《New Roads!》Volume 3 Bonus
Advertisement
Now that Ben has decided on his Job the real story will begin!
We will now follow Ben on his trip to Braeen's Capital, Fridol and his later adventures!
I hope that you enjoyed Ben's adventures up to now.
Here is another Avatar presentation of Ben Varrand.
I thought you would like to know of his current stats at the beginning of the second act.
Another presentation will follow when major changes happens in the Avatar's stats or if a long time has passed between two presentations.
Enjoy,
WritteraAddicted
••••••••••••••••••
Name: Ben Varrand
Race: Human
Level: 68
Job: Conquering Trade Emperor
Vitality: 114 (+51%)
Endurance: 84 +24 (+51%)
Toughness: 90 +26 (+51%)
Strength: 74 +26 (+51%)
Speed: 68 +26 (+51%)
Dexterity: 85 +22 (+51%)
Intelligence: 115 +7 (+51%)
Luck: 62 +20 (+51%)
Fame: 831 +1100 (+51%)
Ancient Rune Knowledge: 42 (+51%)
Leadership: 48 +30 (+51%)
Respect: 107 +25 (+51%)
Honour: 232 +25 (+51%)
Still 0 stat points to attribute.
Maximum Health: 1120
Maximum Mana: 1140
Maximum Men: 102
Ascendance on Braeen Kingdom:
Ascendance on Djaden County: 26%
Ascendance on Vram County: 16%
Ascendance on Drem County: 15%
Ascendance on Vantor County: 5%
Ascendance on Ellia's County: 4%
Ascendance on Antor County: 0%
Ascendance on Bantor County: 0%
Ascendance on Fridol County: 0%
Ascendance on Meder County: 0%
Ascendance on Hergo County: 0%
Ascendance on Duntu County: 0%
Ascendance on Jungo County: 0%
Ascendance on the Three Peeks Region: 11%
Total Ascendance on Braeen Kingdom: 3%
Mana Regeneration Rate: +81%
Health Regeneration Rate: +119%
Spiritual Fortitude: +28%
Physical Fortitude: +0%
Wild Life Based Loot Quantity: +65%
Wild Life Based Loot Quality: +49%
Vegetal Based Loot Quantity: +43%
Vegetal Based Loot Quality: +36%
Wild Life Familiarity: +51%
Spirit Familiarity: +95%
Canine Familiarity: +35%
All Human skills attributes +51%
All Wolf skills attributes +39%
Due to the Moon Stone Earring effects all night time skills, attributes and stat changes will be active durring day time.
Titles:
•Noble of Braeen
•
There is no price on your head anywhere.
Position:
•
Job Aptitude:
•Political Alliances: (Exp +10%)
You can create political alliances with Political Parties, Non-Rulling or Ruling Powers.
This aptitude depends highly on your Honor, Respect, Leadership, Fame and Notoriety stats and your ability to negotiate.
Does not level up
Advertisement
•Military Alliances: (Exp +10%)
You can create military alliances with Political Parties, Non-Rulling or Rulling Powers.
This aptitude depends highly on your Honor, Respect, Leadership, Fame and Notoriety stats and your ability to negotiate.
Does not level up.
•Trade Road Builder: (Exp +10%)
You can set and create trading routes for you and your men to use.
The number of trade routes is limited only by the number of men, trading outposts and founds available.
Does not level up.
Primary Path Followed:
Business Leader:
•Business Owner: You can buy, sell and manage businesses of any type. this skill is only limited by the player's talent as a business man. Does not level up.
•Contracting: Beginner 9 (37%)
You can form contracts about goods and services with particulars.
Maximum monetary Value: 6G
Contracts can be repeated indefinitely
•Trading: Intermediate 3 (45%)
You can buy and sell more than 360 of the same item at one time.
•Market Value Evaluation: Intermediate 2 (29%)
You automatically evaluate the market value of every items you know off as you enter a settlement, house or shop.
The more you know of the kingdom and city you are in the more exact and flawless your evaluation will be.
Secondary Path Followed: (+1GP)
Cook: (Exp-15%)
•Cooking: Intermediate 3 (73%)
You can cook, boil, roast and fry vegetables and meats.
