《The Nebula (dropped)》Prologue The Nebula (proofread)
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(A.N. this is the same world as The Puppeteer so it’s possible that Malcolm may appear as in this time he is now vice president next to his father who is CEO)
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??? : Virtual Reality has been around for over 20 years now, it was a system pioneered by the famous Virtual Works lead by Jonas Brim. The first success was its first game Second Life which was a fantasy medieval period game. Following the success, games began appearing in a mass of many different genres from alien invasion to zombie apocalypse. With the success the capsules also evolved to help with areas not related to entertainment. Schools started using it to increase daily hours without wasting more time of the kids, the military could train their soldiers in real life combat without killing them, and even wars were handled in VR to lower the casualty rate.
Now the only frontier humans haven’t been able to go into has finally opened up. Yes people, Virtual Works are releasing the first Space game ever. This game is unlike the others, here magic is ZERO, yep folks, here you will be fighting with your own skills with a gun and piloting. With us today is the vice President Malcolm Brim.
A man in a tux comes out; he looks like he is in his mid-forties, has black, with a spot of grey, hair, an average build and has an air of noble gentleman. He comes out waving and then shakes the hand of the host.
Malcolm: Good afternoon everyone.
Host: Good to see you again, it’s been years since you came here, I think it was before you joined the company and was playing your father’s game and released that insane job.
Malcolm: Haha yes those were great times but I think we should leave those for another time.
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Host: Yes let’s first talk about the new game, so tell us a few details.
Malcolm: Ok. Well, first off the game is obviously more in a futuristic period, no magic this time, it’s set around 500 years from now and is possibly the largest game in history because it actually takes the real universe into prospective.
Host: So you’re saying that it’s the real universe we will play in?
Malcolm: Yes, but the realism will lower as we get further from earth, since we don’t know exactly how it is on those planets, at best we can only pinpoint the suns’ location from here and let the AI do the rest. This game will feature many races but we will be able to play only with the most humanoid ones, anything to outward isn’t playable because of the diet and different mentality may cause real life problems.
Host: I’m sure it’s been on everyone’s mind but how or where do we start the game?
Malcolm: The game has three factions that we can join at the start, the Terran Federation, the Dominion and the Liberation. The Liberation is a neutral faction for those who want don’t want to be tied down by oppressive government; they are kind of like renegades. The Dominion is a union of Human and other races that want total control of the galaxy for evil, in the opposite side is the Terran Federation, but both have an oppressive government wanting total control. The Terrans can also be thought of as capitalist government that wants money over all and will oppresses others for it. Players begin in mining stations within the boundaries of the union they choose.
Host: Why mining stations, is it safer?
Malcolm: No, actually it’s more dangerous there than normal because they have the weakest single-man ships and are the best place to train capable fighters, those who can’t pilot their own ships can join together with others as mechanics and such and work together to overcome those odds. This brings us to the job systems. At the start of the game you can choose from a few sets of skills such as mechanic skills or fighter skills, please remember that they are skills not jobs. It’s very possible that you get skills you can’t use due to lack of real life skills.
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Host: Similar to someone getting a pilot skill to pilot a ship and not having the coordination to do so.
Malcolm: Exactly, you can get a job like pirate which is a combat job and still have mechanic skills.
Host: So jobs aren’t everything in the game.
Malcolm: Jobs are like a position since this game is made with modern ideas in mind, unless you’re doing things solo you will get a job which is similar to military ranking.
Host: Ok, now about those ships that players get at the start, does everyone gets one or only certain players?
Malcolm: No, everyone gets one; the ones that survive the best and keep their ship intact will be able to stay a pilot. The ships they get at the start is an old rusty mining ship with one gun slot and three equipment slots, one of those already has the mining drill and other one has a basic storage, they have no weapons at the start.
Host: So this is a dog eat dog game.
Malcolm: Exactly, as such we have placed the obvious restriction of 18+ since children would not be able to pilot a spaceship.
Host: One last question before we go, it’s about the mining, is this to give players something to do or a way to test players?
Malcolm smiles and thinks for a few moments.
Malcolm: Both, we put it like this to see how good someone is and if they can figure out the ins and outs of the game.
Host: Well, with that we are out of time, thank you for coming here and speaking to us about the new game. Remember everyone, The Nebula goes live in one month.
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- In Serial20 Chapters
The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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The System World is a famous game played by nearly billion people worldwide. Clint Hein who strives to work in spite of poverty was forced to play because he could hear and listen to the news of the game where many had become rich here. But he doesn't know how to do it. That is why he simply continues to play, along with work to provide for the family while the whole body and the mind are in the work and play. However, the whole world does not know that System World is the only way to survive the invasion.
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