《A D&D Gamer in Garweeze Wurld》Chapter Ten: Mines of Chaos - Gnolls Part 2
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Tarn’tera 27
Shopping day. Keven needs better armor. Not sure what’s available, but we’ll go looking.
----
The obvious first place to go was the armorer’s shop, just underneath his room. As expected, they had a good selection of all the usual armor other people wear. Given Keven’s limited funds, Duromar expected him to end up in something he personally would never accept.
But the unexpected happened. Dediur had a set of elven chain mail for sale, human-sized that is. He was not the original forger, of course, not being elven; but he had purchased a damaged set and repaired it.
Duromar scoffed. “I’m still skeptical. A non-elven blacksmith repairing elven chain mail? It’s probably not worth any more than ordinary chain mail. I’ll give you 300 for it.” Making sure Keven couldn’t see, he gave Dediur an obvious wink, to get him to play along during the haggling.
Dediur fell into his chair dramatically, as if wounded. “How ludicrous! Why I’m twice the smith of any elf. I have no doubt my repairs have improved it beyond the original! I couldn’t possibly sell it for less than 900.”
He scowled in response and made a show of looking it over. “Maybe it’s a little better. I could go 400.”
“Ah, but see how perfectly my repairs blend in? I couldn’t let it go for less than 825.”
“I don’t know. Did you take the time to use elven steel? I could see 500 if you did.”
“To have used anything less would be an abomination! Armor must be repaired as good as it was new, or why repair it? That’s why it must be 750.”
Duromar held it up against Keven, pretending to measure the fit. He ignored the pale look on the kid’s face as the haggling went over his spending limit. “Alright, I might have been hasty. 600.”
Dediur sighed. “It’s cutting my own throat, but perhaps… 675.”
“It’s still repaired armor. 650.”
“Agreed. 650.”
Duromar handed him a mix of coins worth 660 in gold pieces. “I needed to pay next month’s rent as well. It’s almost due.”
He handed the armor to Keven. [-1 honor] “Try it on, make sure it fits. I know, it’s chain mail, so it’s likely. But make sure.” As expected, it fit.
They headed to Crazy Zedar’s next, with Keven’s expression growing more worried with every step. “Wait. I can’t... I don’t…”
Duromar stopped and held up a hand. “There’s no way I could let you pass that up. It’s the absolute best armor you can get. I’ll cover half of the cost. It’s worth it to know the man protecting my back has the armor to protect his own. Besides, I was just messing with you. Dediur repairs my elven chain mail, so I knew it was quality work.”
Keven murmured a quiet thank you.
“Now, Zedar’s. Let’s see what worthless junk he’s got this time.”
----
Have I mentioned Zedar’s before? I should check… Ah, I have. Good. Heard an interesting story about him. It seems he was in the Tilted Keg one night, and someone challenged Gurge to drive a spike through a board with someone’s head. Zedar was sitting closest.
Poor guy. As an amusing footnote, there is a chunk of board with a spike driven through it, nailed to the wall there. So I guess Gurge succeeded.
----
Duromar shrugged at Keven, who was holding up a set of Killer Whale Barding made of chainmail. “Some things defy explanation. He’s Crazy Zedar.”
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They both admired the shiny set of Full Plate sized for a gnome. Not as good as elven chain mail of course, but very pretty to look at. As far as Duromar knew, there wasn’t a single gnome in the keep, nor one in the halfling camp outside. And there probably hadn’t been one in quite some time, judging from the dust settled in the joints.
They didn’t find anything useful but enjoyed the visit anyway.
----
Adnar’kerz 2
A few days later, it was clear that Keven’s wounds were healing well, but it would be three more days before he was ready to go back out. With winter months having started, Duromar was grateful for the extra heat his room got, being right over a forge.
They’d spent a fair part of the day with the smith, Arkky. Unable to convince Keven to start using the ideal choice of sword to go with his ideal armor, Duromar had reluctantly given up on getting him to switch, at least for a while. However, based on his own experiences with standard quality swords, they broke all too often.
Therefore, it was wise to get a replacement now. But it wasn’t straightforward. Keven’s sword was some kind of exotic weapon the smith had never seen before. It was single-edged and slightly curved. Arkky said it most closely resembled a falchion, but he’d never made one of those before, so was less than confident about making a duplicate of Keven’s blade.
It was a family heirloom, and he’d had to do most of the work teaching himself how to use it since the militia camp Keven had been assigned to didn’t bother to teach the recruits anything. At least, according to Keven.
The net result was that Arkky would try to forge one, partially for the challenge, but it would take a few days to get to it.
That night, Duromar was relaxing in the Tilted Keg when the watch change bell rang out, signaling the gates closing for the night. As usual, not long after, the crowd got a little bigger with now off-duty guards coming in. Right behind them was a very expected but welcome sight.
