《The Adventures of Einarr Stigandersen》4.24 - Fire Rain
Advertisement
Einarr limbered his bow as the enemy ships came into view. The storms that carried them after the Skudbrun swirled together, each intensifying the others, so that sheeting rain obscured their targets and threatened to render their assault worse than useless. Still, even under its own rainstorm the Grendel had burned.
The Vidofnir’s prow ducked as it crested a wave and entered the storm once more. There had been few issues with traction against the Grendel simply because of where they had engaged her: not so here. Their ally was in view, however, and also within the tempest.
“Draw!” Bardr gave the order. The Vidofnings at the prow raised their bows and prepared to fire, but held. Bardr now walked along their ranks, lighting their arrows from the torch in his hand. Idly, Einarr wondered how many arrows, and how much pitch, they had left after this volley. At least one more, judging by the deckhand off to the side busily wrapping pitched cloth about arrowheads.
“Aim!”
Einarr lifted his bow towards the mast of the nearest vessel - their only possible target at this stage. He took a deep breath to steady his arm and his mind. Over their heads, the flames danced in the wind and raindrops hissed away from their touch. A gust howled, high overhead, and the Vidofnir tilted to port under its influence. Right about now, Einarr might actually welcome a Valkyrie ship - especially if it had sea-fire.
The ship righted itself, and in a moment of calm the order finally came. “Fire!”
Twenty arrows screamed across the gulf between their two vessels, straight and true. Their target seemed to rear up, cresting a wave, as the volley reached them, and fire embedded itself in the enemy’s deck and sail. Thank you, Eira.
Advertisement
That there were even twenty of them available to fire right now spoke of how hard the oar crew labored: that there were only twenty available spoke of how hard a summer this had been already. Einarr accepted a second wrapped arrow and nocked it to his string.
The crew of the ship they had fired on last looked like rats as they scurried about on deck. Einarr could not tell from here if they were looking to put out the fires or prepare a counter-volley. Strangely, the thought did not worry him. All that mattered in this moment was his next arrow.
Runa’s voice rang out over the storm - a variation Einarr had only rarely heard, and yet this was twice in one day. It was the opposite of the battle chant, in many ways, sung most often for the old and the feeble-minded. He felt an unusual clarity settle around his shoulders, and a small smile parted his lips. Brilliant, my love.
“Draw!” Once more Bardr began moving back and forth among them, lighting their arrows as they prepared to fire. The torch smoked heavily in the rain, but did not begin to gutter. Yet.
Einarr drew back his nocked arrow. They would hit again, he was sure: Runa was the bearer of the Isinntog, which meant that they had the attention of the goddess. And if they had the attention of the goddess, she would not abandon them against foes such as these.
“Aim!”
The archers aboard the Vidofnir moved with greater confidence this time, he thought, bolstered by the last volley and by Runa’s song. Hit, and catch! He urged the fire dancing above his head just before the order came:
“Fire!”
Their arrows launched as though they had been fired by one man, and if the winds moved some few around it was to the amusement of those who fired. The arrows all landed in a rough circle surrounding the mast of the enemy ship.
Advertisement
The rats aboard the other ship ceased their scurrying, now: that was definitely a counter-volley they had organized.
“Shields!” Einarr bellowed. He thought Bardr would forgive him the indiscretion, under the circumstances. Even being the one to notice, he barely raised his in time for no fewer than three arrows to strike into it.
Some few weren’t so lucky. Einarr heard two or three cry out in pain. When he risked a glance, he saw men being helped back toward where the Singers could tend to their wounds. With a harrumph, he turned back around, studying the enemy ship for signs of a true blaze.
He was not disappointed. Those same rats he’d seen organizing a counterattack now scrambled every which way even as their helm turned to starboard, effectively breaking off their pursuit. Einarr was too far to see sparks, but he thought he caught the darkening of smoke surrounding their mast.
Stigander’s voice rose above the storm: do not engage. Let them sink or swim as they could - the Skudbrun was waiting, and Einarr didn’t think they had many more volleys remaining.
The Vidofnir turned off to port, leaving the enemy ship and its horrific underbelly to founder in its own storm. That just left two more. Einarr and the other archers nocked their third volley of arrows as they waited to narrow their distance from the third ship. Once again they drew, and once again fire rained down on their enemies.
Einarr let out a whoop when he saw the second volley flying through the storm toward the forward-most ship. He could not yet see the Skudbrun, but the Brunnings had seen them. The rest of the archers processed what he had seen almost as quickly, and with just as much enthusiasm. Now they stood a chance.
