《Viridian Gate Online: Doom Forge (Book 6)》THREE: Clash of Kingdoms
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I waited for a beat, then two, folding my arms. I was on the verge of saying something else, maybe telling these guys to get a move on it, when music exploded around me like a thunderclap. An epic score, with pounding drums, clanging cymbals, and a host of stringed instruments, conjured images of noble kings and fierce battles, clashing armies, and world-shaking magic—
“The year is 1095 A.I.C.—Anno Imperium Conditae,” the disembodied announcer bellowed over the music. “Dark power and the stirrings of war ride upon the winds of Eldgard, the provincial outpost of the Great Viridian Empire.”
Something streaked across the sky, a burst of fire that reminded me all too much of the meteor and the world I was leaving behind. The streak of light disappeared, blocked from sight by a thicket of pines, then exploded back into view a hundred feet away. A massive scale-covered body with huge, pumping wings flashed across the field of view, trailing fire from crushing jaws as large as a T. rex’s. A golden eye, big as a dinner plate and slit down the middle with a slash of black, regarded me coolly for a second. Then the creature ascended into the clouds above. Gone.
The breath caught in my lungs. A dragon. A prehistoric monster of scale and fangs and flame.
“Imperial legions,” said the announcer, “allied with the forces of light, march from the east, bringing the natives of Eldgard to their knees through flame, magic, and steel. Bringing progress. Building roads. Cities. A kingdom. Civilizing the dark-natured Wodes, the swamp dwelling Dokkalfar, and the Accipiter of the far-western deserts, enlightening them in the ways of the ever-victorious empire.” On the stretching plains below, I watched in awe as a sprawling force of humans, elves, and Risi—men and women—all clad in gleaming metal and oiled leather, swarmed across the ground like a plague of locusts. Banners rippled in a far-away breeze while foot soldiers hauled towering catapults and other savage siege engines.
“But the natives of Eldgard are not so quick to give up the old ways—to heel for foreign masters. Though the rebellion is yet small, they fight on. Hour by hour, day by day …”
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Suddenly, I was floating, drifting high above like an eagle. The encroaching army vanished in a swirl of black smoke, and I found myself overlooking a marshy swamp filled with twisted trees and murky water. Dusky-skinned Murk Elves clad in dark leathers and crudely stitched robes fashioned swords and fletched arrows …
The scene exploded in a shower of light as a flock of the birdlike Accipiters cut through the air, banking hard right on outstretched wings before unleashing a volley of arrow fire on the invaders below …
Then, the scene faded, shimmered, resolved: blond-haired Wodes forged armor, battle-axes, and heavy maces in a roaring furnace, the sound of steel hitting steel ringing out like a battle cry …
“But, in the far flung North, another threat looms,” came the announcer’s voice as the Wode encampment vanished, giving way to a domineering peak capped with icy white. “The reclusive, mountain-dwelling Svartalfar have unwittingly burrowed into the prison of a dusty and long forgotten god. A monstrous being of true dark, eager to return to the land of mortals once more. The breach is small, but large enough for Serth-Rog, Daemon Prince of Morsheim, to call acolytes to his cause… Imperial. Rebel. Light. Dark. Living. Dead. Which side will you choose?”
The towering mountain erupted in a swirl of opalescent light and violent motion, wind beating against me with gale-force fury as I fell. Tumbled, end over end, arms wheeling, legs kicking, stomach rising into my throat. This shouldn’t be happening, I told myself. I shouldn’t feel this way. But the logic didn’t do much to ease the fluttering in my belly. I flipped once more and caught a set of burning eyes, green and deeply malevolent, watching my meteoric descent with amusement —
I smacked against cold stone with a thud, pain shooting from my back, elbows, and skull. Man, the Devs had taken this whole realism angle very seriously. Maybe a little too seriously. My head began to pound with a dull throb, and I restlessly ran my hands over my stomach, impulsively searching for broken ribs. When I was finally satisfied that nothing was irreparably damaged, I pushed myself up and leaned back onto my elbows. I blinked sporadically, squinting against the dark, trying to figure out where exactly I was. What had happened.
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The lighting was terrible—gloomy and provided by sparse, sooty firelight—but after a few minutes, everything took on a ghostly blue tinge.
Racial Ability Unlocked: Night Eye
Night Eye allows you to see even in the poorest of lighting conditions, casting the world into a blue haze. Hvitalfar (Dawn Elves), Dokkalfar (Murk Elves), and Svartalfar (Dwarves) automatically use Night Eye in dark environments.
Ability Type/Level: Racial, Passive / Level 1
Effect: 8% vision improvement at night or in poor lighting.
I read over the gained skill and smiled. That was a nice little bonus they hadn’t mentioned during character creation. I dismissed the alert with a nod, and resumed my scan. The ground was gritty stone, and I immediately noticed thick steel bars around me—I was in a cage. A shoddy prison cell. I gained my feet, dropped into a crouch, and stole forward, searching for the door. It didn’t take me long to find the exit, but it also didn’t take long to find the thick iron lock, which refused to budge an inch when I yanked at it.
