《New Earth- The Dungeon of Madness》Chapter 96: Crafting
Advertisement
"Ting Ting!"
In the dimly lit forge, Five was intensely focused on the piece of metal in front of him. He had already hammered the small iron ingot 45 times and slowly shaped it into a triangle.
"45 out of 50, just 5 more!" exclaimed Five. His heart was racing, it was almost over and this time, he did not make any obvious mistakes.
Droplets of sweat started appearing on Five's front head. It was not easy to continuously hammer a piece of metal while standing in this hot environment. Hopefully, it will be over soon!
"Ting Ting Ting!"
Five's eyes lit up with excitement; just two more hits but the next second:
"Ting Cling!"
"Crap!" As soon as he heard the different tone, Five tensed up and as he expected, the small triangle in front of him suddenly cracked and broke apart.
"F*ck, why is it so hard? They should have made it easier... It is not user-friendly at all, so many people would be discouraged by this system!"
Five's heart sank, he dropped the tools down before taking a few steps back away from the heat. He had failed yet again and clearly, it was starting to get on his nerves. Despite the appearance, crafting was not as easy as it looked; a system was set up to help the players, but it did not necessarily help them in a good way.
From the books he purchased, Five obtained the recipe and techniques to forge basic grade 0 weapons. The books contained several images, explaining the different steps in details and to further help the players, a hologram could also be projected by the book to show the basic forging techniques.
Every single detail could affect the result and unfortunately, luck also greatly influenced the product. The system would evaluate how the player fulfilled each requirement and determine whether the crafting would be successful.
First of all, controlling the temperature properly would contribute 20% chance of success. It was essential to heat up the metal and quench it when needed. The temperature could drop quickly depending on the environment and it could affect the quality of the weapon. As a result, the player would need to regularly place back the metal in the fire but overheating it could also have consequences.
Apart from the temperature, how, where and when the metal was hammered could also affect the product. 40% chance of success came from there; it was essential to not only hammer at the correct location but also exert an appropriate amount of force and to time it correctly. Blindly hammering with all one's strength would only lead to failure.
Another 20% chance of success simply came from following the recipes. It was basically free chances of success given to the players as long as one would purchase a recipe and follow it accordingly. 20% did not sound like much but it was also the reason why developing new weapons was not that easy. While a large variety of recipes were available to the players, the game also allowed the players to make their own creation but doing so was naturally not that easy.
As for the last 20%, they were entirely based on luck. It might seem unfair, but it reflected reality to some degree and introduced some dynamism to the game. The materials used for crafting were naturally not perfect. At the surface, they all looked the same but in reality, they could contain impurities or defects which could influence the product. Unfortunately, there was no way to control this factor; the players could only hope to be lucky.
Advertisement
A lot of numbers were hidden behind the scene but in the end, the game was fair and as long as they did not mess up, the players would usually obtain around 50% success rate for Grade 0 items. While this gave the chance to even the worst player to successfully learn a profession, it also penalized the skilled players to some extent.
Fortunately, it was also possible to influence the success rate by using the correct tools. Just like weapons, crafting tools also had grades, stats, and durability; they could naturally influence the end result. Similarly, professions also improved the crafting success rate; the higher the level of the profession, the higher the success rate.
Statistically speaking, Five should have already succeeded in obtaining the Grade 0 Blacksmith profession. However, it had yet to happen, all thanks to bad RNG and the tricky hidden system.
While it was nice to give the opportunity to even the worst player to obtain a profession, only the diligent players would be rewarded. To provide a sense of progression to the players, the success rate was significantly decreased for the first 20 attempts. As a matter of fact, it would be almost impossible for one to obtain a profession on the first try unless the player had prior knowledge and sufficient skills to obtain a high success rate.
Furthermore, another important hidden factor that influenced the success rate was resting. Resting itself did not affect anything but crafting continuously for a few hours would slowly diminish one's success rate. The longer one would craft, the lower the success rate would be; just like in real life, players needed to rest and working for long hours could seriously affect one's focus and productivity.
