《Reincarnated as a Troll in a Dark Fantasy World》Arc 11: Troll and The Three Realms status page
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Grendel's Status: Basic Info Name: Grendel / Beowulf [1] Age: 3 seasons (summer child) Race: [4] Troll Colossus Current Job: [3] Acolyte, [2] Apprentice Acolyte Level: 59 Unspent Skill Points: 794 Current Seal Strength: 6% Current Soul Vessel Durability: 46%
[1]: Humanization changes the listed name and the race to Human as part of the disguise. Some racial skills change due to structural changes, but he remains a troll.
Job History Info [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 13 [3] Acolyte: 6 [3] Thief: 1 [3] Merchant: 1 [3] Artisan: 1 [4] Sniper (*)
[4] Ranger [4] Elementalist
[1] Intern System Operator (**)
(*) Jobs in Italics are level zero.
(**) Intern System Operator does not give any stats or skills.
Mastered Job / Evolution History Info [3] Troll: 60 ( ☆ ) HP
[3] Half-Elf Troll 60 ( ☆ ) ST
[4] Troll Shaman 70 ( ☆ ) MP [1] Villager: 40 ( ☆ ) HP
[2] Apprentice Magician: 50 ( ☆ ) MP
[2] Apprentice Scout: 50 ( ☆ ) ST
[3] Super Villager: 60 ( ☆ ) HP
[3] Magician: 60 ( ☆ ) MP
[3] Warrior: 60 ( ☆ ) HP
[3] Scout: 60 ( ☆ ) ST
[3] Monster Tamer: 60 ( ☆ ) HP
[4] Wizard: 70 ( ☆ ) MP
(2) Inactive mastered jobs add 0.5 to the sub-stat multiplier. (3) Usually, monsters keep only 5% of the stat points from their old races after evolution. But for Grendel it matters because of the inactive job mastery (race is the monster equivalent of a job).
Stats Points (main job: Warrior / Second Job: Scout)
Prowess: 398 (13134 HP) +2024/min Agility: 266 (4655 ST) +5588/h Magic: 423 (14805 MP) +5753/h Beowuf: 398 (9552 HP) +1774/min
The size of the Colossus Troll adds a +3 to his HP multiplier.
Innate / Troll Skills Tough Skin (innate): 7 / 0 [1] Fire Weakness (innate): 0 [2] Acid Weakness (innate): 0 [2] Elven Grace: 10 Super Regeneration (innate) (S): 10 Steel Bones (innate) (A): 8 Magic Affinity: 10 Woodland Stride: 6 Elven Senses: 10 Nature Sense: 6 Colossal Toughness [B]: 10 Colossal Prowess [B]: 10 Siege Monster [D]: 7 Growth [C]: 6 Colossal Might [C]: 6 Colossal Endurance [B]: 10 Earthkeeper (S): 10
[1]: Humanization changes the skills based on shape. Tough Skin becomes zero, Regeneration and Steel Bones are halved.
[2]: Innate weaknesses count backwards. Starting values for trolls are 5. Level zero is the equivalent of a level 10 normal skill for these. They still matter even at level 0: Grendel cannot regenerate burn damage from acid or fire as fast as other normal damage.
Passive Status Skills Max HP Increase: 10 HP Recovery: 8 Max Stamina increase: 10 Stamina Recovery: 10 Max MP Increase: 10 MP Recovery: 10 Move Speed Increase (A): 6 Water Movement (B): 4 Prince Vitality (B): 10 Prince Spellpower (B): 10 Passive Resistance Skills Pain Resistance: 10 Fire Resistance: 8 Sleep Resistance: 8 Confusion Resistance: 6 Damage Resistance: 10 Dark Resistance: 6 Poison Resistance: 10 MP Depletion Resistance: 9 Paralysis Resistance: 5 Appraisal Resistance (A): 9 Charm Resistance: 3 Acid Resistance: 3 Curse Resistance (B): 5 Disease Resistance: 6 Willpower: 8 (Resist Domination)
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General / Production Skills Sculture Lord (A): 1 Aesthetics: 10 Improve Craft Quality: 10 Appraise (money): 6 Engineering: 7 Crafting Speed: 10 Batch Crafting: 4 Appraise (commodities) [C]: 7 (*) Dismantling: 9 Appraise (monster): 7 (*) Appraise (people): 8
(*) Fused from the other appraisal skills.
