Advertisement
Action cost: +1 stamina
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Passes (tier 6)
Requires: Strength 17/Agility 16/Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Trigger: Bypass any defensive skill of (Eff) or less.
Trigger cost: 1 stamina per 10 skill bypassed
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Forced Attack (tier 5)
Requires: Dexterity 17/Strength 16/Level 3
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.
Action cost: +1 stamina
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Slam (tier 1)
Requires: Strength 16
Effective: N × Strength + Level (adds stamina)
Passive: Grant immunity to blunt assault, up to (5×Eff) pounds
Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)
Active cost: 1 stamina per (5×Eff) pound of enemy
Specialist Battler
STR 17/EMP 16/Lvl 5
N=3
Battler
STR 16/Lvl 1
N=2
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Agility skills
Pass Through Stone (tier 24)
Requires: Agility 22/Authority 20/Perception 17/Level 10
Effective: N × Agility + Level (adds mana)
Passive: Vibrations translate into vision if you are unable to see.
Active: Move across most solid non-metallic structures.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Coals (tier 9)
Requires: Authority 17/ Agility 16//Level 6
Effective: N × Agility + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Soften Mud (tier 8)
Requires: Agility 17/ Authority 16/Empathy 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.
Active cost: 1 mana per (Eff) second
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Water Shaper
AUT 17/EMP 16/Lvl 5
N=1
Cleanse Toxins (tier 6)
Requires: Empathy 17/Agility 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food
Active cost: 1 mana per (Eff) pounds affected.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Earthbind (tier 5)
Requires: Authority 17/Agility 16/Level 3
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.
Advertisement
Active cost: 1 mana per (Eff) seconds.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Armored (tier 4)
Requires: Strength 16/Agility 16/Level 3
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks
Active cost: 1 stamina per (Eff) sec.
Keeper
STR 17/PER 17/Lvl 6
N=3
Guardian
STR 16/PER 16/Lvl 2
N=2
Stone Throw (tier 3)
Requires: Agility 16/Authority 16/Level 2
Effective: N × Agility + Level (adds mana)
Passive: (Eff)% better sight
Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.
Active cost: 1 mana per (Eff) inches crossed.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Intercept (tier 3)
Requires: Agility 17/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Instinctive detection of incoming enemies
Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed
Active cost: 1 stamina per (Eff/2) feet
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Deflect (tier 2)
Requires: Agility 16/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)
Trigger cost: 1 stamina if avoided
Guardian
STR 16/PER 16/Lvl 2
N=3
Keeper
STR 17/PER 17/Lvl 6
N=3
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Dexterity skills
Ember Chains (tier 12)
Requires: Authority 19/Dexterity 18/Level 6
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Body (tier 9)
Requires: Dexterity 19/Authority 18/Level 3
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Heat your body to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Fireball (tier 8)
Requires: Authority 17/Dexterity 17/Level 5
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet
Active cost: 1 mana per (Eff) feet
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Block (tier 8)
Requires: Strength 17/Dexterity 16/Level 5
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%
Trigger cost: 1 stamina per 20% chance
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16/Lvl 2
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Ambidextrous (tier 6)
Requires: Dexterity 18/Level 4
Effective: N × Dexterity + Level (adds stamina)
Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.
Action: Instantly swap one-handed weapon•s between main and off-hand.
Action cost: 1 stamina per (Eff) ounces.
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Flaming Blade (tier 5)
Requires: Dexterity 16/Authority 16/Level 4
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
First Aid (tier 4)
Requires: Empathy 17/Dexterity 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Your wounds clot (Eff×5)% faster
Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.
Active cost: 1 mana per (Eff) pounds of body mass stabilized
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Dark Flame (tier 3)
Requires: Dexterity 16/Authority 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Explorer
AGI 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Wood Shaper
AUT 17/PER 16/Lvl 5
N=1
Reconnaissance (tier 2)
Requires: Dexterity 17
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%
Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=3
Discreet
DEX 16/Lvl 1
N=2
Explorer
AGI 16/Lvl 1
N=1
Authority skills
Shadow Wings (tier 38)
Requires: Authority 26/Strength 21/Agility 21/Level 16
Effective: N × Authority + Level (adds mana)
Passive: You suffer (Eff)% less damage from falling.
Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Telepathy (tier 13)
Requires: Authority 19/Empathy 18/Lvl 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Share your silent inner voice to anyone you've met and remember accurately during the last (Eff) hours, if they are within (Eff) miles
Active cost: 1 mana per (Eff) words.
Shaper
AUT 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=1
Call Lightning (tier 10)
Requires: Authority 18/Strength 17/Level 6
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above
Active cost: 1 mana per (Eff×10) vertical feet
Shaper
AUT 16/Lvl 1
N=2
Split Stone (tier 8)
Requires: Authority 18/Agility 16/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.
Action cost: (AUT) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Bolster (tier 8)
Requires: Authory 16/Empathy 17/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Fusion (tier 7)
Requires: Authority 17/Strength 16/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Maker
STR 16/DEX 16/Lvl 4
N=3
Shaper
AUT 16/Lvl 1
N=2
Disarm (tier 7)
Requires: Strength 16/Authority 16/Perception 16/Level 5
Effective: N × Authority + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.
Action cost: 1 stamina per level of target
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Burning Ground (tier 6)
Requires: Authority 17/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Rust (tier 5)
Requires: Strength 16/Authority 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Your lung capacity is (Eff/3)% larger.
Active: Cause (Eff/5) ounces of metal to partially rust every second.
Active cost: 1 mana per (Eff) seconds
Shaper
AUT 16/Lvl 1
N=2
Falter (tier 5)
Requires: Empathy 17/Authority 16/Level 3
Effective: N × Authority + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Tremor (tier 4)
Requires: Authority 17/Agility 16/Level 2
Effective: N × Authority + Level (adds mana)
Passive: You are (Eff×5)% more stable against any perturbation
Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.
Action cost: (AGI) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Frostbite (tier 3)
Requires: Empathy 16/Authority 16/Lvl 2
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Lower the temperature of target by (Eff/10) °F per second
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Fire Handling (tier 2)
Requires: Authority 17
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F
Active: Can summon an (Eff/10)-inch flame in either one’s hand
Active cost: 1 mana per (Eff) seconds.
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Perception skills
Spore Breath (tier 15)
Requires: Authority 20/Perception 18/Level 8
Effective: N × Perception + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.
Action cost: (AUT) mana
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Enter Tree (tier 11)
Requires: Perception 19/Authority 18/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You need (Eff)% less sleep.
Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.
Active cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Recall Blade (tier 8)
Requires: Dexterity 17/Agility 16/Percerption 16/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You automatically know the balance and sharpness of any blade you see
Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.
Active cost: 1 mana per (Eff) seconds
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Detect Lies (tier 6)
Requires: Perception 17/ Empathy 16/Level 4
Effective: N × Perception + Level (adds mana)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).
Active cost: 1 mana per (Eff) seconds.
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Monger
AUT 17/PER 16/EMP 16
N=1
Sentinel
PER 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Accurate Pierce (tier 6)
Requires: Dexterity 17/Perception 16/Level 4
Effective: N × Perception + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.
Trigger cost: +1 stamina per inch above 1-inch displacement.
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Flower (tier 5)
Requires: Authority 16/Perception 16/Level 3
Effective: N × Perception + Level (adds mana)
Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower
Action: Makes flowers or leaf buds mature (Eff×50)% faster.
Action cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Detect Metal (tier 3)
Requires: Mana 30/Perception 16/Level 2
Effective: N × Perception + Level (adds mana)
Passive: You recognize the primary metal of any alloy you see.
Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.
Active cost: 1 mana per (Eff) seconds
Explorer
AGI 16/Lvl 1
N=2
Shaper
AUT 16/Lvl 1
N=1
Mana Sight (tier 2)
Requires: Mana 30/Level 2
Effective: N × Perception + Level (adds mana)
Passive: Detect mana flows & pools of (1000 / Eff) size or greater
Triggered: Detect any mana-based skill of (Eff) skill or below.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Explorer
AGI 16/Lvl 1
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Guardian
STR 16/PER 16
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Gauge Endurance (tier 2)
Requires: Stamina 30/Level 2
Effective: N × Perception + Level (adds stamina)
Passive: Detect levels up to (Eff/3)
Triggered: Detect any stamina-based skill of (Eff) skill or below.