•Butcher's Touch: Intermediate 7 (92%)
All wild life based loot rises by 43% in quantity and 36% in quality.
Herborist: (Exp-15%)
•Herborism: Intermediate 4 (83%)
You can use regents to produce potions, cataplasms and bandages.
•Brewing: Intermediate 6 (59%)
You can brew alcoholic drinks.
•Nature's Growth: Advanced 1 (73%)
All plant bases loot rises by 65% in quantity and 49% in quality.
Druid: (Exp-15%)
•Inner breathing: Intermediate 8 (29%)
As you breath deeply and regularly your Health Regeneration Rate rises by 43%.
•Clear Mind: Beginer 5 (47%)
Resistance to Mental fortitude rises by 11%.
•Nature's Understanding: Intermediate 2 (36%)
The risk of getting lost in a natural environment decreases by 23%
Familiarity with wild life rises by 51%
•Spirit's Understanding: Beginner 5 (83%)
The risk of getting lost in a spiritual environment decreases by 12%
Familiarity with Spirits rises by 48%
•Spirit of the Wolf: Intermediate 7 (47%)
You can take the form, stats and skills of a wolf.
Advertisement
Not all equipment are suitable to be worn as a wolf. all unsuited equipment will be returned to your backpack.
Familiarity with all canines rises by 35%
Mana Consumption: 98
•Spirit of the Moonlight: Intermediate 6 (63%)
At night Health recuperation rate rises by 37%.
At night mana recuperation rate rises by 42%.
At night Dexterity, Endurance and Speed rises by 7.
At night Strength and toughness rises by 5.
Your wolf form now poses moonlight markings on its head.
•Night Sky's Blessing: Intermediate 5 (19%)
At night all your stats increase by 51%.
At night all your Original Form skills and attributes increase by 51%.
At night all your Wolf Form skills and attributes increase by 39%.
At night your Health regeneration rate increase by 39%.
At night your Mana regeneration rate increase by 39%.
Martial Artist:
•Martial arts: Advanced 2 (31%)
You can use all weapon types and wear all armours with no penalties or restrictions.
You can battle with or without weapons with no penalties.
Strength, Toughness, Endurance +11
Dexterity, Speed +9
Intelligence +7
Luck +5
•Meditation: Beginner 8 (37%)
By standing still you can heal yourself from mental diseases or effects from attacks.
Spiritual fortitude: 17%
Skills (Exp-25%)
•Driver: Intermediate 4 (76%)
You can drive a cart, trailer, wagon pulled by bull, cow, donkey or horse.
While driving:
Dexterity -63%
Speed -67%
•Sewing: Beginner 6 (38%)
You can create common closes using cloths or pelts.
•Mending: Beginner 5 (83%)
You can mend light copper and iron armours.
Durability +6%
•Sharpening: Beginner 5 (21%)
You can sharpen iron blades 3 times.
Cutting damage +11%
Piercing damage +9%
•Fishing: Beginner 7 (35%)
You can use a fishing rod to catch fish.
Ben Varrand Wolf Form:
Vitality: 114
Endurance: 91
Toughness: 93
Strength: 81
Speed: 76
Dexterity: 97
Intelligence: 117
Luck: 68
Fame: 831
Ancient Rune Knowledge: 42
Leadership: 48
Respect: 107
Honour: 232
Maximum Health: 560
Maximum Mana: 565
Maximum wolf: 15
•Bite: Advanced 1 (58%)
You can attack enemies and preys with your mouth.
Tiering Damage +57%
Piercing Damage +46%
•Claw: Advanced 1 (16%)
You can attack enemies and preys with your paws.
•Predatory Ears: Advanced 1 (84%)
You can hear farther than in Human Form by 57%
•Predatory Eyes: Advanced 1 (62%)
You can see further than in Human form by 57%
•Night Vision: advanced 2 (86%)
You can see in the dark and further than in your human form by 60%
•Track: intermediate 9 (24%)
Your preys body shine white.
Mana Consumption: 19/30 seconds
•Cushuned Paws: Advanced 4 (39%)
Constant stealth while walking.
