《Thief Lord》Chapter 4 – The Plotting Begins
Advertisement
Chapter 4 – The Plotting Begins
The bright light lessens as I find myself with solid ground beneath my feet once more. A cool ocean breeze rustles through my hair as I take a deep breath. Damn, I already missed this feeling, and it hasn’t even been eight hours since I was last ingame. I think I might be developing some sort of addiction to virtual reality.
Looking around, I notice that I spawned in an alley in what I can only guess is a residential area. I can’t see much from here, but I notice I’m fairly close to the city walls.
“So this is Drenerys, huh?” I mutter to no one in particular. This is actually the first time I’ve stepped inside a city in Ascendance Unlimited since my Necromancer had certain occupational limitations when it came to sightseeing. “It feels nice.”
I didn’t read too much up on Drenerys aside from getting a rough estimate of its population, but my first impression of the city is quite favorable. Being a small city on the southeastern shore of the Emperia Empire, Drenerys is an important trade hub connecting the empire to the kingdoms south of the great sea. I chose to start in the city because it’s just large enough for me to be able to operate in while still keeping a low profile, while also being just small enough that there won’t be too many hardcore players loitering around.
“This might actually work out.” I grin, as I find a clean patch of cobblestone to sit on hidden behind a few crates. I’d really like to have a look around, but it would be pretty stupid to walk around without first hiding my class.
I open up my status page for the very first time.
Status:
Name: Rynorn Stabberton - Class: Thief Lord
Race: Halfling - Level: 1
Health: 50 - Mana: 50
Experience: 0/100 - Renown: N/A
Attributes:
Strength: 5(5-10%) - Endurance: 5 - Agility: 5(5-10%)
Dexterity: 5 - Perception: 5 - Intelligence: 5
Wisdom: 5 - Charisma: 6(5+10%) - Luck: 6(5+10%)
Unassigned attribute points: 15.
Equipment: (+)
Status Effects: (+)
Thief Lord Basic Abilities: (+)
Class Skills: (+)
General Combat skills: (+)
General Social skills: (+)
Lesser Magic schools: (+)
Profession: (+)
Unassigned Skill Points: 3.
Unassigned Profession: 1.
Well, that’s pretty much exactly what I expected my stats to be. I already know from experience that the status page can go on forever and ever, so I opted not to show most of the status list to avoid clutter. The good thing is that everything seems to be in order already. I have the customary fifteen free attribute points ready to be assigned, as well as three unassigned skill points and an unassigned profession.
Every class has the same starting points, except for the profession slot. Regular adventurers are not allowed to have a profession, while Craftsmen can have up to four. Since us Villains already have enough problems as it is, the developers were kind enough to grant each of us the ability to select a single profession. Not that it does us much good since the actual tradecraft skills still use up our precious skill points, but that’s grief for another day.
Ah, there never seems to be enough skill points. It’s been a long time since you could go into the world and discover skills on your own, or find some sort of trainer to teach you skills. Each and every skill in the game must be purchased with a Skill point, and every time you want to increase the skill cap at skill level twenty, forty and so forth, you have to spend another skill point to raise the cap. That’s what makes the game challenging, and also rewarding as it forces you to plan ahead and build a unique skill set tailored to your playstyle. I’m not a hundred percent sure yet on which skills to prioritize, but I have made some pretty decent speculations on the subject.
Advertisement
Continuing through my status page, I open up the equipment tab to confirm the meager possessions I have.
Equipment:
Weapon: N/A
Off-hand: N/A
Helmet: N/A
Neck: N/A
Shoulder: N/A
Chest: Rough Linen Tunic. Common. +3% Physical Resistance
Hands: N/A
Ring 1: N/A
Ring 2: N/A
Legs: Rough Linen Pants. Common. +2% Physical Resistance
Feet: Sandals. Common. +2% Movement Speed
Special: Villain’s Mask. Class-Unique. Soulbound. While wearing: Conceals your name but reveals your true name upon death.
The equipment tab is just what I expected, as I’m outfitted with only minimal clothes and sandals. The real reason I wanted to have a look, however, is because of the unique class item: the Villain’s Mask. Every Villain character has access to it, as it would otherwise be nigh impossible to perform combat versus other players without revealing your identity. It allows me to hide my GamerID as long as I don’t die, but it also hides my true class, which would otherwise be an open invitation for any Adventurer to try and kill me on sight. Being a Necromancer, I had the item toggled on at all times, as I then couldn’t hide among players like the Thief Lord does. Which reminds me, I should probably keep this thing off for the time being.