Combat Skills (*)
Gladiator King (S): 6 Dirty Tricks: 5 Bodyguard: 6 Terrifying Presence [C]: 4 Rapid Fire: 1 Shield Master: 6 Assassinate: 8 Singing Spear Style: 4 Full Defense: 7 Technique Lore: 1 Dragon Claws (A): 6 Evasion: 7 Armor: 1 Combat Awareness: 6 Taunt: 6 Ferocious Shout: 8
(*) Monsters never have skills for their natural attacks. They don't require assistance from the System.
Active / Social Skills Presence Detection: 6 Athletics: 8 Persuasion: 6 Instant Movement: 5 Shadow Stealth (A): 10 Monster Taming: 10 Track (E): 1 Lord Prospector (A): 4 Pickpocket: 1 Sabotage: 1 Lock Picking: 1 Flight [C]: 4 Complaining: 8 (Irritating Banter) Human Language: 7 Negotiation: 4 (*) Bartering: 5 (*) Demon Language: 6 Whistling: 1 Coachmen: 3 Dominate Arachnids (A): 6 Heraldry (E): 1 Geography (E): 1 Regional Lore (E): 1 Monster Taming: 10 Dominate Arachnids: 7
(*) Bartering is used on transactions, negotiation for non goods-for-coin agreements (including service-for-coin).
Magic Skills Faith: 6 Remote Senses (S): 10 Staff Mastery (B): 7 Summoner Emperor (SS): 10 (Elementals, Guardians, Faerie Guide) Energy Conversion (A): 6 Air Mastery (S): 6 Meditation: 6 Epic Craftsman (SS): 6 (Reverse Engineer, Glyph Carving, Auto Enchant) Fire Potency (D): 7 Water Mastery (S): 8 Spell Resistance (A): 6 Medicine King (S): 6 (Make Potion, Make Magic Trap) Fast Casting (D): 10 Spell Duration Increase [C]: 10 Spell Improvisation (D): 10 Create Totem: 5 (Sentry Ward, Twilight, Snail, Mosquito, Vermin) Elemental Blade: 1 Spell Research (D): 1 Spell Power [C]: 10 Cooldown Reduction (S): 10 ( -90% all cooldowns) Unique / Special Skills Exp Growth (A): 10 Skill Mastery (SS): 10 Loot Crate Maniac (NO RANKING): 8 - Lifetime pemadras: [1,277,727/ 5,000,000] Available: 25,872 King’s Item Box (S): 10 Psychic Aegis (S): 4 Party / Job Management (A): 8 (Party management, Job Change, Set Title, Tactical Options, Party Chat) Acid Breath (S): 7 Dragon Wings (S): 5 Reduced Cost (S): 10 (-60% all skill / spell costs. HP, MP, stamina, pemadra, etc.) Sacrifice Aura (S): 7 Mini Map (B): 5 Humanization (A): 9 Current Cost: 300 points (94% reduction) Tracking Beacon (A): 5 Curse Breaker (S): 7 Possession (SS): 10 (Friendly Host, Body Switch) Animal Form (A): 5 Dual Job (A): 6 (Allows to set a second job as active up to tier 4). Inactive Job Mastery (S): 10 (Auto change jobs upon reaching cap. Keeps 30% of inactive job level stats, 45% if mastered). Spell Schools & Spell Lists (The ... magic in the skills name is omitted)
Ultimates: 3 Advanced: 2
Wind (E): 7
(Wind Cannon, Draft, )
Lightning (D) [Fire + Wind]: 5
(Shock hand, Static field, Lightning Bolt)
[ADV] Restoration (B) : 10
(Minor Restoration, Alleviate Malady, Restore Senses, )
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Healing (Healing, Soothe Pain, Area Heal, Healing Pulse, Cleanse, [U] Full Heal)
