《The Adventures of Einarr Stigandersen》10.5 - Blockade Run
Advertisement
The beat of Hàkon’s drum changed, subtly, from the rower’s cadence to a battle drum as the men hastily donned their maille. Eydri caught Einarr’s eye as he approached and inclined her head in acknowledgement. Good: it seemed she knew exactly what he had in mind. Einarr took up a position just forward of the mast and looked out over the water, studying their enemies.
It was a blockade, like the wolves had tried to keep them in Breidelsteinn harbor. There, though, they had used a runic trick and who knows how much of their store of good luck to confuse the wolves. Einarr still couldn’t believe how well that worked: the fleet Captain must have been incompetent as well as unlucky to botch things that badly. He was not willing to assume that of Kaldr.
They could scatter, and try to meet back up after losing their tails. Dangerous, but possible, if either he or Kormund knew where Stigander was headed next. Einarr didn’t, which meant probably Kormund didn’t either, so that was out. He frowned.
“Naudrek. Keep your eyes on the Vidofnir. Let me know the moment you see a signal.”
“Aye, sir!”
“How’s Hrug holding up?” Getting past that previous blockade had taken a lot out of both of them, but the one-armed sorcer had been overextending himself for a lot longer than that.
Jorir cleared his throat as he held up Einarr’s maille shirt. “Bored, near as I can tell. You’ll have to ask him if he’s up for another miracle.”
Einarr grunted and pulled the shirt over his arms. “I’d best go do that, then.”
The fact that he didn’t know already was irksome, but there hadn’t been a great deal of time for discussion since Hrug’s last ‘miracle.’ Things had been moving entirely too quickly on this expedition for niceties such as making sure your sorcerer wasn’t working himself to death.
Advertisement
The lookout on board the Eikthyrnir spotted what looked like a gap in the wolfling’s line. There was a tense moment aboard the Heidrun while Einarr and Jorir considered whether it was a trap, and whether or not such a trap was worth trying anyway. Einarr didn’t see much choice in the matter: either they made a break for it or they settled on the island behind them. Jorir urged caution.
Eventually, though, they agreed to spring the trap. There was no more time to dither. Stigander pulled the Vidofnir forward to be the point of their spear. Einarr took the right flank, while Kormund came up on the left.
Every third man aboard the Heidrun stood guarding the rowers with shields and axes. Another third had their bows limbered and a few of their scant remaining arrows to hand. They could not afford more than one, maybe two volleys here. The idea, though, was to move quickly enough they would not need more than that.
Stigander’s hunting horn echoed over the water and the Vidofnir began its rush.
Kormund’s horn joined Stigander’s as the Eikthyrnir also surged forward.
With a long breath, Einarr brought his own horn up to his mouth and joined his voice to theirs. Hàkon’s cadence shifted slightly as the oarsmen began to row with all speed. The voices of all five Singers lifted over the waves in the wake of the hunting horns call, and they were committed.
Behind Einarr, seated on the deck near Eydri and Runa, Hrug traced the now-familiar runes of a ward at his knees. He had insisted he had the wherewithal to fight, and Einarr was in no position to argue. Let Kaldr sneer all he wants: I’ll not scorn a tool at my disposal.
The three ships surged through the water for the gap in Kaldr’s line. It should be sufficient, barely, for their wedge to slip through with a little luck and a lot of speed.
Advertisement
A cloud of arrows in the sky showed when they had entered bow range. Einarr set his mouth and watched, waiting.
A second volley flew their way. More of these landed on the deck or planted themselves in shields, but still most flew wide. The wind was excellent for sailing, but evidently giving their archers trouble. Einarr glanced down at Hrug, but his one-armed friend showed no sign of having toyed with the wind.
Finally the people on the deck of the wolfling ships looked recognizably human to Einarr. A third flock of arrows rose into the sky. “Archers! Fire!”
The answering volleys from the Vidofnir, the Heidrun, and the Eikthyrnirwere striking home even as the three ships came into boarding line range – of one ship. Einarr groaned to see that one of the ships on the edge of the gap was pulling back and firing again. If they weren’t careful, they would be encircled. Maybe even if they were careful.
He signalled for Hàkon to speed his cadence. Some of the slower oarsmen might have trouble keeping up if they held it for a long time, but for a short sprint they should be able to manage.
The ship ahead of them was still falling back, although even from here Einarr could see boarding lines being readied. He caught himself settling into a fighting stance and shrugged his shoulders: it was far too early for the Captain to be preparing to fight – not hand to hand, anyway. He glanced behind them.
Sure enough, another of the wolfling ships – Einarr thought it was Kaldr’s, although he couldn’t say for certain – was trying to sneak behind them. This was about to get very, very messy.