Next up, I open up my Status Effects list. This list shows all the currently active effects on my character, as well as traits and abilities which grant me permanent attribute and skill boosts.
Status Effects:
Halfling: 10% increase to Charisma and Luck attribute. -10% to Strength and Agility attribute. 5% profit to any transaction.
Incognito: Class concealed to: None.
Boss Sized: Stat increase: 75% of Charisma to (Not Selected). 75% of Luck to (Not Selected).
Deep Pockets: Inventory size doubled.
“Hmm.” I mumble as I scratch my head. I’m about to make what is probably my two most difficult decisions going forward. I put a lot of thought into which class to masquerade as, and I believe I found the best choice. My main concern was finding a class that people wouldn’t have a reason to suspect. Someone they would have no reason to try and party up with or invite into their guild, as well as someone who wouldn’t raise any eyebrows if they never left the city.
Naturally, I figured I needed to masquerade as a crafter class. The problem being, which one? I would prefer to not choose a profession at all, but it’s the perfect cover for later. What sort of crafter wouldn’t be able to create anything after all? Crafting professions are the perfect alias. Since I needed to find a profession to have anyway, why shouldn’t I pick one that could complement my playstyle, while also benefiting from one or two of my heightened attributes?
After a good while of reading, I found the perfect profession: Trap Maker.
I know, right? Trap Maker is a profession where you can produce, place and dismantle traps. It requires high Dexterity and Luck to function, which suits me fine. Since my core attributes are Charisma and Luck, and I have the glorious ability to boost two of my non-core attributes by seventy-five percent of my two core attributes, I can freely decide on which direction to take my character.
I have already decided to use one of the boosts on Intelligence, as high Intelligence is required to effectively use Illusion spells. This leaves me with one free attribute to boost. Most people would consider boosting Wisdom to increase mana regeneration, but I don’t believe it would be necessary in my case. I don’t plan on staying in fights for a prolonged amount of time, and neither am I planning on using that many spells per fight to begin with. Increased mana regeneration would just be a waste on me. I don’t have access to any offensive magic schools, as those are all exclusive to the mage-type characters, and even if I could use spells, I never would. Nothing screams ‘Hey, come kill me!’ like a back row fireball dispenser.
Advertisement
Which is what made me decide to throw my last boost into Dexterity. Not only is it a requirement for pretty much every crafting profession, but it is also the key attribute to increasing ranged damage. As a backline fighter, I could really use a way to attack my enemies. The best and most subtle way of doing just that would be with either a bow or a crossbow. Choosing Dexterity as one of my main attributes gives me both attacking power and a decent alias. It’s a win-win situation for me really.
Thinking through it all, I still can’t come to terms with what a silly character I’m building. I’m a freaking Thief Lord slash Illusionist slash Trap Maker slash Archer, with my main attributes being Charisma, Luck, Intelligence, and Dexterity. I don’t know if I should cry or laugh. The whole thing is just too absurd.
I end up selecting Trap Maker as my fake class and assign the seventy-five percent boost from my Charisma to Intelligence while assigning the boost from Luck into Dexterity. Confirming my choices, I release a deep breath I didn’t know I was holding in. I just made a really important decision, one that will determine everything that happens to me from here on out. I’m moving in uncharted territory here, and I can only hope these decisions will pay off in the future.
I decide to forgo opening the profession and skill tabs. Why bother, considering they are as empty as a school at night? The final page I do need to look through for now is the one I have been anticipating for the longest; The list of basic Thief Lord abilities.
Thief Lord basic abilities:
Incognito – Conceal your class with a different chosen class. Effectiveness against Perception checks: 0,5 Charisma + 0,5 Luck. Current chosen class: Trap Maker.
Gold for Blood – Resurrect Underlings for coin. Tier 1 Underlings: 5 Copper. Tier 2 Underlings: 1 Gold. Tier 3 Underlings: 10 Gold. Tier 4 Underlings: 20 Gold. Tier 5 Underlings: 30 Gold. Tier 6 Underlings: 50 Gold. Tier 7 Underlings: 70 Gold. Underlings lose 5 levels upon resurrection. Can not go lower than level 10. Resurrection is only available inside Taverns.
Recruit Underlings – Able to recruit Underlings. Only possible inside Taverns. 1 Underling per 5 Charisma.
Promote Lieutenant – Upgrade an Underling to a Lieutenant. You may upgrade 1 Lieutenant per 50 Charisma.
Establish Hideout - Establishes a Hideout where your Underlings gather, rest, and are assigned jobs.
