《The Forgotten Man -- Platinum Online》Chapter 16 – No Deaths.
Advertisement
Eight wagons rolled north of The Grand Plateau crossroads, overstuffed with cargo and eight passengers, including Jim, crammed into the wagon bed of the last vehicle. Not a single guard marched alongside. If an ordinary caravan with such little strength defending it were to take this road, it would be guaranteed to be plundered before reaching the northern border of the zone. Unfortunately for the small group of slavers that had spotted the wagons, Jim’s plan had counted on their being ambushed.
Eighteen cloaked men waited ahead of the wagon train, and seventeen waited behind. Jim tried to keep track of them waiting for… there. One cloaked figure made a series of hand gestures, and the seventeen figures slipped out from behind tree cover. Jim gathered mana to himself and stood. The “stealthy” ambushers hesitated, but a cry from the front of the wagon train forced them to rush forward to close the trap.
Bandit, level 5 Human criminal.
HP: 50/50
The process of casting fireball required Jim to stand, chant a short phrase, and then cast his non-dominant hand, his left, forward, palm up, outward from his chest. The process felt somewhat clichéd to Jim.
“Sphairapyra!”
The results were hard to argue with, though. Rather than aiming for one particular bandit, Jim had cast his spell at the ground at the feet of the clustered criminals. Rather than fizzle against the environment as most spells would, Jim’s Fireball triggered Incineration. The fireball struck the ground at a shallow angle and an explosion sprayed chunks of burning earth and groundcover at the approaching bandits. Any shard larger than a golf ball punched an angry, red 1 out of the cloaked men. More importantly, the smouldering flames that now clung to the agonised men broke their stealth.
Jim had dubbed his master plan, that he’d brainstormed while waiting for everyone else to wake the hell up, Operation: No Deaths. He didn’t like the name, but… Jim had only seventeen troops with which to bring down an entire slave ring and to rescue 200 refugees. He’d wasted an hour so, initially, trying to think of a clever way to drop burning trees on his enemies. Discovering that his fireballs made far better IEDs than sawblades had been a happy accident. Now he planned to use them to commit entirely one-sided, entirely ruthless, and entirely budget, mass-murder.
“Sphairapyra! Sphairapyra!” Jim cast five more fireballs and depleted his mana pool. Every bandit at the rear of the caravan lost 10 of their HP and smoked like lit cigars. Then, gripping his spear, Jim lead the charge against the shocked humans, who bunched together in the middle of the road.
Advertisement
The bandits had to choose between putting out the flames on their clothing and brandishing their daggers to fight. Choosing poorly, they picked neither and compromised. The men flailed their hands over their bodies where they felt the burning while waving their daggers in the general direction of Jim and the militiamen. They were entirely too distracted to realise the true ambush that waited behind them.
Vanessa and her nine lizardman hunters broke their camouflage at the rear of the bandit group as one. Then, they drew and released arrows in silent, deadly coordination. The rear-most distracted bandit dropped dead as ten instances of the number 5 burst around him. A short squeal of pain escaped the man before he died. They hadn’t managed to kill him silently, but, then, it hardly mattered when all of the sixteen still-living bandits screeched in burning agony and drowned out his cries.
Jim’s militia charged slowly, Baywatch style, drawing the enemy’s attention while Vanessa’s hunters killed a full half of the remaining bandits. The distance between the militia forces and the leading bandit was twenty metres. Jim spent a leisurely half-minute closing the gap and the poor, burning fools didn’t even notice.
When the number of militiamen equalled the number of bandits, Burke abandoned the ridiculous ploy and yelled.
“Charge!”
Burke ran. Ten steps away, Burke began his signature attack. On the last step, Burke planted his left foot into the dirt road and leaped into the air. The rest of the militia repeated, though imperfectly, Burke’s actions a half-step behind him. Eight spears, held in overhand grips, plummeted downward. Bloody numbers in the 25-35 range leaked from the impaled forms of the last eight rear bandits.
Though the whole business made Jim feel ill, he reversed his grip, ripped out his spear, and rammed it back into the body of his fallen foe. The militia stood over a pile of corpses and not one belonged to a friend. None of them were even injured.
“Go, get back to the wagons,” Jim interrupted the sickened elation. He led the others back to the wagons where eighteen bandits had already begun to plunder the “goods”. Samouel had been right. These criminals were reckless and undisciplined. Surely, they must have heard the screams from the back, but rather than check on their fellows, they’d split into smaller groups of looters.
“Another bag o’ rocks!” Jim heard one yell, right before Langdon’s spear ended the man. His two mates died similarly to Burke’s and Martin’s spears. As one, Jim’s militia mopped up six groups of looters. Again, they didn’t receive so much as an injury. After the battle, they recovered the bandits' cloaks and daggers; they wore no other salvageable equipment. Jim decided to leave the corpses to rot, merely recovering the wagon drivers, who had fled into the woods, and continuing on their urgent rescue.
