《Manabound: Arrival》Sloane's Notes Pt. 1
Advertisement
On Domains and Magic
Observations have shown the presence of at least eight domains of magic. Each domain dictates the type of magic that an individual can utilize. This is further modified by the mana type one is attuned to. Our cores seem to process and channel mana rather than build it. I will go over mana and its attunements in a separate observation.
Evidence thus far has indicated that magic needs to be “unlocked” in someone before they can utilize it. I am unsure of all of the various mechanisms that may accomplish this. For myself, it required me to use a ring whose purpose was to amplify my mana use. For now, these are my current thoughts on what each domain is and does, at least when it comes to magic use. Future observations may change this.
Abjuration - This is the domain of protection. Depending on someone’s attunement, this will manifest their magic in different ways. Observed uses are mana-based Energy Shielding, which is what Gisele does. She projects a shield onto a location of her choice that is capable of stopping physical and magical attacks. I suspect its strength will increase over time. Another observed manifestation of Abjuration is Healing, I am unsure of the extent of or types of healing spells one is capable of using, but Maud is capable of using her Heal spell to repair nearly any physical wound. Her only limitation seems to be how much mana she can channel at once. The last function of Abjuration is merely theoretical at this point, but I suspect that Dispelling is the last function of the Domain. More observations of magic users are needed.
Alteration - This is the domain of change. This domain will manifest in the ability to either manipulate materials physically, such as being able to Shape various metals. Also, I strongly believe Alteration allows for the Manipulation or Shaping of spells and mana.
Advertisement
Artifice - This is the domain of empowering and manipulating the properties of objects. Classical fantasy would probably call this enchantment, but my observations have shown that it includes so much more. Artifice allows one to Identify objects and their function. Also, I suspect that Artifice is required to Empower objects and runes. Artifice may also be required to Embue intent into gems runes. This domain is the cornerstone of all of my future money-making potential.
Conjuration - Conjuration is the domain of Summoning and Materialization. I believe this domain will be able to Summon magic (possibly even physical) creatures or companions. Further, I believe this domain is capable of Materializing objects or … materials. Further tests are required.
Divination - The domain of information, detection, and foretelling. Depending on the attunement, I believe this domain will allow users to use magic to Track, Scry, or even delve into Potentialities.
Evocation - The domain of energy creation and manipulation. Evocation is what everyone thinks of when they hear the word Mage. Whether it’s casting a Mana Bolt or even the timeless Fireball, evocation allows you to draw into your attunement and manifest the elements into the real world.
Illusion - The domain of smoke and mirrors. This type of magic allows a user to create spells based on false images or scenes. Further, illusionists can also use the domain to Obfuscate themselves from others to remove themselves from view or even thought. Stealth is likely a mainstay of this domain for the rogue in your life. I believe any damaging effects from this would be more mental in nature. This brings us to our last domain.
Mind - The domain of mental effects. Depending on the attunement, this can take various forms. From offensively attacking someone’s mind through something like a Mind Blast, to protecting another’s. Perhaps even Mind Heal or Soothe, or Manipulating it. I believe this can also manifest in Coordination or Telepathic Communication which would be highly sought after for squad-based units.
Advertisement
Domain-based magic presents many opportunities, but it seems also fairly limiting for the user. This will likely create more specialized individuals, which will then lead to highly sought-after domains or specialties. I believe there is something to each person that determines their domains. Most people seem to have only one domain from what I have observed, while I have three myself. I am not yet certain what circumstances are required to have access to multiple domains.
More tests into cores are necessary. Especially cores with multiple attunements which also seems rare. None of my companions have more than one attunement. Again, another oddity in myself that deserves more testing.
There seems to be a difference in how domains manifest in users. I strongly believe that not everyone is even capable of true magic. I would contest that while mana has affected everyone, it has done so in two different ways. Each person likely uses mana in either Mental or Physical ways. I would call this their Alignment. Someone with a Mental alignment is what allows someone to cast spells within their domain. I have not been able to do any tests within Physical alignment. I will need to work with the knights more to figure out this alignment. This also brings up the possibility of a Hybrid alignment. I theorize that a Hybrid alignment would not be able to utilize physical or mental spells? abilities? at the same strength of someone with a focused alignment, but with the benefit of flexibility. Again, more tests are required.
Mana has clearly changed the way people are built at a fundamental physical and even a supernatural(?) level. Mana also seems to augment our stamina, and I theorize that there is a Mental Stamina that dictates how much mana we are capable of using before getting tired just like our Physical Stamina dictates how much physical activity we are able to undertake. People are capable of so much more than we were prior to the event, and it seems to be only increasing. It is something that has not only changed sapient beings but wildlife in general. I look forward to meeting other humans terrans to see if they have received any similar changes like myself. Perhaps the act of transporting us to this world did something different than it has to the various denizens of Eona.
