《How to Raise Your Dungeon》chapter 7: The Mechanical Dungeon
Advertisement
The core worked hard while tracking the answers it received, experimenting with Fill Room/Tunnel option. As it suspected, the cost to fill a space was double what it would cost the core to dig it out, but unexpectedly, creating rock in this way allowed it to control the specific shape and order of the bricks which made up the whole with much greater finesse than it could accomplish otherwise. Excited by the prospect, it turned its attention to the rectangular room, and created a series of pillars, seven on each side, and shaped the bricks to form a spiral, leading slowly upwards towards the ceiling. Pleased with its work, it stopped to consider the answer it received from the voices.
Clockwork Spyder.
It didn't have the MP to summon it when the choice had been made, but the core was nothing if not patient. Three days passed while the core waited, considering its defenses, and how it would use its new defenders. Finally, however, the time had come, and the core did what it had long waited for. With a brief expenditure of MP, the dungeon selected its first monsters, and the magic in the air slowly condensed into bronze and iron, coild springs and ticking gears. Six tiny creatures formed within the first chamber, and the core examined them closely, eager to take in every detail.
The spyders were small, spanning no more than a single hand's breadth, and with a height a fraction even of that, but their six legs were sharp and ridged with gears, granting them rudimentary self defense, allong with the ability to interface with other clockworks, and anchor itself on any surface. A mechanism at the top of the creature slowly spun counterclockwise as the things sat in stillness, winding themselves automatically using the barest hints of mana to prepare for the tasks ahead. A thin, fragile glass body protected their inner workings, boggling in their complexity, from dirt and debris. Perhaps most interestingly, however, was the simple fact that they had no apparent front or back. Each leg could serve to move the spyder in any direction, and, lacking distinct sensory mechanisms, it in truth had nothing so simple as a front, rather, each face could serve as such, allowing unparralleled freedom of movement.
When the core turned away from its new creations, it was shocked to realize that their creation had spiraled outwards, and while the rough hewn stone of its walls remained, they were now marked with small assemblies of gears and springs, both functional and purely aesthetic. It directed one of the spyders to the first hallway, and it crawled up the wall before settling in ammongst the gears, and the dungeon could feel as it interfaced directly with the arrow traps. Now, it couldn't be caught off guard by tricky gnomes.
Advertisement
Of course, the core still had DP available, and the spyders would surely have upgrades of their own available, so it focused on them, drawing forth what it could.
Clockwork Spyder Upgrades DP Cost Indirect Access: Spyders can control traps from a greater distance 10DP Stronger Shells: Spyder shells are replaced with polished bronze 15DP Interface Expertise: Spyders can interface with external clockwork more rapidly. Also increases intelligence and reaction speed. 30DP
Only indirect access was within reach, but each of these upgrades sounded highly valuable. When every option sounded tempting, it chose to distract itself, by examining its other options, beginning with what monsters it had available now.
Monster Description Clockwork Soldier A more advanced clockwork monster, this bronze soldier has no mind of its own, and can only operate while controlled by a Clockwork Spyder. Can be upgraded for ranged combat. 30MP Clockwork Titan A simplistic but powerful clockwork monster, this brute can strike hard enough with its fists to shatter stone and crack iron. Lacking a mind of its own, it can only operate while controlled by a Clockwork Spyder. 50MP Gremlin A mechanical monster with the humanoid type, this diminutive trickster excels in unusual forms of combat, and can be upgraded to use variants of many traps in combat. 25MP, replaces one Clockwork Spyder Homunculous A mechanical monster with the undead type, this walking corpse is given life through strange mechanical means, and can even speak and think independently. Like skeletons, it is difficult to keep down, and can rise from the dead after being struck down once. 25MP, replaces one Clockwork Spyder. Enhanced Hound A mechanical monster with the beast type, this dog has been enhanced with clockwork bionics, granting it a stronger bite and sharper claws. 20MP, replaces one Clockwork Spyder. Proto-Spyder A mechanical monster with the stealth type, this variant of the Clockwork Spyder can remain hidden on dungeon walls much more effectively, but is consequently more fragile. 10MP, replaces one Clockwork Spyder. Unavailable Option This option is unavailable due to the absense of water within this level.
The core's attention couldn't help but be drawn to the unavailable option. If it added a submerged room to the dungeon somehow, would it gain an aquatic defender despite deciding against the Giant Crab? On the other hand, Proto-Spyder seemed inherently useful, but the many more direct defenders held obvious value themselves, even if they were out of reach for now. It simply couldn't decide what to do yet, and it hadn't even finished its new options!
Advertisement
Trap Description Compactor A triggered trap, causes the walls to compress inwards. Cost varies based on number of walls affected and speed of activation. 3MP-30MP Repeating Spikes A triggered trap, it consists of a series of holes in the ground with spears held beneath. All but the most agile cannot pass unharmed once activated, as the spears begin thrusting and retracting in an uneven pattern. With some triggers, can be set to begin activated, and be deactivated via the trigger. 15MP Trap Dust Chute A triggered trap, causes a floor or ceiling panel to open when activated, either releasing what is held above or dropping victims to a room on the floor below. 5MP
The core practically salivated at the idea of using repeating spikes, but it would need a good trigger to use it efficiently. Trap Dust Chute wasn't valuable yet, but once it had grown and built up a sizable force of monsters, it would be an effective means of ambush, especially if the trigger could be placed above the dust chute. Compactor, on the other hand, felt like the core was missing the pieces to make it effective. Surely victims would simply leave the room?
Of course, there were two section left before the core knew every option it had unlocked, so it had to see them before it really understood what new options it had available.
