《New Roads!》Volume 3 Bonus
Advertisement
Now that Ben has decided on his Job the real story will begin!
We will now follow Ben on his trip to Braeen's Capital, Fridol and his later adventures!
I hope that you enjoyed Ben's adventures up to now.
Here is another Avatar presentation of Ben Varrand.
I thought you would like to know of his current stats at the beginning of the second act.
Another presentation will follow when major changes happens in the Avatar's stats or if a long time has passed between two presentations.
Enjoy,
WritteraAddicted
••••••••••••••••••
Name: Ben Varrand
Race: Human
Level: 68
Job: Conquering Trade Emperor
Vitality: 114 (+51%)
Endurance: 84 +24 (+51%)
Toughness: 90 +26 (+51%)
Strength: 74 +26 (+51%)
Speed: 68 +26 (+51%)
Dexterity: 85 +22 (+51%)
Intelligence: 115 +7 (+51%)
Luck: 62 +20 (+51%)
Fame: 831 +1100 (+51%)
Ancient Rune Knowledge: 42 (+51%)
Leadership: 48 +30 (+51%)
Respect: 107 +25 (+51%)
Honour: 232 +25 (+51%)
Still 0 stat points to attribute.
Maximum Health: 1120
Maximum Mana: 1140
Maximum Men: 102
Ascendance on Braeen Kingdom:
Ascendance on Djaden County: 26%
Ascendance on Vram County: 16%
Ascendance on Drem County: 15%
Ascendance on Vantor County: 5%
Ascendance on Ellia's County: 4%
Ascendance on Antor County: 0%
Ascendance on Bantor County: 0%
Ascendance on Fridol County: 0%
Ascendance on Meder County: 0%
Ascendance on Hergo County: 0%
Ascendance on Duntu County: 0%
Ascendance on Jungo County: 0%
Ascendance on the Three Peeks Region: 11%
Total Ascendance on Braeen Kingdom: 3%
Mana Regeneration Rate: +81%
Health Regeneration Rate: +119%
Spiritual Fortitude: +28%
Physical Fortitude: +0%
Wild Life Based Loot Quantity: +65%
Wild Life Based Loot Quality: +49%
Vegetal Based Loot Quantity: +43%
Vegetal Based Loot Quality: +36%
Wild Life Familiarity: +51%
Spirit Familiarity: +95%
Canine Familiarity: +35%
All Human skills attributes +51%
All Wolf skills attributes +39%
Due to the Moon Stone Earring effects all night time skills, attributes and stat changes will be active durring day time.
Titles:
•Noble of Braeen
•
There is no price on your head anywhere.
Position:
•
Job Aptitude:
•Political Alliances: (Exp +10%)
You can create political alliances with Political Parties, Non-Rulling or Ruling Powers.
This aptitude depends highly on your Honor, Respect, Leadership, Fame and Notoriety stats and your ability to negotiate.
Does not level up
Advertisement
•Military Alliances: (Exp +10%)
You can create military alliances with Political Parties, Non-Rulling or Rulling Powers.
This aptitude depends highly on your Honor, Respect, Leadership, Fame and Notoriety stats and your ability to negotiate.
Does not level up.
•Trade Road Builder: (Exp +10%)
You can set and create trading routes for you and your men to use.
The number of trade routes is limited only by the number of men, trading outposts and founds available.
Does not level up.
Primary Path Followed:
Business Leader:
•Business Owner: You can buy, sell and manage businesses of any type. this skill is only limited by the player's talent as a business man. Does not level up.
•Contracting: Beginner 9 (37%)
You can form contracts about goods and services with particulars.
Maximum monetary Value: 6G
Contracts can be repeated indefinitely
•Trading: Intermediate 3 (45%)
You can buy and sell more than 360 of the same item at one time.
•Market Value Evaluation: Intermediate 2 (29%)
You automatically evaluate the market value of every items you know off as you enter a settlement, house or shop.
The more you know of the kingdom and city you are in the more exact and flawless your evaluation will be.
Secondary Path Followed: (+1GP)
Cook: (Exp-15%)
•Cooking: Intermediate 3 (73%)
You can cook, boil, roast and fry vegetables and meats.