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16
N=2
Empathy skills
Water Walking (tier 11)
Requires: Authority 18/Empathy 18/Agility 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Your water needs per day lowers by (Eff)%
Active: Walk on water as if it was a solid surface
Active cost: 1 mana per (Eff) seconds.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Frozen Body (tier 9)
Requires: Empathy 18/Authority 18/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Drop your body and skin to lowest temperature
Active cost: 1 mana per (Eff) sec
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Steam Breath (tier 8)
Requires: Dexterity 17/Empathy 17/Level 5
Effective: N × Empathy + Level (adds mana)
Passive: You require (Eff)% less oxygen
Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet
Active cost: 1 mana per (Eff) seconds
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Silence (tier 7)
Requires: Empathy 17/Authority 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: You learn languages (Eff)% faster
Active: Suppress vocal communication if (Eff) > (AUT).
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/DEX 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Pay Attention (tier 5)
Requires: Perception 16/Empathy 16/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks
Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.
Activation cost: (Target Lvl) mana
Discreet
DEX 16/Lvl 1
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=1
Sentinel
PER 16/Lvl 1
N=1
Optimal Strike (tier 5)
Requires: Strength 17/Empathy 16/Level 3
Effective: N × Empathy + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%
Trigger cost: +1 stamina.
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Fog Cloud (tier 4)
Requires: Empathy 16/Authority 16/Level 3
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Bestowal (tier 2)
Requires: Mana 20/Empathy 16
Effective: N × Empathy + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Transfer (Eff/10) mana from your pool per second
Active cost: 1 mana per (Eff/10) second
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=2
Close Wounds (tier 2)
Requires: Empathy 17
Effective: N × Empathy + Level (adds mana)
Passive: Reduce the extend from wounds by (Eff)%
Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.
Active cost: 1 mana per (Eff) seconds
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Known specializations
Tier 1
Battler
STR 16/Lvl 1
Melee offense
Explorer
AGI 16/Lvl 1
Scout/Range
Discreet
DEX 16/Lvl 1
Stealth/Melee
Shaper
AUT 16/Lvl 1
Magic
Sentinel
PER 16/Lvl 1
Support
Fixer
EMP 16/Lvl 1
Healing
Tier 2
Guardian
STR 16/PER 16/Lvl 2
Melee defense
Monger
AUT 17/PER 16/EMP 16
Trading
Tier 3
Maker
STR 16/DEX 16/Lvl 4
Crafting
Tier 4
Blade Whirler
AGI 17/STR 16/Lvl 5
Sword specialist
Combat Fixer
EMP 17/DEX 16/Lvl 5
Combat healer
Deep Fixer
EMP 17/AGI 16/Lvl 5
Regenerative healer
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
Pvp ?
Earth Shaper
AUT 17/AGI 16/Lvl 5
Earth Magic
Fast Fixer
EMP 17/STR 16/Lvl 5
Fast effects healer
Fire Shaper
AUT 17/DEX 16/Lvl 5
Fire Magic
Ghosthound Battler
STR 17/DEX 16/lvl 5
Spear Melee
Improviser
DEX 17/AGI 16/Lvl 5
Offensive Rogue
Sharp Discreet
DEX 17/PER 16/Lvl 5
Magical rogue
Specialist Battler
STR 17/EMP 16/Lvl 5
Generalist Melee (what?)
