《Midara: Paradox》Fiora Character Sheet
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FIORA:
Spoiler: Design Theory Fiora should look the part of a soldier... not particularly attractive in terms of facial features. In spite of her more emotional personality when around Soret, she's the quintessential 'tough chick' archetype. A little distant, a little angry, haunted by burdens of the past, and those ghosts should show on her features in spite of her being fairly young. Pity the "80s punk" personality isn't popular anymore, I want a voice actress which can channel the attitude of a sailor. Or, soldier, as case may be.
Theme Music: As a shamanistic Earth mage, percussion-type tribalistic would be ideal. Something like this, but with more wind instrument:
https://www.youtube.com/watch?v=v8Qah9A1vhU
Spoiler: Basic Info Class: Penitent Knight
"A woman with a painful past. She would rather die than fail again."
5'10'' (178cm), Soft green eyes, tan skin, jungle green hair.
Hobbies: Training, doubting herself
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: A
Agility: C
Vitality: B
Intelligence: C
Perception: C
Willpower: A
Elements: Earth, Nature, Time
Combat Style: Blitz-Tank
Naturally high resilience, moderate healing magic. Relies on casting spells that cause her damage, then healing her self-inflicted wounds magically.
Spoiler: Combat Features BASE ABILITIES: These are natural traits available to Fiora.
Feral Berserk- Can boost all her combat stats, at the price of inflicting damage as she fights. Cannot use healing magic (or anything requiring concentration) while in this status.
Herbalism- As the party traverses the map, this ability lets her discover various herbal "loot" that can be converted to various potions and/or chemical weapons.
Knapping- The talent of crafting stone into tools, magic edition. Fiora "picks up" various stone tools as the party walks, generating free ammo for the Launch spell below.
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Meldcast Effect: Stone of Aeons- Spells she meldcasts gain increased resilience, represented in longer duration, dispel resistance, and more damage absorption before collapse.
WEAPON TYPE:
Fiora prefers large, heavy weapons like hammers or clubs which favors her brutal close-combat battle strategy.
ARMOR TYPE:
Heavy. Prefers the most Damage Reduction possible, because it doesn't matter if her already crap speed stat takes further penalties.
MAGIC STYLES: Fiora is a primarily a frontline fighter, but can help her allies by granting numerous buff spells, or inhibiting enemy mobility with earth magic. Works out well for her.
BUFFING: All these heal or enhance the stats of allies.
Mend- Low level heal spell
Cleanse- Removes the effect of poisons and diseases, also cleanses poisoned/diseased food and water.
Haste- Speed boost, inflicts damage on recipient.
Chameleon- Stealth spell
Guardian Stone- Awakens the earth, creating a one-way shield that blocks incoming ranged attacks to the area. Single target.
Lessen Gravity- Eliminates penalties from heavy weapons and armor.
Parapets- A wall that is the perfect design to hide behind and fire from cover. Absorbs and blocks enemy actions, but not your own. Line target.
Blessed Terrain- Party gains slow regeneration for rest of the battle. Strong shift to "Nature" field element.
BATTLEFIELD DEBUFFS: These spells alter the environment in order to screw over the enemy. Also effects allies.
Shifting Soil: Ever tried to run on sand? Imagine that, only even more annoying. AoE effect that inflicts movement and footing penalties.
Undergrowth- Plants grow up, ensnaring the target. Move penalties, severe aiming penalties with spells and ranged weapons.
Break Barricade- Damages walls and other structures, including magic created spells. Breaks weak ones.
Stone Cacophony- The rocks in the earth grind together, generating loud noises that make concentration difficult and being heard impossible.
Gravity Calling- What goes up, must come down. This spell makes a flying target unable to remain in the air. It's not the fall, it's the sudden stop at the end.
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Quicksand- A more powerful version of shifting soil, can result in heavy opponents drowning.
Entomb- The soil sucks the victim into a early and not particularly shallow grave.
Shattered Terrain- A violent spell that not only generates an earthquake, but turns the entire battlefield into a maze of sharp spikes and deadly pitfalls. Serious penalties for anyone that needs to walk, especially creatures that take up larger spaces.
RAW DAMAGE: Spells meant to deal lots and lots of damage. Fiora gets these rather late compared to her buff and BC spells. She's not meant to be a blaster. Her less than impressive agility makes most of them unlikely to hit.
Bullet- Accelerates a rock to near-sonic speeds. Hurts if it hits. Requires no ammo.
Launch- Sacrifices a light, handheld object to fire it at incredible speeds at the enemy. Like bullet, but with bonus pointy-object damage. Also a good way to deliver dangerous potions at range.
Cannon- Accelerates a bolder to a few hundred kilometers per hour. Hurts lots if it hits.
Shotgun- Fires multiple bullets in a spread, numerous potential hits.
Shrapnel- The Shotgun upgrade to the Launch spell.
Meteor- Not quite dinosaur-killer sized rock from space, but that's fine, you're not planning to use it on dinosaurs.
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