《Rise of a Rogue Dungeon》Core Chapter 9: The Expansion of a Dungeon Pt.1
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Entering the Titan core's cave, its thoughts were interrupted as it noticed a bright red glow coming from the entrance to its Core room making it intrigued as to what was causing such a thing, entering it saw its Core which had undergone a considerable change since the last time it came here. Instead of its old black stone which was dull, lightless, and simply just black with a few diagrams and runes covering its surface. It was now shining brightly like the sky it had seen earlier; its black stone was wrapped in a thin bubble of blood which it assumed belonged to the Beast-kin the Abomination had drained. The most substantial change, however, were the Diagrams and Runic circles which had turned from their previous grey color to shinning an ominous black light and those Diagrams and Runic circles now revolved around the bubble of blood covering its surface, instead of its old inertness. The red light it had seen outside was the light from its Core shinning through the blood bubbled around it, and it assumed these changes had occurred due to leveling up and unlocking the Floor Creation ability which denoted a change in its capabilities as it could now expand to be far more extensive than before.
Finishing the inspection of its Core, it was now extremely excited to create a floor increasing its safety so it could focus on repairing the Titan core and using the Floor creation it caused a black box to appear before it, awaiting its answer which would open new possibilities for it.
Floor Creation Themes will now be unlocked! Yes/No?
"Yes."
Congratulations! You've acquired the Isolation Caves! Unlock Condition(s): Must've acquired the Solo Dungeon Achievement. The Isolation Caves are lightless caves made to disorient and separate groups, by teleporting invaders and swapping cave layouts. Monsters in the Isolation caves may occasionally teleport near invaders making them wary of every corner even dead ends. No monsters naturally wander this floor. No Monsters or Magic benefits present in this theme. Congratulations! You've acquired the Parasitic Swamp! Unlock Condition(s): Must've acquired the Leeching Core Achievement. The Parasitic Swamp passively drains Mana from invaders at a rate of one Mana point a minute making this floor deadly to linger. It also possesses an artificial sky following its own day and night cycle, making it difficult for invaders to tell how long they've been on the floor. Also passively creates insects and weak monsters within the floor, rated no higher than Common. Benefits Leech Monsters and Blood Magic minorly. Congratulations! You've acquired the Atrocious Halls! Unlock Condition(s): Must've acquired the Abomination Core Achievement. The Atrocious Halls contain experiments that will revile and inspire dread in any invaders, whether that be unholy beasts, the wicked torture of captured invaders, or their very imagination, the Halls will always find some fear in any who enter. Twisted Monsters wander the Halls, rated no higher than Common. Benefits only Monsters Tagged as Abominations minorly and doesn't benefit Magic at all. Congratulations! You've acquired the Withering Forest! Unlock Condition(s): Must've acquired the Leeching Core and Rare Beginning Achievements. The Withering Forest causes anything within to slowly dry up, making invaders need to frequently drink water lest they become withered husks. The Forest also causes equipment used by invaders to degrade until they turn to dust, leaving any trapped within with no weapon, armor, or even clothing on their body. Withered husks of invaders haunt the Forest after their death, rated no higher than Moderate Common. Benefits Leech and Withered Monsters, Earth and Dark Magic moderately. Congratulations! You've acquired the Elemental Dunes! Unlock Condition(s): Must've acquired the Intellectual Core Achievement and the Mana Wielder Title. The Elemental Dunes consist of a vast desert filled with elemental hazards rarely found in the normal world with tornados made of fire and rock, volcanoes erupting water and ice, stinging electrified gales, tsunamis of blood, lights darkening releasing a chilling wind around them, shadows radiating scorching light and various more fantastical and murderous hazards. Elementals wander the dunes, rated no higher than Moderate Common. Benefits Elementals and all Magic minorly. Congratulations! You've acquired the Atrocious Heavenly Tower! Unlock Condition(s): Must've acquired the Abomination Core, and Divine Assimilator Achievements. A higher form of the Atrocious Halls, the Tower can create the fears of any invader wandering its floors and will torture captured invaders in unholy torture sessions displayed across the floors, prioritizing any friends or family located within the Tower. Abominations are found on most floors, rated no higher than Moderate Common. Benefits Abominations and Dark Magic greatly. Dungeon Achievement Unlocked!
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Theme Virtuoso!
Unlock Condition(s): Acquire five themes or more, and all require to be unlocked for the first time in the world.
Effect(s): Makes it easier to combine themes and themes grant increased bonuses to their respective benefits.
The black boxes came with a bombardment of information into the Core's mind as objects, materials, and various other things too numerous to fit in black boxes engulfed the Core's mind painfully causing it to lose control of its sight and bounce back into its Core, further increasing its pain. Hours later as the pain faded, it swore to open the Floor Creation ability any time it earns an Achievement to avoid something like this ever happening again. But it was mostly satisfied with all the things it acquired only being disappointed it didn't gain more monsters which would fit these floors, but that could be resolved in the future when it evolves more of its monsters.
Using Mana Sight once again it moved back to the Titan core pondering which theme to use, or whether it should attempt at merging them already considering it earned an achievement which would help with that; however, it settled on creating one of the themes it has now and to leave combining for later.
It moved towards the exit cave and placed the floor's entrance at the start of the cave, burying the arch it created using a surprisingly small amount of Mana on, which would be the entrance to its first floor. Moving back it focused as the noise of something ripping reverberated around the cave, this noise was signifying the creation of a pocket dimension which seems like something Dungeon cores can do easily, or maybe the world was helping it. Whatever the case it was relatively easy for it to create the dimension and moved into it ready to make its first floor, which it selected the Parasitic Swamp for its first floor.
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