Unfortunately for Five, these factors were not mentioned anywhere and although he slowly grasped the rhythm and technique, persevering and spending hours trying to craft a weapon did not amount to anything as his success rate was secretly dropping.
...
"Sigh... Maybe I should ask the Shaman for some help? He should know a thing or two about this. At least, Angela is making some progress..." Five quietly complained as he opened the recipe for iron arrowheads.
Iron Arrowheads were the most basic weapons available for crafting; all one needed to do was to shape an iron ingot by hammering it a total of 50 times. Five spent the past few days understanding the basics of forging and at first, he tried to forge some Grade 0 daggers. However, as he only encountered failure, he ended up lowering the bar and opted for easier weapons to make.
Iron Ingots were easily made using Iron ores but unfortunately, as they did not count as weapons, they did not allow Five to obtain the profession. Despite failing 56 times, Five did not give up; his confidence naturally took a blow but seeing how Angela progressed day by day, he could not accept this result.
"Okay, second try..." said Five as he once again grabbed his tools and focused. Taking out an iron ingot, he placed it on the anvil and grabbed it using large pincers. After securing the grip, the iron ingot was quickly placed in the middle of the raging fire.
After just a few seconds, a red-hot ingot was placed back on the anvil and the hammering process started.
"Ting Ting!"
To Five, this looked just like playing several mini-games together. He did not spend a lot of time on games in the real world but after practicing that much, he understood the basics.
Advertisement
"Ting Ting!"
"10... 11... 12..." As he brought down his hammer, Five calmly counted the number of strikes. His heart was calm but as the number increased, so did his heartbeat.
"Ting Ting!"
"48... 49..." Five slowly tensed up; only the last strike was left and then, he would just need to quench the arrowhead!
"The last strike..."
"Ting!"
As he heard the tone of the strike, Five knew that it had been a success. The arrowhead did not break and now, all that was left was to place it in the oil bucket.
"Tssshhh!" The sizzling sound resonated through the small forge and soon, a small triangular metal object was placed on the anvil.
Five emotionally picked up the small arrowhead and immediately, an information window appeared.
[Iron Arrowhead(Grade 0)]
Can be combined with other materials to make an arrow.
At the same time, Five heard a short "Ding" as a system prompt appeared:
[System prompt: You have successfully crafted your first weapon, you have obtained the profession: Grade 0 Blacksmith, congratulations]
As he carefully examined the small arrowhead, Five slowly felt a heavy weight being lifted off his shoulders. He had finally succeeded! On his character window, he could effectively see his profession as Grade 0 Blacksmith.
"After so many tries, I finally got it right! From now on, it can only get easier!" said Five. He carefully looked at the small metal arrowhead, treating it as a small treasure; before that, he would never have thought that such a simple tiny piece of metal could have brought him so much satisfaction.
...
At the same time, in the middle of the forest.
"That's it! Angela, continue to mix the potion for 30 more seconds but be careful, with the fire... Mira, don't be so hasty! Take your time when adding the Chirus leaves!"
Under the cover of the night, 2 silhouettes were quietly mixing the content of the cauldron in front of them. Behind them, an older man was giving out instructions accordingly while thinking, "Such a pity... They are not in sync at all... Maybe I should make them practice one at a time?"
Angela was continuously mixing the liquid in the cauldron; she was calm and was able to maintain a constant speed. Unfortunately, it was not the same for Mira who had already messed up the timing. Although both mixtures were still red in color, Angela's potion had a more pronounced color, meaning that her chances of success were much higher.
Angela's heart was aching as she watched Mira struggle, but she could not really help her. The harpy had a huge advantage since she could easily control the temperature using the wind to cool down the mixture.
"Top! Quick, take out the fire and let the potions rest!" said the Shaman.
"Woosh!" Instantly, a wind gust blew under the two cauldrons, taking out the fires as the two girls lifted off their cauldron and placed them on the ground.
"Ahhh. Angela, you are so good... Why is my potion not as clear as your..." quietly complained Mira. As soon as the session was over, she immediately compared her potion with Angela.
With a kind smile, the harpy patted the young child, "It's alright. You improved a lot too! I am sure you'll be able to do the same in a few days!"
