《Late Night at Lund's》Interlude 6: Boss Fight! Warehouse Combat
Advertisement
Actual combat: Warehouse Raid
My new method for writing up combat is to roll up a full round, make notes (the ones below) and then write it up, roll the next round, write it up, etc. It's easier to make a cohesive narrative when I know how everyone fares for the round. Early combat I was trying to do a roll, then write. It was very tiresome.
For guard outside:
Mery - rolls 21 on stealth, casts enthrall (dc 14)
Thug rolls a 12 for WIS saving - enthralled for disadvantage on perception - rolls a 3 to see the others. They knock him out.
Initiative:
Mery 16
Wat 18 (held action - new position)
Isa 16
Joth 13
Wat 18
Thugs x3 9
Round 1
Wat - hold action
Mery - rolls 1 crit fumble table 56 = costly mistake
Your target may reroll any 1s on the damage roll for his next successful melee attack vs. you.
Wat - rolls 7
Isa - rolls 12 - 6dm to thug 1
Joth - rolls 19 ray of frost 8dm to thug 1 - cold / speed reduced.
Thug 1 (at 18hp) rolls 18 4dm to Mery. 2nd attack rolls 4
Round 2
Thug 2 and Thug 3 join. Thug 3 has 10 AC.(nightshirt)
Mery roll 1= 24 9dm to T1 (8hp - bloodied)
Wat r1 = 13 3dm to T1 (5hp)
Isa r = 10
Joth casts suggestion (dc 15) on T3 (nightshirt) go back to bed.
Thug 1 (18hp) r= 9
Thug 2 r = 12
Thug 3 r= 8 fails check and BACK TO BED!
Round 3
Mery r=22 7dm to T1 - he's dead
Wat bardic insp to Mery and r=7
Isa r=16 sheaths rapier and 7dm to T2 with quarterstaff T2 (25hp)
Joth r=19 ray at T2 for 5dm (20hp)
Advertisement
T2 r=1 Exposed defenses. crit roll 52=Your swing unbalances you so much that your target
may take one melee attack against you as a reaction. Joth = extra attack due to crit fail - roll 13 for 2dm
T2 now at 18hp
Thorn - 2 attacks r1= 11 r2 = 21 3 dm to Mery
Round 4
Mery r1 - 19 4dm to Thorn (34hp)
Wat r=21 6dm to Th (28hp)
Isa r = 23 8dm to T2 (10hp bloodied)
Joth r= 18 8dm to T2 (2hp)
T2/Vet/Priest r=18+ (one die roll for all 3)
T2 dagger to Isa 2dm - Isa at 24hp
Vet r1 = 19 7dm to Mery 2nd attack r=10
Priest 3dm to Mery (Mery 17hp)
Thorn r1=8 r2= 9
Round 5
Mery (17hp) r1 =nat 20 3x dam + knockdown 7x3= 21dm to Thorn (7hp) + bloodied)
Wat r-19 4dm to Thorn (3hp)
Isa (24hp) Action Surge r1=9 r2=16 6dm T2(4hp)
Joth r=27 7dm T2 dead
Priest = cure wounds on Thorn +13hp. Thorn (17hp)
Vet r1 =15 7dm to Wat (11hp) r2= 8
Thorn (17hp) uses action to stand.
Round 6
Mery (17hp) charm person DC 14 WIS priest rolls a 22.
Wat (11hp) r= 21 dm 7 to priest (20hp)
Isa (24hp) rolled 23 for acrobatics to kick priest
Joth minor illusion of a scroll
Vet r1= 19 7dm to Joth r2 = 19 7dm to Joth Joth to (13hp bloodied)
P (20hp) Priest rolled a 20 for dex but doesn't beat Isa's 23. uses his action to stand.
Thorn (17hp bloodied) charm person on Joth DC= 12
Joth rolled 21 for WIS saving throw!
Joth 14 for deception - Thorn rolled a 3 for perception - doesn't catch the lie but the Vet does.
Round 7
Mery (17hp) r = 24 dm 7 + bardic insp die roll 4. total dm 11 to Thorn (6hp)
Advertisement
Wat (11hp) r = 17 4dm to Thorn (2hp)
Isa (24hp) action to stand from tackling the priest
Joth (17hp bloodied) healing potion for 6hp (23hp)
Vet r1 =13 r2 = 22 6 dm to Joth (17hp)
Priest (20hp) cure wounds on Thorn +13hp Thorn to (15hp)
Thorn (15hp bloodied) r1 =13 r2 =14 against Mery's AC of 15
Round 8
Mery (17hp) r= 15 5dm to Thorn (10hp)
Wat (11) r=20 2dm to Thorn (8hp)
Isa (24) r= 24 dm 8 to Thorn - Down!
