《Discovering Magic》Chapter 15 - Classes
Advertisement
Class Window
The ultimate goal of the AI is to DISCOVER MAGIC. This is not a goal it can achieve independently, it is bound to your soul and dependant on your action for its function, so it will allow you to choose how you wish to explore Magic. That is the purpose of your Class. It will be a part of you that levels up independently of the stats that your body generates from processing ambient mana.
The level of your Class is more representative of the current power level of the AI itself, and the amount that it can aid you in your survival and progression.
So you must Choose your Class.
No matter your choice a few things will remain the same, with every level of your class the AI will be able to sustain one more spell effect independently, such as the windows. The AI will continue to aid you in your progression outside of your class, though it recommends that you take your Class into account when assigning stats from aspect levels and average levels.
Your Class options will be based around the different paths a magic-user takes towards power, each taking a different approach to the way they understand and craft mana into spells. Upon choosing a class you will immediately gain the Core Skills and the level up rewards for level 1. All classes have a cap at level 25, at this level you will need to seek out a new Shard, to choose a path of progression for the AI beyond your Class.
If you come into contact with another Shard of sufficient power before then, you may choose to Multi-Class and gain the ability to level up another Class. Shards like that are very rare though, so do not count on this opportunity.
Class Options:
Wizard
The Wizard is the path of Arcane logic. It is the path of choosing to concretely understand the consequences of your actions with mana. To experiment with your spells and see how they affect the world, to calculate the amounts of mana you use and cast spells as efficiently as possible. To eventually craft Arcane runes from your Mind and Magic that define it, and use them to focus your spells even further.
As a Wizard you will start from the very basics, learning the underlying principles of mana before you start to grasp the true potential of the Class, be aware that this is a slow process that will likely hamper you until you can either puzzle through the early levels on your own or find a teacher who can aid your learning.
Core stat
Control is a core stat of the Wizard Class. Choosing Wizard will make Control gain Magic aspect EXP at the same rate as the Secondary Magic stat, gaining more Magic aspect EXP for straining its limits and levelling up Control-based Skills.
Core skills
Governing Stats
Requirements
Description
Arcane Logic
INT
WIS
Wizard Class
Arcane Logic is the Core Skill for the Wizard Class, it aids in the understanding of arcane physics and allows one to intuit the rules that mana follows. Equipping this Skill will allow you to sense and understand amounts of mana numerically, accurately to the 10's for mana under your control and accurately to the 100's for mana that you can sense.
Arcane Magic
AFI
CON
Arcane Magic is the manipulation of Arcane mana into Magical Phenomenon, spells. At the amateur levels, Arcane Magic can be used to temporarily increase mental ability, and assign specific properties to Arcane mana based on the understanding of the user.
Equipping this Skill enables you to sense Arcane mana and to use it to cast spells of its current mastery level and one higher. This will also stop the Skill Mana sight from filtering Arcane mana from your sense, its omnipresence in the Mortal realm was deemed to be too distracting for you without an understanding of what it was.
Advertisement
Level up benefits
+1 Mental stat per level until 15 +2 Mental stats per level from 16-25 +1 Magic stat per level until 10 +2 Magic stats per level from 11-20 +3 Magic stats per level from 21-25 A Mental Skill Slot at level 5 ??? at level 10 ??? at level 15 ??? at level 20 +1 GP for Average Levelling after Class level 25
Progression
These actions gain EXP in the Wizard Class in this order of effectiveness:
Progress the Core Skill. Progress your Magic Skills. Progress your Mental and Magic aspects. Progress your Mental Skills. Elementalist
The Elementalist is the path of Elemental understanding. It is the path of immersing yourself in the mundane elements to gain an understanding of their Magical counterparts, it is not an academic understanding you will seek, but more ephemeral and subjective truths. What aspects of the world do the elements represent? How do they interact with each other? What is their most Natural state? These are the questions you will seek to answer as an Elementalist.
As an Elementalist you will begin progressing your understanding of the elements immediately, you will begin your journey with the five elements Fire, Water, Wood, Earth and Metal. These are the basis for all of the other elements, and understanding in each will lead you further down the path of the Elementalist.
Core stat
Perception is a core stat of the Elementalist Class. Choosing Elementalist will make Perception gain Mental aspect EXP at the same rate as the Secondary Mental stat, gaining more Mental aspect EXP for straining its limits and levelling up Perception-based Skills.