Space (A): 10 -
(Dimension Anchor, Short Jaunt, Short-Range Gate, Blink, Long-Range Teleport, [U] Different Dimension Sphere)
Earth (E) : 7
(Sand Jet, Shape Earth, Stone Spike, Shape Stone)
[ADV] Pyroclasm (S): 3 (Lava Bomb, Pyroclastic Flow)
Lava: (Magma ball)
Blessing (D) : 7
(Turn undead, Circle of Protection, Channeling, Heroism)
Illusion [C]: 9
(Cantrip, Static Illusion, Invisibility, Dynamic Illusion)
Fire (E) : 6
(Fire bolt, Immolation aura, Flamethrower)
Water (E) : 5
(Water Jet, Current Control, Water Breathing)
Frost (D) [Water + Wind]: 6
(Snowball, Frozen Wonderland, Flash Freeze)
Celestial [C]: 5
(Starlight, Moonbeam, Twilight Eyes)
Light (E): 5
(Illuminate, Sparkle Burst, Daylight)
Holy (D): 5
(Holy Bolt, Sacred Ground, Banishment)
Barrier (E): 5
(Stealth Barrier, Wall, Defense Coating)
Gravity (S): 7
(Control Weight, Gravity Cylinder, Subjective Orientation, Attractor)
Necromancy (A): 1
(Animate Skeleton)
Mind (B): 10
(Stupor, Suggestion, Thought Whispering, Bewitch, Erase Memory, [U] Create Thrall)
Curse [C] : 1
(Hex)
Dark (E) : 5
(Dark Bolt, Devouring Darkness, Dark Tentacle)
Force (B): 7
(Force Bolt, Prestidigitation, Sky Platform, Force Sword)
Transmutation (B): 7
(Mending, Purify Element, Harden, Transmute Element)
Below each skill are the spells known. Refer to a interlude about Helen's training to know when spells are learned. (Odd levels and level 10 duh)
Titles Defender Merciless Fearsome Mithriadist One Hit Wonder Hordebreaker Kingslayer Duelist Orc Eater Monkey Duke Snake Charmer Man Eater Robber Duke Skill Point Collector Martyr Swindler King Deiphage Burnt One Bug Exterminator Fortress Devoted Defender Thousand to One Hero Phantom Thief Lord Magical Engineer Elf Blood PK Dungeon Master Four Kings Grindtastic Bug Bait (curse) Colchester Warehouse (permanent) Willow Hill (permanent) Alvus' Clinic (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) Beelzebub's Hive B5 - Bee Level Strawford falls: north Demon Scout Crater Barnsley Alley Beelzebub's Hive Outskirts empty empty empty empty empty Helen's Status: Name: Helen Age: 15 years (winter child) Race: [N/A] Human Current Job: Druid Job History Info [1] Villager: 35 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Monster Tamer: 60 ( ☆ ) [3] Apprentice Druid: 10 [4] Elementalist: 1 [4] Druid: 40 [3] Magician: 60 ( ☆ ) [3] Super Villager: 1 [4] Wizard: 70 ( ☆ ) [3] Guild Receptionist: 20 General Skills Fire Magic: 10 ( ☆ ) Water Magic: 10 ( ☆ ) Wind Magic: 8 Earth Magic: 9 Blessing Magic: 5 Healing Magic: 10 ( ☆ ) Barrier Magic: 10 ( ☆ ) Lifestyle Magic: 8 MP Restoration: 10 Max MP Increase: 10 Meditation: 10 Herbalism: 9 MP Drain Resistance: 7 Disease Resistance: 5 MP Absorption (plants): 7 Poison Resistance: 5 Keen Senses (hearing): 