Bardr distributed the next volley’s worth of fire arrows among the team - the last, unless Father had more arrows stashed below deck somewhere - but if luck and the goddess’ blessing held, one more should be enough. The enemy vessels burned like pine for all of their blackness. Still, Bardr waited to call the volley until they were alongside their enemy - not near enough for boarding, but near enough to look them in the eye as they fired.
“Draw!”
As before, one of the young deckhands moved among the shallow ranks of archers with a torch, lighting the arrow wraps behind him.
“Aim!”
What were they doing over there, though? It seemed as though the enemy ship paid no heed to the Vidofnir and the tiny motes of fire they were about to launch towards their own ship. Instead, they were gathered amidships: Einarr thought he saw defiant stares on the faces of men with axes raised high, as though they were about to cut into their own boat…
“Fire!”
Advertisement
- In Serial800 Chapters
Mages Are Too OP
As one of the first players to gain access to World of Falan—the first immersive game worldwide—Roland creates his character as a Mage. However, playing as a Mage is not as fun and easy as he thought. His head even explodes after he casts the very first spell in the game. Stubbornly sticking to his class when most Mages decide to create a new character, Roland gradually discovers tricks of the trade and his unusual talent. This allows him to change people’s stereotypes on Mages and to explore the deeply-buried secrets of this game…
8 1327 - In Serial253 Chapters
Retribution Engine [DEPRECATED - SEE SYNOPSIS]
This story has been folded into its sequel as Arc 1: Retribution Engine This page now serves as archival. "The War of Fog is over. Now the true period of strife begins." - Unknown Soldier The world's great heroes have slaughtered one another for the ideals of their countries. Amidst the post-war struggle for survival, a towering figure emerges from the Exclusion Zone. She aids a trio of disgraced soldiers in crossing the border to their homeland, and soon takes up the mantle of a beast-slayer in one of the last sovereign city-states remaining. But tensions from the war remain, and soon trouble comes knocking at the gates... Discord Server
8 63 - In Serial9 Chapters
BEEADDLEDRUNG — Serial Bogeyman
By chance, the paths of a renowned hero and an infamous bogeyman intersect. Locked in a wordless battle from dawn till dusk, the two beat each other bloody before the monster asks why the hero has come to his dwelling. When the hero realizes that the bogeyman doesn't have what he seeks, he cuts the battle short and promises to return one day to slay his foe. The bogeyman accepts this pledge and demands that the hero remember his name: BEEADDLEDRUNG. After waiting for what feels like an eternity, BEEADDLEDRUNG realizes that he doesn't just want to finish that battle; he wants to be killed, and the hero is the only person he's ever met with the potential to kill him. Apparently tired of existing without hope of further evolution, the monster emerges from his lair in search of his fated executioner. Hi, and thanks for checking out my web novel! Right now my update "schedule" is erratic. I'm sure this will change if the story generates enough interest. In any case, I plan on completing it eventually.
8 66 - In Serial42 Chapters
Harry Potter and the Dovahkiin
Ben lives the worst day of his life and is reincarnated into the world of Harry Potter as Benedict Brown, an alternate male version of Lavender Brown. Will he be able to survive the second wizarding war? Or will he too face the same fate as Lavender Brown? Luckily he is also the Dovahkiin and has a Skyrim shop system to support him in his adventures across the Wizarding World. Read my work on Webnovel first, fewer errors there. If you like my work, you can support me on Patreon/DreamyApe
8 153 - In Serial27 Chapters
The Dungeon's Champion
An overpowered dungeon hunter adventure Matt is a young New Yorker at an all time low in his life, when suddenly a tower appears out of nowhere, right under his apartment. Stuck on top of the tower, Matt had 2 options: wait for help to arrive, or enter Tower and find his own the way out, and Matt wasn't much for waiting. The tower, it turns out, is actually a dungeon full of monsters and chests filled gold, jewels and magical treasures, but the dungeon also possesses its own consciousness. Fortunately for Matt, the dungeon gives him everything he needs to succeed, but Matt can't help but think that the dungeon has not revealed everything, and may have a hidden agenda. Even more troubling is that Matt suspects that the Dungeon may be suffering from a multiple personality disorder. Between protecting a village from crazed dark mages and their soul starved demons, organizing the opening of a dungeon in New York, reforming a crime syndicate on another planet, stopping another dungeon champion from getting him killed, and last but not least, finding a way to thwart some Gods before they stop him; the impromptu dungeon champion has his work cut out for him.
8 215 - In Serial15 Chapters
Helix: a technothriller
Olesya is a spy hunter. In a high-tech world of programmed assassins, betrayal and far-reaching conspiracies, Olesya and her team are the last line of defense against a covert organization that will stop at nothing to control the world. But a new, deadlier enemy is rising. And they have Olesya in their crosshairs... If you love conspiracies and covert ops, this book is for you.
8 498