“S-s-so here you are! I th-thought you’d b-be in a b-b-b--tavern.”
“Torendrock!” He jumped up and grabbed a chair from another table for the dwarf, ignoring the squawk of protest from the former occupant on the floor. Duromar leaned over to peer behind him. “Did the others come too?”
“Aich! No. Halamin won’t be c-coming.” He sat down, then leaned closer and whispered, “Thieves guild problem, I suspect. And Marigold was buried nose deep in those b-books you gave her.”
“Huh. Hope he hasn’t gotten himself in deep. Well, it’s good to see you. Ready to hunt some gnolls?”
“Ha! Very.”
“I’ve got a sidekick of sorts, kid named Keven. He’s healing right now, can’t afford the temple’s rates, so it’s the natural way for him. Couple weeks.”
“J-Just us, then. N-gnolls you say?”
“Yup. They had trolls guarding the place, but I burned them up. Should be interesting.”
----
Adnar’kerz 4
Yup, that date is correct. I tried to suggest I could carry him, but Torendrock shut that down hard. Camped out last night after walking all day. I write this here since I know he can’t read it, but man does he walk slow! It’s partially the short legs, and partially the heavy armor, and it’s completely his stupid pride.
Well, I knew it going in. We’ll have to be meticulous about clearing out the caves since we’ll be staying here unless we get seriously injured. That means rechecking the goblin and bugbear caves, making sure we have no stragglers. But not today. Today we’ll check out the gnoll caves.
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----
The troll room seemed undisturbed, for the most part. The copper coins were still scattered about, suggesting the gnolls didn’t want to bother picking them up either. What was different, however, was the opening on the side wall. There was a passage there that had been hidden before but now was wide open. It looked to be packed full of filth and debris. Best guess was the trolls had lived in there once, and moved out to the outer room when the lair became too full.
They checked the hallway to the barracks. Coming around the corner to the barracks door, they suddenly found a guard standing watch. He was alert but too slow. Duromar cut him down [-40] before he could even call out an alarm. [+68 E.P.]
With the door to the barracks still closed, and any occupants seemingly unaware, they quickly checked the hyena room to leave nothing at their backs. It was empty, thankfully.
They stacked up in front of the door and burst in, surprising the gnolls. This time, they weren’t all sleeping, and the room had been rearranged. Duromar was able to make it halfway across the room to the first startled gnoll and [-26] took that one [-29] out, but that was as much as he could do before the gnolls were up and defending. Torendrock placed himself as a block just past the doorway. Duromar took another down [-34] and struck at a fourth [-27], who stayed up. Two gnolls engaged with him, uselessly, and the third attacked the dwarf but was deflected by his shield. The return swing of his battle axe was a clean miss. The gnolls rallied as three more joined the fight. Unable to cover all sides, one came at Duromar’s back [-5 dam]. One at his front fumbled and dropped his weapon, though. Ignoring that one, he took down [-27] the other two [-25] and turned his back on the unarmed opponent. He could see the dwarf facing two and doing well, with one clearly hurt. A good hit [-26] wasn’t quite good enough for both, but the second [-28] cleared his reach. A moment later Torendrock dropped one as well with an especially impressive hit. There were only a few left, so he left one with Torendrock and charged the one who had just woken up. It took both blows [-26] but nothing [-25] more. And right behind that was the final one, which went down swinging [-26] but down [-22] it went. Duromar surveyed the room. There was one still trying to take out the dwarf, but his injuries were serious, and nothing had made it past Torendrock’s shield technique. His axe technique could perhaps use some work as he swung wildly, hitting the wall instead of the gnoll. But it finally ended. [+340 E.P., +1 honor]
“Ha!” The dwarf looked around. Two gnolls at his feet, eight strewn around the room by his ally. “Showoff.”
They collected loot, not bothering with the weapons or armor. Torendrock’s eyes seemed to glitter with greed as he learned just how wealthy the gnolls were.
“You know, I heard a rumor once. Dwarves don’t actually love gold.”
“Ah…”
“They just say that to get it in bed.”
Duromar ignored the utterly bemused expression on his friend’s face. “I think I’d like to see what’s downstairs now.”
Down the stairs, they took the left fork of the hallway. The first door was actually a double door and led into a rather large torch-lit room, set up with benches that resembled a place of worship. The floor was covered with red and black tiles in a checkerboard pattern and it was only two steps onto that floor that Duromar froze in place.
“Problem. I think I just stepped on a trap.” Both unmoving, they looked around for something to happen. But nothing did.
“S-step back?”
He did so, and they looked at the tile he’d stepped on. It was clearly sunk lower than the others. They waited, but nothing continued to happen. Experimentally, he stepped on another one. It sank as well, and this time he noticed all the tiles around it raised up slightly.
