《Adventures of the Goldthirst Company》Sidenote: D&D5e Game Stats
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Stathis, Knight of the Sun, of the House of Iristari
Strength: 16
Intelligence: 13
Dexterity: 11
Wisdom: 14
Constitution: 16
Charisma: 15
Knight of the Sun: Stathis is a sworn member of the Order of the Sun. While the Order is not as well-regarded as it once was, it does bestow a number of advantages upon its members, ensuring that she can be sure of finding somewhere to rest and get fresh equipment in any large town or city. If she can persuade the resident Master of her need, she may be able to get better equipment. However, such equipment is not hers, and will need returning, or an explanation providing as to how it was lost.
Parth
Strength: 11
Intelligence: 15
Dexterity: 16
Wisdom: 13
Constitution: 13
Charisma: 9
Assessor: Parth is an experienced assessor of treasure, and can quickly analyse and assess the worth of the miscellaneous items one might found in a dungeon. This grants Advantage on any rolls to determine the worth of treasure, as long as it isn’t a unique item or otherwise impossible to value.
Janaxia Seyroon Falmeth Uth Tremari
Strength: 9
Intelligence: 14
Dexterity: 14
Wisdom: 13
Constitution: 12
Charisma: 18
Eldritch Aura: Janaxia counts as a ‘fiend’ for purposes of any spells and other affects that target such creatures, such as Protection from Evil. This aura is sufficiently intense to overpower virtually any other relevant beings within range, which cannot be sensed beneath the sensation of impossibly old, all-encompassing doom and darkness she emits. As a linked effect of this, her red forelock glows when she casts spells or when she is stressed. At its brightest, this sheds dim light to a distance of 10 feet, illuminating the area with a pale crimson glow.
Semari
Strength: 13
Intelligence: 8
Dexterity: 18
Wisdom: 15
Constitution: 14
Charisma: 11
All Charged Up: For every full 10 points of lightning damage Semari sustains, she gains a point of Ki. This does not count against her maximum limit of Ki points. Any such extra Ki points are retained only for 10 minutes, after which they are lost.
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My power is actually really OP you know
A person with a really OP power struggles to live in peace
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