•Butcher's Touch: Intermediate 7 (92%)
All wild life based loot rises by 43% in quantity and 36% in quality.
Herborist: (Exp-15%)
•Herborism: Intermediate 4 (83%)
You can use regents to produce potions, cataplasms and bandages.
•Brewing: Intermediate 6 (59%)
You can brew alcoholic drinks.
•Nature's Growth: Advanced 1 (73%)
All plant bases loot rises by 65% in quantity and 49% in quality.
Druid: (Exp-15%)
•Inner breathing: Intermediate 8 (29%)
As you breath deeply and regularly your Health Regeneration Rate rises by 43%.
•Clear Mind: Beginer 5 (47%)
Resistance to Mental fortitude rises by 11%.
•Nature's Understanding: Intermediate 2 (36%)
The risk of getting lost in a natural environment decreases by 23%
Familiarity with wild life rises by 51%
•Spirit's Understanding: Beginner 5 (83%)
The risk of getting lost in a spiritual environment decreases by 12%
Familiarity with Spirits rises by 48%
•Spirit of the Wolf: Intermediate 7 (47%)
You can take the form, stats and skills of a wolf.
Advertisement
Not all equipment are suitable to be worn as a wolf. all unsuited equipment will be returned to your backpack.
Familiarity with all canines rises by 35%
Mana Consumption: 98
•Spirit of the Moonlight: Intermediate 6 (63%)
At night Health recuperation rate rises by 37%.
At night mana recuperation rate rises by 42%.
At night Dexterity, Endurance and Speed rises by 7.
At night Strength and toughness rises by 5.
Your wolf form now poses moonlight markings on its head.
•Night Sky's Blessing: Intermediate 5 (19%)
At night all your stats increase by 51%.
At night all your Original Form skills and attributes increase by 51%.
At night all your Wolf Form skills and attributes increase by 39%.
At night your Health regeneration rate increase by 39%.
At night your Mana regeneration rate increase by 39%.
Martial Artist:
•Martial arts: Advanced 2 (31%)
You can use all weapon types and wear all armours with no penalties or restrictions.
You can battle with or without weapons with no penalties.
Strength, Toughness, Endurance +11
Dexterity, Speed +9
Intelligence +7
Luck +5
•Meditation: Beginner 8 (37%)
By standing still you can heal yourself from mental diseases or effects from attacks.
Spiritual fortitude: 17%
Skills (Exp-25%)
•Driver: Intermediate 4 (76%)
You can drive a cart, trailer, wagon pulled by bull, cow, donkey or horse.
While driving:
Dexterity -63%
Speed -67%
•Sewing: Beginner 6 (38%)
You can create common closes using cloths or pelts.
•Mending: Beginner 5 (83%)
You can mend light copper and iron armours.
Durability +6%
•Sharpening: Beginner 5 (21%)
You can sharpen iron blades 3 times.
Cutting damage +11%
Piercing damage +9%
•Fishing: Beginner 7 (35%)
You can use a fishing rod to catch fish.
Ben Varrand Wolf Form:
Vitality: 114
Endurance: 91
Toughness: 93
Strength: 81
Speed: 76
Dexterity: 97
Intelligence: 117
Luck: 68
Fame: 831
Ancient Rune Knowledge: 42
Leadership: 48
Respect: 107
Honour: 232
Maximum Health: 560
Maximum Mana: 565
Maximum wolf: 15
•Bite: Advanced 1 (58%)
You can attack enemies and preys with your mouth.
Tiering Damage +57%
Piercing Damage +46%
•Claw: Advanced 1 (16%)
You can attack enemies and preys with your paws.
•Predatory Ears: Advanced 1 (84%)
You can hear farther than in Human Form by 57%
•Predatory Eyes: Advanced 1 (62%)
You can see further than in Human form by 57%
•Night Vision: advanced 2 (86%)
You can see in the dark and further than in your human form by 60%
•Track: intermediate 9 (24%)
Your preys body shine white.
Mana Consumption: 19/30 seconds
•Cushuned Paws: Advanced 4 (39%)
Constant stealth while walking.