“That’s not good. It must be some kind of puzzle room.”
Every tile acted the same, though. Step on it, and it sank down while the ones around it came up just a bit. Carefully, but stubbornly, they crept across the room, leaving lines of tiles at varying heights. Baffled, but with nothing having attacked yet, they continued on.
It was a bedchamber. Likely for the head priest. The bed had nothing valuable under it or hidden in it. The cabinet wasn’t even locked and had gold, a set of chainmail, a few potions, and a scroll that was probably magic.
They left the bedchamber and retraced the path back across the puzzle floor carefully. Nothing continued to happen, and they were able to leave the worship chamber.
The next room was a well-lit barracks. It was spotlessly clean, every bunk made to unwrinkled perfection. Every bunk had a footlocker as well, each locked. None of the beds were occupied, as all the residents were gathered in a circle around two who were sparring with strange segmented weapons. They didn’t seem to be gnolls, exactly, perhaps a cousin to them, but smaller.
One of the ones sparring barked out a single command and all eight rushed at the pair of adventurers. Duromar hit the commanding one [-15] twice [-21], but he didn’t go down. Torendrock hit the other one. They in turn tried to use the segmented weapons to disarm them, coming very close to pulling Torendrock’s axe out of his hands, but luckily they failed. Duromar took his down [-19], but then [Fumble!] clumsily smacked into Torendrock, knocking himself off balance. He flailed for a few moments, still hitting the other pseudo-gnoll [-15] and killing it. Bereft of an opponent, the dwarf edged forward to find a new one, critically chopping right through one and killing him, continuing on to hit a second. Stepping to find his own, Duromar hit [-19] again. But [Fumble!] he was still off-balance, and it showed a moment later when his opponents hit [-7 dam] him while [-4 dam] he was unsteady. He whittled the numbers down [-17] by one [-15] and then half were down. There was snarling in some bestial language, and it was obvious they wished to retreat. But retreat would have to go through the enemy, so they fought on. It was just butchery now [-20], cutting down the few [-17] left. And then it ended in a shocking blow [Crit! Severity 18, Face (lower center), -64, +1 honor] that carried through three of them at once, ending it. [+819 E.P., +2 honor]
They searched the room. The keys to the padlocks on the footlockers were on the creatures, which took some time to match up each key with the correct lock. But despite that, the lockers held nothing valuable. Nor did they have anything on them.
Given how much the gnolls had, and this barracks had a disciplined military look, there had to be treasure somewhere. The storage cabinet had essentials, but nothing valuable. After tossing the room twice, they finally gave up, stumped.
They moved onto the next room. It could perhaps, if one was generous, be called an armory. There was a massive pile of weapons in it, several hundreds of weapons, but most were broken. Seeing not even a single greatsword, Duromar dismissed it as worthless and went to move on.
The final room at the end of this hallway had a stench that extended ten feet past the closed door. More used to foul smells, Torendrock pushed through and quickly took a peek in. He closed the door quickly and retreated.
“S-storage. Nasty.” was all he said, then kept going as if the smell would follow anyone too slow to leave. They walked past the bottom of the stairs and kept going the other way.
The next room was a bit smaller, really more of an antechamber. There was only a single guard in it, but chained to the wall was a gnome in very poor shape. The guard had remarkable reflexes, sweeping up his morning star in an attack, but was cut down [-30] in short [-23] order. [+68 E.P.]
Torendrock pulled out a small vial of healing potion and fed the gnome a single sip while Duromar checked the body. The guard must have been somewhat important, as he was wearing what looked like a bright gold ring in addition to some coin and a strange manacle-like anklet. He also had a key to the chains and in short order, the gnome was released.
Rubbing his wrists, he smiled in appreciation. “My thanks, both of you. Coming here by myself was a rather poor choice, it seems. I am Krik, lately of Frandor’s Keep.”
“Torendrock. And he’s Duromar.”
“How long have you been here? Before the trolls were killed or after?”
The gnome thought for a moment. “Must be after. I didn’t see any on the way in but I did find a concealed door that led to a troll lair. Foul place. Found a gender-bender in there, but that was the only valuable other than copper coins, and who picks those up on the way in?”
“Wait, a what?”
“Gender bender. He should have had it on him, only decent treasure I found.” Torendrock was nodding as if he knew what the gnome was talking about.
Duromar looked between the two, then pulled out the anklet. “This thing?”
“Yea. Fun for a prank. Change ye from male to female or vice-versa. Breaking the curse needs another one or a wish to undo it.”
“Valuable?”
The gnome looked distinctly uncomfortable at this question. “At least 2000 to the right buyer.”
