《Sunday Game Sessions》Chapter 4
Advertisement
“Thanks again for playing,” Gary said to Kate. “I know you were on the fence, and no obligation to keep coming out if you aren’t enjoying it. It helps the party a lot to have a magic user.”
“No problem,” Kate replied, smiling. “Besides, you’d have the car so I’d just be trapped at home if I DIDN’T come play! I thought that magic missile was the best first level spell, but it just feels like there’s nothing I can do after I cast my only spell. My AC is so high, since I can’t wear armor and with only 4 hit points it feels like I’ll die as soon as I enter melee.”
“Yeah, you’re right. You don’t want to try to get into the mix with the fighters without any armor and with so few hit points. Magic users tend to really get powerful at higher levels. At low levels they’re a challenge to play and you really need your party’s support to keep them alive. It can be a good idea to rest often to recover spells. If you’ve cast your only spell, you’re not adding much to the party until you’ve memorized it again.
“So, my character Damin memorizes spells too?” asked Anne.
“No, since Damin is a cleric, she prays to her god and receives spells from divine favor. It works similarly that the spell lasts until you cast it, then you need to pray for it again. The biggest difference is that you know all your spells already. You don’t need a spellbook like Kate’s character Nalda. She only has a single spell to choose from. You have a bunch!”
“But I lose them if I ever cast them? Forever?” Anne asked unhappily.
“Just until you pray for them, then you get them again. You have a set number of spells you can prepare, for you right now it’s one. As you go up in level and become more powerful you’ll be able to memorize more. Each time the party rests, you have the chance to pray and you can prepare one of your first level spells. You cast it whenever you want, then, after you’ve used it, the next time you rest you can prepare a spell again - either the same spell or a different one.”
Advertisement
Gary started narrating again, “So, Lady Grace lies dead in front of you and you’re out in the forest, about a 6 hour journey away from the Fort. What do you want to do next?”
“The ‘Fort on the Frontierland’ is the same as the module name, right?” asked Margaret as she considered their options.
“Yup,” confirmed Gary. “You sailed from the old world, passed through the city of Hope which was colonized 14 years ago and travelled inland a couple of days to get to the Fort. The Castellan there had hired the Blue Company, which sent your squad led by Lady Grace, to investigate the recent attacks on caravans trading with the Fort. You’ve been patrolling the area for 2 days and it’s mid morning when you encountered the spiders and lost your corporal.”
“Lady Grace is our corporal?” asked Frank. “Well, was, but yeah,” Gary answered.
“Now, I hate to be the bearer of bad news,” Dave began, turning on the southern drawl he’d decided to use when talking in character as the elf Hernan. “But are we going to be blamed when we turn up with a dead corporal?”
“Yeah!” agreed Anne, turning to Gary, “Will they arrest us for her death?”
“The conventions of the land are that you were going into the wilderness with the expectation you’d be facing danger. If you return with Lady Grace dead, the people at the Fort will probably just express their condolences.”
“Are we supposed to bring back her body?” asked Frank.
“That’s up to you I suppose. Your characters know that it wouldn’t be inappropriate to bury her where you are, but if you want to bring the body back with you, that would be ok too.”
Advertisement
After conferring, the players decided to bury the body after stripping her of her possessions. Margaret decided Beler would put on the necklace that Lady Grace had been wearing. Behind his screen Gary rolled dice twice and told them they travelled back, uneventfully, to the fort and approached as dusk began to fall.
“The side door to the fort’s main entrance opens as you approach and Sergeant Suzie welcomes you back. She’s equipped with chainmail armour, wears a helmet and is holding a halberd. She’s rolled up her chainmail sleeves to show off her bulging biceps. ‘Where’s Lady Grace?’”
“Alas, she fell to foul beasts in battle in the forest,” Margaret spoke as Beler, smiling uncertainly. “We laid her to rest in a peaceful area of the forest.” She shrugged a little as looked around at the other players.
“Sergeant Suzie expresses her condolences and tells you she’ll pass a report up the ranks and that the captain will probably meet you later at the inn you’re staying at.”
After verifying that the shops have closed for the day, the players decide that they’ll drink back at the inn until the Captain shows up. After a few hours she does. After expressing her regrets on the party’s loss, the Captain tells them a round of drinks will be provided by the fort.
“We thank you for acknowledging our loss,” Margaret said as Beler.
“Who will now be in charge?” Gary asked as the Captain “We’re assuming that you’re capable of continuing with the commission.”