Boss Sized - Transfer 75% of your Charisma attribute into a chosen non-core attribute. Transfer 75% of your Luck attribute into a chosen non-core attribute. Choices are final. Current choices: Charisma > Intelligence, Luck > Dexterity.
Ah yes, the inherent abilities unique to the Thief Lord. Only Villains have inherent abilities like this, and each class has a unique set of abilities. It’s what defines the classes really, and the abilities are what makes the Thief Lord such a fearsome force to be reckoned with. The best thing about them is that they are abilities and not skills. That means I don’t have to spend precious skill points to unlock them, and I don’t need to grind skill levels. They are just there to be used at my leisure.
Finally done looking through my status page, I make one final adjustment. I dump all fifteen of my free attribute points into Charisma. My single most important objective, for now, is to make certain nobody discovers that I’m a Thief Lord, and the only way to do that is to make sure my disguise is nigh impregnable. My Incognito skill becomes more powerful the higher my Charisma and Luck stat get, which means that I need to keep my Incognito ability higher than my enemies’ perception score. I’m also highly reliant on minions, and if I am to make an impact at these early levels, I need as many underlings as I can get my hands on. Charisma is the way to go in that regard. After making the changes, I once again open my Attribute page.
Attributes:
Strength: 5(5-10%) - Endurance: 5 - Agility: 5(5-10%)
Dexterity: 10(5+6/75%) - Perception: 5 - Intelligence: 22(5+22/75%)
Wisdom: 5 - Charisma: 22(20+10%) - Luck: 6(5+10%)
Unassigned attribute points: 0.
Oh yeah, that’s what I’m talking about. My Charisma and Intelligence attributes have shot through the roof by only adding fifteen points into Charisma. Since the Incognito skill is as efficient as fifty percent of my Charisma and fifty percent of my Luck stat added together, that means my Incognito ability can block a perception skill up to level fourteen. Not quite the amount I was hoping for, but it should keep the prying eyes of most low-level players out of my business. It’s an overall strong ability against players around my own level as it’s doubtful anyone but those severely invested in a perception build will have a chance at discovering me, but since the Villain classes will always be underleveled compared to most Adventurers, the ability isn’t quite as powerful as I’d like.
Well, enough is enough. There is no reason for me to waste time looking through my statistics any further. I have a lot of things I want to get done today, and I’m burning daylight.
Sparing a glance at my clock, I notice it’s already 9 PM. Ever since they released the VR capsules, people have been flocking to the devices for one reason. You can both stay hooked up to it and work, entertain yourself, or play games, all the while your real body is fast asleep. This means that people can technically be fully awake for twenty-four hours per day as long as at least some of the hours are spent hooked up into the capsule. This means there is no need for such trivialities as a proper ingame day and night cycle, as many players only log in and play during nighttime.
Since so many players wouldn’t find it interesting to play Ascendance Unlimited if it was always dark outside when they were playing, the developers had to do something about the ingame clock. To find a decent balance between night and day players, the developers move nighttime to occur between 3 AM and 10 AM. That way, the night players can enjoy four hours of daylight, while the day players can enjoy a few hours of nighttime during the morning. It’s a nice feature, but not really one that applies to someone like me who tries to spend as much time as possible online.
I jump to my feet and brush some dirt off my pants. My buttocks feel a little sore after spending so much time sitting on the hard cobblestone, but it’s a small price to pay to be able to prepare myself for the road ahead. I still have my three skill points unassigned, and I’d rather hold off on using them until I figure out where to go from here.
Regardless, my first priority is to get an overview of my surroundings and find a Tavern to start recruiting some underlings. It’s time to get this crime-train rolling!
Chuu! Chuu!
Advertisement
- In Serial106 Chapters
The Legendary Ghost Hunter
Thousands of years ago, the First Expungement came. The world changed, and humanity was nearly wiped out. Thankfully, with the paracausal power of Angelicas, humans was able to push back the Ghost tide and rebuild their civilization.Now, however, it was time for the Second.Finn Thresher was just a normal university student at first. He, like the rest of the public world, had no idea what was coming for them — but sometimes, just because you don’t know, doesn’t mean you can’t be harmed.His family… his sight… his purpose. All lost to the paranormal.It was time to abandon his beliefs. To throw away his morals.After all… if these creatures weren’t human anyway, there was no point in showing them humanity.In the first battle of this war, the Ghosts won, nearly driving the human race to extinction. In the second, the humans fought back with the power of Angelicas and managed to secure a victory.Now, the third and final round was approaching — and this time, it’s personal.