Duromar held the anklet in his hand and looked at his friend. The dwarf just shrugged, understanding the silent question. Duromar nodded, and then tossed it to the gnome. [-1 honor] “If you dug in that nastiness to find it, you should be the one to sell it. Right. Enough wasting time. You can head out if you like or follow us. In either case, time to find out the answer to the classic question, what’s behind the next door?”
While the question was meant to be rhetorical, he got an answer anyway. Krik said, “Torture room.”
Sure enough, it was. The walls of the room were lined with cages, mostly empty but a few held the corpses of small humanoids. Gnomes or halflings most likely.
They did a walkthrough to make sure no cage held a living occupant when it hit him. The first claw wasn’t too bad [-2 dam], the second claw slid off his armor, but the bite hurt [-13 dam] a fair bit. It was a large cat of some sort, maybe a jaguar or leopard, but it couldn’t be a cheetah. He swung before it could attack again [-29] and it went down [-30] easily. [+441 E.P.]
“Aw, hell. I love big cats.” He took a closer look. “Leopard, I think. Jaguars have a bigger jaw. Can’t be a cheetah, they never attack prey taller than six feet.” He sighed. “Sorry, kitty.”
Krik looked nervously at the tops of the other cages. “Say, I don’t mean to be a burden, but do you have a short sword I can borrow?”
Torendrock grinned and nodded, digging through his back to pull one out. “Here ya go. S-sorry, haven’t got armor in your size.”
There was another connecting room, but it was just a small kitchen with rotting meat in a corner. They moved on quickly. Right out of the kitchen led to a mess hall. The mess had a dozen gnolls in it sitting around a few tables with the remains of a meal on it. However, the cackle of gnolls were collectively moaning and clutching at bellies. Whatever they had just eaten didn’t seem to be sitting well.
Despite the obvious illness, the violent creatures grabbed weapons and staggered to the attack faster than expected. Not a single blow hit well, though, and they were visibly weak swings. Smirking to himself about how easy this would be, Duromar immediately fumbled his first blow and dropped his weapon at the feet of his opponent. He did manage to hit with the second [-28] but the gnoll stayed up. Down to a single weapon, he hit again [-23] and somehow cut down two at once. He reached for the blade but had to duck back from a blow before he had it in hand. That gnoll went down [-30] a moment later. He gave up on getting it back and simply used two hands on the next attack. It paid off very well, cutting down one [-49] and very nearly a second. Perhaps it was the confusion, but the gnoll next to that one fumbled an attack and hit the injured one again. Ignoring those two for a moment in hopes they would turn on each other, he attacked a different one [-31] and took it down. Out of the corner of his eye, he spotted Torendrock taking one down as well, but with another good blow [-33] he added to his count. And [-26] another. With the number whittled down, one that was crowding Torendrock switched targets unexpectedly and landed [-3 dam] a blow. His response was [-24] enough, barely. Tired of the back and forth, he cut down the last two [-43] at the same time. [+646 E.P., +1 honor]
Finally, he picked up his sword and inspected it. The handle wrapping was a bit loose, but it was an easy fix. They collected coins, finding a small key in one pouch. Nothing else was worth taking, especially the food.
From the mess hall, they found themselves back in the main hallway, where Krik decided he’d had enough.
“I’m thinking you two didn’t leave anything kicking on the way in, given how that went. So, if it’s all the same to you, I’ll get going now.”
Duromar just nodded and gestured at the next door. “Fine by me. I’ve got doors to kick in.”
“Aye. K-keep the blade. Stay safe.”
He then did as he’d said, and kicked in the door. It was a smaller barracks, and cleaner than most other rooms, almost to the quality of the elite’s room. He ignored that and charged right across the room into prepared bow fire. Nothing got through, but he [-23] got one of [-23] them. While they grabbed axes, he took down [-28] two more [-31].
Torendrock, huffing hard, finally caught up. “Are ye g-going to leave me any?”
He didn’t reply, hitting [-24] twice [-27] and dropping another. With two left, both injured, he took one final attack [-29] and dropped both. [+374 E.P., +1 honor]
“No,” he said [+1 honor], then grinned.
While he searched the bodies, strangely finding nothing, Torendrock went over to a small pen in the corner of the room that held some small animals. He grunted and cut them down, then started searching the room.
“Ok. I’m coming up empty. There’s no way they had nothing. The others have had too much.”
It took an hour of searching, but they finally discovered the stash hidden in the animal pen. It was almost entirely silver, unfortunately, but it was so much silver that it explained why no other previous gnoll had silver. This bunch had cornered the market, so to speak.
In the process, Duromar got a better look at the animals and realized they were gnoll cubs, not animals. Disturbed, he wondered if Torendrock had known.
The next barracks was mostly deserted. There were no gnolls at all, but there was one goblin, tied to the foot of a bed, beaten unconscious.
