《Amusement Park》Chapter IX - Game
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"10/10, best game ever." - A Video Game Website
"I have never played anything like this. I am so moved." - A Second Video Game Website
"This will revolutionize the industry." - A Third Video Game Website
"This game we made is absolutely amazing. You have never played anything like this. It is phenomenal. I guarantee it." - The Director
"Fuck these guys, they blacklisted us." - A Blacklisted Video Game Website
"The story is about this thing, this issue, this really mature issue and the story is about dealing with that. It’s really something." - The Writer
"It’s really controversial. It will get you talking for days, for months. It’s just a big deal." - The Director
"I’m really satisfied with the result. It really pulls you into the world. It let’s you explore, and explore. And talk. Look around a lot. Haha." - The Level Designer
"I wasn’t playing the game, I was experiencing it." - A Tester
"I only wrote like two, maybe three songs for this, but I feel like I really achieved something." - The Musician
"I was expecting there to be a lot more to work on but there wasn’t a whole lot. The game is dead simple. Maybe that was the reason. It felt like there wasn’t much to program. Is it bad to say that?" - The Programmer
"The art I did for the characters, the locations, the objects, the everything. Put detail in the most tiniest things. So much love was put in." - The Artist
"The characters would have such engaging dialogue that you don’t even feel like making any choices or do anything. Now I think about it, this game is linear. But that doesn’t break immersion. No. You won’t even think about it. It’s an art." - The Writer
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"There isn’t much real gameplay, is there? I feel like everything was programmed and just stuck that way. The player has no real control except to go from point A to B." - The Programmer
"Video games can be a storytelling device and we took full advantage of it." - The Writer
"Wait, we did?" - The Programmer
"The game doesn’t offer players any choices. We already made the choices for them." - The Director
"That’s even worse than pretending to give them a choice. This is bull --" - The Programmer
"We took full advantage of this artistic medium. It’s probably one of our greatest accomplishments." - The Director
"Full advantage? You took away the very thing that made this --" - The Programmer
"We took away the most frustrating, annoying, garbage parts of what you see in video games -- especially old ones -- and...refined it." - The Director
"You took away what made video games the way it is, you twat!" - The Programmer [programmer position now open]
"We tell the players what to do, where to go, everything. There isn’t even an option to do anything else." - The Level Designer
"You will love this game. You have no choice but to love it... There is no choice." - The Director
PLAY THE GAME
ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER
IT IS EASY
ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER
IT IS FUN
ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER
IT IS ART
ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER
VIDEO GAMES ARE NOT JUST GAMES
ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER
ANYMORE
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