《Mortis Operandi 1- New Hire》Index A - Mortis Operandi Winter Catalog
Advertisement
Traps are designated by various factors,
First letter is if the item is a Trap, Obstacle, Barrier, Misdirection, Protector.
Second Letter is if the item is designed to be placed in a Room, Hallway, or anywhere.
First number is ideal floor location, this can range from 0 to 9 with 9 being any location of sufficient depth or lower.
Second number is Complexity and if the item self resets, self resetting have an even complexity, manual resetting have odd complexity. 0 means it is a single use item, once trigger the whole room or trap will have to be reordered and/or rebuilt. Most people do not have a 0 due to the cost, it is reserved typically for traps or protectors that are at the very end and if they are bypassed the owner of the dungeon will be either dead or soon be threatened.
Third number is aproximate magic level, 0 is mundane, no magic was used in creation. Odd numbers are pretty commonly accessible magic, even numbers are more rare to find. 1 is basic enchantment, most entry level casters could duplicate or create the magic needed for this. A 3 would be someone who is more knowledgable in the magic arts. Mortis Operandi can create works that scale up to a 5 or a 6 in some cases, items that need higher require contractor for applicable magical creation. Items of a 8 or 9 require almost godlike power to create.
The 4th number is the revision number. Beta products will have a 0 and sometimes be followed by an a, b, or c. Most products end around revision 5 or 6 depending upon shelf life. Major revisions from there usually means a new product is created.
Also note, items can be custom built or modified for customers. Not everyone wants a cookie cutter trap or obstruction in their lair. A little flair or style can be added to items, there is a case of a creature of air that has a permanent fog created along the floor as an atheistic for his place. This fog hides much of the traps and makes them more difficult, but due to long patronage he gets the traps with the modifications at little to no additional cost.
Advertisement
TR1103
T = Trap.
R = Room
1= Idealy located near surface
1= Simple complexity and needs manual reset
0= No magic needed to create or use.
3= Third revision
TR1103 is a trap door trap, the floor gives away to a 10 foot drop into spikes. There are also angled spikes along the walls. These spikes point both down and upwards to inhibit climbing out by a survivor. Jagged or barbed edges are an upgrade. There is one customer who pays to have the barbs and points to come out and stick in the target.
Revision number 4 is in the works, it is to add a shear edge in the flooring. The shear edge will fray or cut ropes rubbed against it. Clerkity Fizzleboom was awarded three month salary for this suggestion.
This is an inexpensive trap, most of the work is done by the dungeon owner as they create the hole within specifications.
________________________
OR-5651 otherwise known as the Bucket room was built by request. An elder customer was tired of adventures trying to kill him. He desired a room where they would pay tribute, then they would get access to some babbles he left there. He preferred the tribute to be paid in blood.
This room is a 15 x 15 room, in the center is a row of 5 buckets on a stone platform. Opposite the entrance doorway is a stone door. Etched on the stone platform in multiple languages is, “The average human body contains five buckets of blood. Fill the buckets.”
Once the five buckets are filled with 75% blood(to count for some races with higher water content). The door on the other side of the room will unlock and open. Typically leading to a small treasure room and a teleportation circle.
The buckets will once filled, drain the blood into a special holding chamber. This chamber keeps the liquid in stasis. Also the floor of the room is made from a very pourous rock. While only the blood in the buckets will unlock the door, any additional blood spilled will be drawn into the stasis tank.
Advertisement
This is a very popular item among customers who consume blood. Some request the writing be more vague, some have even went as far to use ancient languages that could be misinterpreted. The company does not require nor dictate the exact wording that is used.
_________________________________
MIS9210 is a 20 x 20 foot room. The height can vary, but the taller the ceiling the more difficult it is to install and craft. The room requires no resetting as the room doesn’t really do anything. Random stones or sections in the walls are enchanted with spells that do nothing but intrigue anyone who scans for magic.
Six finger Tobias designed this room. Before he designed this room, he worked for an ancient dragon who just wanted to be entertained. The dragon created a massive dungeon with the sole purpose of watching people trying to defeat or loot it.
The goal of the room is to distract and delay people. When placed deep within a dungeon or building, people that encounter this room tend to expect more than what is there. Between searching every inch for a secret or trying to disconcern magic, a group tends to waste 5 minutes of time for every group member. The more suspicious or experienced person in the party, the more time is wasted as they look for something not there.
A possible revison would be to add in illusionary clicks that go off at random times. These cause people investigating the room to either waste more time repeating actions, or flee the room.
There is a restriction on who this room can be crafted for. Since the concept is easy to copy, any sale goes through multiple reviews. Also it is known that the more often this type of room is made, the less valuable it becomes. Currently there are three in existance.