Advertisement
- In Serial38 Chapters
The Stars Have Eyes
The universe was a vast, empty, dark, and uncaring place. Then life happened, and the universe was changed forever. Only a teeny-tiny bit, but definitely different. Then again, the universe changes a teeny-tiny bit every second of every day. For instance, if someone were to get off the couch and randomly drink a glass of milk? Bam! One less glass of milk in the universe. Changed forever. Well, excluding any time-travel shenanigans, but anyone who puts a big old hole in the time-space continuum just to un-drink a glass of milk should really reevaluate their priorities. Unless, of course, they were attempting to prevent some massive catastrophe vis-a-vis said glass of milk. Such a scenario is by no means impossible, as one should never underestimate the importance of calcium. Another important tip for any life forms out there is to keep things in perspective. Some look at the vastness of creation in relation to themselves and go, ‘Man, this sucks!’ These people really need to narrow their focus. Sure, they will never affect anything happening on the other end of the galaxy, but so what? That’s way the heck over there, where it doesn’t matter. Therefore, in order to maintain a healthy mindset, it is important to narrow one’s perspective to the things and people that affect them, and that they can affect in turn. But what happens if one is an unfathomable cosmic being from beyond the veil of reality? What happens when such an existence is capable of influencing entire swathes of the universe just by its presence? A creature such as Magh'rathlak the Observer? That particular entity is only about average as far as reality-warping creatures from the dawn of time go, so its influence over the fabric of reality is rather limited. And it still struggles to keep things in perspective. That, among other things, is why it decided to narrow its worldview a bit by compressing the maddening vastness of its being into a single corporeal form. Magh'rathlak had never tried such a feat, but that wasn't about to stop it. After all, how hard could being human possibly be?
8 199 - In Serial7 Chapters
Yokai Warrior
Sorin Trace, the average quiet, shy student, and Kamui, a violent, human hating spirit. When these two are forced to share a body, they are thrust into a war between humanity and the spirits from the underworld known as yokai. By using Kamui's supernatural powers, the two are able to fight off yokai and humans alike, as Sorin attempts to keep Kamui a secret from his two closest friends, Hiro Moritoshi and Tia Morgan. As Sorin and Kamui learn to accept one another, they fight to bring peace between humans and yokai, to end the war that has lasted centuries, and to put an end to the constant onslaught of battles that put at risk the lives of all those around Sorin and Kamui.
8 61 - In Serial7 Chapters
Propellers
A worn journal with tattered green embroidery, found on the precipice of an obsidian ledge, overlooking the endless sea. A speculative and surreal micro serial, updated sporadically.
8 82 - In Serial9 Chapters
Plague Time
Plague Time is the new virus killing folks in America. Set in December 2023, Curt Joiner recounts how the Plague was created and, if that wasn't bad enough, now he and his bloodline are stalked by a demon. Well, she wasn't a demon at first; first she was a young girl on a plantaion during the civil war. In 1865, amid the chared ruins of Georgia, she made a deal to get her fancy dresses and sweets back. You know who she made the deal with. All she had to do was stalk the men of Curt's family and pick off one per generation. Plauge Time is when Curt's number comes up. He’s writing to set the record straight, he says, but really he is pouring out the truth in the hopes that his wife will read it and forgive him. Or if not forgive, at least understand that he was an unfaithful husband and a cowardly man all on his own, but had outside help on the road to final damnation.
8 140 - In Serial17 Chapters
Tales of Ishtar
At the moment of his death, Clay gets transported into a new world called Ishtar. Initially rescued by Leif and his party, he decides to make the best out of his new life with a combination of magic and modern world knowledge. Ishtar, at first, is similar to medieval earth with magic, but the more Clay goes through his journey, the more he finds out about its dark nature, forsaken by its own gods and slowly spiralling toward its end.
8 203 - In Serial33 Chapters
Chaos uploaded
At year 2100, there was a new game that was being developed: "Realms of chaos" With cutting edge technology, realistic physics(At least, as far as fantasy-medieval worlds goes), and immersion to the point one could believe it was real, it is destined to become world-wide famous. Two siblings, Nysa and Inas, received the right of beta-testing the game, along with other players...although with the beta-test, many difficulties came together with it: Unfair enemies, lack of clues, lack of linear paths, and above all, no set of rules of how one should play. Nysa, being the less competitive out of the two siblings, has decided to play the game just for fun.But little does she knows how much the action of a single player, who just wants to explore and have fun, can change the realm of chaos. This is my first story, and I'll upload whenever I manage to get through the writers' block.Due to college starting, uploads might be erratic. Feel free to review and comment!
8 169

