《True Monsters》characters current stats - 2/2
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Status Screen Name Alice Costar Age 17 years old Race Human Primary Occupation Pain Caster Level 1 1st Mastered Occupation Mage Level 100 Affiliation The Eternal Tower Mages Guild/ Royalist Court Health 318/318 Mana 735/735 Strength 3 Intelligence 5 Wisdom 105 Agility 5 Endurance 3 Charisma 5 Dexterity 6 Perception 5 Bonuses Level Attack Bonus 101 Level Defence Bonus 101 Number of Simultaneous Spells 6 Base Wild Magic Spell Cost 5 Mana Base Mage Spell Cost 1 Mana Magical Defence 200 Class Proficiency Pain caster skills and Abilities Mana Regeneration L1 Blood to Mana L0 Track Mana L1 Tower Mage skills and Abilities Mana Regeneration L6 Analyse Magic L6 Recharge Enchantment L6 Supreme Spell – one per weeks – spell – power unending 5 minutes effectively infinite mana then complete mana drain 100 backlash damage Spell List – Wild / Pain caster magic Field of Thorned Vines dose 2-7 damage per level initially for 3-6 seconds x level immobilises target with vines five meters 5x base mana wild magic Spell List – Tower Magic Fire Bite (5 Damage + 2 per Level ) 1 x Base Mana Cost Tracking Fire Bite Master (16 Damage + 5 per Level ) 1 x Base Mana Cost Touch Heal Master (15 Heal + 6 per Level ) 1 x Base Mana Cost Ranged Heal (5 Heal + 1 per Level ) 1 x Base Mana Cost Fire Ball Master (30 Damage +12 per Level 10 foot Area ) 4 x Base Mana Cost Touch Poison Cure – 5 x Base Mana Cost Tracking Acid Strike Master (16 damage + 5 per level ) 1x base mana cost Aura of Healing Master (15 heal + 5 per level per second 10 seconds) allies 10 foot 10x base mana cost Physical Shield Master (6 x level resistance to physical damage) 3x base mana 25 seconds Elemental Shield Master (5 x level Resistance to Cold lightning fire) 4 x base mana 25 seconds Icy Tomb Master (7 points of cold damage per level 13 seconds) freezes target in place instant 10 x base mana Electric Strike Master targeted spell 13 foot radius (40 damage + 7 per level) 4 x base mana Illusionary Allies Master - target individual 13 copies of caster illusions remain for 6 x level seconds 4 x base mana Poison Gas Cloud Master – cast on area 10 foot by 30 foot duration 7 seconds 3 point of poison damage per level 2 x base mana Bonus Vitality Master – cast on target gets 6 x level bonus hp for 6 x level seconds – 4 x base mana Tracking Kinetic strike Master 45 + (7 x level) physical damage 3x base mana Earthen Wall Master (defensive barrier) 8 x level + 90 hp of barrier – 3 x base mana Desiccate Master – causes damage by removing water from living creatures (6 x level damage) 3 x base mana cost free aim Mage Armour Master – spectral weightless armor on self armor points 2 x level for 4 x level seconds 4 x base mana Invisibility Master – 3 x level seconds invisible – 5 x base mana Destroying Flame / Mana Lance improved – 7 x level magic damage for 5 base magic per second can run continuously directed attack Perks Bound by Oath – member of the fellowship of masters Flaws Fear of Bats Shy with Peers Self Harming Inventory Alice Belt of the Scaled Hide – armor + 5 – long black belt Necklace of Greater Warding + 10 armour – 10 points of impact reduction oblong bronze with sapphire. Bracelet of Minor Healing.+ 5 to any ranged healing ability ,red copper and dull bronze wire wrapped together, a torque. Major Ring of Armor + 10 points – silver ring Belt 3 favors grater 50 elemental resistance fire ice shock Master mages robe of radiant, nightmare spider silk + 60 physical armor – warmth enchantment + 2 point agility and 8 points of natural armour. Bracelet of iron will + 25 resistance to mind control Staff of the Grand Master + 150 points of mana +15 natural armour + 6 points of perception with the addition of a 30 point resist fire enchantments. The staff was made from ebony with blue leather grips channels carved in the wood had alternating mithril and octium wire running around the staff. It was caped with a silver iron cap that looked like a small mace Greater Ring of the adders tong 75 point poison resistance and 20 points of corrosion resistance Spell crystal of alcoholic infusion Ring of the Equalizer 2 points of endurance 2 points of strength, Ring of torchlight, brass ring. Low light Broach of spell boosting any offensive spell + 5 caster levels - three sided swirls of silver gold and copper intermingling to form a triangular patter Sharp curved Iron Dagger Ward of defense +15 Armour +1 endurance + 5 caster levels + 60 second duration shield spells - small mithril / silver belt decoration shield shaped Apparel thin belt , personal items purse and cutlery. Brown woollen cloak from martin at broken gorge Brown mittens Custom Made Mithril Cap 30 armor + 10 