《Menastel's Guide to World Travel》Guide Entry: Labyrinths
Advertisement
Menastel’s Guide to World Travel, Entry 3: Labyrinths
Once prepared for void travel, one must select a labyrinth to travel to. Before selecting one, however, one must know what a labyrinth is. There are a number of definitions, most of them utterly wrong or written by the untravelled. Many Sovereigns just make up nonsense and spread it around their world to look smart. They usually burn my guides when I distribute them.
The true definition of a labyrinth is somewhat simple. They are, essentially, interdimensional nails holding the physical and ethereal together. The two realms intermingle within and, by the labyrinth builders’ genius design, construct the most complex locking mechanism ever conceived. It doubles as an exceedingly strong anchor point between realms and an extremely mana-dense location where all the wonders of the Myriads naturally manifest. The shifting paths of a labyrinth are simply the locking mechanism constantly reshuffling pieces.
For a precise examination of labyrinth pieces (corridors, rooms, safe boxes, etc.) refer to the dungeon layout table on page 132
In the countless aeons since the labyrinths’ conception, nothing has ever unlocked one. They have been broken, however, to disastrous results.
There are, perhaps, only a handful of truly ancient powers that knew the Myriads before the labyrinths. Supposedly, magical worlds were few and far between. They inevitably faced the problem of the ethereal drifting from the physical, weakening their magic until it simply ceased to be. Given the infinite nature of time, the creation of labyrinths or their equivalents was inevitable. What gives researchers more pause is just how incredibly widespread they are.
There has been some debate over the overarching morality of making every world magical. See: Void Expansion (pg. 178), World Homogenization (pg. 190).
How the labyrinth architects achieved such a feat is yet unknown. They used a similar method when spreading the Myriads standard language (MSL), ensuring a communication baseline on every world with a labyrinth. Though some worlds decide to be special and refuse to speak it. A few religions and governments have even enforced a ban on MSL. Travellers may want to simply leave such worlds at the first opportunity.
Advertisement
When selecting a labyrinth for travel, one must take note of the labyrinth density. Anything higher than 10 layers is highly inadvisable. You will be arriving at the bottom layer, where connection to the ethereal is strongest. This will also be the most difficult of the labyrinth layers to survive. Below the tenth layer is where the physical begins to bend outside natural laws, producing extremely dangerous and unpredictable layouts.
Refer to the risk table on page 153 on how to select a labyrinth density suitable for your party. Do this before scrying the ethereal. Dense labyrinths are to light labyrinths as a sun is to a candle. For the weaker parties, finding a light labyrinth with five or less layers will take a considerable amount of time and effort. Do not underestimate the difficulty of this task.
For more detailed information on labyrinths, refer to my specific guide on the subject. It is still completely accurate contrary to the opinions of Alephna’s crybabies, who have barely travelled the void. They just can’t stand a nonhuman being right.
Advertisement
- In Serial76 Chapters
Val Verde: Legend of the Supreme Leader
My name is Johnny Rico, and I was born to an island that has rarely seen good times. Between the machinations of Hydra, the greed of Cobra, and the do well intervention of the Justice League, or the Avengers. Val Verde has suffered. I have obtained the coveted title of the Supreme Leader. All of Val Verde is mine to command. Yet I have also inherited every problem that the previous Supreme Leader had neglected. It is as they say, there is no foundation quite like rock bottom.
8 77 - In Serial110 Chapters
Heller: New World
Two friends killed on Earth before their time, Alex and Mark are given another chance to survive on a new and dangerous world where the residents wage unending war against the terrifying monsters surrounding them. This is a story of Reincarnation, Martial Arts, Magic, and the opportunity to ascend through the heavens and become an Immortal. Our tale is told through the point of view of Alex, the main character, as he journeys through life and death, struggling to surpass boundaries set by the very Gods themselves! (Heller is an Original fiction, influenced by works such as: Coiling Dragon, Stellar Transformations, Desolate Era, Tower of God, Forgotten Realms, and many others.) Contains: Reincarnation, Gods, Immortals, mild RPG/Game style elements, and more. August 2020 Edit: Hello all, Mike here! My goal as of 2020 is to write full time, but I am still a fairly new author (and this is my first real work), so please be patient with me as I learn and grow. I know I am far from perfect, but I hope to be able to improve with experience! Warning: May contain very occasional swearing or gore (not heavy enough for warning), and I try to avoid profanity when possible.
8 152 - In Serial17 Chapters
The Twelve
In a world marred by the supernatural, Japan suffers from its own fair share of evil and demonic disasters, with generations of shamans known as Onmyoji protecting their homeland from these forces of evil. Capable of wielding magic and using spirits of their own, these shamans were not only skilled in battle, but also divination. However, they were unable to correctly predict Japan's loss in World War Two, and suffered the punishments that followed. Persecuted and torn apart by infighting, the Onmyoji reunited under the banner of the Tsuchimikado clan, descendants of Abe no Seimei, one of the greatest Onmyoji to ever live. The Onmyoji began to rebuild and to regrow. Ren is the sole heir to the Tsuchimikado family, but has been unable to practice Onmyodo ever since his birth, even though he possesses the greatest ability in the family. But when disaster befalls his family, Ren has nobody to turn to, and no idea how to use his powers. As he journeys to escape the same fate his family faced and attempts to learn how to use his powers, there is only one question on his mind; as the Tsuchimikado heir, how can he save the Onmyoji... from themselves? ---------------------------------------------- note from author: I'm writing this based loosely on the very real theories of Onmyodo, and so my writing may not be a truthful or accurate depiction of Onmyodo or other related areas, such as religion, for instance. That is why, while depicted in the real world, events that happen may seem unrealistic and it may be easier to imagine it as a parallel universe that is the same as ours, but with slight differences so that my possible errors will be easier to overlook. Sorry, and thanks!
8 123 - In Serial13 Chapters
Chronicles of Elseria: A LitRPG adventure
What would you do if you suddenly found yourself transported to the middle of nowhere in a world full of magic and danger? For Derek, the first thing to do is try not to strangle the annoying familiar he is apparently stuck with, the second is find food, water and shelter. He must learn to survive in this new world where danger lurks behind every tree.
8 185 - In Serial224 Chapters
Ashes of Empires
This is story of about Kaden. A boy who is torn brutally from his roots and thrust into a world where only strength seems to matter. Then given another path to burn everything in the flames of his vengeance. No price is too high to reach his goals...
8 150 - In Serial11 Chapters
Hide [Sterek]
استایلز کارآگاه پلیس تازه کاری که انقدر شجاعه تا پرونده هایی که هیچ پلیسی قبول نمیکنه رو به عهده بگیره. اما سنت دنیس پر از خلافکارای بزرگیه که از یه پلیس جدیدِ درستکار خوششون نمیاد. چی میشه وقتی استایلز با بزرگ ترین جنایتکار شهر موریاتی، درمیوفته؟ siz&niloo♡
8 109

