《OutRage: Total Realism.》How Stuff works, also why I haven't wrote more.
Advertisement
This is all my thoughts on how things will work within the Novel, its not everything as I'm sure there are things I'm forgetting. The reason why i didn't post more is because of... "SCHOOL" *Ahem*. Races are everyone starts
Bodies in the game accumulate their own fatigue and as such need to rest during game time.
As such will need to rest, like sleeping and sitting.
Satiety will need attention as lots of exertion will decrease it faster and will require food and water when it gets low.
When a NPC or Player mage dies their corpse turns into an undead their mana resurrecting their corpse whereas they respawn elsewhere, the amount of mana determines the undead's type and level, spent mana cannot be used in the
transformation.
Flare causes permanent blindness to unprotected eyes, although healers can fix it. (although they need to know how).
Doesn't affect magical sensory abilities or spells.
Starting spells are unique to the player, can be similar but not the same.
No weapon or armor restrictions, although say if a mage where to use full plate-mail, their movement would be heavily restricted because they would either not have enough strength or would but will have a smaller intelligence so less mana.
Stats can be earned in game through exercise,like weight training for STR and running long distances for stamina and agility. (but it consumes a lot of time to do so).
Magic can be learnt by all, using trainers, by reading spell books and learning how to cast them on their own, as such it is limited by what they are capable of learning it will not be a instant thing.
Affinity, what it does:
All affinity is also the resistance to that element, as such 20% affinity is a base reduction in damage when attacked by that element of a 20% damage reduction.
Also it acts as a spell cost reduction in that affinity.
Advertisement
Working out to 100% affinity of a element gives 80% spell cost reduction, 25% affinity is 20% spell cost reduction.
CANNOT have conflicting affinities, E.G. if you have AIR affinity, cannot gain EARTH affinity.
Although you can learn the spells you wont gain affinity and will incur a spell cost increase, 100% AIR affinity will incur a 80% spell cost increase.
Although they can still gain an affinity in the other elements.
The Elements what they do:
FIRE - focus's on burning shit, namely combustion, heat and light.
WATER - Focus's on water current, condensation, ice, pressure and any liquid. although anything other then water will incur a mana cost penalty.
EARTH - Focus's on density, tectonic shift, friction and mass.
AIR - focus's on air current manipulation, weather control, flight, electricity.
LIGHT - Focus's on Photons.
DARK - Focus's on shadow manipulation.
SOUND - Will be a area of effect buff and debuff spell focus, requires actual skill with music.
Eqaution for Static touch is :
3DMG per/Heartbeat at 10 Mana per/second at rest a human heart is somewhere between 60 to 100 which will get lower the more exercise a person does our MC is a chronic gamer, e.g little to no Exercise.
For standardization sake at rest his heartbeat is 100 per minute.
That would be 300 DMG if he had the mana to hold it for a minute, he has 200 mana, meaning he can hold it for a MAXIMUM of 20 seconds, his mana regen at 0.5 per/second would regen him 10 mana by the time he reached 20 seconds.
Now 20 seconds is a third of a minute and so would do a third of a minutes DMG e.g. 100 DMG.
BUT that is as if he wasn't hopped up on adrenaline in a combat situation which he would as he knows that death and injury will hurt like all hell. So lets assume his heartbeat is a little higher, say about 150 per minute.
Advertisement
At 150 p/minute he would do 450 DMG, as we worked out earlier his mana wont sustain that. So his damage for 20 seconds would be 150 DMG.
Stats how they work:
VITALITY 1 POINT is 10 hp and 0.002 regen per/second
ENDURANCE 1 POINT is 10 Stamina & 0.025 Regen P/sec
STRENGTH 1 POINT is 5kg of carry capacity and 0.5kg of max weapon weight, Attack DMG modifier +0.25% of weapon DMG.
DEXTERITY 1 POINT reduction of movement error by 0.2%, what I mean by this is hand shake and over-correction on the players part.
RESISTANCE 1 POINT is +0.25% to Alcohol, Poison and disease. Affinities work like resistance.
INTELLIGENCE 1 POINT 10 Mana and 0.025 regen per/sec
AGILITY 1 POINT increase of base Attack speed by 0.1 attacks per/second. with a base increase of Movement speed to 0.5 Meters per/second.
LUCK does almost nothing, although players with high luck tend to win more when gambling.
How attack speed and movement speed is calculated:
Strength equals 5, that's a max of 25Kg of weight you can carry before severe penalties are incurred.
Although for every 1% of max weight is carried will incur a 0.5% movement speed penalty.
E.G. if a player with 5 strength carries 12.5kg that's 50% of max weight they will incur a 25% movement penalty.
Weapon weight works like, if the weapon is within the max weapon weight it wont incur a usability penalty of -50% Dexterity and attack speed as well as a 25% stamina drain.