natural armor Mustard yellow scarf Pair of large sturdy boots. Stylish yet impractical shoes blue padded cap padded vest Set of Splint Bracer's mithril +10 points of impact reduction, 40 armour / greaves + 15 points of impact reduction , 60 armour Linen wraps over top of boots ring-mail mithril vest of ruinous defense Resist 50 points necromantic/infernal magic + 60 armor letters of introduction. agents badge Forest Green hat Alice polished mithril mask + 1 perception + 1 intelligence Canvas bag full of books book on enchanting. V1 + V2 book Magical phenomenon volume 1- 3 poetry books from lamia queen book of dragons and wyverns book the devouring flame Supplies Minor Potion of Mana + 120 points x 2 Healing potion minor – 50 hp x 2 Relive x 3 – druid – Anti petrification / paralysis scrolls x 3 in blue holder Minor poison resistance potion + 50 points resistance x 1 Master Tonic of speed. + 30 dexterity and 30 agility for 5 mins Status Screen Name Martin Wrigt Age 29 years old Race Human Primary Occupation Crusader level 18 Secondary Occupation Journeyman Craftsman Level 11 1st Mastered Occupation Vampire hunter level 100 Affiliation Order of Steel and Silver / The Church of the Creator God Secondary Affiliation Bay City Guild Hall Health 4672/4672 Focus 555/555 Focus efficiency 2 focus Adrenalin 90/90 Adrenalin efficiency 5 Strength 29 Intelligence 5 Wisdom 5 Agility 5 Endurance 110 Charisma 5 Dexterity 7 Perception 5 Faith Yes Bonuses Level Attack Bonus 129 Level Defence Bonus 129 Bonus Base Weapon Damage 72 Class Proficiency Crusader skills and Abilities Bonus vs Demon Holy vow – Church Mounted Combat Feat Immunity to Taint – Demonic, Thrall, Necromantic, Ghoul and Vampirism Taint Sword Parry L9 Martial Proficiency – Sword Cleaving Strike L8 Vampire Hunter skills and Abilities Bonus vs Vampire + Minion Resist Disease Holy Symbol usage L4 Greater Poison Resistance Blade Coatings L4 Focus Shot L4 Greater Psionic Resistance Greater Sonic Resistance Immunity to Taint – Demonic, Thrall, Necromantic, Ghoul and Vampirism Taint Pistol Proficiency L17 Overload Shot L1 Focus re-load L4 Throwing knife Proficiency L4 Focus throw L4 Focus Multi Throw L4 General Melee Weapons L19 Focus strike L4 Grenadier L14 Focus Parry L4 Duel Wield Focus Attack L3 Combat Medic L8 Focus Stitch L4 Trap specialization L5 Poison Use L4 Focus Diagnose L4 Focus Set Limb L4 Focus Resuscitate L4 Combat / Focus Dodge L4 Supreme Blessing – one per 1 weeks blessing – death grip of ire 25 focus – 1000 sonic damage 1000 poison damage 1000 corrosion damage 1000 physical damage 1000 holy damage Blessings Use Per Day Wrath – 25 points of holy damage unblockable x 14 Shield of Faith – 50 points of temporary health x 2 Guardian Angel – blocks first two attacks that would penetrate armor x 1 Guardian Seraphim angel – blocks first four attacks that would penetrate armor x 1 Armor of Faith – ten extra points of armor block both magic and physical attack x 2 Purify – remove taint disease etc x 19 Holy Aura – five feet - ten points holy damage – per second x 2 Divine Retribution – 100 points of holy damage unblockable x 6 Circle of Consecration – fifteen feet area ten points holy damage per second x 4 Sphere of consecration – twenty five feet area twenty points holy damage per second x 3 Fortress of faith – 100 points of temporary health + 20 points of armor x 1 Smite – 200 points lighting damage x 8 Divine Favor – 20 hit point Regeneration for 5 seconds x 17 Divine Regeneration – 20hp restored per second as long as left running also consumes focus – Overcharge can consume own hp 10 per second and stamina to regenerate Limbs x 1 Hallowed Earth – 250 points holy damage in 10 meters x 1 Martyrs Sacrifice – minus 4 hit point per second + 20 attack + 10 strength + 10 agility + 10 dexterity. - (really painful) consumes focus per sec x 1 Chain Smite – 200 points lighting damage + 50 points per second of ability stacks x 1 consumes focus per second Thy Will be Done – can see location of enemy directed to them Wrath of the Almighty – (300 holy 100 fire 100 freezing 100 electrical) damage x 3 Greater resist igna – resistance to 65 points of fire damage x 2 Greater resist lightning – resistance to 65 points of electricity damage x 2 Greater resist cold – resistance to 65 points of cold damage x 2 Litany of blessings – activates every unused defensive blessing x 1 Bastion of faith – 250 points of temporary health + 30 points of armor x 1 Citadel of Faith – 300 points of temporary health + 40 points of armor x 2 Pillar of salt – 400 point holy attack transforms enemy to salt x 3 Pillar of Fire – 400 point fire attack x 5 seconds can target spot or individual x 3 Pillar of Ice – 400 point Ice attack x 5 seconds can target spot or individual x 