《Late Night at Lund's》Lockwood Interlude 9a: Isa's Level 6 Character Sheet
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Name: Isa Chamberlin
Race: Human
Height & Weight: 5ft 6inches / 125 lbs
Class: Fighter Level: 5 / Cleric level 1
Alignment: Chaotic Good
Background: Stranger in a Strange Land
Domain: Nature
Hit Points: 48 AC: 16
Current Hit Points: 48
Combat: +9 to hit - Menesia’s Sun Blade 1d8 +6
Other Weapons: +1 Quarterstaff with shillelagh +7 to hit 1d8 +6 (one handed)
STR
11
0
DEX
16
+3
CON
11
0
INT
13
+1
WIS
13
+1
CHA
12
+1
Saving Throws: Str and Con +3
6
Acrobatics* (Dex)
4
Medicine (Wis)
1
Animal Handling (Wis)
1
Nature (Int)
1
Arcana (Int)
4
Perception* (Wis)
3
Athletics (Str)
1
Performance (Cha)
1
Deception (Cha)
1
Persuasion (Cha)
1
History* (Int)
1
Religion (Int)
4
Insight* (Wis)
3
Sleight of Hand (Dex)
1
Intimidation (Cha)
3
Stealth (Dex)
1
Investigation (Int)
1
Survival (Wis)
Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Class Features: Eldritch Knight – cast wizard spells using INT (spell DC 12 spell attack +4) & Weapon Bond
Two attacks / Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again. Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.
Martial Archetype: Surgical Fighter
3rd level - Clinical Eye
Cleric Spells: DC = 12 Spell Attack +4
Cantrips – Shillelagh / Spare The Dying / Sacred Flame / Thaumaturgy
Level 1 - Animal Friendship (domain) / Healing Word / Bane
Eldritch/Wizard Spells: DC = 12 Spell Attack +4
Cantrips – Fire Bolt / Message
Level 1 – Alarm / Comprehend Languages / Detect Magic / Identify
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