Advertisement
Victory!
Enemy Casualties:
Bandit [35]
Allied Casualties:
You have received the following from the battle:
665 experience points; Black Cloak [18]; Vicious Dagger [35].
Black Cloak [18]
Back Armour.
Armour Value: 2
Allows the wearer to conceal their identity.
Quality: Common.
Durability: 27/30
Item may be salvaged for Cloth [1]
Vicious Dagger
One-Handed Weapon. Dagger.
2 – 3 Piercing damage.
Quality: Common
Durability: 30/30
The militia travelled at the front of the caravan for the rest of the trip to the ore pit. Jim doubted the slavers had any more patrols along the path, but everyone held their weapons tight. Just in case.
As predicted, they reached the edge of the ore pit without incident. What Jim hadn’t predicted was how abandoned the ore pit now was. Rather than the teeming hive of scum and villainy they’d prepared for, a single group of six bandits, like those that had attacked them, slept huddled around a fire. The refugees were also mostly missing. Only twelve lizardmen were staked to the ground by their shackles, asleep in a pile at the edge of the camp. Jim had Vanessa scout the camp thoroughly. There had to be more.
“I can’t find anyone else, honoured elder,” Vanessa reported back to Jim. “Maybe they’re below?”
Vanessa had to be right. No other alternative made sense. Jim gave her another order.
“Kill the sleeping bandits. Then we’ll go investigate the tunnels.” She and her hunters pulled their looted black cloaks tight and moved to carry out the task without question.
The thought of killing men in their sleep irked Jim. He’d been able to accept killing the bandits up until now with the simple mantra that had helped him accept the deaths of his enemies in previous battles. It’s just a game. Even though the game slightly, but meaningfully, reduced the realism of Platinum Online, the bloody numbers that gurgled from the bandits’ throats caused Jim’s bile to rise. He held it back. He hoped Vanessa would be able to do the same.
The daggers he’d given to every member of the militia as sidearms dealt brutal critical hits to unaware foes. When 10 camouflaged hunters worked in unison, a knife thrust each elicited gross overkill. Before long, Jim was able to loot the bandits for additional cloaks and daggers and free the lizardmen.
“Hey, wake up.” Jim had to prod one lizardman with his spear. The scaled woman eventually woke but spoke groggily. Drugged. She still had the presence of mind to flinch back from Jim’s weapon though. “Relax,” he said. “Samouel sent me.”
“Sam…ouel?” She spoke haltingly and shook her head to try and clear her mind. “Thank the gods.”
With untainted food and water from the militia's supplies, Jim was eventually able to coax more information out of the twelve lizardmen. The situation was simultaneously nowhere near as bad, nor as good as Samouel had feared. Of the 200 lizardmen believed captured, about a quarter had managed to run away to the south and east, away from the slaver camp. Unfortunately, the remaining 150 refugees were not all gathered at this mine.
When Boros the Red hadn’t returned to the camp, a large group of the slavers had decided to leave for greener pastures. The ore pit had been a somewhat productive mine in the past for the criminals. However, in recent months, more and more slaves they sent down to gather the ore did not return. Boros’ insistence that valuable rich ore lay in the very depths of the mine had been the only thing keeping them there. Without him, the other five mages had left, taking more than 100 slaves with them. This mine was haunted so the slavers had marched south, presumably to another abandoned mine.
Only Boros’ loyalists, whom Jim had killed, stayed behind. Jim almost respected the criminals for doing so. In the entrance of the mine, spectral green waves of energy swirled and bubbled. The green was identical to the green of the undead forces that had almost killed Jim and all of his friends. Jim would have gladly ignored the eerie mine, but two grim facts kept him here. First, a little over two dozen lizardmen refugees had been sent into the mines and not returned. Second, a prompt appeared before Jim’s eyes.
You have discovered a dungeon: Haunted Iron Mines.
Quest Updated: The Lost People.
You have discovered new information about the whereabouts of the captured refugees: 40 of the refugees were being held captive at the Haunted Iron Mines, as Samouel predicted. However, 50 refugees escaped in two groups: One to the north-east, and the other to the south-east. Finally, 110 refugees have been taken to another mine in the south of The Grand Plateau. You will receive reduced rewards if you do not rescue all three groups.
Progress:
12/40 Haunted Iron Mines refugees rescued.
0/50 Escaped refugees rescued.
0/110 Enslaved refugees rescued.
Rewards: 20000 experience points; Refugees will join your town and will unlock new options for your town.