Core skills
Governing Stats
Requirements
Description
Elemental Perception
PER
ATU
Elementalist Class
Elemental Perception is the Core Skill of the Elementalist Class, It will allow you to perceive the relations between natural elements and elemental mana, allowing you to more easily gain elemental Magic Skills and deepen your understanding of elemental mana
Fire magic
AFI
CON
Fire Magic is the manipulation of Fire mana into Magical Phenomenon, spells. At the Amateur Levels Fire Magic can be used to create Magical fires of natural heats and sizes, and to make sure that Magic fires under your control don't burn you.
Equipping this Skill enables you to sense Fire mana and to use it to cast spells of its current mastery level and one higher.
Level up benefits
+2 Magic stats per level until 20 +3 Magic stats per level from 21-25 +1 Perception stat per level A Magic Skill Slot at level 5 ??? at level 10 ??? at level 15 ??? at level 20 +1 GP for Average Levelling after Class level 25
Progression
These actions gain EXP in the Elementalist Class in this order of effectiveness:
Progress the Core Skill. Progress your Elemental Magic Skills. Progress your Magic aspect. Progress Perception-based Skills. Sorcerer
The Sorcerer is the path of Instinctive Magic. It is the path of giving yourself over to magic, letting it influence you as much as you influence it, This allows for incredible feats of power even at the early stages of its progression. This power does not come for free, the power of the Magic will grow with your power to resist its influence, leaving you in a constant fight for control over your emotions and mood.
As a Sorcerer your currently equipped Magic skills will be used instinctively as you need them, but you will receive Emotional drift as you do this, the kind of drift will depend on the type of magic being used, Fire Magic causing anger and fervour, Light Magic causing awe and passion, Dark magic causing fear and apathy.
Core stat
Willpower is a core stat of the Sorcerer Class. Choosing Sorcerer will make Willpower gain Mental aspect EXP at the same rate as the Secondary Mental stat, gaining more Mental aspect EXP for straining its limits and levelling up Willpower-based Skills.
Advertisement
Core skills
Governing Stats
Requirements
Description
Instinctive Casting
AFI
WIL
Sorcerer Class
Instinctive Casting is a Core Skill of the Sorcerer Class, it will let you cast Spells based on your instincts. this means you will control your Magic consciously, nor will you learn the spells that you cast this way, as you will lack understanding of how they function. Each time you do this you will receive Emotional Drift your ability to influence the Instinctive Casting will increase with the amount of emotional drift you are under.
Drift Resistance
WIL
RES
Sorcerer Class
Drift resistance is a Core skill of the Sorcerer Class, it aids you in functioning normally while under the influence of Emotional Drift from Instinctive Casting. This skill does not cancel out the Emotional drift, it merely makes it easier to ignore and resist the impulses of the drift.
Level up benefits
2 Magic stats every level until 25 1 Willpower stat every level until 20 2 Mental stats every level from 21 to 25 The Magic Skill: Lightning Magic at level 5 ??? at level 10 ??? at level 15 ??? at level 20 +1 GP for Average Levelling after Class level 25
Progression
These actions gain EXP for the Sorcerer Class in this order of effectiveness:
Progress the Core Skills. Progress your Magic Skills. Progress your Magic aspect. Progress Willpower based Skills. Monk
The Monk is the path of using mana and Magic to enhance your body consciously. It is the path of the Magic warrior, using your skills in magic to perfectly complement your skills in close quarters battle. You will Be able to sense your body perfectly and perfect the arts of combat at a greater rate.
As a Monk you will be able to inhale your currently equipped mana types to temporarily enhance different aspects of your body, Earth for toughness and strength, Water for balance and grace, Darkness for silence and stealth.
Core Stat
Resistance is a core stat of the Monk Class. Choosing Monk will make Resistance gain Magic aspect EXP at the same rate as the Secondary Magic stat, gaining more Magic aspect EXP for straining its limits and levelling up Resistance-based Skills.
Core skills
Governing Stats
Requirements
Description
Mana Breathing
AFI
RES
Monk Class
Mana Breathing is a Core skill of the Monk Class, it Allows you to breath to inhale your currently equipped mana types to temporarily enhance different aspects of your body, Earth for toughness and strength, Water for balance and grace, Darkness for silence and stealth.
