《Questworld Union Of Underworked Adventurers》3. Guide: Registration and Banned Items
Advertisement
(INVISIBLE INK, TO BE ATTACHED TO THE REGISTRATION HALL AGAIN. GOOD LUCK.)
So, you’ve decided to join. Hooray for us! If things have gone right, then you can read this magic ink now. If not, well, you’ll just have to pay another gold coin and hope the imps aren’t too drunk to remember your name this time.
Here’s your first bit of help. Take heed of what you take into the registration hall. Some items from other realms are banned from Questworld.
Why register at all, you’re thinking? Well, whether you know it or not, you’ve been getting tracked since the moment you crossed the Great Gateway. Hurry up and pay your Adventuring License fee (five gold), your Weapon Accountability Declaration (two gold) and set up your Royal Reward Contribution (free for now, but you didn’t think you’d be getting your hands on ALL of that silver piece for cleaning that stove, did you?).
If you don’t, then the tracking stays. And that means the guards will be swarming you for leagues around as soon as you leave the village of Happiness. Whether there should be guards there or not. They’re not afraid of a bit of running. And you don’t want those seven-hours stretches in the country jails. Some don’t even have the cushion upgrades yet.
Don’t have the seven gold? Well, you should have thought about that before you had any way of knowing. What will become of you? If you can’t go on to a different realm, you’ll just have to submit to the hall. Where do you think all those dead-eyed golem-like slobs facing you across the desk come from? Nobody wants to be in here talking to you when they could be out in the sun frolicking.
If you can move on, then go somewhere dangerous, whip up the seven gold and then - if you can do that so easily, just stay where you are. You haven’t been paying attention, and thanks for the free gold from your wasted membership.
Advertisement
Anyway, the registration itself should be an easy if agonisingly tedious process. What we want to war you Union members about is the item declarations. Some things are banned here.
Before you go in, here’s a list of banned things we’ve found out about:
* Arcane hand grenades: banned because they’re so blooming overpowered. If any real danger crops up, like that awful shadowlord, then using these grenades won’t allow for any decent songs in the centuries of peace that would follow. We need a struggle for that.
* Ashain artifacts: Any weapon or piece of armour from the notorious Ashain Empire. You can tell your item is from there by the little trademark that will say Made in the Ashain Empire, or on weapons by the dark crimson staining of of the blood of millions of slaughtered decent folk. Many people and creatures fled the empire to take refuge in Questworld, and they don’t need the reminder. Also, Ashain weapons generate an uncontrollable bloodlust aura around the wielder, so they may otherwise not need to remember for much longer.
* Knobbly items: Armour with uneven surfaces, and uneven maces, etc. have recently been banned from Questworld by order of the Royal Tripeak Hospital. Costs for sores produced by days of walking round fruitlessly searching for something to do with these knobbly things have tripled in the last two years, and quite honestly they’re getting sick of treating you.
* Silken robes: Silk from without the Hive has been banned due to market deals. The entire Twenty-First Cell of the Hive has been granted to the Sanctuary of Associated Cave Spiders, Wiggly Worms and Other Generally Disliked Creepy Crawlies who quickly declared allegiance to Tripeak when the more powerful beasts preferred by adventurers became extinct. Part of the alliance deal was a trade monopoly for the sanctuary on all silk production, but in compensation you will be handed a sweet 20% deal on your first robe purchase in your registration welcome pack.
Advertisement
* Green weapons and armour: Because the king doesn’t like green and he’s an arrogant self-centred pillock.
Pretty much everything else goes.
If you do have any items on the list, then we have some bad news for you: there’s no way round the ban. Were you really expecting us to offer some sort of secret stash where you could collect them later? We’re just four drunks in a pub, mate. Now you’re a member, you might as well know the truth.
BUT... we do have something useful to say. Do not enter the hall yet. Just to the left of this scroll, you’ll see a dark and forbidding alley.
Go down the dark and forbidding alley.
At the end, you’ll see an iron grate in the floor. As you approach, it will open, and a shady-looking gentleman will emerge.
Give him your banned items, and he shall give you coinage.
We don’t have a clue who he is, or if he’s working with a vast underground organisation striving to overthrow the Hive and plunge the world into chaos, but at least you’ll get a few gold if you’re lucky. And with that gold, you can bed down for a few nights after registration and bide your time.
And biding your time’s all you’ll be doing anyway. Might as well be comfy doing it.
