《Warhammer CYOA (SI) Fanfiction Minora [Dropped]》Chapter 16 Pebillon Part 3
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Selected:
Strength training= You had to increase the difficulty of your training to maintain the strain for it to be effective massively, is it still worth it?
Grants: +3 Health P. +3 Strength +1 Agility for each time the Action is selected (x6)
Reading Books= The lure Knowledge has to you only increases with time, do you want to indulge in it?
Grants: +3 Wisdom for each time the Action is selected (x2)
Drawing= Your talent to capture everything in Drawings has increased with time.
Grants: +2 Perception +0.5Reflexes for each time the Action is selected (x6)
Stamina training= Your Speed and Stamina are truly impressive, do you want to improve upon them?
Grants: +3 Stamina P. +2 Reflexes +2 Agility for each time the Action is selected (x2)
Conversing= You have no real interest in holding long conversations with Nobles, not that you can really avoid it in the long term.
Grants: +3 Perception +2 Charisma for each time the Action is selected
Improve the Angels (1)= The Angels Armour is not very Impressive, do you want to improve upon it?
Grants: +100RP. for Angels (x2)
Improve the Angels (1)= While the Fire-swords are effective they aren’t as deadly as they could be, do you want to improve upon them?
Grants: +50DMG. for Angels (x2)
Status Update: Experience=353.540.303.635/500.000.000.000 =Level 95
Health P.=788
Stamina P.=586
Strength=388
Endurance=317
Reflexes=197
Intelligence=310
Wisdom=246 (270,6)
Charisma=210 (220,5)
Agility=250
Willpower=300 (315)
Resistance=300 (315)
Perception=262 (301,3)
Minora's Basic-Powers=388Str. x317End. x315Wil. x315Res. x95(Level)=1.159.406.419.500MPP.
(0Distributable Points)
Perks:
God= Each Level Grants: 5HP., 5SP., 2Str., 2End., 1Ref., 2Int.,
1Wis., 1Cha., 1Agi., 2Wil., 2Res., 1Per., 10Distributable Points
Judge= You can read Souls, what they are now and what Events formed them.
Grants: 15% on Perception, 5% on Resistance, 5% on Charisma,
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10% on Wisdom, 5% on Willpower
Domain= Every Live taken by you or in your Name will become yours.
Grants: 10% Exp. from a killed Enemy, Converts 10% from a
killed Enemies HP. Into Exp.
Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)
Engineer= Grants: reroll critical fail (construction),
x2 to Combat-Value (your own Gear/Equipment/Armour)
Scholar= Grants: reroll critical fail (learning),
x2 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)
The fall of Freistein and the end of the Collway Dynasty brought with it the rise of the Nelwell Family to rulership over Pebillon and by extension the Tras-system. Not that there was much left to this Title when it fell into the Hand of your Family, it's obligations alone would normally press the Troops of Strabell in an offensive stance that they couldn't possibly afford to take without your help just to hold on to it.
That being said it wasn't even sure if the fulfillment of the obligations could guarantee that there was truly no one trying to claim it in the future. Neither did the Fact that Pebillon stands free or the creation of an entire Army loyal to the Nelwells. What truly made sure it would remain in the Family for quite some time was the pile of Papers in front of your Father that made clear to everyone in the most blatant way possible that the rebuilding of Pebillon won't take any less than an entire Century.
When you first heard of the amount of Work your Parents had before them, you immediately offer your help in everything you could be of any assistance. Your offers were declined every time with the reasoning that most of the rebuilding efforts would have to do with Untrustworthy People that would abuse you the moment they learn that they can get away with it. The real reason not being that they distrusted you in any way to fall for political traps but more that with your Charisma they feared some Nobles would soon start talking about betrothal. It discouraged you a bit, not enough to actually give up of course so on your Sixth Birthday your efforts were finally rewarded with a project of your own.
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The expansion of the Fleet was everything you could have hoped for, you didn't actually believe it would be chosen of the many Proposals you made that Night. With Freistein being nearly devoid of life and possible Proposals as a result your Mother was all for it saying that having the potentially Planet-destroying Weaponry Warships of such size often carry lie around isn't an acceptable solution. Your first Action after arriving in the former Capitol and new Shipyard of Pebillon is to cast Resurrection of Legions to gain the Manpower needed to accomplish your new goal.
Difficulty:5.000.000 Skill:1.159.406.419.500MPP. (roll15),x15=17.391.096.292.500
Required:5.000.000=Pass (x3.478.219)(34.782.190.000 Angels created)
(Total number of Angels on Pebillon: 45.255.660.000)
Total-number of Ships in Freistein:
-675 Escorts (63% usable)=425 Escorts
-320 Cruisers (50% usable)=160 Cruisers
-27 Grand Cruisers (62% usable)=16 Grand Cruisers
-14 Battleships (26% usable)=3 Battleships
Points needed: 15.937.500.000 +80.000.000.000 +48.000.000.000 +32.400.000.000=176.337.500.000
Workers for Project: 40.000.000.000
Project finished in: 19 Weeks
Major Actions (select 20)(can be selected more than once):
Strength training= You had to increase the difficulty of your training to maintain the strain for it to be effective massively, is it still worth it?
Grants: +3 Health P. +3 Strength +1 Agility for each time the Action is selected
Reading Books= The lure Knowledge has to you only increases with time, do you want to indulge in it?
Grants: +3 Wisdom for each time the Action is selected
Drawing= Your talent to capture everything in Drawings has increased with time.
Grants: +2 Perception +0.5Reflexes for each time the Action is selected
Stamina training= Your Speed and Stamina are truly impressive, do you want to improve upon them?
Grants: +3 Stamina P. +2 Reflexes +2 Agility for each time the Action is selected
Conversing= You have no real interest in holding long conversations with Nobles, not that you can really avoid it in the long term.
Grants: +3 Perception +2 Charisma for each time the Action is selected
Improve the Angels (1)= The Angels Armour is not very Impressive, do you want to improve upon it?
Grants: +100RP. for Angels
Improve the Angels (1)= While the Fire-swords are effective they aren’t as deadly as they could be, do you want to improve upon them?
Grants: +50DMG. for Angels
Please select: 20 Major Actions
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