Although for every 1% of max weapon weight will incur a -0.5% attack speed penalty.
E.G. 5 STR equals 2.5Kg max weapon weight and 5 Agility the base attack speed is 0.5 per/second or 1 attack every 2 seconds, say they equip a dagger that weighs 500grams which is 0.5Kg it will incur a 20% attack speed penalty, putting it down to 0.4 per/ second or 1 attack every 2.5 seconds.
Agility equals 5, so 2.5 Meters per/second in movement speed, with a 25% penalty it goes to 1.875 Meters per/second.
Although this is just a base calculation upon the stats, telling us the timing they can perform the action at the peak of conditions, it doesn't tell whether or not they can mentally keep to these timings, as they can make a crap-load of ineffectual and wild swings which will do less DMG as they don't have the max amount of power behind them, or have taken the time to aim... It's basically an indication of the timings.
Monster drops:
Can harvest material from corpses, items such as coins can be found in beasts, while humanoids in their bags.
Stats who gets what:
Warriors get a +5 vitality, +5 endurance and +2 strength
Rogues and Archers get a +5 to Dexterity and Agility
magic users get a +10 to intelligence.
Stamina:
Walking consumes 0.3 stamina per/second
Running consumes 1 stamina per/second
Jumping consumes 10-20 stamina depending on how much energy is put into the jump.
One-handed attack will take a base of 10 stamina, with an increase of 2 stamina per 5% of max weapon weight.
Two-handed attack will take a base of 20 stamina, with an increase of 4 stamina per 5% of max weapon weight.
give it a refresh i just spaced things out and fixed some mistakes... :P
Advertisement
- In Serial1363 Chapters
VRMMO: The Unrivaled
Lu Chen used to be a ranker of the most popular VRMMO game, Spirit of Grief. After a car accident turned his dreams into dust, his disability left him incapable of escaping the pit of mediocrity he was thrown into. Helpless and defeated, his story ended.Two years later, the Eternal Moon Corporation launched a new VRMMO called "Heavenblessed", and Lu Chen stumbled into another terrible accident that left him in a complicated situation far beyond his ability to handle. That won't stop him from rising to the top, however. Not again.Come witness the rise of the sword-wielding zombie and the relationships he makes during his journey to the apex! For riches and bi- ahem, for career and love!He wields a demonic sword from Hell, he dons armor shining with Heaven's light. His boots stride across the sky as his helmet devours the souls of his enemies. On his left side sits the Goddess of Death. On the other, the Angel of Beauty.From the land of ice and death, a generation of Asura Kings rises, their roars reverberating throughout the world.Tremble in fear, noobs!
8 8156 - In Serial59 Chapters
The Pen Is Mightier
This story is in the process of being rewritten and has big chunks missing. If you're interested in it, please follow for alerts regarding release updates. I'm aiming to finishing the first to books in the series before I start putting them on Royal Road and expect to release in late March or early April.
8 92 - In Serial10 Chapters
Saints Row: The World Is Yours
Disclaimer: I do not own these characters, these are owned by THQ and Volition. This fanfiction follows and is loosely based on the aftermath of Saints Row: The Third. Steelport, a city that is the mainstay of violence caused by gangs. And within the Third Street Saint's success, the Boss's origins finally unfold. His name is Miguel Alatorre, a drug dealer who turned average Saint into its glorious yet laid-back leader.
8 75 - In Serial15 Chapters
Outlaw Teens
Welcome to the 27th century! A time when the technology has increased but so is injustice. Now humans aren't limited to Earth but have started their civilisation in many other planet. Mecca is one such planet where humans have lived peacefully for a long time. But that was until the government discovered the vast reserves of Keb, the most precious metal. After that, the government started clearing the planet. But a few group of people aren't ready to leave their hometown. The rebels can do anything to stop the injustice of the government. However when an attack leaves leaves the rebels on their verge of existence, three teenagers keeps the group alive. Meet Zack - A warrior by birth. Both skilled and clever in a combat. Judy - She will always have a idea. No matter whatever happens. Drew - The Gadget God. He has a gadget for every situation. A few teens against an entire system. What are the odds?
8 161 - In Serial47 Chapters
Im your APLHA and you are my OMEGA (ZHANYI FF)
" Promise me Wang Yibo you will always be my Omega now and on the future" zhan said Wang yibo nod " mn"Zhan smile ."you lied to me, you broke your promise and now I hate you Wang yibo!!!" zhan said and runaway.Hi this is me again. Iwill bring you another world and another life story of Yizhan/ Zhanyi again. STARTED AT; Nov. 14 2020
8 72 - In Serial23 Chapters
Letter To My Ex: Seven Months Later
It's been seven months since the most impactful day of my life: our breakup. How have you been? I'll happily share with you how I've been. And the story continues! It's been almost a year and the summary is here!
8 232