Advertisement
- In Serial10 Chapters
Trench
/ Somwhere in the world of gesia where magic spells and the fire of guns are a daily commodity on the frontlines/ ZoOm..BoOm ZoOm..BoOm ZoOm..BoOM Fuck that one was close, I turn left looking for my squad mate in the trench, and immediately I turn away tears in my eyes, dead, definitely dead there is no way he survived that, one of the shrapnel shards of the artillery shell got him dead in the eye, I hear the sound of blood gushing, out like a water fountain but much more disturbing. I try to vomit but after we got separated from the supply line for more than 6 days after the attack of a squadron of dragons there wasn’t much left for me to eat, so the only thing that was coming out of my mouth was the sound of emptiness I want to go home...I want to see my family..I..I... ZoOm…BoOm I flinch, I could swear the Artillery shells are getting more precise after every second, I try to grab my gun without looking at the corpse of my squad mate, the moment my fingertips grace the cold steel of my weapon I feel something wet, I shudder knowing what it was. I close my eyes and stand up my hand around my gun, planning to never let it go. I try to rub the blood of my hands on my already dirty pants and after that i climb out and run faster than i ever did before... ...Ziiiiiip...splash.... / the Cover art belongs to the kikstarter campaign of Interbellum RPG /
8 244 - In Serial6 Chapters
Party Leveling
{A new notification has arrived.} In front of a few people, these hologram-looking messages appeared and changed their lives in entirely different forms. Things such as growing stronger, becoming smarter, feeling more agile, became possible within short periods of time from that point onwards. The one who regretted his weak healing abilities for years began to chase after the magic powers that could turn reason and sense upside down while keeping his goal, this duty to the wrongs he committed. The other one, who complained about his lack of strength, strove towards the path of an unbeatable champion to protect those he held dear. When the person who had everything found a path to desire for more, not fearing the consequences and the obstacles, he also began to walk onwards to a new life. And among them, the one who walked aimlessly but also never stepped down on the choices he made along the way, was the one who couldn’t be ignored nor disrespected by anyone. The “Player” system that they all obtained, and which granted them several abilities, knowledge and directions, was also the beginning of an entire new era in this world where monsters, magic and technology, were already common and wide-spread. There’s not a single hero, but after committing mistakes after mistakes, learning from the painful and thorny path that they take, and growing as people with the people that surround them, then someday... there will certainly be saviors. [Quick reminder that this novel is also being published in Webnovel(dot)com and ScribbleHub(dot)com]
8 86 - In Serial39 Chapters
Hush | on hold
"Your name?"When I stayed silent, he repeated himself. "Your name?""Jeyri." I let out quietly."And last name?""Rae...""Jeyri Rae..." He crouched down next to me and moved the hair from in front of my face, "I dislike when things get difficult, I end up doing things I'd much rather not do. Do you want to know what happened to the last person who made things difficult for me, hmm?" He asked, leaning into me. Is he talking about me calling the cops? He pressed his gun against my head and frowned, "You get it don't you?"I nodded quickly. "Good... And if you tell anyone what you saw today, I'll know." He pressed his finger against my lips and smiled, "So hush."
8 114 - In Serial15 Chapters
Unprecedented: The Life of Enheduanna, the First-Known Writer
The earliest writer known to history by name was a woman. Her name was Enheduanna, and this is her story. Set in Mesopotamia in the 23rd century BCE, Unprecedented is told in Enheduanna’s own voice as she looks back on her life in a private reminiscence to Inanna, her patron goddess. After her father forces the young princess to leave home to be High Priestess in a strange city, she gradually comes to excel in the role, guided by supporters and anchored by faith. Over the next twenty-five years, Enheduanna survives plots, vendettas and rebellions and lives to see her two brothers and nephew become kings. When the stability of her family’s empire is threatened, she develops an ambitious and unique project, using poetry to unite the people of Mesopotamia. But her greatest work is produced in the darkest hour of her life, when an enemy takes away everything she has.
8 66 - In Serial31 Chapters
The Grey Imperium
Leo is a guy who had big dreams until life gave him some really messed up problems. Sad. Alone. Depressed. He was on the verge of destroying himself until he was offered a chance at something he could only dream about. What will he do with this chance? Why was he given this chance? One thing is for sure and that is that his existence will transcend the known world. Whether he wants to, or not.This is a Fanfic inspired by another fanfic I read a few months ago. This will start off on our universe and then gradually take off into other universes such as STARGATE SG-1, STARCRAFT 2, HALO, ALIENS, and many many more.LINK TO MY INSPIRATION -? https://www.fanfiction.net/s/4811481/1/StarGate-Galactic-Imperium
8 185 - In Serial15 Chapters
A League Apart - Journeys to the Beacons
The only way from a Golden Age is down, and the planet of Anteia decended to the bottom. A 4000 year dark age of petty wars, and magical and technical stagnation left the continents in a state of decline. A prime situation for an ancient evil to reveal itself yet again. To hold back the eventual tide of death and ruin, an enigmatic being calling itself the 'Cartographer' calls upon a man worlds apart as the vanguard that would usher in the heroes of legends to fight back against desolation itself. Only, the man in question isn't a hero. No powers, no allies, and a defeatist attitude leaves Cameron Walker in a foreign land with people who can summon the elements, manipulate minds and bodies, and fly or turn invisible at will. Cameron has no apocalyptic magic, nor a body that can crush mountains. He just has whatever willpower he has left. Oh, and an arsenal of Earth's finest firearms and munitions.
8 325