"I hope so too..." murmured Mira. The two girls took a step back, allowing the Shaman to more closely inspect the potions. The brewing was already done and all that was left was to bottle the mixture when it would be cold.
However, there was no need to wait for the Shaman to evaluate the potion! "Good job, Angela, the Health Potion you've made should be able to restore about 21 HP. You too, Mira, it's not as good but there is definitely some improvement; yours should restore about 19 HP."
"Thank you, Teacher!" answered Angela. She was proud of herself. Grade 0 Health Potion would usually restore an average of 20 HP. Those available at stores were usually brewed following a standardized process resulting in all of them having a fixed effect. However, potions made through crafting would usually vary and clearly, thanks to her wind abilities, Angela was able to make potions above the average standards!
"Ummm, is it fine if I don't wait for the potions? I have something important to do... Can you bottle it for me and I will pick the bottles later?" quietly asked Angela. It was the first time she was making such a request and although she had gotten relatively used to the Shaman, just for this time, she reverted to her usual shy self.
"Something to do?" asked the Shaman suspiciously. "Alright but before that, please take that with you and pass it to your master; he should know what this is. Also, can you tell him that I would like to meet him? Almost a week has passed, and I would like to discuss the terms of the deal with him."
As he spoke, the Shaman took out a small amulet from his coat and gave it to Angela. The amulet looked like a metallic skull of an animal; it was covered with strange runes that would occasionally glow.
"This... Okay..." Angela reluctantly took the amulet. She knew that the amulet was harmless, but she nevertheless did not like the idea of touching this kind of object. She carefully covered it with pieces of cloth before placing it in her small bag.
"You can go, but tomorrow, we'll meet near the waterfall. There will be a few townsmen coming to the village, it will be safer to meet away from their sights!" declared the Shaman.
"Are you really going, Angela?" curiously asked Mira on the side.
Angela nodded to the Shaman and at the same time, she kindly smiled to Mira, "I am sorry, my mother is coming back tonight! I want to be there to welcome her back! I will see you tomorrow"
The harpy took a few steps back before deploying her wings. She waved at Mira before quickly flying into the distance.
Left on the ground, the old Shaman frowned, "Mother?"
Advertisement
- In Serial261 Chapters
Marvel's Superman
While playing an online game, after Luke bought an SSS rank gift card of Superman, he found himself in an unknown yes very familiar Marvel Universe. And with a twist of fate, the SSS rank gift pack has also come with him.
8 7687 - In Serial12 Chapters
Redshirt: The Journey
Freedom and Order. Peace and War. Love and Hate. Hundreds of young children awaken in a damaged world, on the brink of societal collapse, witnessing the birth of an omnipotent system. Their roles are pre-determined, yet the very fabric of reality lie in their hands. The order of the world shapes them, just how they are free to shape the world in their disparate visions. Each choice, each action, each word, has consequences that reach far beyond their perception. Freedom or Order; ashes in the wind, or the gilded chains. Updates at least every Monday, Thursday, and every other Sarturday, (from 26/11/2021). This is primarily a story exploring what it means to be human, using a lens of a hopefully real-feeling fantasy world. This story is not a power fantasy or a traditional Litrpg , while it has elements of these genres, it will focus on how these tropes would influence real people and possibly Redshirt will break some of these tropes along the way. There will be a variety of different characters and perspectives, some you hate, some you love, and some that will frustrate. Just as all people do. I don't believe there will be anything overly traumatic or explicit, but it's better to be safe than sorry. There will be some heavy topics explored, the characters views do not reflect the authors; however, if there is an issue in how I present/understand these issues please do tell me, and I will try my best to rectify it. Cover art by Jan van Eyck - Jan van Eyck, Public Domain, https://commons.wikimedia.org/w/index.php?curid=691857. With a few small touch ups done by myself.