After a conference, the party elected Beler leader and let her move into the single room that Lady Grace had formerly occupied, while the rest of the party shared a larger room.
Gary continued “Going through Lady Grace’s possessions, you find a journal where she detailed your training, the mission you’ve been given and your travels to get to this point. She is far more candid in the journal about her uncertainty and her worries. She has ideas about the training and development of each of your characters, which provides insight, and you each receive 150 experience points from considering them.”
Advertisement
- In Serial13 Chapters
Son of Demons
I will be moving my novel onto another platform called Webnovel.There I will rewrite large parts of the current chapters and continue the novel as I have planned for many years now. Sorry to you who hoped for the novel to carry on here.
8 217 - In Serial8 Chapters
99 Dungeons: The Beast Lord
Lucas’ favorite game has become his personal Hell, and now he’s the boss everyone wants to beat. Conquer the 99 Dungeons and slay the Beast Lord to free Al’Goryth from magical tyranny. What was once just a game objective is now the fate Lucas is condemned to after killing the game developer’s son in defense of his best friend. His memories of his old life—and death—are gone, but when a group of treasure hunters show up in his catacombs claiming they’re there to save him from an upcoming special event, his cursed life is turned upside down.
8 102 - In Serial281 Chapters
Warfare's Ultimate Frontier
**Hey guys, the first volume (Chapter 1-77) is available at this link. This is also available on amazon kindle unlimited. For those of you who have read on this site, don't worry, there were lots of edits made to make it a lot more readable.** Short synopsis: What if military minds from every civilization came together and fought for supremacy using weapons ancient, modern and futuristic? Long synopsis: The only concept more thought about than what will happen during our lifetime is what will happen in the next lifetime. Turns out, the so-called afterlife is nothing more than being transported to a place where your greatest characteristics will be able to shine. Unfortunately, so is everyone that has ever existed and everyone that ever will. This new life, for most, is not a mercy. Instead, only those who have clawed their way to the top could ever hope to live peacefully. For Baron Magellan, he reincarnates into the planet of the military strategists where he has to compete with countless generations of strategists, pirates, rebel leaders, etc. Ranging from Napolean to Subutai, to Bai Qi, to Alexander the Great. There are no shortages of battles and ruthlessness. There have been no recorded deaths on this planet and some inhabitants have lived for over 10,000 years. Every millenia, there is a tournament that pits the best of the best against each other. The winner gets whatever they wish.
8 201 - In Serial12 Chapters
Sleeper within
Struggle is a part of life but what if life is a part of a struggle. Inspired by berserk and claymore(only inspired me to make gore dark fantasy other than that story is different). First two chapter is character development chapter. The story is the life of nick balesto known as grey-man. Constantly figthing with himself so that the monster within him doesn't shallow every precious thing of his. A struggle of the past and to find his woman who he first thought was dead, be careful as it is going to be the darkest of the dark. Also striving towards vengeance against the mystery of the church who have marked him and his family (military orphanage) sacrifice. But soon he gives up on vengeance as he realized rather than giving satisfaction it was taking his humanity. only to find out it was all connected. Aided only by titanic strength due to harsh childhood in military, his blunt magic blade and SLEEPER WITHIN......... Find who is this sleeper within.
8 74 - In Serial30 Chapters
Mute - Zelink Modern AU
Link is known to be a man of few words. In this case, it is completely true.He has been mute since he was very little, no one knows why. As you can probably expect, other people his age are rather vocal, especially about him not being so.Zelda sees through it. She takes a look further to see who is behind all of the silence, but it doesn't work out how she expected it to. She doesn't only find a friend.--First place in the modern AU section of the Zelda Warty Awards 2018--(All characters are owned by Nintendo)
8 178 - In Serial8 Chapters
Shadow Falls
If you wanted to protect someone you loved, how far would you go, and what would you be willing to sacrifice? This question is at the core of this emotional rollercoaster of the book, Shadow Falls: the Rise and Fall of Erida VanIsle. This book emerged from four years of collaborative storytelling centering on the main character, Erida VanIsle, written by author Myra VanIsle. In this book, VanIsle goes beyond the events that led to Erida's sacrifice and explores forty-five years of the cost she paid to protect the sister she loved more than life itself. Shadow Falls explores the family tragedy which led to the separation of two sisters on completely different paths polar opposite of each other. While Erida set upon a path of darkness and power, Myra set out to be a beacon of light and hope bringing justice and peace to others. Be warned, the story VanIsle tells is dark and not easy, because you can't have the light without the dark.
8 151