Domain Tests
Maud - Abjuration (Green Mana Attunement)- Mental Alignment - Healing
Gisele - Abjuration (Red Mana Attunement) - Projected Energy Shielding - Hybrid? Mental?
Sloane - Artifice, Alteration, Evocation (Multiple Mana Attunements) - Enchanting, Casting, Material/Spell Manipulation
Deryk - Possible Illusion Physical Alignment - Stealth? - Tests Needed
Cristole - Possible Divination with Hybrid Alignment - Tests Needed
Ismeld - Conjuration? - Tests Needed
Ernald - Mind (Blue Mana Attunement) - Some type of coordination-based magic. Seems to be doing it without knowing. More tests are needed.
Advertisement
- In Serial198 Chapters
Master Of Myths
The world doesn't lack geniuses, nor does it lack monstrous prodigies
8 597 - In Serial52 Chapters
Leveling With The Gods
He became stronger, faster than anyone else… but he lost. In the end, there was only despair for Kim YuWon.
8 581 - In Serial11 Chapters
Alter Online: Oathkeeper
Forced into early retirement, Kalir Molyneux isn’t dealing well with blindness. His days as a shut-in have done his body and mind no favours. When a new virtual reality system gives Kal the chance of seeing again, he delves into the world of Alterion. Here his training and determination will be put to the test in a world of stats, monsters, and artefacts. Can Kal’s pursuit for power and relevance, help heal his lost will? Will the game be an aid or just a reminder of his emptiness? Litrpg/Gamelit but more focused on the characters as people than non-stop stats tables.
8 212 - In Serial6 Chapters
Merchant Queen
Lana dreams of becoming the most successful and famous Merchant in the world, a Merchant Queen. But she is just a common girl in a world of magic and mythic beings. Everyone thinks she is crazy for having such goals, even her family thinks that she is going for too much. “Wants to be a Merchant Queen?”, “Who does she think she is?”, “What abilities does she have to make such claims?”, “Poor girl, she can only fail...” “She did what??”, “She signed a ten years contract with a Spellcaster?”, “A Mage from the most powerful and proud magic’s school is working for her?”, “She opened a new tradeline, where nobody thought possible?” Follow Lana in her journey to become a Merchant Queen and watch her being rewarded and punished for her daring and innovative attitude. Author's disclosure: My purpose in this novel is to explore trading and adventure in a magic world. I'll try to put some humor and good fights in the novel to make it more fun. This is a spin-off novel of AK – The Alchemy Kingdom. You don't have to read the other novel to understand or follow this one. It might offer some additional information and entertainment, tough. You can also check my other spin-off novel, Harbinger of Death, which will be more action-focused and a little grimdark. Even if you are not a fan of the genre, give it a chance. I'm adding some soft romance in the hopes to make it unique and interesting. I'm trying to improve my writing skills, so your comments and reviews are welcome. New chapters three times a week. To support me and read more chapters, check my Patreon.
8 80 - In Serial10 Chapters
Bleached Nightmare
500 years into the future, technological progress has stagnated. Wracked by a series of problems like climate change, lack of resources and the innate human lust for war, the geopolitical landscape of planet Earth is radically different, and quality of life is far from what it was in the past. While technical development and research into realistically feasible space travel has made leaps and bounds, this has come at the cost of a world that is reeling from centuries of technical stagnation in other aspects of life. The establishment of a mining colony on Mars has led to the discovery of a new, rare material called sarinium; though it is extremely tensile and durable, it has a very low melting point. The discovery of this metal leads to large mechanical infantry- dubbed 'Spirit Striders', they are six to ten meters tall and as famed for the pride they provide a nation as they are a lethally mobile heavy weapons platform. The story follows the character of Marilin, who must both figure the enigma that is her past, and what this means for her allegiances in the future. Despite her genetically physical frailty, she seeks to gain power through a vessel that will channel her wish to change the world- the Spirit Strider. --- I hope you all enjoy my work. This is a story that I began writing over four years ago in my beginning years of high school, and have cast aside unfinished in the past two years. Though it is not up to my current standards, I hope you all may find some enjoyment in it. Happy reading.
8 184 - In Serial35 Chapters
Ula (read description.)
Ula, a planet where the continent of Ein resides. This giant continent is the home of various races such as the Humans, Dragons, Demons and Elves, a world where the strongest are the most respected under the heavens.Zepp Alkery becomes a student of a school which refers to itself as the greatest school in existence, why is this? It may have to do with the fact that the school is run by the one of the strongest mages on the continent, a man who goes by the name 'The Master'.*Contains hints of Wuxia*-- THIS FICTION HAS BEEN DROPPED (READ THE LAST POST FOR MORE INFO) --
8 136

