《Sunday Game Sessions》Chapter 19
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The orcs lay in the underbrush, 40 feet from the cave entrance, prepared for the ambush. Glancing at one another with as little movement as possible, their discipline wars with their thirst for blood as they wait for the trap to be sprung.
A sudden movement catches their attention immediately as a sack flies out of the mouth of the cave and crunches to the ground with a sound indicating coins. Four breaths pass with nothing else happening, until the ogre perched above the cave entrance losses patience and lowers himself to the gully ground, sweeps up the sack and begins walking back towards his cave.
In confusion, the orcs look at one another trying to determine what just happened. A group of figures emerge and, acting on instinct, the orcs jump to their feet with a shout. The instant they emerge from hiding, two of the enemy spell casters enchant them and the entire group falls to the ground asleep.
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Marching back towards the Frontier Fort, Beler keeps gesturing and talking to the captive orc, trying to make sense of him. Hernan keeps pace with the silent acolyte and loudly brainstorms innovative torture techniques.
The group makes good time after they reach the road back to the fort and their travels pass uneventfully.
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Tur Briste
A Druid cultivation novel. Borrows concepts from Wuxia and Xianxia but using Druid myth and lore. More on this at the bottom. Crow is son of Maddox, a Druid with an ancient bloodline and a people with a story spanning toward the beginning of time. Cursed, unfated, and a heap of bad luck have brought him only pain and suffering, but nothing will stop him. Nothing can stop him. A son of Maddox doesn’t bow his head. A son of Maddox understands that only a man with roots, with something to lose, will fight until the last drop of blood leaves his body. The Draoidh were once a proud people. They were both respected and hated for their form of righteousness. Power wasn’t something they gained through the might of their arms, but through intelligence. Their fall was all the more disheartening for the weaker cultivators. The tens of thousands of years that followed… chaos reigned. They forced Draoidh until most fled to the lower realms, nearly wiped out and exhausted. They went into hiding and became known as the Druids of the Oak. The Druid Order wasn’t the powerhouse it had been, and only nine of the major clans survived the calamity. Their bloodline weakened, as well as their prestige. Even the remaining clans fought amongst each other. Already on the decline and near extinguished, the Maddox clan can only struggle for survival, but their foundation wasn’t a joke. Weakened, but not weak. The other clans will understand this difference soon enough. Tur Briste, the Shattered Tower, awaits Crow’s ascension. Reaching the upper realms is only the first step in reestablishing the Draoidh. The Druids of the Oak remembered every betrayal and grievance, and they’ll return to power and reclaim what once belonged to them. The upper realms may have forgotten, but the Druid Order has not. Please Note:1) This is harem story. There are only a few chapters with sex, and it’s not a focus of the story. I’ll only add graphic sex if I feel the story needs it, so not gratuitously. Either way, Crow has several women. This is in line with Druid/Celtic history, and harems/reverse harems were an accepted part of their culture. Further, they had open marriages, meaning the man or woman could end their marriage at any time. While it was still a patriarchy, women had almost equal power. They were a very progressive culture. 2) There is a period of a 30-50 chapters where Crow loses the ability to cultivate like a Druid so he adopts an eastern body cultivation method for a while. This is temporary, but some people feel it’s misleading, so I am pointing it out ahead of time. I promise, the Druid stuff comes back, and 90% of the lore/myths/creatures/gods are all related to Druid/Celt/Irish/Scottish history. 3) I use many original names, most of which are in Gaelic or Irish. In the story, I refer to this language as Ancient. I enjoy all kinds of folklore and myths, so I encourage you to google those original names as they arrive. I give some background on them at the end of the chapter in my author’s note. 4) I use Ogham runes a lot, these are like the Druid alphabet, and they based each rune on a sacred tree so they also have symbolism associated with them. Again, feel free to google that too. It’s pretty neat stuff. Quick Translations:Draoidh = DruidTur Briste = Shattered Tower or Broken Tower Release Schedule:As of Oct 1, 2021- 3 chapters released every Sunday (May have up to two bonus chapters)- Side character chapters… this might be bonus chapters I release through the week. So they won’t count toward the 3 chapters on Sunday.- Please understand I work full time, have two kids, and can’t spare as much time as I’d like toward my writing. Maybe in the future I can switch to doing this full time, but for now 3 chapters is a comfortable pace for me. Lastly… I very much appreciate all my readers and thank you for allowing me to entertain you!
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"Let me tell you a true story about a mouse and a Warmonger, and the unlikely relationship that sprouted between them in the time of endless war." Nostalisk is a world in endless constant war. The Factions of this world endlessly fight for power, this fighting called the Great Wars, a war that has been alive for over four million years. Currently, one of the largest Factions has withdrawn from the endless fighting. This Faction, known as the Kingdom, hopes to forget their past of endless bloodshed and how they were almost destroyed because of it. In the Kingdom, Princess Isalene, the only princess of the Kingdom, is stuck choosing a new personal guard after her previous one died. Despite her father, King Robert, helping her choose a new guard, Isalene decides to head to the arena to see how the knights on the list her father gave her act outside of the eyes of royals. When she arrives at the arena, she sees a knight fighting that is not on the list her father gave her. Named Cruel Knight, this knight is a vicious knight with confusing morals. Despite hating violence, Princess Isalene can't help but be drawn to the knight and their graceful yet cruel fighting style and strange weapons. Princess Isalene continues to watch them and soon learns that Cruel Knight is a Warmonger named Sharia, and is female at that, meaning she is a prisoner. She isn't in there for something simple as disobeying a direct order or killing a noble, but for prolonging a war. Despite knowing this, Princess Isalene can't stop thinking about the Warmonger and suddenly gets a "smart" idea. She'll make Sharia her new personal guard to find out more about her! What could go wrong? And so begins the odd relationship between Sharia The Warmonger and Princess Isalene. One is a peace-loving sheltered naive princess who hates violence and the other is a vicious, cold, twisted, and cruel Warmonger who hates the kind of peace Isalene and the current Kingdom loves. Polar opposites. Yet, even the Warmonger can't help but grow a strange liking to her new "annoyance". But, can the two really get along? After all, Sharia's whole mindset sees Isalene as a waste, and it seems that everyone Isalene talks to tells her to fire Sharia before something terrible happens. But, then again, during this time of budding danger, this odd couple may be what the Kingdom needs. After all, when a large faction such as the Kingdom starts growing soft and weak, they become a rather irresistible target. [After thinking on it, I decided to start a re-write of The Princess And Her Warmonger, adding more details, fixing the switching POVs somewhat, and fixing some of the issues with the story. Don't worry, all of the chapters are still here, I am just making new ones and replacing the old chapters one at a time] (This story can also be found on Scribble Hub and Webnovel) [Cover art is not mine]
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