Triggers Description Secret Sconce A torch sconce with a hidden secret. When pulled, triggers a trap or hidden door. 3MP Combination lock Extremely variable, this trigger can take any form the creator can imagine, from rotating pillars to rings. Cost is proportional to number of digits, and halved by hiding the code throughout the dungeon, not including in areas inaccessable without the combination. Successful combinations open an associated door. Can be made to activate a trap when wrong combinations are entered, for increased cost. 1MP-30MP False Spyder When this simulacra of a Clockwork Spyder is struck by wary adventurers, it activates the trap. 8MP
False Spyder sounded inherently useful, but its attention was drawn much more readily to the Combination Lock- this would allow it to delay invaders, possibly indefinitely if it used enough hidden rooms to hold the combination, and triggered traps to prevent them from just trying every combination. On the other hand, it could force them to fight on its terms by placing the numbers within a combat chamber, and forcing them to find them while under fire by ranged attackers. It really did have so many options. Thinking of hidden rooms, though, reminded it that it never did see what constructions its hidden passage had unlocked.
Constructions MP Cost Hidden Door 15MP False Wall 3MP
Its mind swirled with options, but it remembered, the voices wanted to know what options it had for general DP upgrades, so it called that up as well.
DP menu Core Reinforcement: 20DP Core Strengthening: 30DP Dungeon Material Advancement: 15DP Mechanical Dungeon Lighting: 3DP Advanced Dungeon Construction: 10DP Basic Dungeon Furniture: 5DP Greater Numbers: 15DP
It realized, as it looked at its options, that it probably couldn't afford to buy anything else just yet with DP- while many of the options it had were highly appealing, if it wanted to use its new monsters and traps in great numbers, it would need both Core Reinforcement and Core Strengthening to reach the next level, and that would cost 50 DP on its own! That was nearly as much as the dungeon had spent so far, combined! It couldn't help but wonder, though, what Greater Numbers did.
Greater Numbers Doubles the number of basic monsters available on each floor. Cost increases exponentially.
Another thing it needed! The core felt despair at the revelation, before setting itself with renewed determination. It would simply have to do more to tempt in potential sources of DP. With its confidence restored, the dungeon knew exactly what to do.
It placed some roasted meat near the entrance to the dungeon, next to the fresh fruit.
Advertisement
- In Serial203 Chapters
Court Lady
Once renowned as Chang’an’s number one hedonist, Sheng Chumu could barely ride on a horse without falling off. Now, he has fallen head over heels for a seamstress from Guangzhou and will do anything to be with her, including giving up his previous lifestyle and going through a one hundred and eighty degree change to improve his literary knowledge and martial arts. But will his entry into her life be a blessing or a downfall? A quick-witted and talented seamstress, Fu Rou manages her family’s embroidery business in Guangzhou. Unfortunately, a fire burns everything she knew into nothing. Left with nothing, Fu Rou and her family follow Sheng Chumu to Chang’an to start anew. However, her talent for embroidery eventually threw her into court. In a palace full of princes, Fu Rou has attracted the eyes of a particularly stubborn prince to herself. Determined to stick to her principles, Fu Rou has to navigate through schemes while staying true to herself. With the troubles of the court, will Sheng Chumu ever be able to reunite with Fu Rou? Or will the palace walls forever cut them off?
8 205 - In Serial276 Chapters
Rise of the White Dragon
June 15 of the year 2010, the third awakening happened. Several smaller worlds had returned to connect with the main world as living beings of different races started to appear and some people managed to connect with the origin and gain control of various powers: control of fire, of water, of wind, of air, and of earth... In the midst of all these confusions, towers that gave unimaginable powers began to appear in all corners of the world, where those who already had powers could upgrade and become more powerful or even those who did not have powers could receive powers through tests of the tower. And because of these towers, conflicts started to happen in all corners of the world by those wanting to monopolize these towers.Luan Dimas was betrayed by one of the people he trusted most. However, in his final moments before being killed, he was transported back to four months before the third awakening that started the apocalypse on earth. Being a man who lived for a thousand years and had accumulated several techniques, he now had a new chance to correct some of his early mistakes. Luan decided to make the most of this new chance that the heavens had given to him.
8 1189 - In Serial95 Chapters
The Little Black Book for Girlz: A Book on Healthy Sexuality
Check it out: not just a book about sex, but a look at girl culture by youth themselves. No stuffy school textbook. No nosey adults. Just a diverse group of teen girls from a community youth project who had questions about sexuality. To find answers, they collected stories, poetry, and artwork from other youth. They also interviewed frontline health experts to get solid facts about the stuff young women have to deal with.It’s a great mix of real-life examples and life-saving info. Topics include: • Relationships • Periods • Sex • Birth control • Pregnancy • Sexually Transmitted Infections / AIDS • Sexual assault.Everything has been vetted by doctors, and the book is endorsed by health professionals, so you know you’re getting good info. There’s also a section at the back with places you can contact to find out more.It’s all stuff that youth need to know, and it’s all decked out in a compact, easy-to-browse ’zine style. The Little Black Book for Girlz is a super-important, take-anywhere empowerment guide for girls. Don’t leave your teen years without it.
8 88 - In Serial8 Chapters
Quiet Ice, Silent Nights
Cat Noir is out late at night when he catches sight of an elegant lone figure skater. He is stunned to discover that not only is it the most talented ice skater he's ever seen, but it's also his classmate Marinette.
8 105 - In Serial4 Chapters
kalego x reader oneshots
Meet the unfunny person who is me shawty
8 85 - In Serial13 Chapters
The Dendrochronology of Lincoln & Daisy // a Staticquake fanfic
What if Lincoln Campbell and Daisy Johnson met long before Agents of SHIELD? In the story, they end up meeting under the same oak tree throughout their lives leading up their first meeting in Afterlife. And a little bit after ;)
8 186