8 816 - In Serial194 Chapters
Formicea
The swarm.A unitary force of countless entities.Nightmarish creatures from the darkest depths.All working towards a greater purpose.Simply fulfilling their role in a complex system.Abducted from the world I know I am now forced to become a part of this.Forced to help these horrors to increase their power.However, they are not mindless killers.There might be a way for me.I could influence them from the inside.To prevent that anyone has to die.To protect the ones I love.Maybe I can adjust. If not for the eggs.
8 301 - In Serial9 Chapters
The Twilight Zone (An Isekai GameLit)
Upon hearing a voice, Sakuta awoke to find himself on a wagon with no memories of where he was or how he had gotten there. With him were others who also remembered little more than their own names. When this group of strangers are suddenly attacked by beast-like creatures, they quickly come to realize that this world they found themselves in was the farthest thing from normal. In order to survive, they are given no choice other than to join the only paying job available for them in this world--the role of a vanguard in the Scouting Legion. Now, Sakuta must learn to fight and survive in this world where life and death was separated only by a thin line. All while seeking answers to the mystery behind everything, and the voice that brought him to this world... You can join my Discord here.
8 117 - In Serial34 Chapters
RakhtaBhushan (Blood Ornament)
[This book has been contracted elsewhere, which is why I am not updating any more. Please contact me if you want to continue reading the story.] God King Arya defeats Agni Asura Yaman. Two hundred years later, Asura Yaman reincarnates as golden prince, Suryadev, of RakhtaPrastha. Once he comes of age, a darkness begins to lurk in his dreams. Flashbacks from his past life erode his mind, his fate "unforeseen by the gods." As he seeks to heal, his path entwines with Vidyut, his long time rival. Hardened by the cruelties of life, Vidyut embraces the dark art of Tantra, for which he is both rejected and coveted by the people of the five kingdoms. Meanwhile, the kingdom of RakhtaPrastha is facing political turmoil and rival kingdoms, while the animosity between God King Arya and Yaman/Surya's supporter, Goddess Dimuka, is spilling into the human world. Princes, Spells, Gods, Spirits, Heaven, Mythical creatures, Wars, and Reincarnation, and so much more. It is based on Indian mythology, specifically Hindu mythology. But it is an original fantasy and focus is character arcs. It has BL/Gay content. Most Surya-Vidyut interactions are in the chapters marked Surya or Vidyut. The romance in this story is slowburn. **Daily Chapter Release** Cover Art Disclaimer: The cover art is using an image from Pinterest. The art has been kindly created by Ben Arisson. You can find the artist's profile here: https://www.royalroad.com/profile/181989 07/02/2021 Announcement: To stay updated on future chapters, please contact me at my discord server: https://discord.gg/eq2cmxHu My discord ID: FantasyBliss30#4993
8 59 - In Serial12 Chapters
ALE: Xithymia - The Sixth Judgement Of The Darkest Fate
The year 2093, two generations passed since the European Union collapsed after the events of WW3. Quarta (Nion), a citizen of the lands of Aleksithimia, is one of few people who was allowed to keep her emotions from being taken away by the new regime of her country. Assigned as a member of a special mission unit called "The Keepers" which regrouped multiple individuals with the phenomenal physical and mental aptitudes, so they could provide the authority and inside security. In order to adapt to the environment, she had to utterly kill and remove all emotions and become mindless law enforcer machine eliminating anyone who dared to oppose the system. Haunted by the deaths of the ones she's slain, time passes on. After years of living and serving for the Utopian City that has been constructed by the prosper Aleksithimia, one of four rulers of the New World; Suffocating as an emotionless persona, fraught with distress that she became a tool rather than a human being. Alone in the perfectly unperfect universe, she has begun her long journey to discover the truth about the world she is living in, and most importantly, her true self that has been erased a long time ago...
8 179 - In Serial76 Chapters
how the words come
"this is the poetrythat has come fromfinally realizing it is okayto be okaybut also not okayat the same time."~'how the words come' tells the story of overcoming the aftermath of an emotionally abusive relationship. the book is separated into two parts. the first part, titled 'the broken and the bruised' delves into the pain and heartbreak one feels while dealing with the trauma an abuser leaves in their wake. the second part, titled ' the happy and the healed' is filled with lighter, positive, and empowering poetry, embodying the strength and joy one finds in new love and in healing. there are also pieces covering topics like feminism, gun control, the act of writing itself, and self-love throughout the entire collection. for more of catarine hancock's poetry, check out her instagram: @catarinehancock
8 132