8 85 - In Serial9 Chapters
Systrem Amusments
For as long as history has been recorded, the scrolls have held power over all life on the continent. When a blight was forthcoming, the scrolls foretold it. When dangerous beasts reared their faces in civilised society, the scrolls chose the bravest and brightest to defend our way of life. It is only fair, then, that the scrolls would guide our brave adventurers through every step they should take upon \The Path/. Take heart, you intrepid four, for your scroll within your grasp connects you to the will of the world itself. Follow where it leads, and you will find your path to greatness. -Prefect Chelbun; The Initiated's Guide to Adventure Solomon always took the words of his scroll to heart. Where the scroll led, he would have his team follow. Any doubts his team may have were always dashed away by the words scrawled upon that ethereal parchment. Were that ever to fail, swift dicipline would bring his team in line. When the scroll told him to take his first retirement early, he was more than willing to return home and spend the next five years in comfort. It's such a shame, then, that Solomon's team had other plans for him. Clive was never was a fan of the rules, but he still played his part. Despite this, every moment was spent seeing how far he could strech things before he was broken back into line. Now that he was 'retired', however, he had much more room to stretch himself. Now he's got a plan, one that might just make the rules bend his way, for once. Meanwhile, some intrepid new adventurers are ready to make a name for themselves. Fresh off their initiation, they've already received their first quest, their first tale to tell around the hearth. Chances are good, however, that this story is beyond anything they were expecting. On a journey through uncharted territory, laberinthine cities, and conspiracies older than time itself, only one thing is certain. Whatever comes their way, it's sure to be an amusing tale. [Participant in the Royal Road writathon challenge]
8 137 - In Serial306 Chapters
The Bartender at the End of the Universe
(daily updates) (cover by Weavervale) Ted is nothing special. In fact, despite his good grades in high school ten years ago, many people would consider Ted a loser. One day, Ted accidentally gets sucked into an isekai portal, but without having died he can't be reincarnated properly! Instead of figuring out a solution the eldritch beings who unwittingly kidnapped him just throw him onto an abandoned space in-between worlds. This upheaval of his mundane life leads Ted to pursue alcohol to cope only to find out he has a passion for handcrafting fermented drinks others enjoy. Trapped in-between universes, who knows who will drop in next? With his basic formula of water, sugar, and yeast, and his time machine he can craft any alcohol his heart desires. So long as the evil monsters who keep appearing bring ingredients with them. What will happen as this tiny mistake grows and grows as the space in-between feeds on the defeated villains of multiple universes? When will the smiling man's mistresses' plan reveal itself? Who knows, because this is a lighthearted adventure examining life, friendship, what it means to be good, and, of course, what the best drink in the multiverse is. Primarily a slice-of-life above all else, with a heavy dose of mystery. Feel free to skip the prologue to ignore some darker setup and just get to the fun, slice-of-life, villains meeting at a bar schtick.
8 582 - In Serial30 Chapters
Rotten Æther (LitRPG-lite)
A young elf, raised by necromancer wolves, seeks a place in the mercenary companies that hunt magical monsters to protect the people of the kingdom, while unravelling the mysteries behind the destruction of her old village. My village was burned to the ground by raiders and I'm forced to survive the wilds alone, overcoming the cold, hungry winters and fighting off the animals that are themselves looking for a meal. I rely on my necromancy, a magic my mother had me swear to never use, and learn other magics too, just to survive. What will I find returning to my village? What sort of world exists beyond it? I seek to refine my strength and find a new home in this strange and violent world. This time, I won't let my home burn. (LItRPG elements showing up throughout the story with in-world skillbooks, first dozen chapters Syr has no access to said skillbook)
8 117 - In Serial43 Chapters
Magic can be good... (Jeffmads-Hamilton Modern Au, [I DONT OWN THE ART])
Everyone is born with a tattoo. The design represents what kind of powers you have. The white tattoos represent light magic, and the black represent black or dark magic. Black magic is very rare to get, and is very rare. Thomas Jefferson however, got "lucky" with getting this black magic. Everyone assumes that people with black magic are bad people. James Madison, has a light tattoo, but his powers have yet to reveal itself. Jefferson and Madison are going to the same college, with Jefferson's twin brother and his friends. (Lafayette[twin], Hercules, Alexander, and John.) Black Magic has always seemed bad to Jefferson, and Magic in general always seems bad to Madison. Can magic ever be good?
8 103

