《Samsara: The rise of Darksteel》Note from the Author - Talent System
Advertisement
Below is the talent tree from my terrible spreadsheet. I will give explanations of each of the talents below. I am sure a lot of people will see that the cross over skill costs 10, not 5. This is why the MC's Karma purchased points took two. Those Karma points were capped to 5 talent points. When the MC recieved them he thought they were just a point each, when they were really a talent rank each.
Production Quality Perception Mortal Efficiency Speed Sub Comps Quality Success rate Sub Comps Material Nature Material Ident Growth rate 0/5 0/5 0/5 0/5 0/5 0/5 0/5 0/5 0/5 Crossover Crossover Crossover 0/10 0/10 0/10 Earth and below Efficiency Speed Sub Comps Quality Success rate Sub Comps Material Nature Material Ident Growth rate Crossover Crossover Crossover Sky and below Efficiency Speed Sub Comps Quality Success rate Sub Comps Material Nature Material Ident Growth rate Crossover Crossover Crossover Heaven and below Efficiency Speed Sub Comps Quality Success rate Sub Comps Material Nature Material Ident Growth rate Crossover Crossover Crossover Immortal and below Efficiency Speed Sub Comps Quality Success rate Sub Comps Material Nature Material Ident Growth rate Crossover Crossover Crossover
Production Tree:
Efficiency: Reduces materials needed for the finished product by 10%per level.
This is what reduces the potency cost per powder/pill/dan that he makes.
Speed: Increases product completion speed by 20% per level.
100% does not mean instantly. If something takes 30 minutes, he can finish it in 15.
Sub Components: Reduces wastage of components by 20% per level.
This is what helps Kael reduce the impact of his screw ups. This also has the side effect of giving Kael a 50% bonus material when he makes no mistakes.
This side is effect is due to it being doubled up with the Quality tree talent.
Advertisement
Quality Tree:
Quality: Increases the quality of the product by 10% per level.
This has not played a role as of yet, other than his powders being "High Quality". It begins to play a hidden role around chapter 43.
This won't play an effect in alchemy as much until he reaches earth rank, but it will help his smithing, particularly when refining ores.
Success Rate: Increases chance of success by 20% per level.
Due to Kael's high stats at birth, this has only played a role in the story once up to now. This will play a large role in higher tier crafting.
It will also be more important as his statistics begin to not be so crazy.
Sub Components: Reduces wastage of components by 20% per level.
The same as the production tree.
Perception Tree:
Material Nature: Increases the chance to know and understand the interactions of a material by 10% per level.
This is why he can easily change recipes thus far in the story. Later it will help him with creating his own things.
Material Identification: Increases the chance to successfully identify materials by 20% per level.
This is what makes him a walking encyclopedia of the things he examines. This talent adds to the base chance instead of altering it.
E.g. at 100% he can identify anything of the current rank.
Growth Rate: Increases talent growth rate by 20% per level.
This was originally an actual skill modifier. Each rank of a profession gives one "skill" in that professions talent. These are used for the checks to see if someone can succeed.
I have been considering changing it as the talent system I built doesn't truly need this unless you are trying to craft something an entire tier higher than your professions tier.
Crossover Talents: These are talents that apply a real world effect to Kael based on his crafting talents. These talents are the only ones not restricted to tier. Their bonuses are calculated off of Kael current skill though. So if he knows nothing, a 75% increase to nothing is still nothing. Crossover talents are the only talents that are unqiue. I will not post the ones for the rest of the tiers as that would be a spoiler.
Advertisement
Production: Increases the speed one leans a skill/technique by 1% per talent points earned.
Quality: Increases the chance of making a break through to a higher level of a skill/technique by by 1% per talent points earned.
Growth: Increases the chance of making a break through in cultivation by 1% per talent points earned
The way the crafting skill works is based on a combination of statistics. This skill is compared to a challenge level of the item being made. As an example, for Alchemy that challenge is potency.
Skill points: 1 point per rank, 5 points per tier, plus the statistic bonus.
Example: A Rank 4, Earth Tier Blacksmith would have 18 skill in blacksmithing. 9 points for rank 1-9 of the mortal tier, 5 points for advancing a tier, 4 points for ranks 1-4 of the earth tier.
Crafting Statistics are calculated in the following way. Intelligence+Willpower+spirit=X, Talent+Percpetion=Y, (X/6) +(Y/4)=Total.
Example, Kael in chapter 44 has, Int of 18, Will of 19, Spirit of 28, Talent of 10 and Perception of 8.
18+19+28 = 65, 65/6 = 10.83. 10+8 = 18, 18/4 = 4.5. 10.83+4.5 = 15.33 Skill added to crafting due to statistics.
So, when Kael is a Rank 4, Earth Tier Blacksmith his skill would be 18+15 = 33.
Luck also plays a part, If the heavens determine one is lucky the difficulty is reduced by 25%. The heavens give you a 5% chance of getting lucky per point of luck.