Swordbringer
STR 17/AGI 16/Lvl 5
Sword melee
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
Offensive Healer
Water Shaper
AUT 17/EMP 16/Lvl 5
Water Magic
Wood Shaper
AUT 17/PER 16/Lvl 5
Nature Magic
Tier 5
Keeper
STR 17/PER 17/Lvl 6
Melee Defense
Advertisement
- In Serial16 Chapters
A Champion's Rise
Haunted by glimpses of his unknown past, tortured by the uncertainty of his present, and troubled by the implications of the future, it is clear that the last human in existence does not have it easy. Chased into a dark cave and lost in a bleak alien world, these aren't even most of the distressed human's worries: indeed, he has no idea who he is or how he got here. All that he does know is he not only left someone behind... but someone nearly killed him. To claim his revenge and find his past, the human will need to toss anything and everything he knows out the nearest metaphorical window as he begins to struggle his way through a galaxy located on the other side of the universe. And in this galaxy torn apart from war after war, he will find no hope except for the little he can take for himself. But perhaps, amongst some bizarre company, he might just find something better than that. For when you go beyond light and beyond hope... All one will see is the full force of Humanity's Will and Ambition. And this galaxy is ready for neither. PART ONE IN THE UPCOMING SERIES: A CHAMPION'S RISE
8 223 - In Serial10 Chapters
Nether Gods
Underneath the City of Lights, immigrant gods fight for survival in a world who doesn't believe in them anymore. Ignoring her homeland's folklore, Rusanda and her friends descend to the ancient quarries underneath Paris during Saint Andrew's Night. A magical time, when the gates between the real world and the Realm Beyond stand ajar - and they get caught in the ongoing war. Three of them are now in an inexplicable coma, and nothing seems to obey the laws of logic anymore. Tortured by guilt, Rusanda needs to surpass her fears in order to find an explanation; but neither her or Axel, her underground guide and long-term friend, are ready for the hidden, mystifying world that unfurls in front of them. [participant in the Royal Road Writathon challenge]
8 61 - In Serial99 Chapters
BENDING (GXG) (GIRLXGIRL) (GL)
Don't Be Jealous, I Will Bend MyselfBending herself to fall in love with the female lead. The straight pipe, writer Ke is bound to the romance system, the task is to love the female masters from each novel she'd written.In order to complete the task, she dresses as a vicious female supporting character. At the expense of her sexuality, she approaches the female lord.However, the female lead just reached out her hand...Ke Li: Don't be jealous, I will bend myself!The female host silently retracted her hand, which was ready to beat someone.After bending herself....Ke: The male lead can scram.Male Lead: ......[Task] Fall in love with female lead, abuse slag male lead.[Tip] Women have not been able to stand straight since the first world.---Author : 兮木蕭蕭Translator: Novice Translations--This is only posted for offline purposes. I do not own the story, characters and the translations. Those rightfully belong to the content creators.
8 247 - In Serial16 Chapters
World of Refiners
Meet John Doe.A 20 year old college student.Tall, well kept hair, dirty blonde, green eyes.Descent student.Average, middle-class family.Physically Active, involved in various activities.Enjoys pasta and games.Dislikes crowds and most seafood.Preps for the apocalypse as a hobby.Preps for what he calls the "3 probable ends":The world runs out of oilLarge solar flare hits the planetEconomic collapse due to some reasonDownloaded and compiled tons of survival resources.All information is compressed and rewritten into a 400 page book.The apocalypse came, and it was something that he never imagined.His resources were still useful though.However, he died in his sleep the night before and the survivors didn't bother to check why. They did not last long.
8 168 - In Serial25 Chapters
The Fading Sunshine
Everyone knows Karasuno's upbeat, happy go lucky middle blocker Hinata. Or they think they know him. Hinata has a huge secret that not even his team knows about. 7 years ago, Hinata, his sister Natsu, and his mother were on their way to school when a car collided with the family's car. Killing his mother and sister on impact. However Hinata managed to survive and was left in the hands of his father. Ever since then, Hinata's home life has not been the same.******abuseself harm violencerape******{completed}
8 64 - In Serial28 Chapters
Words I Left Unsaid
"Like a treasure map in a bottle, We were slowly drifting apart, Mother Nature sailing our purpose out to sea, The more I got to know you, I realised how much of a hoax your devotion was, Almost as fake as the smile I paint across my shattered face."This collection of poetry releases trauma in the form of expression - mainly the words I could never build up the courage to say. Most of these poems present conflict of the mind and allude to mental health struggles, which may be relatable to a certain community of people.Ranks -#3 in poem#3 in poembook#8 in poetry collection #7 in sadpoems#6 in poemcollection #7 in wisdom #15 in poetic
8 90