Advertisement
- In Serial21 Chapters
I indeed don't know how to cultivate
Zhang Jian crossed into a world of immortals...So do you think that the next thing that will happen is that the protagonist will go through a life and death duel and eventually become a dominant party, or some other cliches growth plot?No. Although this is a world full of cultivators and demons, Zhang Jian always thought he lived in an ordinary world.In the eyes of others, he is a hidden master who doesn't like to fight, a compassionate person who doesn't want to see killing.Outside, his partners have already been in wars with the enemy, while our protagonist is still in sweet dreamland.As the saying goes, the storm's eye is the most peaceful location, and the protagonist is in this.
8 99 - In Serial154 Chapters
Silhouette
WARNING: THIS STORY HAS A SLOW START. YOU HAVE BEEN WARNED. We all grew up hearing stories about heroes and villains, but what would we do if we were to be part of one? One night, a bioweapon escaped from its laboratory in Zalcien, only to die in a dark alley. One night, a young man lent a helping hand, only to die alone in the dark. One night, a deity of death saw two lost souls and offered one a second chance in the other's body. Now a strange creature made of darkness, James has to deal with his new form in a strange new world where superpowers, heroes and villains are commonplace, far away from his home. Watch as he learns how to use his powers, as he meets allies and enemies and how, when facing the paths of heroism and villainy, he chooses a third way somewhere in between. Follow the story of James, a lost Earthling soul, as he becomes Silhouette, the mysterious power in the shadows. Greetings fellow humans. This is my first story on Royal Road and my first long-term project written in English, so I do hope you will have some mercy in your heart when reading. So, as you may have understood, this is a story with super-heroes - which is quite ironic for my first story considering all of the other ones planned are fantasy - and as such will take place in a modern-like setting. Despite dark themes and gory scenes making their way into the story, it is still a super-hero world with the logic that matches, so expect characters to survive nuclear explosions without a scratch and yet to get defeated by a rubber ducky - as well as similar dark humor, thus the comedy part.
8 357 - In Serial179 Chapters
Isekai'D Shoggoth
It begins as a usual isekai story.No, wait. It's worse. It's otome isekai. And I'm the villain.Of course, there must be some kind of cheat to make up for it. It's that kind of story.And my cheat is... being a shoggoth. Which apparently includes being a genius with setting up all sorts of production. Because "engineered to be universal labor" backstory for that race, I surmise.So... Screw it, full steam ahead. Let`s see what I can make out of this world and it's ikebana-based magic. (This is a mirror. Original was posted at https://www.scribblehub.com/series/117113/isekaid-shoggoth/ - As of Sept 2, this copy had been fully synchronised with original posting.)
8.09 2755 - In Serial6 Chapters
Catecholamine Web
Life as a neuro-based cryptocurrency miner is far from easy, but there are perks to living on the NeuroWeb. Perks Sendai lost when his long-term home, BlackStar Galaxy, went offline. Without his longtime avatar, his gear, his guild, the in-game cryptocurrency earnings, or even most of his friends, Sendai's going to have to hustle if he wants to make rent in the real world without spending sixteen hours a day pushing algorithms through his skull. His time in the fight pits of New Idaho mean he has a strong Neural-Affinity for melee combat, but the unfamiliar martial arts world of Wind of the Eight Kingdoms will take more than a brawler's instinct to master. If he's ever going to gather up his old crew and take revenge on the jerks who brought down BlackStar he'll need to become top dog in dozens of game worlds, especially if he doesn't want to starve while doing it. At least he's still got his reflexes, his two girlfriends on different sides of the planet, and his real-world pet cat, Mancini.
8 208 - In Serial57 Chapters
Jiro and the Bathhouse of Desire
Jiro has a problem. His grandfather has run off and left him in charge of an ancient Japanese bathhouse. The bathhouse is falling apart, guests have disappeared, and, to top it all off, the business is bankrupt. Now it's up to Jiro to save the day: rebuild the bathhouse, please the guests, and restore the fallen establishment to its former glory. But there's one more monster-sized problem: this is no ordinary bathhouse. The guests may be beautiful, but, Jiro soon learns, they are also not entirely human ... [WARNING: This is A NOVEL FOR MALE READERS. There will be breasts, thighs, tongues, feet, abs, butts, armpits, plus clefts and cracks of all kinds. People will lick and get licked. There will be lots of hot interactions, flirting, innuendo. There will be monster girls. There will be human girls. Big girls and small girls. Green girls and yellow girls. Girls with many hands who know how to use them. But, most important of all, there will also be a real plot & real complex characters, with real weaknesses, who change and grow over time. BUT THERE WILL BE NO EXPLICIT SEX SCENES ... Because we all know deep inside that it's the buildup to sex that's the best part of all ...]
8 97 - In Serial22 Chapters
VLOET
Violet Johnson is a shy and innocent 17 year old who now has to go live with her brothers after her mother dies from a tragic accident will her brothers take her in or would they let her go in to the orphanage The Johnson brothers are the most powerful successful billionaires there mother left them at a young age, they didn't know about Violet until the oldest brother receives a call asking if he would take her in, would they take her in or leave her
8 120