Advertisement
- In Serial14 Chapters
Shift (Ben 10+DCU Fanfiction)
Omnitrix+ DCU, what's not to like? The main character will not be Ben Tennyson, rather someone from our world who gains the Omnitrix Hello! This fanfiction Shift is what I wanted to do for an homage to what I thought were underrated pieces of media, Ben 10 and some DCU characters. However, I would be remiss if I didn’t add context to two of the major works that inspired Shift, Dial, and A Practical Guide to Evil. Dial is another ben 10 fanfiction, however that story takes place in the MCU, and with an adult that is already a grown-up at the beginning of the story. Dial, by my own accounts, is more superficially Like shift, even though the Omnitrix is a central device in both. My protagonist starts out around 18 years old, so is less serious and can build relationships with some of the junior justice league members, and then later on in the story meet the Justice League officially. The tone will be more light-hearted at the beginning of the story as teenagers are known to use sarcasm and jokes at each other’s expense. Furthermore, in Dial, the protagonist has a well-developed knowledge of the MCU which he uses to have knowledge on events and characters, that the character in Shift will not have. While the MC will have some knowledge of people's abilities, lesser-known characters and people's real identities will be not included as much, but the MC of Shift will have some knowledge. APGTE's influence is deeper than Dials'. The epigraphs at the beginning of every chapter are an example of that, a place for light-hearted jokes and worldbuilding that's not pure exposition, but I also want to incorporate narrative stories to Shift (heroes win more than lose, providence, etc) on a lighthearted scale. While the heroes of Shift will have to work to win against villains, the MC of Shift will be allowed limited precognition, through narratives tropes and archetypes as a trade-off of less knowledge of the DCU. For example, a villain a hero faces might monologue, but the MC will not instinctively know how to counter every villain they encounter. I also wanted to bring in more realism than usual superhero stories, ie: the MC cannot just walk and have a meeting with Batman or Superman, he would have to “work his way up” in terms of credibility and whatnot. The Aliens that show up in Shift I tried to make different than the ones in Dial, just to share the love for lesser-known characters. And to make it fairer for the villains of the DCU, the main character will not wantonly use if gain at all an Alien X or a ben 10 form of Kryptonians, just so the characters have to work a little bit for victory. I urge anyone reading to consider checking out both APGTE and Dial as they are both amazing works, and I hope you enjoy them. The beginning of how the MC enters the DCU will not be as important as him actually existing in that universe, so that is why a ton of time is not spent on that part of the story. Chapters will be around 2.5 thousand words and come out around every weekday.
8 109 - In Serial35 Chapters
Post-Living
In the year 207xxxx, Humanity cannot die. Nyx Krývoun only has one wish, that is, to die. And finally, after 10700 years, he finally did! But, he didn't get to sleep. He now has to deal with it again. Another life as a reincarnated human in a world that parallels the one he lives in, a world that has been in so many comics that he read. A world full of magic. Another world that he must endure to find a way to finally find everlasting sleep. ___________________ Chapters are uploaded per 1-2 days. Probably. Credits to: -Trolarch- for the sketches The cover is from WeHeartIt . com
8 359 - In Serial6 Chapters
If I was going to Reincarnate why could I not have reincarnated as a Dungeon
this is the story of a man hue reincarnated in a fantasy world but wished he had reincarnated into a dungeon. He would have been willing to be a dungeon master but how is that going to happen when you half to touch a dungeon core to become its master. This story will look at some isekai and dungeon core tropes from the perspective of some one who cant use them hopefully in a fun and interesting way.
8 178 - In Serial18 Chapters
Dragonlord (HP×ASOIAF)
As Master of Death, time refused to touch Harry. So, he decided to use the Veil seeing as his world was slowly dying. But the Veil, it turns out, was not what he expected. And so begins the journey of the Master of Death in Westeros.
8 194 - In Serial59 Chapters
Voodootown
Voodootown by Bruce ElginUnder your bed, hidden in your walls, they come out when you sleep to defend you. They fight the battles you can't, make friends you thought you'd never have, and make your life better in ways you'll never know. But they aren't safe anymore. And without them, none of us are safe either. ***** When High School and life start to get even weirder than usual, Ash, Janey and their friends discover that not only do they have small, voodoo doll sized protectors that fight for them when they sleep, but these allies are under attack by a man with frightening powers. They watch as the mastermind turns people into mindless zombies by capturing their protectors. Soon, the humans and their guardians are working together and fighting for their lives and using every one of their own powers against a man who wants to turn them all into slaves. But will they be enough against a man with two armies and the powers of everyone that he captures?Book 1 of the Voodootown seriesWatty Award Winner!Book 1 of theVoodootown seriesWatty Winner!Reviews:"CORALINE meets FIGHT CLUB in a strange, metaphysical world where doll familiars protect our honor - when they are not controlling us outright." --Scott Sigler, New York Times best-selling novelist Scott Sigler is the author of NOCTURNAL, ANCESTOR, INFECTED and CONTAGIOUS, hardcover thrillers from Crown Publishing, and the co-founder of Dark Øverlord Media, which publishes his Galactic Football League series (THE ROOKIE, THE STARTER, THE ALL-PRO, and THE MVP)."The chapters go from a whisper to a scream with the panache of Anne Rice on acid. I could not stop gobbling these bad-ass little bon-bons... highly recommended!" -- Jay Bonansinga, New York Times bestselling co-author of THE WALKING DEAD: THE ROAD TO WOODBURYContent Warning: This story contains themes of bullying and violence.
8 399 - In Serial40 Chapters
Being Human
When a Young Adult has to suddenly move across the country with his dad he ends up in the town of Beach City. Will his life be a mundane existence or will there be something in this town that turns his whole world upside down?
8 210