•Growl: intermediate 8 (13%)
A growl that paralyses small prey with fear for 32 seconds
Mana Consumption: 110
•Howl: Beginner 7 (30%)
A howl that call fir reinforcements in the form of other wolfs.
The wolf will stay with you until they die or you enter building.
Maximum Wolf: 13
Can attract Canine’s predators.
Mana Consumption: 35
Equipment:
• Moon Stone Earring,
•
Equipment:
•Head: Moon Stone Earring,
•Shoulders: quiver, wooden arrows (90), hunting bow, backpack, satchel
•Torso: long sleeved dark green tunic, dark green long sleeved matlased vest, light iron heart protection,
•Arms: light brass armbands,
•Hands: soft leather black glove (2), murim's ring, Braeen lesser noble's ring
•Waist: Tough emdroded iron reemforced belt, Hunting Knife, large quality gourd, Kaden's Sword, one handed hatchet (2)
•Legs: dark green robes, iron protection (2),
•Feet: good clouted travelling boots, boot knife (2)
•Other: small wooden cart, horse (3),
Currency:
Gold: 4
Silver: 158
Bronze: 426
Ownership Titles:
•abandoned iron mine (7)
•abandoned silver mine
•abandoned copper mine (3)
•abandoned woodcutter hut (6)
•abandoned wood workshop (2)
•abandoned smithy (2)
•abandoned stone carrier (4)
•abandoned small house (3)
•abandoned house (2)
•abandoned 'teahouse'
•abandoned inn (7)
•abandoned restaurant/bar (9)
•abandoned workshop (14)
•abandoned farm (26)
•abandoned windmill (1)
•closed iron mine (3)
•closed silver mine
•closed copper mine (3)
•closed woodcutter hut (6)
•closed wood workshop (2)
•closed smithy (3)
•closed stone carrier (5)
•closed small house (7)
•closed house (3)
•closed 'teahouse' (2)
•closed inn (8)
•closed restaurant/bar (6)
•closed workshop (16)
•closed farm (31)
•closed windmill (3)
•small empty construction site (11)
•empty construction site (6)
•large empty construction site (2)
Backpack:
•map, Uncle Phillip's letter, Journal, property titles,
•cooking material, brewing material, mending material, sharpening material, sewing material, fishing material,
•wooden arrows (450)
•complete series of Bandit Chief of the Forest Ruins Camp, Northern Valaria Fauna & Flora book 1-3/4, Kings & Queens of Sherra book 2,3/3, Adventures of the Black Paws Islands book 1,3-5/7,
•Brehan's ring
•
Sachel:
•potions, cataplasm,
•brewing bottles, brewed bottles, empty bottles, food ingredients, food,
• seeds, roots, leafs, plants with medicinal properties,
•3 short sleeved light brown tunics, 2 long sleeved dark green tunics, 2 light brown trousers, 2 dark brown trousers, light brown robe, good clouted travelling boots
•
Cart: (sturdy field horse)
•cloth rolls, soft leather rolls, hard leather pelts, fur pelts,
•bones, teeth, claws
•grain bags, flour bags, seed bags,
•jewels, precious stones, old gold coins taken from Brehan's tomb.
•tunics, trousers, shoes, hats of common quality and uncommon quality
•wooden bracelets and necklace, wooden pearls bracelets and necklace,
•swords, pieces of armours, bows, arrows, knives, iron hammers, small axes,
•hay blocks (4), fire wood (4), tents (3), water barrel,
•dismantled small wooden market stand,
•
Horse: (2)
Currently in the care of Patrick (companion) and Arnold (companion).
Current Quests:
•Uncle Phillip's Last Wish:
Go to the city of Krint in Thyhan Kingdom and announce your Uncle's death to his friend from the Temple Order.