2 Tunneling: 3 Familiar Pact: 5 Overboost: 8 Taming (monster): 10 Training (monster): 10 Status Conversion UP: 10 Sleep Resistance: 3 Elemental Resistance: 6 Elemental Prowess: 6 Faith: 8 Monster Language: 6 Spell Research (D): 10 Fire Potency (D): 7 Barrier Potency (D): 7 Max HP Increase: 10 HP Recovery: 8 Max ST Increase: 8 ST Recovery: 7 Combat Skills Quarterstaff: 8 Sword: 3 Short Blades: 3 Whip: 2 Unique / Special Skills Plant Magic: 9 Druid Magic: 10 ( ☆ ) Titles Winter Child Harvest Princess Merciful Friend of Monsters Druid Desperate Mage Ascetic Diamond Mind Bug Exterminator Horde Breaker Thousand to One PK Zahariel's Status: Name: Zahariel Age: ????? Race: Earth Seraph (tier 5) Current Job: Acolyte Level: 43 Job History Info [1] Villager: 5 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Acolyte: 60 ( ☆ ) [3] Magician: 60 ( ☆ ) [3] Warrior: 1 [3] Scout: 1 [2] Apprentice Merchant: 10 [4] Wizard: 70 ( ☆ ) General Skills Fire Immunity (innate) (A): 8 Max HP Increase: 10 Max Stamina Increase: 10 Flight (innate) [C]: 4 MP Recovery (E): 10 Max MP Increase (E): 10 Faith: 8 Presence Detection: 10 Stealth: 9 Monster Language: 7 Human Language: 7 Barter: 4 Magic Skills Celestial Magic [C]: 10 Healing Magic (D): 8 Light Magic [D]: 8 Fire Magic (E): 8 Earth Magic (E): 8 Water Magic (E): 8 Blessing Magic (E): 7 Light Potency (D): 6 Holy Potency (D): 7 Spell Lore (D): 6 Flame Sword: 7 Barrier Magic: 7 Holy Magic: 4 Consecration: 4 Darkness Resistance: 5 Unique / Special Skills Angelic Magic (S): 9 Dark Weakness (innate): 0 Seraphic Aura (innate) [S]: 9 Seraphic Resistance (innate) [S]: 9 Titles Bug Exterminator Horde Breaker Thousand to One Matchmaker Marcy's Status: Name: Marcy Age: 15 years (spring child) Race: [N/A] Human Current Job: Guild Master Job History Info [1] Villager: 35 [2] Apprentice Merchant: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 1 [2] Apprentice Chirurgeon: 10 [3] Guild Receptionist: 27 [4] Sniper: 1 [3] Warrior: 1 [4] Ranger: 1 [4] Mystic Archer: 60 ( ☆ ) [4] Assassin: 1 [3] Scout: 35 [5] Guild Master: 80 ( ☆ ) [3] Monster Tamer [2] Apprenctice Acolyte: 10 [2] Apprentice Magician: 10 [3] Magician: 1 [3] Acolyte General Skills Short Blades: 6 Bow Mastery: 10 Presence Detection: 10 Stealth: 8 Athletics:10 Lock Picking: 4 Evasion: 8 Max MP Increase: 10 MP Recovery: 10 Conjure Arrow: 10 Elemental Arrow: 10 Speed Shot: 10 Multishot: 10 Homing Arrow: 10 Increase Range (bow): 9 Assassinate: 5 Eagle Eyes: 9 Terrain Knowledge: 4 Alertness: 6 Quick Draw: 4 Max HP Increase: 10 Max Stamina Increase: 10 HP Recovery: 10 Stamina Recovery: 10 Status Conversion UP: 10 Titles Guild Employee Skirmisher Bug Exterminator Horde Breaker Thousand to One Deserter Magic Bow Princess PK Friend of Monsters
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