《Late Night at Lund's》Chapter Twenty One: The Sneak-Stab, Part 1
Advertisement
“Thorn’s men,” Mery told them as she lead them down a dark alley, “need places to stow the children. I’ve spent a lot of time watching, and I’ve finally found one of their houses.”
“And what’s the plan, though?” Isa asked. “What if there are no children there?”
“I’m looking for letters, journals, names. People are taking the children to other towns and cities, and I need that information.”
Joth nodded. “If you can cut off his buyers, you can hobble his business.”
“I want to weaken the fucker, rot him out so it’s easier to take him down.”
“The men last night, they mentioned Thorn, so he’s in charge? Where is he? Surely the town guard--”
“Like I said, he needs to be weakened. Right now Aletar Thorn has plenty of gold to spread around, and when men are looking at a pile of gold coins, well, they aren’t looking at anything else.”
Mery stopped and crouched beside a building. She pulled a piece of chalk from her pocket. “Three story house, yeah? My best guess is that if there are kids there now, they’re in the basement. Bedroom space upstairs and living area on the main floor.” She drew quick lines to illustrate. “Seems that there is always a man there. Always. Sometimes 2-3. I’ve never seen more than 4, but that’s snatching glimpses as the door opens.” She wiped the drawing away with the palm of her hand.
“So, you want the 3 of us,” Isa gestured between them, “to take on maybe 4 guys?”
“We’ll take out 1 right away. I’d planned on using minor illusion--”
“To draw one man out or distract him?” Joth finished. “I have that spell, too. So I--” He stopped. “You’re not a rogue? I thought you were a rogue.”
Advertisement
“A rogue? Isn’t that like a thief?” Isa seemed to remember that Alice from Marissa’s D&D group had played a rogue. She’d spent the night unlocking doors and stabbing bad guys in the ba--
She looked at Mery. “You want to, like, sneak-stab the lookout. Is that what you mean?”
“‘Sneak stab’. You do have a way with words.” Mery grinned. “I have classical training as a bard - family business,” She said to Joth. “But I have my own plans for my life.” She sighed. “Crouching in an alley on a cold fall night sounds more glamorous when you're sitting beside a nice fire. But yes, wizard, if you please, use your illusion spell. Make a noise to draw out the one man, I can sneak attack him, and we’ve one less to deal with.”
“Surely you wouldn’t kill him. Just - I don’t know - knock him out?”
Mery looked at Isa. “We don’t have a lot of time. So I’ll say that in my experience, knocking someone out only lasts about 10-20 seconds and then you have an angry enemy at your flank.”
“This,” Joth said, “is how you weaken a ringleader, Isa. You take out their minions.” He patted her knee. “Trust me, these are not nice guys.”
“No, indeed.” Mery touched Isa’s chin. “It’s a messy, bloody business being a hero. It just is.” She stood up. “Now, let’s go wreak havoc.”
Spoiler: Character Sheet
Name: Isa Chamberlin
Race: Human
Height & Weight: 5ft 6inches / 120 lbs
Class: Fighter Level: 3
Alignment: Good
Background: Stranger in a Strange Land
Hit Points: 20 AC: 13
Current Hit Points: 20
Combat: +4 to Hit
Weapons: Rapier (left hand) 1d8 +2 (piercing) / Quarterstaff (right hand) 1d6 +2 (bludgeoning)
Advertisement
Coin: 13gp, 10sp, 22cp
STR
11
0
DEX
14
+2
CON
11
0
INT
13
+1
WIS
13
+1
CHA
12
+1
Saving Throws: Str and Con +2
4
Acrobatics* (Dex)
1
Medicine (Wis)
1
Animal Handling (Wis)
1
Nature (Int)
1
Arcana (Int)
3
Perception* (Wis)
0
Athletics (Str)
1
Performance (Cha)
1
Deception (Cha)
1
Persuasion (Cha)
3
History* (Int)
1
Religion (Int)
3
Insight* (Wis)
2
Sleight of Hand (Dex)
1
Intimidation (Cha)
2
Stealth (Dex)
1
Investigation (Int)
1
Survival (Wis)
Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Class Features:
Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again.
Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.
Martial Archetype: Surgical Fighter
3rd level - Clinical Eye: Spend 1 combat turn studying your enemy and learn one of the following: if the enemy is equal to or stronger than you in strength, dexterity, or constitution. Can spend up to 3 turns to discern all 3. Can be used outside of combat as a free action - spend 1 minute to learn all three.
Advertisement
- In Serial18 Chapters
A Good Man
Book 1: A Good Man All are to be ordained. All ordained are to be registered. Those who stray from the path become obsolete. These are the tenants the grand Mercian Bureaucracy lives by. None can escape their destined path, lest they become obsolete. The obsolete are hunted down by the ordained assassins, supported by the Mercian government. Follow ordained assassin 2500116, Eli de Winter, as he performs his duties in the grand city of Victoria. Fifteen years ago Eli suddenly found himself in a world unlike his own. Within the maze of the many layered streets of the industrial city he was forced to make a new home, performing acts that would have seen him convicted on Earth. Gangsters, revolutionaries, kings and princes, all are playing a game with the highest stakes. The winds of change are blowing and everybody wants to be on the right side of history. While the powers that might be are making moves in the shadow there is only one question that haunts Eli's mind. Is he a good man, or is he obsolete?
8 233 - In Serial20 Chapters
Dusk God
With overpowering might and some of the most powerful spells, how will he proceed? My First Story
8 174 - In Serial11 Chapters
The Problematic Kids of Elite High School
MC was a popular guy in the school. He was also believed to be a problematic student but somehow he was suggested to be the new president of the student council. Later that he knew the school itself has a lot of problematic kids which he was assumed to work as the president and solve problems lie within the school as a punishment. Being the president of an elite school was not easy plus his vice was pretty peculiar.
8 149 - In Serial29 Chapters
Trollhunters and Avengers
After the Battle of New York, the Avengers find themselves investigating strange portals appearing in a small town in California. When they drop by, they'll find that the weirdness of Earth is not confined to Loki,HYDRA or aliens from beyond the stars... A crossover with Trollhunters, by Guillermo del Toro. Trollhunters is owned by Dreamworks and the MCU by the Disney Corporation. All characters are the property of their IP holder and no challenge is implied.
8 212 - In Serial101 Chapters
Hot Anime Guys (book 2)
A continuation of the first book ~ ĤŐŤ ÁŃĨMĔ ĞÚŶŚ ÊñjÖý :)⚠️ωâ®ñÎñg - mâý çÖñtâÎñ â lÖt Öf hâωtñÊ$$ⓘ ⓓⓞⓝ'ⓣ ⓞⓦⓝ ⓐⓝⓨ ⓞⓕ ⓣⓗⓔⓢⓔ ⓟⓘⓒⓢ
8 215 - In Serial9 Chapters
Camp Camp | Max/Neil
Because this needed to fucking happen, and if no one else was gonna write some of this shit, I decided I would have to.all characters belong to Rooster Teeth Camp Campstory cover does not belong to me either
8 133