They tossed the room, not expecting to find much. Duromar cut the goblin loose, who roused slightly as he was freed. He looked fearful and started babbling something in a language Duromar didn’t know.
“Sorry, I only speak common.” He turned to the dwarf.
“D-Dwarven and common.”
The goblin tried some other language but subsided when Duromar just shook his head. He offered a hand to help the goblin up, and pointed him out the door, specifically gesturing down the hallway to the exit. The message seemed clear because a moment later he took off on a limping run.
There were only two doors left at the end of the hallway now. Picking one, Duromar kicked it in again. Inside was the largest gnoll he’d ever seen, who snatched up two weapons as the door slammed back. A greatsword in one hand, and a longsword in the other. “Dibs!” he yelled as he charged.
He swung a bit low, but the blow was perfect [Crit! Severity 15, Shin, -44, +1 honor], knocking the gnoll to the ground and causing him to drop both weapons. Despite the impressive damage, the gnoll chieftain, for this was what he probably was, wasn’t down and was in fact rolling back to his feet, favoring one significantly. He struck again [-26] as the weapons came back up but the tough gnoll was still standing, if just barely. He blocked, parried, and flattened him [-28] permanently. [+630 E.P., +2 honor]
“Yer a pisser to adventure w-w-with.”
“I called dibs! He had two swords, how could I not want to face him one-on-one?”
He snatched up the sword. “And this is the spoils of victory!” He swung it a few times, then a few more with a curious expression. “It’s even magic. Definitely keeping this one.”
The room was, to be kind, an utterly foul pigsty of a disgusting mess. But, there was also treasure everywhere. It took half an hour to pick all of it, sorting through the mess, but it was worth it. Strangely, there was also the dried and desiccated corpse of a kobold hanging from the ceiling. Without a word, the dwarf cut it down and hacked it apart, not stopping until there was a gleam from a gem hidden inside.
“What?! Why?? How?!”
Torendrock chuckled. “Had a hunch. Hiding gems in stuffed animals is an old trick, so I thought maybe…”
In addition to the sword, the chieftain’s armor appeared to be magical, so Torendrock insisted on removing it to sell.
Finally done, they moved onto the last door. It was yet another barracks, but only about half full. The occupants were laughing at some discussion they were having but were quick to grab spears with the intrusion. Duromar charged, hitting [-26] and killing one, but in his haste, he stepped on something unfortunate and slipped, falling to the ground with a hard impact. Spears flew, but it wasn’t as bad as it could have been, with only one [-7 dam] getting through. Another volley flew as he tried to get up. Torendrock moved past him, hitting the probable leader to cover him. He lashed out once [-24], but was too off-balance to get a second in. Coming back to his feet, he took down one [-32] and then a second [-24]. With half down already, it seemed especially foolish when one of the gnolls fumbled an attack and hit another one. Gnolls seemed especially prone to that, for some odd reason. It was short work to finish things with [-23] two more [-29] down. Torendrock then took down the last one. [+340 E.P., +1 honor]
MInes of Chaos: 5 of 11 regions cleared
Ogre (1/1) Goblins (196/196) Owlbear (1/1) Bugbears (35/39) Trolls (2/2) & Gnolls (60/90)
[+5 honor]
Collecting treasure was the work of a few minutes. They spent another hour double checking all the rooms, but they hadn’t missed any.
“I was wondering. Why did all of them fight to the death? And not once did a second group show up to help out in a fight. Some of these were fairly loud fights.”
“N-gnolls. N-nasty loud b-bastards who hate each other as much as w-we hate them. Almost n-never run from a fight. D-don’t expect that from other monsters.”
“Sure. Oh, speaking of other monsters, you have got to see the bugbear caves right next to here. It’s funny as hell what they did. Also, I wanted to make sure they were cleaned out, so don’t assume they’re empty. Should be, but…”
They went back out, and over by one cave. Duromar just silently gestured at the signs, letting him read them.
MINES OF CHAOS MERCENARY GUILD
Interested in hiring the guild for a foray into another cave or the wilderness?
Please ring the bell!
Interested in joining: Be a member of the few and the proud. Meet exotic humanoids and kill them or force them to serve you. All races, creeds and classes welcome for a tryout. Favorable pay. Ring the bell, then enter and find the recruiting station. Those accepted will receive an immediate bed assignment and hot meal.
“Isn’t that fantastic?”
“D-do we ring the bell then?”
He shrugged in response, then went ahead and rang the bell. “I’m not sure if any are in there, so let’s not wait.” Suiting words to actions, he went in, keeping mostly to the right as before. Soon enough, they came into the torchlit area. The desk was still there, but the nameplate was missing.
