《Adventures of the Goldthirst Company》Stat Sheets
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Stathis, Knight of the Sun, of the House of Iristari
Level 9 Protector Aasimar Paladin, Oath of Devotion
Strength: 17
Intelligence: 13
Dexterity: 11
Wisdom: 14
Constitution: 16
Charisma: 16
Background: Soldier
Feats: Shield Master (may shove with shield, also bonus protection against attacks)
Standard Equipment: Longsword, Shield, Half Plate (has the full set, but typically only wears parts)
Key abilities: Protection fighting ability (may use shield to protect allies), holy smite, healing touch, sense evil, summon mote of light, temporarily grow wings of light, immune to disease and charm effects
Skills: Athletics, Persuasion, Insight, Intimidation
Parthanelle TelQasar Bellaphron, Thrice-Queen (etc.)
Level 9 Wood Elf Ranger, Horizon Walker
Strength: 11
Intelligence: 15
Dexterity: 17
Wisdom: 14
Constitution: 13
Charisma: 9
Background: Outlander
Feats: Sharpshooter
Standard Equipment: Elven bow, elven chain, elven sword
Key abilities: Step into ethereal plane once/day. May move through difficult terrain without penalty. Favoured enemies: aberrations and undead. Resistant to Charm effects
Skills: Athletics, Survival, Nature, Stealth, Animal Handling, Perception
Janaxia Seyroon Falmeth Uth Tremari
Level 9 Human(*) Wizard(**)
Strength: 8
Intelligence: 15
Dexterity: 14
Wisdom: 12
Constitution: 11
Charisma: 20
* Tiefling, since absorbing Gwendolyn’s essence and gaining horns
** Warlock, Pact of the Tome
Background: Noble
Feats: Linguist (and quite adept at being a cunning linguist, should occasion arise!)
Standard Equipment: Fancy clothing, ornate club, magical book
Key abilities: Book of Shadows (magical tome, allows casting of extra spells), Shillelagh (enchant wooden weapons to be more effective and empowered by Charisma rather than Strength), Telepathy (broadcast only), may learn any ritual spell, may read any language, alter her appearance (used purely to change outfit). May cast eldritch blasts of darkness that cause knockback in foes, summon a dome of darkness filled with cold, acidic tentacles, create illusionary terrain (yes, warlocks get lots of odd stuff they have to pick, rather than anything by default)
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Skills: Deception, History, Persuasion, Investigation
Semari
Leve 9 Human Monk, Way of the Open Hand
Strength: 13
Intelligence: 8
Dexterity: 19
Wisdom: 19
Constitution: 14
Charisma: 11
Background: Criminal
Feats: Grappler
Standard Equipment: Tatty clothing, enchanted bracer of lightning, positive mental attitude
Key abilities: Unarmed fighting and defence, speed, catch/deflect ranged attacks, reduced falling damage, unarmed strikes count as magical attacks, resist charm/fear, stun targets, knock them prone and push them away.
Skills: Deception, Stealth, Acrobatics, Athletics
Hakara Trevant
Level 9 Human Wizard, of the School of Abjuration
Strength: 13
Intelligence: 18
Dexterity: 13
Wisdom: 15
Constitution: 14
Charisma: 10
Background: Sage
Feats: Elemental Adept (Ice)
Standard Equipment: Sturdy and practical robes, with pockets full of magical paraphernalia, bulky (but mundane) magical book, air of nervousness
Key abilities: Create arcane ward of protection on self, may redirect damage from others to arcane ward, summon ice storm, dispel magic, numerous divination spells, stoneskin, stinking cloud, cone of cold.
Skills: Arcana, History, Investigation, Insight
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Smuts and request are open!!!!!!
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