《Signs of Nature》Interlude: Paladin Thoughts by Embassy Paladin Assessor #12
Advertisement
Before a world can become a part of the Great Embassy, it must be purged of its infection. This is where paladins come in. Paladins combat infections for the good of the Embassy; all who survive are given a heavy compensation for their efforts as well as key positions in the cured world's government should they want it.
Not just anyone can become a Paladin, however. My colleagues and I select key candidates from worlds either of the Great Embassy or far enough away that an infection has not spread to them. Certain worlds yield more ideal candidates, such as Earth, a young world known for its entire population containing only Humans. Despite the lack of competition from other races, Earth Humans find plenty of conflict among themselves thus making them prime candidates for their ruthlessness, tribal-mindset, and simple-minded tendencies.
Another ideal world is Lumamia, composed entirely of several war-like races. Cyclops, Minotaurs, Orcs, Ogres, Trolls; all of them have such fascinating lust for strife and carnage. Perpetual warfare would've driven each race to extinction by perpetual warfare if the Embassy weren't picking a couple hundred of them every year to purge unusually problematic infections.
Our most preferable candidates are those who are easily manipulated, quick to violence, and have deep self-preservation instincts. These qualities are absent among a few otherwise powerful races, such as Elves, Aviankin, and most Underfolk. As such, you'll find only about twenty or so Paladin-Elves in comparison to the three thousand Paladin-Humans working under the Embassy. We tend to reserve smarter, more cunning races for infections that exhibit sapient-level intelligence. Fortunately, there are few of those that infect potential Embassy worlds.
We have seen an increase in infections that have shown a higher level of intelligence, however. They still use brute-force to overwhelm our paladins, but they do use some semblance of tactic. We've compensated by bringing in more Paladins, particularly of the Earth Human variety. I suspect the number of Paladin-Humans will grow exponentially over the years; they are a versatile race despite their inability to get along without scheming for power in the background.
Advertisement
They'd make good Embassy politicians if they didn't blaspheme the Makers with their every breath. Alas, they will continue to be passed over for the more favorable Karikit. The cricket people make such wonderful acolytes. Unfortunately, they're an apprehensive race, known from fleeing from or freezing at the sight of danger. They are good strategists, despite their cowardice, so they make decent paladins.
Alas, I don't think the Embassy will ever see a point where there is a crucial need for more Paladin-Humans. Even though they can produce a startling amount of talent if pushed hard enough, it is doubtful that the more strength-inclined races will be passed over in favor of them. Trolls are my favorite paladin candidates. Super strength, admirable defense, and regeneration powers make up for their admittedly lacking intelligence, in my opinion.
Paladin-Trolls number four hundred and fifty-six strong and they already have an impressive track record compared to Paladin-Humans. Fifty-three worlds have been purged all thanks to Trolls. If that doesn't say something about them, I don't know what does.
Advertisement
- In Serial21 Chapters
Gold Inc.
You as a billionaire successor never wanted to experience the end of the world. However as you are thrust into it. You calmly deal with no matter what comes. Your power to improve whatever you want comes in handy too. Additional Tags: Wish fulfilment; Power fantasy
8 310 - In Serial12 Chapters
Why do I have to be the SI?!
When you get thrown into shit and you've only done the basic research of how to servive.
8 98 - In Serial18 Chapters
The Journey of a God: Book 1
When a young man suddenly becomes one of the strongest beings in existence, his life takes a drastic turn. He must learn the true essence of right and wrong in this epic tale of adventure, heartbreak, and action across dimensions. Will he find his place in the world or will it be chosen for him?
8 186 - In Serial13 Chapters
Longing
When Melanie finds a monster during her self-appointed ditch day, her life is forever changed. THIS IS A FIRST DRAFT. IT'S RAW, UNREVISED, AND UNEDITED.
8 273 - In Serial10 Chapters
An Otherworldly Tale: The Girl
A journey through a young girls broken mind. It may be a bit over the top sometimes.
8 150 - In Serial74 Chapters
Fate Set Right
Time-Turners are dangerous devices, and awful things happen to wizards and witches who meddle with time.Or do they?For Hermione Granger, an accident that leads her back in time changes the course of nearly a dozen lives, her own included: love where there was none before, hope where it was lost, trust where it had always been suspect.A young Gryffindor girl that hadn't existed before.For Aurora Snape, starting school when the threat against Muggle-borns and the Chamber of Secrets makes it more difficult to be the Potions master's daughter. Or making Draco see that his perception of Muggle-borns is wrong. And it certainly doesn't help when one of the few Gryffindors who is nice to her is the one person who really shouldn't know her too well: her mother.Originally posted on AO3, and FF.net
8 88