WELCOME TO THE MINES OF CHAOS MERCENARY GUILD
Congratulations, in discovering this installation, you have passed the first tryout. Ring bell for sergeant. Please sign in while you wait.
In the room just past the desk were four bugbears, arguing in some language, and occasionally gesturing at the tunnel they had just walked out of. There was a sudden urgency in one voice and a directly pointing finger. One of the four said something final and walked over to the desk to sit down. The other three fell silent.
“Ah. Um. Welcome. Um. New recruits.” He paused, and sat down, then turned to the others, saying something Duromar didn’t understand, and getting a single word response. “Ledger! Please sign ledger.”
Duromar pretended to think about it. “Are you the sergeant then?”
The bugbear hesitated, then shook his head. “Corporal Khann. Sergeant Durag, uh… not here right now.”
“You know, I met with the sergeant once. He offered to let me join the guild, and even get my pick of which races to hunt down.”
The bugbear started to nod, but Duromar continued. “I chose bugbear.”
They must have read it in his body language because all four grabbed weapons and attacked, one hitting [-14 dam] him. Duromar attacked back, hitting [-27] twice [-37] and downing one of the four. The remaining three attacked again, but it was his blow that went home [-25], downing a second, then [-26] a third, then [-21] the last. [+643 E.P., +1 honor]
MInes of Chaos: 5 of 11 regions cleared
Ogre (1/1) Goblins (196/196) Owlbear (1/1) Bugbears (39/39) Trolls (2/2) & Gnolls (60/90)
The only loot was a sack behind the desk. Coins and a few weapons only. They made a cursory check of the other rooms but nothing was changed and they headed out, stepping out into bright winter sunlight.
“So, what now? I’m hurt enough I could use a day, maybe two, to heal, but not hurt so bad I couldn’t continue.”
“Aye. Camp for a d-day. Try another cave t-tomorrow if ye feel healed enough.”
Back at the campsite, Torendrock brought out a familiar-looking small keg. “Been saving this for a g-good day. 15 gallons of Kromian ale!”
“You still have that? I say any day you open a keg of ale is a good day, but I’ll drink to friendship!”
----
I’m very slightly puzzled. Also more than just a bit drunk, so pardon my sloppy writing. Anyhow, I noticed that the goblin numbers dropped from 200 down to 196. So, four escaped, but are now gone. The bugbears were listed as cleared, but they’d set up again, with just the four I missed. Looking at the numbers for gnolls, I have to assume there are more, somewhere, that are going to move back, perhaps even into the same caves, so I’ll have to clear it again or find the new lair. Overall, I quite appreciate the fact that I don’t have to track down each and every single creature for it to count. Wouldn’t have expected sixty out of ninety to count, but I’ll take it.
Knowing there are more out there is definitely something to keep in mind.
Used up my armor repair kit again, patching seven of the eight holes in it. I need to stop getting hit! Swords are still in great shape at least.
P.S. [Damage: 692 E.P.], [MVP: 1838 E.P.] & [Converting 16 honor to 4 Honor].
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Duromar
E.P.(+5%): 42126
Next Level: 48001
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Torendrock
E.P.(+15%): 6141
Next Level: 8001
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8 7148 - In Serial6 Chapters
The Elements: Silver Coin Saga - Book 1
Death comes with the Harvest. Salvation lies in the Valley of the Moon, along the path of Martial Magic. Xan always assumed he would be apprenticed to an herbalist in the sleepy village of Mogu and follow the Path of Peace, just like his father before him. It is the way—has always been the way. But when his village is sacked by a raiding force of vicious monsters, corrupted by dark Qi, life as Xan knows it is over. Family dead. Villagers slain. His home burnt to ash. Now, all Xan wants to do is figure out why his people were targeted and get revenge on the merciless creatures sweeping across the continent like a plague of locusts. Spreading their vile corruption. His only hope at salvation and retribution lies in the Valley of the Moon, at the fabled Xing Yi School of Martial Magic. If he is to succeed, he will need to learn to cultivate the energy of the elements, hone his martial and crafting skills, and complete the school’s harsh tests and trials. It will take more than a passing grade at this school, though, and not all that fail survive the experience…
8 103 - In Serial6 Chapters
Fate's Fool: A LitRPG
Naked, confused, and in debt to a god, Ash finds himself teleported to a new world. He has to make his way through the challenges of monsters, politics, and the unwanted attentions of those more powerful than him. Even worse? The god has made a quite literal fool of him.
