《Diary of Erica Kron》Day 251
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I have yet to actually interact with the sands of the desert in any meaningful way, but I am getting closer. At this point I am doing little more than throwing puppets at the desert and seeing how long they last. The best one so far hasn’t even gotten to the point of lasting a second, if it had I would have had enough time to grab a small chunk of the sand and bring back to experiment on. Though now that I write it down I am noticing some very obvious flaws in that plan, namly the fact that I have no idea how potent the poison is. This part is going to take a lot more work than I thought it would.
To make matter worse I have no idea what I need to do in order to make them last longer. Being physically bigger does help, but by such a small amount as to be irrelevant when you consider how much slower a large puppet moves. At this point I am basically making random changes and hoping something works, and I am getting some variation. But unfortunately, more often than not the change is so small that it is nearly impossible to measure if I only make one change, so I have to make a bunch of them to actually figure out if anything works. This has the obvious downside of making it difficult to figure out what exactly is helping and what isn’t.
This feels like the type of project where I am going to end up throwing a bunch of stuff at the wall until something sticks. I might need to figure out a different method for figuring this part out, my current method will work eventually but that eventually might take way longer than I am actually willing to spend. Or not. Who knows, maybe I will get lucky and figure it out by this time tomorrow. I don’t think I have enough Fate for that but maybe I will hit some plain old luck.
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Many of the dungeons have stopped actually experimenting with necromancy and have started doing, something, I’m not entirely sure what. But apparently it has to do with figuring out why exactly Healers aren’t capable of necromancy. Apparently it has to do with going over some set of rules or something like that. Hopefully they find something useful. At this point I don’t even think necromancy would even benefit me all that much, but healing would definitely benefit Azrezel quite a bit.
Speaking of Azrezel, with time, effort, and more than a little brute force, Azrezel has successfully fixed the soul of one undead. He may have damaged it in another way during the process, but that is why he used one that is disposable to practice with, besides, it’s not like that damage is permanent, the soul is able to fix itself, albeit slowly. It wasn’t perfect, but it was significantly better nonetheless.
Other than that I hung out with Tiddol today. She has finished a number of projects since asking me to buy her some plants, pretty much all of them requiring one or more of them. I even got to test some of the finished projects, though not many of them as apparently drinking too many potions in a short period of time can cause some issues. My favorite one was something she called stoneskin, which does basically just that, turn you skin into stone. It made me feel heavy and powerful, like I could break a dragon’s nose with my fist. I doubt that was actually true, but it was a nice feeling nonetheless. Another one I liked combined Pyre and Whitelock to let the drinker breath fire for a short time, called firebreath for obvious reasons. It isn’t that these potions didn’t exist before, or that Tiddol didn’t know how to make them before, it’s that Tiddol has somehow made them better, at least according to her. I honestly have no idea how any of that works, so I’ll trust her judgement.
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Anyway, Good Night Diary.
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