1 Greater Pillar of Fire – 500 point fire attack 8 seconds can target spot or individual x 1 Martyrs Spirit – summons an ethereal hunters spirit for ten seconds capable of holy damage then fades back to there rest. X 1 Crusaders Stride – cannot be knocked down or back consumes focus per second x 1 Field of Wrath – 25 points of holy damage all targets 25 foot in front of hunter x 4 Hand of judgment – 500 physical damage 500 holy damage knocks target down x 1 Word of Judgment – 500 sonic damage 500 holy damage stuns target 5 seconds x 2 Final Judgment – 2500 points of holy damage x 1 Ward of Faith and Flame – surrounded by light and flame anything in 2 meters 35 holy and fire damage per second x 3 sec – uses focus per sec Purge mind – cleans mind control x 3 Purge soul – removes demonic corruption possession x 3 Cleanse Air - cleans tainted air x 2 Cleanse soil – cleans tainted ground x 2 Cleanse water – cleans corruption form water x 2 Craft Proficiency Administration L1 Woodworking L1 Leather Working L3 Mettle Working L5 Sowing L1 Perks bound by oath – member of the fellowship of masters Well Maintained Perk on all equipment Pistols – improved critical damage 30% + Armour penetration 150 points Long ranger rank 3 Grenades – improved focus throw improved distance 30% + accuracy 60% Vitality level 3 – 4 x base hit points Flaws Alcoholism Zealot Survivors Guilt Sadistic Martin Holy artifact Hand of Tesla - mithril black adamantine construction 1000 shock damage x 10 gauntlet battle alchemist device Two long pistols. + ammo pouch Tesla grenades x 2 set of steel throwing knives 2 poison 2 fire oil 2 silvered Four barreled pistol Lion hearts hammer + 250 holy damage Octium throwing knives x 4 mallet dark red hardwood leather wrap + few stakes 10 mithril bullets Thermite grenades 5 large – 5 medium – 10 small – 10 stun grenades 5 octium bullets Armour etc. set of standard hunter armour steel leather blessed durability + bonus experience Armoured mask taken from the Professor Monocle of clarification – low light vision – read target approximate level hp Holy symbol solid Damascus steel with a wooden handle grips Utility items Brass compass Alchemists flask minor healing x 2 Healing potion minor – 50 hp x 2 Minor potion of focus+ 120 points x 2 A Brief Guide to Monsters – Book Roll of Tools – leather working etc hammer and chisel Tinder box Flasks tip x 2 Pair of pliers for fangs pair of forceps Leather case, for locks sturdy tools. twisting and prying jimmying Letters of introduction. agents badges Holy water x 2 Permit to transport live vampire for interrogation purposes Crystal vials of sanctified holy balm
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Not even the apocalypse can crush humankind's desire to walk among the stars. In what was once the American Pacific Northwest, a massive complex known as Hope's Enclave has been constructed, home of the Ifterra Project, humanity's latest attempt to reach the stars and make them their home. But all is not as it seems in the Enclave or in the Project, and threats wait outside - from the armies of John Seid's America Eterna in the east, to their far-off allies the Invictan Empire, to the mysterious Aliens who have taken up residence in the sky and will speak only to Ifterra Project. When fresh blood arrives to work on the project, something is set into motion that might either send humanity far into the universe, or plunge it into a new age of violence and fear.
8 129 - In Serial22 Chapters
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In only a few dozen years, the world will be destroyed. The world's most powerful experts have made careful, calculated plans to prevent the disaster. Those who are aware of this are few, but their number certainly doesn't include Song Yi, a fifteen-year-old pickpocket living one meal to the next. When the young larcenist incidentally steals from the wrong person, the world's last defender, an ancient discarnate emperor, ends up in the wrong host body. What's worse, there's nothing he can do about it! Can the unlikely duo get along well enough to stave off their imminent demise? -------------------- Release schedule: 7ch/week. Releases at 0:00 GMT+8
8 148 - In Serial9 Chapters
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You may think everyone lives in a happy ending, you may think that everyone and everything will be okay. But you are very wrong, the world is a painful place. And no one knows that more than Ash Ketchum. Disowned by whom he had called frien- no, wait, family. But he will prove them wrong. He will show them that they had been dragging him down and that he can live without them. He will prove that he is a true Pokemon master.
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