Greater Proprioception
STR
PER
Monk Class
Greater Proprioception is a Core Skill of the Monk Class, it gives you a greatly increased sense of proprioception, the sense that allows you to feel the position of your limbs and body in relation to itself. At Amateur levels it will allow you to sense the tension and position of individual muscles in a region of your body that you are focusing on.
Equipping this skill will increase the effectiveness of Physical stats, and allow for faster progress of Physical Skills.
Level up benefits:
+1 Strength stat per level +1 Physical stat per level +1 Resistance stat per level until level 15 +1 Mental stat per level from 11-25 +1 Physical stat for levelling up the Physical aspect after Monk level 5 ??? at level 10 ??? at level 15 ??? at level 20 +1 GP for Average Levelling after Class level 25
Progression
These actions gain EXP for the Monk Class in this order of effectiveness:
Progressing the Core Skills. Progressing your Physical Skills. Progressing your Physical aspect. Progressing Resistance based Skills.
Classes you are unqualified for:
Cleric
To be a Cleric requires the aid of a god, as you lack contact with any of the gods and do not wish to devote yourself to one at this time, this Class is unavailable to you.
Warlock
To be a Warlock is to bond to a spirit as either Familiar or Patron and let it aid you in the control of magic. While this might seem like what the AI does for you, it is a very different process because the AI is not an independent entity, but rather an extension of your mind and soul, You cannot bond with yourself. Due to the lack of access to another spirit to aid you, this Class is unavailable to you.
As the huge window appeared Mikes's eyes focused, reading every line as it came.
Each class seemed distinct from the others. They were named after the Magic classes of TTRPG’s back home but the names matched the descriptions and explanations that Ishare had given in his magic lesson less than a few hours ago, depending on how long he had been unconscious.
But which Class was for him? They each had their strengths and weaknesses.
Wizard seemed to be weaker towards the start but snowballed in power as the Wizard gained more knowledge and understanding of mana and Magic, Arcane logic sounded useful but not essential, while Arcane magic made him very curious, wasn't that the type of man that made EXP?
Elementalist seemed the most steady of them all, and gave him Fire Magic, which along with being awesome seemed eminently useful, though he would need a steady supply of fire mana to actually use it, he wasn’t sure if he had access to it in any great amounts, lighting a fire would likely bet him some, but it would also draw attention to him. Mike didn’t know whether animals in this forest were afraid of fire like they were back on earth.
Sorcerer sounded dangerous, it promised him power right now but at the risk of self-control, his will stat was still rather not impressive or even ordinary from what he understood, and the Class seemed to rely on it quite a lot, in return for that risk though he got Lightning Magic which was cooler than Fire Magic but likely less useful and even less available than Fire Mana was.
Monk was the only class that he felt comfortable putting to the side straight away. Not that it was bad. He just had no idea how to fight, he had one level in Knife Fighting, and while the Skill Greater Proprioception promised easier training in physical skills, likely because it would let him sense exactly how the AI was altering his muscle memory, he wasn’t exactly comfortable with an up-close and personal kind of combat.
Sure he had fantasized about wearing plate armour and riding into battle swinging a great sword as much as the next guy but he felt like he had matured enough to want the sharp metal objects as far away from himself as possible. He felt like he could also put sorcerer to the side, it sounded plenty powerful but the downsides were more off-putting than the promised upsides, he didn’t want magic bending his mind into mush, he had gotten close enough to that once already, and he didn’t want to try it again on purpose.
He wasn’t overly disappointed by the inability to choose Cleric or Warlock. He wasn’t ready to pledge himself to some higher being for power just yet, be it god or spirit and he lacked the knowledge of how to locate one that would be weak enough to bind to him at level 2.
So it was down to the Wizard and the Elementalist which one suited him best?