•Growl: intermediate 8 (13%)
A growl that paralyses small prey with fear for 32 seconds
Mana Consumption: 110
•Howl: Beginner 7 (30%)
A howl that call fir reinforcements in the form of other wolfs.
The wolf will stay with you until they die or you enter building.
Maximum Wolf: 13
Can attract Canine’s predators.
Mana Consumption: 35
Equipment:
• Moon Stone Earring,
•
Equipment:
•Head: Moon Stone Earring,
•Shoulders: quiver, wooden arrows (90), hunting bow, backpack, satchel
•Torso: long sleeved dark green tunic, dark green long sleeved matlased vest, light iron heart protection,
•Arms: light brass armbands,
•Hands: soft leather black glove (2), murim's ring, Braeen lesser noble's ring
•Waist: Tough emdroded iron reemforced belt, Hunting Knife, large quality gourd, Kaden's Sword, one handed hatchet (2)
•Legs: dark green robes, iron protection (2),
•Feet: good clouted travelling boots, boot knife (2)
•Other: small wooden cart, horse (3),
Currency:
Gold: 4
Silver: 158
Bronze: 426
Ownership Titles:
•abandoned iron mine (7)
•abandoned silver mine
•abandoned copper mine (3)
•abandoned woodcutter hut (6)
•abandoned wood workshop (2)
•abandoned smithy (2)
•abandoned stone carrier (4)
•abandoned small house (3)
•abandoned house (2)
•abandoned 'teahouse'
•abandoned inn (7)
•abandoned restaurant/bar (9)
•abandoned workshop (14)
•abandoned farm (26)
•abandoned windmill (1)
•closed iron mine (3)
•closed silver mine
•closed copper mine (3)
•closed woodcutter hut (6)
•closed wood workshop (2)
•closed smithy (3)
•closed stone carrier (5)
•closed small house (7)
•closed house (3)
•closed 'teahouse' (2)
•closed inn (8)
•closed restaurant/bar (6)
•closed workshop (16)
•closed farm (31)
•closed windmill (3)
•small empty construction site (11)
•empty construction site (6)
•large empty construction site (2)
Backpack:
•map, Uncle Phillip's letter, Journal, property titles,
•cooking material, brewing material, mending material, sharpening material, sewing material, fishing material,
•wooden arrows (450)
•complete series of Bandit Chief of the Forest Ruins Camp, Northern Valaria Fauna & Flora book 1-3/4, Kings & Queens of Sherra book 2,3/3, Adventures of the Black Paws Islands book 1,3-5/7,
•Brehan's ring
•
Sachel:
•potions, cataplasm,
•brewing bottles, brewed bottles, empty bottles, food ingredients, food,
• seeds, roots, leafs, plants with medicinal properties,
•3 short sleeved light brown tunics, 2 long sleeved dark green tunics, 2 light brown trousers, 2 dark brown trousers, light brown robe, good clouted travelling boots
•
Cart: (sturdy field horse)
•cloth rolls, soft leather rolls, hard leather pelts, fur pelts,
•bones, teeth, claws
•grain bags, flour bags, seed bags,
•jewels, precious stones, old gold coins taken from Brehan's tomb.
•tunics, trousers, shoes, hats of common quality and uncommon quality
•wooden bracelets and necklace, wooden pearls bracelets and necklace,
•swords, pieces of armours, bows, arrows, knives, iron hammers, small axes,
•hay blocks (4), fire wood (4), tents (3), water barrel,
•dismantled small wooden market stand,
•
Horse: (2)
Currently in the care of Patrick (companion) and Arnold (companion).
Current Quests:
•Uncle Phillip's Last Wish:
Go to the city of Krint in Thyhan Kingdom and announce your Uncle's death to his friend from the Temple Order.
Advertisement
- In Serial43 Chapters
Lost Tomb of the Necromancer
Six months have passed since Scott and company have defeated the nefarious sorceror Brian and driven his patron from reality. Peace has settled over the town of Craven Falls at last. But peace is fleeting when you're a teenage necromancer, and soon enough there's a mysterious drug circulating among his peers. Not only does it get you high, it grants you magical knowledge to wreak havoc. Not to mention, there are plans of Elder Gods that he doesn't know of...yet. Beset on all sides with death, loneliness, enemy magic, mysterious govornment agencies, ancient conspiracies, and mad scientists, even a necromancer can't prevail alone. But that might change, if a certain cheerful little girl gets her way. But she'd best move soon, 'cause time is running out for all of them. Darkness rises, and heroes will fall. Of course, when you're a necromancer, what falls must rise...
