《Predators Dungeon》Chapter 3 "The dungeon Store"
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It was now time to learn how to summon monsters and all other things for his dungeon. He hoped that looking at what was available for him to summon, would give him a spark of inspiration. And so he urged the Tutorial to continue.
Now that the basic outline, of your dungeon, is complete. We can begin refining it. For that, we need the dungeon store. To enter it just say the command “Dungeon Store”
Excited to finally begin to finally get access to the store, he immediately said the command “dungeon Store” and before him came a new menu.
Dungeon Store
● [Monster]
● [Items]
● [Abilities/Traits]
● [Traps/Puzzles]
● [Flora]
● [Floor Theme]
This is the dungeon store. From this menu is where you will purchase the patterns, for all things you can summon in your dungeon.
All these things are purchasable with dungeon points. Dungeon points are generated daily depending on the size and number of floors you have.
But there exist other ways to get them. One of the most prominent ways is by, getting invaders inside your dungeon. While inside they will give you an amount of dungeon points, and mana per/min dependent on their strength. If one of them dies inside of your dungeon you will get a big immediate amount of dungeon points and mana.
Here is a short description, about what each tab contains.
● [Monster]: This menu, is where you can purchase monsters and beast for your dungeon, the monsters you can purchase are limited by your dungeon rank and your immediate surroundings. The higher your rank is, the stronger the monster of higher rank will become available, and your surroundings will matter less the higher the rank to allow more variety in the dungeon.
Each purchase must only be done once, after which you will be able to summon them indefinitely. If one of your monsters evolve into a more advanced form, that pattern becomes free.
● [Items]: Here you can purchase, items/treasure for the adventures that enter your dungeon. You can also purchase materials, which you then can use, to freely shape if you have the appropriate ability.
● [Abilities/Traits]: Here you can purchase abilities and traits for you and the monsters in your dungeon.
One popular purchase is “Regenerating Ore Vein” which produces, a selected ore vein of a metal you have either purchased through the dungeon store or absorbed through other means. This ore vein automatically restocks after some time has passed using the mana rich air in the dungeon.
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● [Traps/Puzzles]: Here is where you can buy all sorts of deadly contraptions, to kill, maim or otherwise inconvenience those pesky adventures that come into your dungeon. We have got stones that roll, giant stone slabs that fall from the ceiling, pitfalls. But not just that, we also have doors that can only be opened when a riddle has been answered correctly, you can write it yourself, or you can use one of our preselected riddles. No matter what, these items are a must-have for any dungeon.
● [Flora]: In this menu, you can purchase all kinds, of plants. From grass to trees, to even moss and mushrooms. In this menu, you can purchase alchemical ingredients, which are always highly sought after by alchemists. It is highly recommended that every dungeon gets some.
● [Floor Theme]: This menu offers, a high selection of floor regulating systems. They alter a single selected floor, into whatever theme you have chosen, and spawn’s animals, monsters and plants in it automatically, dependent on the type you selected. You are still able to add or alter the floor.
With the explanations out of the way he immediately went in under the monster menu, to see what was possible for him to put on the first floor, he hoped that it would be a good selection so that he could get creative, and create a perfect 1’st floor.
[Monsters]:
Description:
Price:
[Cave Bear] (common)
The omnivorous cave bear usually does not bother other creatures and keeps to itself. But it will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible when hungry.
As the name suggests it spends all the time, it is not hunting sleeping in its cave.
A typical cave bear is 12 feet long and weighs as much as 8,000 pounds.
10 points
[Slime](common)
Slimes are small, green oozes that prowl in dark, wet areas like swamps and sewers to find prey. They are commonly thought of as the weakest monsters in the world.
They usually subsist off of fungi and plants, but when a more substantial meal wanders past, they pounce and attempt to consume them, dissolving all organic materials before moving on to find other prey. As such, they sometimes contain coins and other valuables from previous victims. Their powerful enzymes can break down almost any organic substance, but stone, metal, and other similar substances are completely untouched.
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They have an extremely expansive evolution tree.
5 points
[Wolves](common)
Wolves are pack hunters known for their persistence and cunning. They can coordinate their attacks to take down larger prey.
5 points.
[Badger] (common)
The Badger family is one of the most aggressive in the world. Terribly clever and with a horrible attitude, piss one of these off and it will hunt you for days ignoring injury and hunger. It is said that no matter the opponent, they will attack them, even dragons. Their skin is very thick making it hard to pierce.
15 point's
[Goblin](common)
Goblins are small, black-hearted humanoids, said to be the descendants of titans, they live everywhere in the world. Individually weak, they gather in primitive tribes. Where the strong rule. In these tribes, they can develop primitive versions of sentients classes. They use primitive weapons like clubs, daggers, and spears.
The only reason they haven’t been wiped out is because they breed at an extreme rate, combined with an extreme adaptability. They have one of the biggest evolution trees of all creatures.
10 points.
[Kobold](common)
Kobolds are small, bipedal reptilian humanoids. Said to be the descendants of dragons, who they worship as gods. Very few of them will ever get to realize the power that is in their blood. They are clever creatures with an aptitude for mining. They love collecting valuable objects.
They gather in underground tribes where the strong rule, here they can develop primitive versions of sentients classes. They can use primitive weapons like clubs, daggers, and spears.
In the tunnels that they dig, they make traps to kill intruders.
10 points.
[Monster ants] (uncommon)
The monster ants are simultaneously, one of the strongest monster species while being the weakest. Individually they are weak, barely able to defeat a single unclassed human. But they are rarely alone. They can live together in colonies with numbers up in the millions, in an underground home that they dig themselves, every single one of them easily replaceable, as the queen can lay 500.000 eggs a day, once the colony has reached that point. They would dominate the world were it not for their inability to swim, and their weakness to fire.
25 points (35 points for a queen).
[Giant Tarantulas] (uncommon)
The giant Tarantulas infest caves and dark forest, where they spin enormous webs that they tangle their prey into. Normally solitary hunters, but if a tarantula evolves into a matriarch, others will naturally gather to it. They will then follow its commands and expand their hunting ground at an extreme rate. They have an extreme weakness to fire, their webs burn easily.
20 point's
[Giant Centipede] (uncommon)
Giant Centipede are large insects that prowl the undergrowth of jungles, and deep caves in search of prey, which they then attack and devour. They are even known to scurry along riverbeds to feed on fish, and when they feel threatened, their first instinct is to flee and dig themselves deep underground. They can dig through even the hardest of stone and have been known to dig through metal when necessary. But when forced into combat they are a tough nut to crack. Their carapace is tough and very hard to break.
20 points
[Ambush spider] (rare)
The Ambush spider is a spider that specializes in killing prey unnoticed. With camouflage and short-term invisibility, paired with a potent poison that kills and paralyzes the victim, makes it one of the best assassins. They can normally be found in dark caves, where it waits in dark corners for prey, but it has been known to hunt in the forest.
50 point
Ambush spider as it was too expensive for him right now, and he wasn’t willing to use his token on it. The kobold and goblins both looked interesting, but he decided to only buy one and then buy the other, next floor, now the question was which one did he take first. He debated with himself, he needed to make his first floor something more than just linear halls that lead to large rooms. That sounded boring and he wanted to do more with himself then just that. He still remembered those memories he received while in that black void. Those beautiful, powerful monsters that could destroy everything in their path. He couldn’t create something like that with a linear and boring design. It needed to be challenging not just for invaders but also for his creatures, they needed to hunt each other so that his core ability would take effect, and they would become more.
That was when it hit him, inspiration he knew what he was going to do with his first floor. And with that the monsters he needed became obvious. He needed something that could dig.
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