Joth (17 bloodied)
Vet runs away
P (20) hands over scroll heals Wat for 13 - Wat only has 18hp so he's full
P heals Joth for 13 - Joth has 27hp so he's full.
XP award = 700 each
treasure - 2325gp
Coins 329 gp
Mundane Items
Healing potion
5 rings
5 black pearls
Hourglass
Magic Items
Scroll of Barkskin
set of opal dice - magically cursed and with a delusion spell, so the possessor thinks they are "lucky"
Bad guys:
(4) thugs cr .5
HP = 32
AC = 11
Multiattack: The thug makes two Melee Attacks.
Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
https://roll20.net/compendium/dnd5e/Monsters:Thug#h-Thug
(1) veteran cr 3
HP = 58
AC = 17
Multiattack: The veteran makes two Longsword attacks. If it has a Shortsword drawn, it can also make a Shortsword Attack.
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
https://roll20.net/compendium/dnd5e/Monsters:Veteran#h-Veteran
(1) Priest [cleric] cr 2
HP = 27
AC = 13
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Cure wounds X 4 (13hp)
https://roll20.net/compendium/dnd5e/Monsters:priest#h-Priest
(1) Thorn lvl 6 cr 3
HP = 38
AC = 13
Melee Attack (Two-Weapon Fighting): Short sword (+5 to hit; 1d6 + 3 piercing) and short sword (+5 to hit; 1d6 piercing)
http://dungeonsmaster.com/wp-content/uploads/dnd-next/dead-in-thay/dnd-next-human-bard-6.pdf
Advertisement
- In Serial11 Chapters
Shadowlove
Princess Yasuline Mona Lights has lived her life only within the grounds of her castle home. Only understanding the world of Atlas through stories by the castle workers and the incredible adventure stories from her father. However, her life took a change on the day she met the infamous assassin who is called the White Reaper. After being saved from an assassination attempt from a united band of demons. She is then flung out to the world of Atlas on a quest to find the group and stop them before they strike again and hopefully prove herself to be an incredible adventurer just like her father.
8 175 - In Serial30 Chapters
Alchemist’s Raft
In the middle of the ocean, a lone boy wakes up lost and wracked with guilt. Trapped on a wooden raft with nothing but danger and suffering as company, Andrew must overcome the outside world as well as the one inside himself for a chance of salvation. But just when he is given a choice between floating free and sinking, he discovers that to truly reach dry land, the greatest obstacle he must face is that which cannot change - the human heart.
8 194 - In Serial29 Chapters
Deep Sea
MCRC Story 1: When lights are found on the sea floor, Joanne and the merman Kai are sent to investigate but no one is prepared for exactly what they find on this trip to the ocean depths. The Mythical Creature Relations Committee will have its hands full understanding this ominous find and the consequences it brings for all the beings of the world.
8 100 - In Serial58 Chapters
I Like You a Latte {Complete}
"You're my favorite thing." He croaked. "You're all I have left . . . I don't know what I would do if you left me." ***A story built on coffee, awkward glances, dark pasts, too many puns, and one girl's uncanny ability to find trouble.Oh, and love. ***Beverly had always loved local coffee shops. When she stumbles upon Cynthia's, she enjoys a mocha and the adorable, awkward giant of a barista, who is covered in tattoos and would be terrifying, if not for the fact that he can hardly look her in the eye. As they grow closer, Beverly works to unravel his tricky past, whilst trying not to get involved in her roommate's suspicious antics and the sudden uprising of drugs and alcohol at her university.***Highest Rankings:#1 in Sweet 5/14/22 -- 5/18/22#5 in Chicklit 7/23/22#1 in shyboy 8/7/22
8 119 - In Serial18 Chapters
LOVE METER || TK ✓
[𝘈 𝘴𝘩𝘰𝘳𝘵 𝘣𝘰𝘰𝘬]Not like people expected the school dork-Jeon Jungkook to get ninety-nine percent on the love meter with the school heartthrob-Kim Taehyung.❝TOP TAEHYUNG❞❝BOTTOM KOOK❞STARED : 1st March 2022FINISHED : 22nd May 2022•the picture on the cover belongs to the rightful owner.©2022 Peoniex ꆛ
8 182 - In Serial11 Chapters
My irl wedgie stories
Hey, I'm guessing I don't need to explain this but. I love wedgies!! Ive been a wedgie masochist all my life. And now that I'm in college, with no job and a lot of free time, I can do all sorts of wedgies. So here are some I've done while writing this story. And if you wanna leave a dare, please do so. I will do mostly anything.
8 69