Advertisement
- In Serial20 Chapters
On the Road to Elspar (Book 1)
The year is 1329. The Huntress' War has entered its tenth year, inflaming competing nationalisms and pitting the Confederacy of Caldrein against one of the continent's superpowers, the Tenereian Union. Desperately outnumbered, the Confederacy has relied on the prowess of its famed Caldran mercenaries, with highly-trained and experienced warbands returning from foreign conflicts to the defense of their homeland, and it is on their backs that Caldrein has successfully mounted a valiant defense for a decade. But they are losing, and day by day, with all the grace of a sledgehammer, the vast Tenereian armies take one more bit of Caldran territory, one footstep at a time. Sixteen-year-old Neianne from the village of Caelon has submitted herself to Faulkren Academy, one of the centuries-old institutions established to train the next generation of Caldrein's elite soldiers of fortune, to learn the ways of wars for three years before embarking upon the defense of her country. Her dryad family once hailed from reclusive woodland communes isolated from Caldrein's complicated mainstream society, and her upbringing leaves the shy village girl unprepared to suddenly train alongside other apprentices from backgrounds as low as the dirty slums of Caldrein's cities and as high as the halls of aristocratic power. Yet the war is eroding the norms and traditions that the Caldran people have long considered part of their national mythos, and the tensions within the confederacy that have long simmered under the surface - race, class, community, identity - are slowly but surely dividing its people, and Neianne must grow and discover who she really is, even as the war that she is steadfastly training for comes to its inexorable end... On the Road to Elspar is a fantasy quest - a work of interactive fiction wherein readers get to vote on what happens next at critical junctures - that is the first entry in a story that follows Neianne of Caelon, which first began on July 20, 2016. Originally a three-part in medias res prologue to a larger story titled On the Elsparian Road, it was eventually decided that this section - which covers Neianne's three years at Faulkren Academy - become its own independent story due to length, structural, and accessibility reasons. Despite this being a reader interactive work of fiction, due to logistical and verification concerns, voting will only be counted on its thread on the forum Sufficient Velocity, where this story originally began. As such, the content here on Royal Road serves as a story-only archive. You are, of course, entirely welcome to enjoy On the Road to Elspar as a conventional work of fiction, just as you are welcome to comment, discuss, and provide critique. But if you would like to participate in the voting, then I would be honored to welcome you on Sufficient Velocity. To facilitate accessibility and to ensure the best reading experience, this story-only version of On the Road to Elspar will be updated at a periodic pace, even though further content exists, so as to not overwhelm new readers on Royal Road. If you enjoy this story, wish to binge it, and/or want to participate in voting immediately, you may of course read all additional content via the link provided above. This paragraph will be removed once the content on Royal Road catches up with what has already been posted in its original thread. Cover artwork by DreamSyndd.
8 338 - In Serial108 Chapters
Daughter of Yser
Toria Yser was born to be a monarch, regal and noble blood flowed through her veins, but an act of treachery snatched her from the line of succession. Determined to regain her position and enact revenge on those who opposed her, Toria follows her dark and mysterious aunt to discover the advantages of being on the side of "evil." [participant in the Royal Road Writathon challenge]
8 126 - In Serial6 Chapters
Dungeon in a xianxia
Where am I? hey why the hell are those people wearing robes and swords?! whats a dragon doing there?!! what the hell is a dao!?!? why does this look like a xianxia?! note-this is just for fun, I'm an amateur writer who's just trying this out. I accept criticism, and this novel might not be that good enjoy. P.s-may or not be gore added the tag just in case pp.s-if some thing sounds like something from another novel please tell me and I'll change it it's probably an accident ppps-I will not update regularly sorry but I'll try at least once a week pppps I'm bipolar and so is my writing and my characters Ppppps point out any gramer problems
8 141 - In Serial9 Chapters
The Bronze Players of Recreation
The world of Creation has seen a recent explosion of what can only be called an adventurer’s culture over the past few decades. People who were once looked at as nothing more than lower class mercenaries rose to the ranks of heroes and legends as adventuring became recognized as an idealized lifestyle of overcoming hardship and finding triumph. With the establishment of a guild-based government system on the continent of Terramania, adventurers were soon legitimized and adventuring became a phenomenon universally accepted around the world. Redlette had retreated from this world to live on Earth for the remainder of her years, having been born and outcast by the gods of Creation. However, upon meeting a friend that she treasured dearly, she found herself longing for a return to her world—she wanted to experience it properly and go on adventures with someone whom she holds dear. Putting a plan into action, she meets with her friend, an awkward, nerdy boy by the username of Herring who she’d only known through years of playing online games with him, and invites him to go on this fantastic adventure with her. An adventure in another world had always been an impossible dream for Herring, but when he suddenly found himself with the opportunity to embark on one, he knew it wouldn’t be as simple as books and shows made it out to be. Redlette was notorious for rushing into things without thinking them through, and he was flighty and weak. In the games they played together, they rarely grasped victory. They were losers through and through, both in hobby and life. Despite this, though, he takes the leap and sets off with Redlette into the world of Creation. Together they only had one goal: to have fun and go on the adventure of their lives. This time, they’d establish a guild of their own and be free to take on whatever exploits their hearts desired. This is the story of the founding of their guild. Author’s Notes: -My writing style is largely based off of the absurd amount of light novels I’ve read and anime I’ve watched, so it may come off as cartoonish or exaggerative at times. If that isn’t your thing, I’d steer clear of this story.-Not an MMO story.-No numerical stats.-Relatively slow pacing.-Posts are between 2000-5000 words weekly after Chapter 1. Art Credits: Cover Art, Inserted Art, and Character Designs by @TransFlames on Twitter. World Map and Cover Logo by @figburn on Twitter.
8 140 - In Serial10 Chapters
Henry Cavill Imagines: 2nd Edition
Here is book #2! Of Henry Cavill Imagines. Sorry I couldn't come up with a more creative title haha! All imagines are *y/n*Please check out my first one if you haven't :) And yes, I take requests!
8 160 - In Serial109 Chapters
Konoha Founders X Reader
Basically konoha founders scenarios and oneshot. Plus some short chapter stories. I am doing Fluff, Angst, Yandere, or Lemon. Hope you enjoy! (Your name will be different with different characters. Keep in mind I am doing this for fun) Includes:Hashirama SenjuTobirama SenjuMadara UchihaIzuna Uchiha ⚠️I do not own Naruto or the 4 Characters in this book! Nor do I own the Pictures! I also do not own you as well!⚠️Started: January 23rd, 2021Ended: May 25, 2021Bonus chapter: April 8th, 2022
8 320

