《How to raise a Hive Queen》Special overview chapter
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The Sylv
-Organic Hive Mind
-Creatures (Hive Prefix):
--Queen (Evolves the swarm, synapse creature, very intelligent, can only produce drones)
--Drone (Gathers resources, builds hive complex, can evolve into structures)
---Is 40cm long, the egg is 10cm tall, the egg needs 3 days to hatch and the worker 4 days to mature
--Hunter (Fast scouting unit, great at hunting small animals)
---Needs 4 days to hatch, starts with 20cm, ends with 80cm, needs 6 days to fully mature
--Infester (Worm like parasite, controls non Sylv organisms, extracts information)
--Warrior (Made for combat, Ranged and Melee Strains)
--Guardian (Hive Defender, resilience over speed focus)
--Gargoyle (Flying Unit with ranged attack)
--Commander (Massive warrior unit, synapse creature, front line commander)
--Colossus (Massive version of a guardian unit, used for sieges, huge armored body)
--Catapulter (Mobile artillery, shoots projectiles filled with strong acid)
--Tunneler (Worm like creature, which digs tunnels for other hive creatures to travel)
--Brood mother (Mobile unit production center, synapse creature)
-Structures (Hive Prefix):
--Complex (Underground facility to shelter other creatures, sometimes just called a Hive)
--Spire (Relay for synapse creatures, enlarges area of control, strengthens Hive mind)
--Spawning Grounds (Unit production structure, produces small units)
--Hatchery (Produces massive units like the Commander)
--Digestion Pool (Digests biomass and transfers it to Sylv structures)
--Nutrients Sacks (Store digested biomass for later use)
--Fungus Farm (Grows fungus and harvests it automatically to generate biomass)
--Spore Cannon (Defensive structure with a ranged poisonous attack)
--Neural Cortex (Synapse structure, enables spellcasting for synapse creatures)
-Sylv creatures create eggs if they are able to produce new creatures
-Sylv structures directly hatch/birth new creatures, but don’t shorten the time to hatch them
-The structures in a hive complex can connect through veins to each other to share nutrients
-Sylv creatures and structures have different strains, which modify the abilities of them
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-New Strains are created by the Hive Queen, through extracting traits by consuming non Sylv creatures
-Morphing into a structure takes a day, growing to full functionality another 2 days
-All Sylv creatures have:
--A purple colored chitinous armor on some body parts
--Can be connected to the Hive Mind and can have different appearances depending on their Strain
--Have a huge dislike of lakes and oceans and can’t produce any maritime creatures
--Have a very good night vision and like dark places. Dislike direct sun light and have poor visibility at daytime
Important Characters and places:
Sylvia, the young Hive Queen (Protagonist, gets adopted by Elise)
Elise Sternensucher (Adventurer, Mother)
Mark Sternensucher (Blacksmith, Father)
Erik Sternensucher (Son of Elise and Mark)
Geber (Horse of the family)
Spinny (First hive drone from Sylvias new swarm)
Westerville (Town near Everglade forest, trading hub for Sternensucher family)
Everglade forest (Deep forest with many different creatures, located in the Darius Kingdom)
Darius Kingdom (Human supremacy country, strong church presence, located in western continent)
Sylvia growth stages:
4-year-old stage: Basic hive connection, full mental capacities, egg laying, walking, hair growth
--> Minimum 1 week pause before proceeding
8-year-old stage: ???
--> Minimum 2 week pause before proceeding
12-year-old stage: ???
--> Minimum 4 week pause before proceeding
16-year-old stage: ???
--> Minimum 8 week pause before proceeding
20-year-old stage: ???
Here a second Overview thus far:
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Sylvias Hive (Early phase)
Hive Queen (Sylvia: Completed 1 out of 5 growth phases)
Growth effects: Basic hive connection, full mental capacities, egg laying, walking
Status: Ready to start next growth phase
Knowledge learned: Human communication (Western language), running, climbing
Number of drones: 1
Primary Hive Complex:
1 small Digestion Pool
1 small Spawning Grounds
Acquired Strains:
Rapid Regeneration (Allows to regrow lost limbs with enough time and nutrients | +12,5% production time)
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Lesser Improved Strength (Improves strength by a small margin)
Needle spines ranged attack (A ranged attack focused against lightly armored or unarmored targets)
Acid slime ranged attack (A ranged attack focused against heavy armored targets)
Acidic spines ranged attack (A ranged attack with no focus. Good against everything, perfect against none.)
Reinforced hide (Thickens the skin, making it harder to penetrate)
Hardened Carapace (Hardens the chitinous armor of the creature)
--> Applying one or more Strains to a creature increases the biomass cost for production, the biomass upkeep to feed it and the production time (= hatch time).
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