《Titan of Steel》Monster Profile: Clockwork Knight
Advertisement
An excerpt from the writings of the veteran Dungeon-delver Janise Cher

A monster found in the now-defunct orbital Dungeon known as the Celestial Palace (also referred to as the Titan of Steel), Clockwork Knights are quite formidable opponents for any adventurer who should be faced with one, seeing as they have incredibly high base capabilities along with extremely lethal weaponry.
First are the basic capabilities; Clockwork Knights have quite bluntly excessive amounts of physical strength, decently good speed, and an extreme amount of physical durability for a monster their size. In my fights with them, I had to sink significant chunks of my mana reserve into each hit just to dent their armor, and whenever they managed to get a hit in, my protection field nearly collapsed. If I hadn't thought to bring along a few Mana Beads to recharge myself, I would not have survived my third encounter with these constructs.
As for weaponry aside from sheer physical performance, Clockwork Knights have a mixture of integrated weapons and handheld items. In the integrated category, they first have a pair of rapid-fire guns mounted to their arms; these are pretty standard for a Clockwork Dungeon, but have a higher muzzle velocity than normal. The other major integrated weapon they have is that turbine in their chest, through which they can fire a massive explosive blast. Said blast also delivers a nasty damage-over-time effect that can stick to its victims, the general nearby area, and the Clockwork Knight itself for nearly a week; I was dependent on mana beads for a significant time afterwards to keep my Protection Field up, or I would have surely died.
Carried weapons fit into the general categories of sword, shield, and rifle. The sword is long, heavy, and has a much broader blade and thicker handle than many swords; it is just as excessively durable as the Clockwork Knight itself, but that isn't its only nasty trick; when activated, the sword is capable of sheathing itself in Dragonfire, and I mean the real stuff that can melt cities into slag if enough is used at once. There is no visible activation switch, but after prodding the sword with my mana for a few hours I was able to get it to turn on.
Advertisement
WARNING: Just because Dragonfire isn't touching you doesn't mean it can't hurt you! It also emits an invisible light that can lethally poison you with minimal exposure; fortunately, regenerative magic can save you if applied in time.
The rifle is another Dragonfire weapon, firing either bolts or continuous streams of Dragonfire at extreme velocity, depending on the setting. These shots are more than capable of penetrating almost any defense an Adventurer can carry, short of temporarily boosting their durability with the mana contents of an entire Blue Bead at minimum. Getting it to work was much the same as the sword; the internal mechanisms have to be prodded with mana just right in order for the weapon to activate.
Compared to this, the shield is almost boring, for the most part just being a single massive slab of whatever absurdly durable materials the Clockwork Knight is made from. All but the strongest adventurers will find it too heavy to wield properly, but if you can you will find few shields superior to it. It also has the additional feature of self-repairing when supplied with Mana, but the levels of mana required are so absurdly massive that a normal adventurer would be hard-pressed to fix a significant gash in the shield with even a week's worth of exertion.
Monster parts that can be harvested from a Clockwork Knight are fairly typical for Clockworks, being large quantities of refined metal, several dozen motors and other mechanical components that Tinkers tend to find useful. That said, the Clockworks from the Celestial Palace have two fairly notable properties that stand out. First, the material they are made from is absurdly durable and nearly impossible to work; it was quite clearly conjured in place, since there wouldn't be many practical ways to forge it. If you can get the parts out, they are therefore likely to last in projects for an extremely long time without replacement.
Advertisement
Second are the parts my party started referring to as the 'Dragonfire Cores', for lack of a better name. These parts are near-perpetual mana generators that make use of conjured Dragonfire to violate the Perpetual Mana Prevention Principle. As such, they can provide easy re-charging for any adventuring party that acquires them, and a near-perpetual power source for Tinker projects. A Clockwork Knight contains two Dragonfire Cores, and seems able to operate at full capacity with only one core functioning.
Thus, Clockwork Knights (if you can find them) will prove an extremely hazardous challenge for all but the most experienced adventuring parties, but taking them down is extremely rewarding.
Advertisement
- In Serial766 Chapters
Archean Eon Art
In a world dotted with World Entrances to a demon world, demons have invaded humans for centuries. Humanity has united and one of the most ancient sects in the world, the Archean Mountain Sect, has set up an entire education system in the form of Dao Academies and defenses at the World Entrances. Meng Chuan, a young genius, is an expert at the swift saber. Despite his noble heritage, he has one goal—kill all demons. Scarred by demons because of how his mother sacrificed her life for him, he strives to enter Archean Mountain Sect to get the best resources and training. Other than cultivation, his only pleasure is drawing. And as he draws, he becomes stronger…
8 1036 - In Serial27 Chapters
Scarecrow
This scarecrow didn’t need a emrald city to get brains
8 135 - In Serial39 Chapters
Transition and Restart, book five: Spring of youth
Second year in high school, the spring of youth. Except when it isn't. With the madman Kareyoshi at the helm Himekaizen Academy is on a journey to hell. The tight circle of friends is brought asunder, and this time it's the Wakayama twins who have to shoulder the burden of responsibility. PG13
8 147 - In Serial38 Chapters
Upheaval
Born in a world devoid of hope, Zhu Long’s only aspiration in life was to sate his hedonistic desires. His impulsive routine comes to an unexpected end when a capricious deity offers him a chance to be remade into something greater. Upon accepting its proposal, Zhu is transported to a world that is even more violent and absurd than the one he left. Leading an army nearly as monstrous as his new body, Zhu vows to ascend to the heavens and become a god—no matter how many bodies he has to climb over to get there. Cover art drawn by Spaghettibastard.
8 201 - In Serial15 Chapters
Mechanical Heart
(And by profanity I mean curse words!) Albert and Linus have known each other since they could walk. They were best of friends, and lived through the ups and downs of their school life together. But one day, they are plunged into an underlying society, unlike their own, where humanity, represented by the Descendants — A lineage of men and women blessed in ancient times — and the Gods of Nature — Manifestations of the power that flows through the world — fight over every inch of the planet. As most of humanity remains in ignorance, a man tries to disrupt the balance and tip the scales in his favor. Will the two outsiders survive the dangers of the powers that rule the earth, and stay together through the catastrophe?
8 105 - In Serial19 Chapters
Ultimate Economic System
A poor grad student suddenly finds an economic system in his head! Watch as he becomes the ultimate economic conqueror of the world.
8 210