8 120 - In Serial23 Chapters
Burden of a Fire Dragon
Captured as a baby dragon, Fia is forced to fight for her life in a coliseum. And she's not the only one. Thrown into a cell with an aggressive, juvenile dragon, Fia hopes to survive if she can appeal to the mysterious Umbra Caligo. However, Umbra seems as desperate to survive as her—and Fia has nothing to offer him. The older black dragon is far too young for the countless scars on his wings. Fia wonders if she must become more like him to not only survive, but also escape and make it home…. ~Award Winner in the June 2022 Royal Road Community Magazine Contest!~ Burden of a Fire Dragon is set in the historic world of Fragment of a Dragon Soul! Release Schedule: Mondays at 9:00 PM EST. Cover Art by the author.
8 101 - In Serial958 Chapters
Legend of the Lost Star
[More placeholder space for the next Writahon...] [Completed the October 2020 Royal Road Writathon challenge] [Completed the April 2020 Royal Road Writathon challenge] Book 1: First Light Synopsis: As a war of epic proportions enters a ceasefire, a soul from another world enters a dead boy's body. Without any memories of who he was, with only a little companion by his side, the lost soul begins his long, arduous journey to recover his memories, while unraveling the mysteries of a war-torn world. Why was he sent here? And where will he go now? Even he himself does not know. But one thing is for certain: the world will never be the same again. Book 2: Foredoomed to a Rendezvous Synopsis: As war continues to break out between the Five Lands, Gaius finds himself inheriting a legacy of ancient times. With the flames of battle spreading through the South once again, the lost soul throws himself into battle over and over, in an attempt to protect his home and those he holds dear. How will the boy, nearly unrivalled in martial might, fare in a web of conspiracies beyond his ken? Book 3: The Last and the Lost Synopsis: The boy has set himself an unbelievable target in a bid to save someone precious to him. With his former home now out of reach, he stalks the Southern Continent, inciting rebellion and revolution where possible to lure his prey out. Meanwhile, in the heart of the South, embers of war begin to rekindle. Will it be the death knell of yet another nation millennia old? Book 4: The Unravelling World Synopsis: Time is not on Gaius' side. Everyday life, already disturbed by the flames of mortal war, falls apart entirely as beings of legend once again appear on Orb. Forced to a foreign land to treat his injuries, the boy must confront the outcomes of his actions, directly and indirectly. But the tide is rising. Countless enemies are throwing themselves against the nations of Orb, cleaving a path of blood wherever they go. Gaius has to hurry...or drown with the rest. Book 5: World's End, Divines' Rondo Synopsis: The great gods of Orb have staked their claim on the world itself, killing all in their way. Each of the Cardinal Continents are fighting their own battles and making their own peace, but none are aware of the growing threat from the Wildlands, where a self-exiled legend continues to gather strength. Meanwhile, a new threat stalks the whole of Orb, killing whatever remains of the Constellation Heroes. Against such a chaotic backdrop, a boy continues to protect a semblance of daily life for his loved ones, but will he be successful when the curtains finally open? Book 6: The Frenzied Tide Synopsis: A sword hangs above the Eastern Territories. The Human God, progenitor of all life, the direct cause of the beastfolk genocide, has made his will known to the rulers of the East — make peace with the God of Water, or be destroyed in three months. Gaius, who has left the battlefield to return home, is once again called to fight, to support a do-or-die offensive upon their foe's territory. But in the background, the threads of destiny are beginning to come together. Plots set in motion long ago are coming to fruition... Book 7: Limina of Ruin Synopsis: The chalice has broken. The East is beset with turmoil, as factions turn on each other. The Great Divide, however, brims with a setting radiance, ensuring a final, transient peace. And in the midst of it all, one young boy follows the fettered winds and the unshackled waters, heading to a new land to uphold a promise. For him, the days of fighting will be a distant memory before long...and a daily event in the years to come. Uncovering ancient memories, putting to rest regrets, enjoying the last of a peaceful life...the people of the Five Lands will live to their fullest. Yet, this is but the calm before the storm. Book 8: Power Talks Synopsis: Fate. A curious word to most...and a frightening word to Gaius. Alongside the rulers of the North, Gaius witnesses frightening truths, proof of an inevitable future. Spurred by a myriad chilling revelations and urged by a god's killer, the Mortal Light Dynasty gathers both mortal rulers and divine sovereigns, covering past conflicts with a offer of cooperation of an unprecedented scale. However, can this unity, first of its kind, stand up to time, fate and mortal nature? Or will it burn, along with the Five Lands? Book 9: Homeland Song Synopsis: Gazing out at the Orb of old, Gaius ponders his destiny and the great stakes with it. Time and again, he has led a life of choices, making one after another for the sake of those he cares about. His latest choice, however, carries implications of an immeasurable scale. Charged with the protection of the future, all that awaits him is an eternal solitude... On the other side of the false world, a single star shines, one whose light is meant to protect. Gemini, who has