Well, this didn’t seem like a good way to start things off.
I let the lock go and pressed my face against the bars, searching for an NPC—non-player character—or any sign of what I was supposed to do. I was in a rectangular chamber in some sort of underground cavern; formidable stalactites and stalagmites jutted from the ceiling and floor like the wicked teeth of a monstrous, slumbering beast. In the center of the room was a grisly scene that made me immediately rethink the wisdom in choosing Viridian Gate Online as my emergency life raft.
A rudimentary wooden table dominated the space, and strapped to that table were bodies. Pieces of bodies, in most cases. As an EMT, I’d seen a lot of awful scenes—high speed car wrecks were frequently stomach churning—but I still wasn’t prepared for the graphic display. Amputated limbs. Strings of gray intestine. A glassy-eyed head, devoid of a body. There were also other tables littered with cruel-looking tools, hooks, pliers, knives, and clamps, plus a variety of machines and contraptions that didn’t look friendly.
An open metal sarcophagus, outfitted with foot-long metal spikes, was particularly gruesome.
I swiped the back of my hand across my forehead, wiping away the cold sweat dotting my brow. I didn’t know what they had planned for me here, but it couldn’t be good. I immediately turned my attention back to the lock, holding it up and giving it a thorough examination. I thought about slamming it against the bars in hopes of breaking the thing, but quickly dismissed the notion. That wouldn’t work, plus there was a good chance it would alert whoever was running this nightmare dungeon, and I wasn’t keen to meet them.
Not as a newb, stuck in a cage, with no weapons, no armor, and no skills.
I turned back to my cramped cell, scurried over to a simple pallet of furs in the corner, and began to frantically search for a key or lockpick. The Devs wouldn’t start you out in a cell if there wasn’t a way out. There had to be something. I pulled aside a rough blanket and tossed the furs. Something metallic clinked against the floor. A glint of light revealed a piece of bent black metal. A makeshift prison shiv, maybe. Or a lockpick. Certainly not an elegant lockpick, but that had to be its purpose. I headed back over to the lock and slipped the thin length of metal into the keyhole.
I jiggled it around for a bit, pushing, prodding, rattling it this way and that. In most MMORPGs there was an auto-assist mechanism to help with the lock picking aspects of game play. I didn’t get any kind of notification, however—no prompt telling me how the system worked—and I certainly didn’t get an assist. After a few minutes of fruitless struggle, I pulled out the pick and slammed it against the ground in frustration. Then, I froze. The soft rustle of moving fabric caught my ear. I wasn’t alone.
Someone, or something, was in the room with me.
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A young man stood at a height of 1.8 meters with an exceptional and noticeable toned physique under his beasts fur clothing. His light-brown skin illuminating under the rays of the sun with an above average face, chiseled jaws, straight nose and slightly thick sword-shaped eyebrows. His brown eyes, deep like pools of honey with a shade of violet hiding within the irises, hinting a mysterious impression. Throughout the span of 3 years, his raven black hair grew past his back, tied up into a simple ponytail.Realizing fate has given him another chance reincarnating into a new body and coincidentally under the same name, Silver. Coupled with his million years of experience and knowledge allowing him to break through the realms with ease. He begins his journey through Desolate Tundra, challenging the emperors of this new world while obtaining a power that none can even grasp.Will he rise to the top and change the era to a brighter path or become another common straggler on the path to cultivation in a once beautiful continent, now riddle with demons and beasts lurking in every corner?
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It is a story about a young girl that abruptly transmigrated into the body of another young girl (at least in appearance) in another world filled with Magic. She notices that she becomes a Dungeon Master and for a thousand years... she lives a lazy life. However, one day, she lost all of her power and she is kicked out of her Dungeon! And the world's changed that video games level and classes governed the power system of the new world! What will she do as a weak and fragile girl? Will she get her power back? How will she survive in the harsh world? Author's note: I will update daily if possible and each chapter is around 2,000 words. Gores, Sexual Contents, and Traumatising Contents are limited and I try my best not to write them. However, for the progress of the story, I can't help but write some of them in the latter part of the story. However, don't expect them too much ^_^ English is not my native language, so there might be grammatical errors (maybe a lot), but I'll try to fix them, so constructive critiques will be appreciated (^_^)
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Credits: Story by Xcaliburnt. Cover Art by @Bervolart. Magick, the power to bend the laws of reality. All because of a mystical substance known as mana. Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless. Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable. Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power. These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage. Per aspera ad astra. Ad mortem vel divinitatis. (Through adversity to the stars. To death or divinity.) There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn. Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot. What to Expect: This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world. There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it. This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all. Onto the viewer discretion is advised parts: This is grim-dark/ grim-heart. Take the tags seriously. There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane. Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof. This is not for the faint of heart.
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