8 133 - In Serial16 Chapters
Clockwork Theocracy
May the self-centered belief lead you to peace.In a world that feeds on minorities, two friends, Forty-one and Forty-two are escaping fate.With an unwelcome or unexpected visitor Daughter at their tail.With many times, many tries, and many cries, down, down, and down they go.Chased by the many elements of the Tower they live in, will they be able to see the stars or touch the soil. Can their will and wits suffice to reach the freedom they want to grasp, learning the past on their way?If not, there is no need to worry as no end is the last in this Experiment. In the name of the Mother, Father, and the Family we lead you to peace if you ever give up your stubborn loyalty. I would like to thank everyone who spend time reading my first original story. I'm looking for improvement, as such all forms of criticism are welcome, if not asked for. I do plan to return to all as none would be of waste.Also, anyone who would like to help directly is welcome and can message me.Beta-reading, Proof-reading, and Editing are done by PoliticanSeal. Editing is done by The_Howitzer
8 85 - In Serial23 Chapters
Light Seekers
Najor has seen more than most boys his age should, but he's never felt the warmth of the sun on his flesh. His town has been blessed with the gift of sunlight for three years now. The elders believe that this will continue as they are in God's favor. Najor is smart enough to listen to the migrants who travel along with the beam of light which illuminates the sky. They know the light is to vanish soon, and with it will go any normality in his life. He faced with the choice of spending his life following the beam of light, or attempting to bring the sun back. The magic he wields is weak, and he can't use it for long without becoming sick. He's never left his town and only heard legends about the beasts that roam the wastelands and the sorcerers who reside high in the Phaethon Mountains. Still, he chooses to throw it all away and chase after a dream knowing he'll mostly likely die out in the darkness.
8 74 - In Serial31 Chapters
I Am A Hero: I Believe I Can Fly
An utopia endangered. People from various timelines are called upon to save the land called Eden from peril. Their job, to vanquish the mysterious Chimeras and restore the land communication infrastructure. But unrelated threats soon emerged, old enemies rise again to the call. In a world where the victor has rewritten all of history, the 'heroes' must find their own path or perish [Update every three days] *This is a work in progress and contain mild violence
8 194 - In Serial17 Chapters
Castaway on the Red Planet
In the near future, people on Earth were about to migrate to Mars, a red star. People were excited in the face of new challenges, just as they were during the Apollo series' lunar exploration in the 1970s. At the center of this event was Ayanami Rei, a pilot with both beauty and talent, and her team. The launch was successful and the scene of pilot Rei finally taking his first step into Mars' red soil was broadcast live to people around the world. It was the moment when the history of mankind expanded to Mars. However, half of the moments when people watched with their eyes were true. The other half were false. And then Pilot Rei encounters a huge plot behind the human migration project to Mars...
8 189 - In Serial29 Chapters
Alistair’s Great and Powerful Startup Dungeon
The Great Golden Hero Thorian the Fair is dead! Ok, Great might have been a little much… and the only thing Golden about him was his armor. Fine! Thorian was an ego driven maniac that killed thousands of Adventurers in the pursuit of glory. Now that he has died the God of Rebirth is judging his soul and determined that the only creature Thorian can inhabit is a Dungeon Demon. Devoid of his divine luck and stripped of his power, the newly made Dungeon Demon Alistair must struggle Fang and Claw to build his new home. Sometimes cosmic justice exists and it’s a kick in the head.Author’s Note: Hey, if you like Town/Dungeon building please come in and read my story. My main focus will be writing a fun story about a struggling demon trying to gain power and a little bit of safety in his new life. Occasionally, a chapter will deal with the outside world and how Alistair’s home changes some people’s lives. Sadly, there will be errors in spelling and grammar, but I am being up front about it, please leave specific feedback and I will gladly correct it.
8 110