long found a homeland in the form of Ark City, has spent years defending it with friends and family alike. However, an inexorable end is approaching. The day the Great Divide falls looms ever closer. At the crossroads of destiny, when the chains of fate bind him fully, what will the last Constellation choose? And what will his choice mean for the rest of the Five Lands? Book 10: Immortal Indignant Synopsis: As the Five Lands reel from an unexpected revelation, Gaius continues his struggle to accept his immortal destiny of eternal vigilance. Mortal fetters continue to tie him down, with the prospect of breaking them a heart-rending prospect. There is little light for him in the darkness; his emotions seemingly a poisoned apple. For him, the days ahead are one of balancing his emotions; his immortal destiny is antithetical to the aspects that make one mortal. However, he isn't the only immortal indignant at the current state of affairs. Behind the scenes, huge powers push and pull, tussling in an insane game of wrestling sanity. The Five Lands and the great gods prepare in the background, awaiting their time to strike... Book 11: Cause Convergent Synopsis: As Orb reels from an unexpected turn of events, the crumbling of the Great Divide speeds up. With time now at a premium, Gaius travels the world, addressing a particular personage's last will, while ensuring that he leaves no regrets behind. Revisiting the Five Lands with his beloved one last time, he casts his eyes to a new future, a world full of a peace forged by collective resistance. Far away from Gaius, at the very borders of the Southern Continent, soldiers train day and night, awaiting the day the rift between worlds crumble. But the battlefield there isn't just between the Five Lands and the Wildlands... Book 12: Boundary Belligerent Synopsis: The rift between worlds crumble. The moon, the sun and the sky shatter, revealing the vast expanse beyond. The cold light of the stars gaze down upon Orb, illuminating a bloody battlefield at World's End, where gods and mortals wrestle. Immortal troops charge the Five Lands, over and over again, only to be repelled by vast engines of war. For many, the moment of destiny has arrived. The Third Extermination has begun. However, Gaius gazes not at the present, but at the future beyond. What does he see there? And what will he do? Book 13: Destiny Divergent Synopsis: Bells ring, and destiny veers. Mortal miracles, having pierced a divine destiny, now turn their light of annihilation upon the legendary land of dangers and dark myth. A single being who should have slept forever reawakens, carrying out a inherited duty to protect. Under a dome of absolute law, the hulks that darken the skies are grounded, forcing the Five Lands to move ahead on foot. Hidden differences erupt, comrades turn upon comrades, and the alliance begins to crumble. What should have been a happy ending begins to fall apart. Watching from high above, the Abyss Sovereign laments his weakness, cursing the new destiny laid upon the world. And yet, he will never give up. Book 14: Abyss Ascendent Synopsis: As a future of never-ending conflict draws closer, Gaius stands at the centre of Orb, his will tempered and set. What the Wildlands has ceased to be, he will inherit. Divine Kingdoms and mortal nations clamour for peace to prepare for greater wars, but Gaius will no longer stand for that. For the sake of his dream, the Five Lands — and now, the Wildlands — must be unified against a common enemy. Gaius himself. Raising the flag of rebellion against mortal nature and destiny, the Abyss Sovereign commences a festival of creation for his new world, a paradise unimaginable to both mortal and divine minds. With his intentions made known now, there is no going back. He will succeed. Or die trying. Book 15: Terminus Transcendent Synopsis: ??? This is a story that may, depending on how impatient you are, take some time to spin up. I have enough in my mind for a long run, so it's essential that I lay out a great deal of groundwork at the start. Eleven books have been released so far, and this work will end at Book 15. Be aware of late arrival spoilers! My Patreon link is here, which allows for up to sixty-five advanced chapters ahead of the free releases, or if you'd just like to support me. Release schedule: My original promise was 2 a week, minimally, but it's been a daily release for a long time. So yeah...
8 835 - In Serial22 Chapters
Cars: Next Generation- The Story of Alex
Alex was always a little...sour...with her race car dad, the racer that everyone has known and loved since what felt like forever--at least, according to Alex-- Lightning McQueen. For the past few years, she's never wanted anything more than for her charismatic (and over-enthusiastic) father to stop nagging about wanting her to join the racing leagues, but in a twist of fate, Alex decides to join secretly, going under the name "Storm Swift", racer number #22. The secret is kept between Sally, Alex, and the known next-gen. racer, Jackson Storm, who makes a deal with Alex to keep the secret, as long as she agrees to keep a relationship with him, if only as a way for Jackson to gain more publicity than he already has, as a new generation racer. What will happen? What if the secret gets out? Find out what happens in the story of the next generation, filled with your favorite characters, such as Lightning, Sally, Jackson, Cruz, and the new girl on the track! ---- Note- Though the events in this story deal around the plot of Cars 3, please remember that this is only a fanfiction that I created for your enjoyment! Happy Reading! -I.K.
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