Advertisement
- In Serial44 Chapters
Horizon
Emiluna is about to turn 16 and gain access to her first two classes. Living in a small village in the middle of nowhere, she always wanted to become a Hunter. Having learned a bit under her parents, a miller and a seamstress, she was sure she could never pick a class that meant staying inside all day. But being a Hunter is more than just a class. It means providing meat for the village, culling small pests near the cultivated fields and most importantly guarding the village from predators and monsters. But Emiluna is not a normal girl and her destiny far bigger than she could have ever imagined.Join her as she finds out what awaits just behind the horizon.[Word from the author]I am looking to create a fantasy world that has some logic to it and stays believable even as characters gain power and progress in levels.Classes and level quantify the people's progress, but they do not artificially inflate their power to demi-god levels. I am primarily trying to write a captivating story, not "power-porn". That means it will be slower than the fast burning litRPG you might be used to, but it won't burn out that quickly either and I won't drop half of my plots at the wayside. I should mention that English is not my native language. I hope it is mostly unnoticeable, but sometimes I manage to slip some awkard sentence structure in there (German sometimes puts things together in reverse).It it also my first time writing an actual fantasy novel and the first time writing anything at length in English. Any constructive feedback is very welcome.Credit where credit is due: Cover picture by Paul Bica (Licensed under CC 2.0)Check out his amazing photos here: https://www.flickr.com/photos/dexxusYes, my cover picture is a photo, not a drawing. :D I might try my hand at some Paint-ification later to add the title.[participant in the Royal Road Writathon challenge]
8 177 - In Serial42 Chapters
Saga of the Storm Wizard
Rose Cooper had always been told she has a lot of potential as a wizard cadet. Too much, in fact; her weather magic frequently ran wild when her emotions got the better of her. That was why the mission to uncover a lost magical artifact in the Spratly Islands was perfect for her. They were no man's land, abandoned by both the demonic Grim Horde and the human Anti-Demonic League. All Rose would have to do to do was keep the weather under control. All of that talk of the Spratly Curse was just superstition and nonsense spread by bored sailors. If only. Evil wore many masks, as Rose was about to discover. Warning: This story contains elements that some readers may find disturbing, and minor language. Think of it as a PG-13 rating. This series is a spinoff of the Confessions of the Magpie Wizard series. As such, it contains spoilers for the main series. I have attempted to write it so that you could start here without reading the original story. You can also check it out here: https://www.royalroad.com/fiction/27872/confessions-of-the-magpie-wizard/ Cover art by Yoghurt Stripper: https://www.instagram.com/yoghurtstripper/
8 117 - In Serial20 Chapters
Seekers' Game
On Hiatus Seekers are those who seek immortality. They cultivate the mind and body, growing ever stronger by absorbing energy from the world. When two powerful Seekers decide to play a game, it’s the unlucky mortals they pick as players that will suffer. Graham is one such player, plucked from his normal life like a feather from a chicken. Will he be able to survive in a wilderness with a hostile environment, deadly monsters, and fourteen other players, each hoping to win the game and gain their freedom? If you enjoy the story, consider voting for it on Top Web Fiction! You can also find this story at my website: Outtathisworld Fiction
8 121 - In Serial17 Chapters
The Musclewood Sisters
3 Sisters. A warrior that communicates with animals. A healer that can heal almost as quickly as she can poison. A bard destined for politics. Join the Musclewood Sisters, as they use their strengths and weaknesses to start a revolution, against monsters of all forms. A civil uprising and an orc attack on the anniversary of their mothers death is just the start of this tale…
8 184 - In Serial6 Chapters
Seizing Iron
A man discovers in the most terrible of ways a hidden truth of the world. Monsters exist, and now he's one of them.
8 62 - In Serial566 Chapters
Marauding Gods (First Draft)
The world is a dangerous place teeming with powerful creatures known as monsters. The first Dragons, the first Gods, at the top of the food chain, brought these lands the everlasting that eventually led the world to its current state. The only way humanity has found to survive is to construct a massive magical barrier that spans an entire continent: the human continent. The story follows Ronandt, a young nobleman who, despite his noble origins, has never met his parents. Except for maybe at the time of his birth. He thus finds himself without parents at the Manor Rosetta, under the close supervision of Mathilda, his nanny, and Syrus, his Butler. Follow the adventures of Ronandt, a young nobleman unlike any other, born from a very unordinary pairing and bestowed with an unique advantage over his fellow humans. Disclaimer: This novel is clearly tagged gore, and this within reason, so please keep that in mind while reading. Though the early chapter suggest that this novel is slice of life one, especially in the first 40 chapters, it must be clarified that this novel is first and foremost a progression fantasy tagged gore and grimdark.
8 1006