Advertisement
- In Serial12 Chapters
Star Wars: Pyro Rising
*story arc not on canon timeline* Set in the first years after the fall of the empire, where species admitted into pilot training academy have to meet diversity requirements for the school to receive government funding; Ketch Vantil is nobody's idea of a perfect candidate for officer training. Stealing the Dean's spaceship and his daughter's heart are the least of Ketch's troubles, bounty hunters abound as he flees his only home to escape his past misdeeds. *very rough draft*
8 157 - In Serial58 Chapters
Chimera
Eleanor meant the world to Titus. So when an opportunity to bring her murderer to justice appears, Titus jumps on the chance. His quest, however, would mean traversing the dangerous world of Nivandor, a land infested with monsters, night hunters, and corrupt kings–nothing he and his lord, Lady Priscilla, couldn't handle. Their plans change, however, when both of them are dragged into a nightmare realm, a dimension filled with strange and powerful terrors unlike any they've ever faced. Titus's skill as a kinetic mage is put to the ultimate test as he must work with his lord to fight off the increasingly dangerous monsters that hunt them as they hunt down the three remaining Seraph lords sustaining the Nightmare. For only when the final Seraph lord is slain will the Nightmare truly end. --- Happy Holidays! I tried to get a chapter out this month, but there was just too much stuff to do and I got sick. There will also be more stuff to do come the month of December to the point that I don't think I will have a chance to finish the current story arc on a strong note. So, as of today, I will be going on hiatus until the holidays are over. I will hopefully return with the last few chapters of book 2 as well as the DLC chapters to help clarify Titus and Priscilla's powers as well as a look into their lives before the story gets crazy (maybe 6-7 chapters). These chapters are planned to take place in the day between Chapter 1.4 & Chapter 1.5, detailing the day they had before going to Nivandor. How the DLC chapters will be titled is to be decided. The DLC chapters will be posted here free as usual. Really excited to get a break so I can catch up on chapters. Even more excited to be able to start book 3 once the current story arc is finished. Warmly, Daniel --- Disclamer: This story is not a finished product and will be undergoing changes, sometimes significant changes, as the story develops. Think of it as an early access story where nothing is fully set in stone. If I change a part of the story that you really love, I'm sorry, but changing one part of the story will affect the other parts I try to avoid major changes, especially in older chapters, but for the newer ones there will probably be more fine tuning. As for anyone invested in the story who is not happy with the way the story is going, feel free to DM me so I can get feedback. I want to know how you guys feel about the story, what changes I can make, at what point in the story I may have lost you. But until I get specific feedback, I won't know what changes might need to be made. There are about 14 chapters left for Part 2 of Chimera, give or take. I don't have a time frame for when they will be up but know I am chipping away at the chapters as I can. Warm Regards, Daniel --- Cover art credit goes to Brosedesignz, who has an awesome selection of both premade and custom book covers at great prices on her website. She can also be found at thebookcoverdesigner.com, which is where I found my cover.
8 73 - In Serial20 Chapters
The Exiled Prince
A young man who possesses what appears to be an immortal soul is stripped of all his memories and forced to fend for himself. Throughout his struggle to survive among mere mortals, he slowly regains his powers, powers he should have already lost. This causes a ripple effect throughout the entire universe. Chaos ensues followed by a manhunt that reaches far and wide. Join Dimitri in his quest to reclaim his past, unearthing the truth from all the lies along the way in a perilous journey with only two possible outcomes: his glory or his death. Author's Disclaimer: Hi there! I've rewritten the first few chapters to adapt to the changes in the storyline. Due to my online classes and job, I can only promise to write one chapter per week. Hoping for your kind understanding! Please don't forget to vote and give me your feedback in the comment section of each chapter.
8 160 - In Serial21 Chapters
[Completed]••Just One Day••Park Jimin••Mongolia••
Нэгэнт хөрчихсөн хайр, дахин бүлээцдэг үү?Гол дүр: Пак Жимин, Бён Минжи BTS members.Цэлмэг-Оюудаа төрсөн өдрийн бэлэг болгон бичив.
8 177 - In Serial10 Chapters
The Red Sun Never Sets
ABANDONED.The Cover Art does not belong to me. I found it on Google Images, but could not find the owner of the image. Credit goes to the person that drew it.I do not own any of those things above, except for the story itself.
8 182 - In Serial17 Chapters
Make Me Love Again (THE VAMPIRE DIARIES)
After the death of her parents Aria Gilbert runs away, however we all know not everybody can just escape mystic falls, you have to come back eventually. Around a year and a half later she returns to Mystic Falls to live with her twin sister Elena and her younger brother Jeremy with her aunt Jenna. What will happen when the original family find out there is another doppelgänger. And that she is not exactly human either.------------------------------What about if fate has another plan for the family and the forgotten doppelgänger twin, which may just change everything. How can she try to keep herself safe in the middle of a town filled with supernatural?------------------------------(Mikaelson brothers love)
8 113

